Ozyrox's Role Ideas

Old Role Ideas

Which role(s) should be in the testing grounds? (Not including firefighter)

Juggler
5
13%
Monk
7
18%
Patient Zero
3
8%
Stuntman
2
5%
Stunter
3
8%
Chef
3
8%
Superhero
2
5%
Torcher
5
13%
God (since both God and Jesus are religious they won't go to the testing grounds. Just vote them if u like them)
0
No votes
Jesus
0
No votes
Miner
7
18%
Agent (From FM but vote if you think they should be in TOS)
3
8%
 
Total votes : 40

Re: Stunter

Postby Ozyrox » Sun Nov 23, 2014 10:14 pm

theelfoflorien wrote:Ok now what is the most important/favorite ability from this role that you want to keep?


Well...2 or 3 shots...or 4? Commits suicide when shoots a Mafia member.
Could we return to the roleblocking ability?
Obviously 1 night he can roleblock or shoot
Can't do both the same night
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Re: Stunter

Postby theelfoflorien » Sun Nov 23, 2014 10:30 pm

Ok so We are talking about a Neutral Evil role then, Someone who is against the Town, but not necessarily against the mafia. You want to make it a Killing role but limited, with at least an extra ability.
Ok what about a 1 day delayed attack that when you use it the first night it roleblocks, and the 2nd night you can't use your ability instead it automaticly kills the roleblocked target, can only be used 3 times.
If you accidentally Kill a Mafia member you set yourself up with the same device and set it off the night after, any one who visits you also dies in the blast.
Stunter would still work as a name since if he was a Stunt man, he would sometimes deal with explosions/fire/pyrotechnics.
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Re: Stunter

Postby Ozyrox » Sun Nov 23, 2014 10:38 pm

theelfoflorien wrote:Ok so We are talking about a Neutral Evil role then, Someone who is against the Town, but not necessarily against the mafia. You want to make it a Killing role but limited, with at least an extra ability.
Ok what about a 1 day delayed attack that when you use it the first night it roleblocks, and the 2nd night you can't use your ability instead it automaticly kills the roleblocked target, can only be used 3 times.
If you accidentally Kill a Mafia member you set yourself up with the same device and set it off the night after, any one who visits you also dies in the blast.
Stunter would still work as a name since if he was a Stunt man, he would sometimes deal with explosions/fire/pyrotechnics.


Uh...confusing....I grant u permission to edit my thing....Or copy and paste everything that I have, change it and make a reply on it plz :)
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Re: Stunt Man & Stunter

Postby Ozyrox » Mon Nov 24, 2014 4:47 am

OK GUYS :D

EDITED WITH A NEW ROLE :)

PLEASSSEEEE COMMENT!!
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Re: The Chef - Credit to TheBlitzBarker :D

Postby TheBlitzBarker » Thu Nov 27, 2014 12:09 pm

I see you went through with it. :) It does seem extremely complicated in some aspects though. :shock:
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Re: The Chef - Credit to TheBlitzBarker :D

Postby Dankan » Thu Nov 27, 2014 1:58 pm

so you kill a veteran and jester and youre invincible.
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Re: The Chef - Credit to TheBlitzBarker :D

Postby DemonSlayerElf » Thu Nov 27, 2014 2:54 pm

yep, you'll always have the last laugh like that
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Re: The Chef - Credit to TheBlitzBarker :D

Postby Ozyrox » Thu Nov 27, 2014 3:39 pm

Dankan wrote:so you kill a veteran and jester and youre invincible.


Yes I suppose but that combination is rare....2/15 chance. And Random Neutral decreases the chance of jester. And risk of going to an alert veteran :)
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Re: The Chef - Credit to TheBlitzBarker :D

Postby Ozyrox » Thu Nov 27, 2014 3:44 pm

The combinations would be quite remarkable and it will enhance the chef. Investigative results come up as the action that you have used. If u don't use an action then u will come up as chef results :)
And I probably should remove Veteran..But a target that u cannot kill will still be visible to the lookout that you visited them. We need the chef to be able to visit the Veteran so that he has that risk of dying....And your not invincible as you wouldn't go on alert every night....A buff Veteran is also rare but that should grant you an extra alert :)
If you look at it properly, its easy to understand and is not too OP
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Re: The Chef - Credit to TheBlitzBarker :D

Postby theelfoflorien » Thu Nov 27, 2014 5:47 pm

So wait, I see the Cook over on the blitzbarkers role page...who came up with the idea first, and why 2 posts on the same role.
Kill for the wins, Kill for the loss, Kill for the meaning, Kill for the fun.

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Re: The Chef - Credit to TheBlitzBarker :D

Postby TheBlitzBarker » Thu Nov 27, 2014 6:00 pm

theelfoflorien wrote:So wait, I see the Cook over on the blitzbarkers role page...who came up with the idea first, and why 2 posts on the same role.

The Cook is mine and this role stemmed from it, and the way they work is different.
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Re: The Chef - Credit to TheBlitzBarker :D

Postby Ozyrox » Fri Nov 28, 2014 1:38 am

TheBlitzBarker wrote:
theelfoflorien wrote:So wait, I see the Cook over on the blitzbarkers role page...who came up with the idea first, and why 2 posts on the same role.

The Cook is mine and this role stemmed from it, and the way they work is different.


Yes you are correct Spoiler: Although mine is more better :)
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Re: The Chef - Credit to TheBlitzBarker :D

Postby Ozyrox » Sat Nov 29, 2014 7:06 pm

This role has become official in the MasterThread :)
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Re: Shazam!!

Postby brainothon » Sun Nov 30, 2014 7:26 am

Isn't Shazam CopyRighted? Anyway Why would a neutral commit suicide over killing a town member, the whole point is that they are
NEUTRAL. So this needs to be made a Town Killing First, Secondly this is just an overpowered Vigilante, 95% of the time vigilantes
don't even use all three of their bullets and the ability to go through night immunity just makes this more overpowered.
I will put something here eventually, and when I do BAM! Mindblown
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Re: Shazam!!

Postby TenNoOkami » Sun Nov 30, 2014 10:58 am

A better vigilante xD
One bullet less for the ability to kill immunes, yeah its an upgrade to the vigi ;P
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Re: Shazam!!

Postby Ozyrox » Sun Nov 30, 2014 4:14 pm

Ok fine...Neutral role...Doesn't suicide. Wins on his own
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Re: Shazam!!

Postby Ozyrox » Sun Nov 30, 2014 11:29 pm

brainothon wrote:Isn't Shazam CopyRighted? Anyway Why would a neutral commit suicide over killing a town member, the whole point is that they are
NEUTRAL. So this needs to be made a Town Killing First, Secondly this is just an overpowered Vigilante, 95% of the time vigilantes
don't even use all three of their bullets and the ability to go through night immunity just makes this more overpowered.

And what do you mean copy right? Technically I am mot copying Shazam..
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Re: Shazam!!

Postby brainothon » Mon Dec 01, 2014 7:08 am

Ozyrox wrote:
brainothon wrote:Isn't Shazam CopyRighted? Anyway Why would a neutral commit suicide over killing a town member, the whole point is that they are
NEUTRAL. So this needs to be made a Town Killing First, Secondly this is just an overpowered Vigilante, 95% of the time vigilantes
don't even use all three of their bullets and the ability to go through night immunity just makes this more overpowered.

And what do you mean copy right? Technically I am mot copying Shazam..


https://www.shazam.net/MRTrademarkUsage.html I don't think they can use the name Shazam...
(You could just try and rename it you know, would just fix all the problems).
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Re: Shazam!!

Postby Ozyrox » Mon Dec 01, 2014 5:35 pm

brainothon wrote:
Ozyrox wrote:
brainothon wrote:Isn't Shazam CopyRighted? Anyway Why would a neutral commit suicide over killing a town member, the whole point is that they are
NEUTRAL. So this needs to be made a Town Killing First, Secondly this is just an overpowered Vigilante, 95% of the time vigilantes
don't even use all three of their bullets and the ability to go through night immunity just makes this more overpowered.

And what do you mean copy right? Technically I am mot copying Shazam..


https://www.shazam.net/MRTrademarkUsage.html I don't think they can use the name Shazam...
(You could just try and rename it you know, would just fix all the problems).

Ok man...Any suggestions? Superhero?
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Re: Agent - Worth a Shot

Postby chitownmvp01 » Fri Jan 02, 2015 12:52 am

So a Mafia version of Spy.
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Re: Agent - Worth a Shot

Postby TheCow » Fri Jan 02, 2015 1:32 am

So... a Lookout that can wiretap?
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Re: Agent - Worth a Shot

Postby Ozyrox » Fri Jan 02, 2015 4:27 am

No this is like the spy in Forum Mafia. It is a town role. You can tap to see someone's night action via sun button. Who they visit comes up at the end of the night. It is a good role...
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Re: Agent - Worth a Shot

Postby Kiyosen » Fri Jan 02, 2015 2:40 pm

Well there are some roles that are obviously not fit for ToS and I'm not saying that this role doesn't fit either...but I digress... :/

It seems like a combination of a backwards Lookout and an underpowered Spy(the whispering part)...backwards Lookouts are very powerful IMO so meh...

(There's always going to be criticism, so there will eventually be negativity, but yes...keep it light please...)



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Re: Agent - Worth a Shot

Postby coolman298 » Fri Jan 02, 2015 2:57 pm

I have a role just like this. It's basically a Lookout and a Spy's greatest abilities. But this one seems slightly OP.
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Re: Agent - Worth a Shot

Postby Kinsley » Fri Jan 02, 2015 2:58 pm

I like the idea of an agent being put into the game, but users would be quick to know the similarities that it has with spy/lookout. Though the role would help out mafia tremendously, there would have to be some tweaks to it.
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