The Scientist (Town Investigative) (Used in Testing Grounds)

Old Role Ideas

Re: The Scientist (5000+ Views!)

Postby Ozyrox » Wed Dec 16, 2015 8:30 am

This role isn't very accurate,
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Re: The Scientist (2000+ Views!)

Postby Exacerbated » Mon Mar 07, 2016 11:49 am

If you sample a Town that later turns Vampire, then you'd have to re-check them.
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Re: The Scientist (2000+ Views!)

Postby dota2reporter » Mon Mar 07, 2016 12:19 pm

Exacerbated wrote:If you sample a Town that later turns Vampire, then you'd have to re-check them.

Nice necro.
nice role.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby murat1996 » Mon Mar 07, 2016 1:01 pm

Best Town suggested role currently :D


It's simple and unique then most roles.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Mroz4k » Mon Mar 07, 2016 6:37 pm

I understand that its more skill-based role then the current Investigatives. But, in this state, wouldnt this role be kind of useless? It takes two nights before you get any kind of feedback... point its even information vise, this role would be lacking on the other roles quite a bit. Thats not very wise - it wont be very liked role.

Why not just have it like a Parity cop? Thats pretty similar role concept to this one, except this one is less role-strenght, more skill based role. Which is something I would support, but only on condition the rest of the game is re-balanced.

Frankly, I´d say Parity Cop would be a better addition.

All in all, this is most definitedly one of the best roles suggested on forums, generally.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Mroz4k » Mon Mar 07, 2016 6:42 pm

Kirize12 wrote:
Mroz4k wrote:I understand that its more skill-based role then the current Investigatives. But, in this state, wouldnt this role be kind of useless? It takes two nights before you get any kind of feedback... point its even information vise, this role would be lacking on the other roles quite a bit. Thats not very wise - it wont be very liked role.

Why not just have it like a Parity cop? Thats pretty similar role concept to this one, except this one is less role-strenght, more skill based role. Which is something I would support, but only on condition the rest of the game is re-balanced.

Frankly, I´d say Parity Cop would be a better addition.

All in all, this is most definitedly one of the best roles suggested on forums, generally.

This is literally the definition of Parity Cop. I don't understand ._.

I was under impression that Parity Cop picks two people on the same night and sees if their allignments are the same or different.

This role takes only one person and compares it to the last one, if their allignments are different or not.

That is, the Parity Cop is much more versatile role then this one.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby TrueGent » Mon Mar 07, 2016 6:47 pm

Those sentences mean the same thing Mroz.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby TrueGent » Mon Mar 07, 2016 6:49 pm

o
Yeah Parity Cop has never been that
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Mroz4k » Mon Mar 07, 2016 6:52 pm

TrueGent wrote:o
Yeah Parity Cop has never been that


The game I played, it was. IMO it would fit better that way, considering it gives the Parity Cop more freedom to act. If they screw up one day, they dont suffer concequences on the second one as well.

This one just doesnt seem too practical for TOS.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Exacerbated » Mon Mar 07, 2016 10:51 pm

The Parity Cop fills a niche: it provides information at the macro-level, the relationship between one player and the next.

The information about associations and interactions is far more valuable than information about a single person's alignment, but it isn't as definitive and certain as a singular check on one player.

It is stronger than a Sheriff/Investigator in certain situations while being worse in others.

I'd say the power level is similar to the rest of the TI squad; it simply provides different information than the others.

The Spy attempts to do this, but the Spy's game design is toxic and spoon feeds the player while trivializing the game.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby AgenteFuego » Wed May 25, 2016 3:18 pm

I like this role, one of the best Town Investigate suggestions I've seen. However, I think you need to fix the way it interacts with the Framer, Witch and Transporter. Sure, those roles can affect the other Town Investigatives too, however, they would only ruin one result per visit.

Because The Scientist's result of his current night depends on the result he got last night, one visit from either of these 3 roles is enough to ruin his whole stream of investigations.

My suggestions to fix this problem would be:

1-Making him immune to being controlled.
2- Whenever he tries to check a Framed target, he will get a message that something went wrong and that he needs to start all over again. This actually helps the Framer by delaying the Scientist, and the Scientist is still able to keep investigating correctly later.
3-Same thing for Transporter: whenever the Scientist visits a transported target, he will get a message that something went wrong and that he needs to start all over again.
This gives the Transporter even more reason to do not transport randomly.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby BPsycho2 » Wed May 25, 2016 6:20 pm

So, Framer should fool this Scientist TWICE with one successfull frame?


Honestly, I think it should just fail.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby TheWolfBuddy » Wed May 25, 2016 7:19 pm

Lore wise I have no clue why papers would mess up skin/hair/whatever samples or people saying who the person hangs out with or whatever.

Balance-wise?

Framer is awful and needs something more to do. Leave framer as is.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby AgenteFuego » Thu May 26, 2016 8:04 pm

Kirize12 wrote:Let Framer trick it. It buffs it.


TheWolfBuddy wrote:Lore wise I have no clue why papers would mess up skin/hair/whatever samples or people saying who the person hangs out with or whatever.

Balance-wise?

Framer is awful and needs something more to do. Leave framer as is.


Balance-wise I agree that the Framer needs a buff, but you don't buff a role by giving it another role it can affect: you improve on its abilities or give him a new one.

Also, lore-wise, just because the Framer's icon is a paper/photograph, and the fact that he's good at forging documents, dosn't mean that's all he uses to frame people, otherwise we would have to believe that the Janitor just passes a mop over it's target's corpse/house and that gets rid of any evidence on its identity. There are tons of ways to frame people, with the Scientist, I assume the Framer breaks into its laboratory and switches samples. The target he picks at night is just the one he's intending to frame.

BPsycho2 wrote:So, Framer should fool this Scientist TWICE with one successfull frame?


Honestly, I think it should just fail.


Not only that, all his others results would be wrong too. Yes, let it fail.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Adreamcar222 » Thu May 26, 2016 8:11 pm

THIS ROCKS AND SHOULD BE PUT IN TESTING GROUNDS!
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby TheMightyEagle » Fri May 27, 2016 3:01 am

Fantastic. The OP/UPness of it depends on the player. Fantastic. :D
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Deaky04 » Sun Jun 26, 2016 8:29 am

One of the best roles I have seen. Plz BMG add it in 1.5/1.6
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby TemporalFuzz » Sun Jun 26, 2016 5:00 pm

I like it, I just think the scientist should be able to select 2 in one night, rather than a slow two night process.
The two night process makes the scientist worse than a sheriff or an investigator, because it takes two nights to reveal two mafia or town.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby orangeandblack5 » Sun Jun 26, 2016 5:54 pm

That actually makes it better. You have to be a better player and can't just auto-find scum or innocents each night, completely seperately from the rest of your targets.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby cchough123 » Mon Jun 27, 2016 3:04 pm

To avoid framers really screwing with scientists, and since as a scientist based on logic he would be using actual DNA instead of planted evidence, could the Scientist be worked to ignore framed status? I feel like that would balance framer-scientist games and not give framer such a massive advantage in that game.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby ok98161 » Mon Jun 27, 2016 4:21 pm

For the consigliere results, I think it would make more sense to say "Your target compares people." Because all investigatives could have a thirst for knowledge. But I think it is a really cool role. The only thing I could think of that would be a HUGE con would be if it showed up in classic... It would be a possibilty with the random town in classic.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby BlazinIce » Sat Jul 23, 2016 8:05 am

Great role- it's just: If jester (and/or exe) is dead, and the scientist studies a spy/jailor one night (or other conformed townies), and someone else the other night, both of them are either
a) also conformed
b) lynched by the next day
It's great, I just think if you know one person's role, you can easily test the role, making it instant lynches. Besides, there's little chance that the framer will correctly mess with the right person.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby WindBlqde » Sat Jul 23, 2016 8:16 am

This is cool! I like the idea. Hope to see more from you. :)
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Damafaud » Sun Jul 24, 2016 3:11 am

This thread is posted last year, but this is still one of the best role I've seen. Like it said, it can potentially clean 2 people at once. But it also have a big chance to mess up if there is a Transporter in town. If the Scientist sample someone that is transed, he will waste 2 night; One because he sample someone transed and a second night because he compare a new sample with the sample from someone he doesn't know who.
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Re: The Scientist (Town Investigative) (6000+ Views!)

Postby Cenas4life » Fri Jul 29, 2016 8:12 pm

I think this role is a VERY VERY interesting concept. The only problem I have with it is that it would require a high skill level to play as (which I have, but others might not.) Besides that I think the role is very intriguing. /Support
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