Kiyo's List of Interesting Role Ideas!

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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Sat Mar 14, 2015 9:21 pm

isrlygood wrote:so what your saying is if a sk gets trapped with other people the sk will kill all of them? if so will it go trough night immunity, What happens if an arso gets trapped with townies. i like it but i think it might be a bit overpowered since you can use this each night... well i'm assuming you can use it each night
Anyways I think the story for him should go a little bit like this, i don't know i just thought of it right now
___________________________________________________________________________________________________________

-snip-

Any killer's attacks while trapped are the same as their normal attack. Also, this does not guarantee kills unless both the Trapper and the non-Town killers target the same person. Plus, they need to get lucky and trap someone else who's visiting their target to kill them as well. At its best, it can turn any killer into a pseudo-Werewolf-like killer. At its worst, it can trap a killer and prevent them from killing anyone.

As for the story, it'd be best to PM me, but it's already here so...yeah...first story to actually talk about what happens when a killer is trapped, although realistically speaking, they wouldn't want to be trapped, so obviously denying. Sorry.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby isrlygood » Sat Mar 14, 2015 9:30 pm

ah oh well, but I get it know. I now like this more than the bulldozer now, it seems more intresting
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby isrlygood » Sat Mar 14, 2015 10:21 pm

ok, i'm sorry this is the last trapper question i swear, Does the sk kill his target and whoever is trapped with him?
1st Comment: yes i think the sk would be displeased on getting trapped but lets say he has someone trapped with him
wouldn't he be all like "i gotta take this opportunity"
2nd comment
okay, i need feedback on this role that i have suggested, its called the necromancer. I would like it if you could check it out and give me some feed back on how to make it better
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Sat Mar 14, 2015 10:27 pm

isrlygood wrote:ok, i'm sorry this is the last trapper question i swear, Does the sk kill his target and whoever is trapped with him?
1st Comment: yes i think the sk would be displeased on getting trapped but lets say he has someone trapped with him
wouldn't he be all like "i gotta take this opportunity"
2nd comment
okay, i need feedback on this role that i have suggested, its called the necromancer. I would like it if you could check it out and give me some feed back on how to make it better

1. Yes he does kill whoever is trapped with him since he is not aligned with anyone in particular. The Arsonist douses everyone trapped. The Werewolf is killed by the Trapper, although he mauls everyone trapped except for the Trapper and their target. The Mafia won't kill their own people and the Vigilante will be interrupted from shooting. The Jailor and Veteran are not affected.
2. I'll look into it later...also try not to double post, lol.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Tue Mar 17, 2015 7:38 pm

/bump :P
-Added the Assassin role.

Also, I really want to know WHY you guys like or don't like my role ideas. Seriously... :/



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Tue Mar 17, 2015 8:42 pm

Kirize12 wrote:Who does the Assassin win with? BTW what does hiding mean?

Hiding is basically Night Immunity. The Assassin wins with other Assassins and all those other Neutrals who win with evils(basically doesn't win with Town, Mafia, or other Neutral Killing roles).



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Wed Mar 18, 2015 8:22 am

Kirize12 wrote:So basically only Survie, Witch and other Assassins, right?

Yep. (and Amnesiac, Jester, and Executioner)

Should be common sense though since the Survivor and Amnesiac(if he doesn't remember anything) wins with everyone, the Jester just wants to get lynched, the Executioner wants to lynch his target, and the Witch only hates the Town.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Thu Mar 19, 2015 8:35 am

Kirize12 wrote:OK so I answered ur questions for Assassin:

1. Kind-of. If the target is alone, no one else visited, then it goes through Night Immunity. If only one person visited, you kill that person, NOT ignoring Night Immunity.

2. The most powerful roles are never immune to roleblocks. Why do you think Serial Killer and Werewolf are weak? (Yup, I said it.)

3. It needs work, but I think that this role can be balanced perfectly. I'll help you!

Ignoring 1 as it is restating the ability.

2. Orly? I would like you to explain to me in a PM.

3. PM me...lol. (I don't care anyway but I'd like to hear your suggestion.)



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Chilly1234 » Thu Mar 19, 2015 7:16 pm

These roles are pretty interesting Kiyo...keep up the good work ^_^
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby NekoPotato » Sat Mar 21, 2015 11:02 am

Assassin sounds amazing
Sounds like my ideal role ^.^
And I shall think of role ideas for you when I can be bothered~
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby RainbowTyrannosaur » Fri Mar 27, 2015 6:02 pm

Sealer - A better name of Bulldozer since a sealer often puts up barricade tape at a construction site to prevent them from venturing onto the grounds.
Also assassin seems a bit OP, depending on who they win with they can just hide the entire game....
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Fri Mar 27, 2015 6:35 pm

RainbowTyrannosaur wrote:Sealer - A better name of Bulldozer since a sealer often puts up barricade tape at a construction site to prevent them from venturing onto the grounds.
Also assassin seems a bit OP, depending on who they win with they can just hide the entire game....

Sealer sounds like a name that would only seal the site. This role stands there and denies access to the site if someone were to kill their target. So keeping the name for now...

As for the Assassin, they basically want to kill everyone else except for their own, like the other Neutral Killing roles. So if there's a I want this role to have the potential to make plays by either waiting or killing off key targets. Waiting costs you time and killing targets will reveal yourself.

Made the goal more clear... :/



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby RainbowTyrannosaur » Fri Mar 27, 2015 10:55 pm

Kiyosen wrote: This role stands there and denies access to the site if someone were to kill their target. So keeping the name for now...


Yeah he would seal the site and make sure no one got in but the roles he wanted... kind of like a bouncer really, or the police officer at crime scenes that makes sure press or non-cops don't get in.
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby NigelB » Tue Mar 31, 2015 9:16 am

This is amazing i loved to read it.
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Smashingly » Sun Apr 05, 2015 11:42 pm

Here is what I think
Bulldozer seems like a tedious and non-neutral side role
Eye Surgeon seems like it is counterproductive in what he does, that being you don't get much from it if you don't pick the right person.
Assassin is completely fine, except he shouldn't be immune to role blocks
The trapper.......is very confusing, but it seems like a very exciting and potential building role!
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Mon Apr 06, 2015 10:07 am

Smashingly wrote:Here is what I think
Bulldozer seems like a tedious and non-neutral side role
Eye Surgeon seems like it is counterproductive in what he does, that being you don't get much from it if you don't pick the right person.
Assassin is completely fine, except he shouldn't be immune to role blocks
The trapper.......is very confusing, but it seems like a very exciting and potential building role!

Thanks.

-Now that I think about it, the Bulldozer might be a good Mafia role, as it can help the Godfather/Mafioso confirm a kill without Bodyguard/Doctor/Lookout intervention but it can't help with role-blocking like the Mafioso can when he's with the Godfather. (Will put this is debatable things to consider)
-The Eye Surgeon can either get information on one killer or get nothing much, although finding a role that can/can't/doesn't want to visit would be a plus, regardless of what they did/didn't do.
-I was debating on that since the Assassin is powerful but can easily get outed by an Investigator or Sheriff. Maybe I'll remove Role-block Immunity so that people will more likely see how this is a more of an incognito role who should kill later on in the game. It's also sorta like a good late-game Escort buff, I guess.
-The Trapper pretty much traps(a form of role-blocking, but does not get killed by SK's or Werewolves by doing so) people who visit their target. Neutrals killers kill everyone trapped with them, Mafia killers don't kill their own members, and the Vigilante won't kill. It's an effective Neutral role-blocker and can help non-Town killers(besides the Werewolf) kill more than one person. The Trapper will be able to know who was trapped, so it can help him know who his "teammates" are.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby SomeProGamer » Thu Apr 09, 2015 5:08 pm

Assassin sounds good. But here are some questions:
What will happen if the Assassin visited someone that was planning to kill them?
Can the Assassin choose which side it wants to go on? Or does it kill both Evil and Good?
If the Assassin was jailed, and released, would he kill the jailor?

Here is also some suggestions:
The Assassin will automatically clean bodies, which means steal their will (and) death note.
The Assassin should automatically hide, I don't see how the sheriff would find out his role that easily. Do the same thing as the Godfather.
The Assassin should have some berserk darts and some sleeping darts. (Reference to Assassins Creed)
Berserk Darts: The Assassin would shoot someone at night with it and the person would kill a random person, regardless of role.
Message: "You felt a sharp sting on your neck, you have the urge to kill someone.."
Sleeping Darts: The Assassins would shoot someone at night with it and the person would fall asleep that night and not use their ability.
Message: "You felt a sharp sting on your neck, you feel very drowsy.."
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Thu Apr 09, 2015 5:19 pm

SomeProGamer wrote:Assassin sounds good. But here are some questions:
What will happen if the Assassin visited someone that was planning to kill them?
Can the Assassin choose which side it wants to go on? Or does it kill both Evil and Good?
If the Assassin was jailed, and released, would he kill the jailor?

Here is also some suggestions:
The Assassin will automatically clean bodies, which means steal their will (and) death note.
The Assassin should automatically hide, I don't see how the sheriff would find out his role that easily. Do the same thing as the Godfather.
The Assassin should have some berserk darts and some sleeping darts. (Reference to Assassins Creed)
Berserk Darts: The Assassin would shoot someone at night with it and the person would kill a random person, regardless of role.
Message: "You felt a sharp sting on your neck, you have the urge to kill someone.."
Sleeping Darts: The Assassins would shoot someone at night with it and the person would fall asleep that night and not use their ability.
Message: "You felt a sharp sting on your neck, you feel very drowsy.."

To answer your questions:
-If the Assassin's target was not visited by anyone else, then he dies. Otherwise, he either attacks his target AND hides or just hides, depending on the number of people who visited the target. (Note: Hiding = Night Immunity)
-The Assassin can't choose. His goal is similar to the other Neutral Killing roles, where he has to kill off the Town, Mafia, and other Neutral Killing roles.
-The Assassin would not kill the Jailor when jailed and freed.

As for your suggestions, seeing as there's a lot of them, would make the Assassin OP, although the Sheriff one makes me think about making him not suspicious if the Assassin hides, which is a plus to trying to become incognito. As for permanent Night Immunity, the Assassin can be a very powerful role offensively and can potentially stay incognito, making his defensive capabilities also nice when staying incognito. There's no reason to make him powerful defensively when he can potentially become a glass cannon. The darts are out of the question because it's OP, especially the Berserk Darts... :/



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby SomeProGamer » Thu Apr 09, 2015 5:24 pm

I see how the darts can be OP. Only put in a couple of my suggestions that won't make the role too OP.
But I want to ask another suggestion:
You should give the Assassin the choice at night to go hiding and look innocent or to go kill someone and be revealed.
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Thu Apr 09, 2015 5:27 pm

SomeProGamer wrote:I see how the darts can be OP. Only put in a couple of my suggestions that won't make the role too OP.
But I want to ask another suggestion:
You should give the Assassin the choice at night to go hiding and look innocent or to go kill someone and be revealed.

That should already be there...

EDIT: Found it...located in the "Additional Information" section.
Kiyosen wrote:
  • If you do not choose to do anything, you will automatically hide.

EDIT #2: But it wasn't in the TL;DR, so I put that in there just in case.

Also, that's the main thing I'm trying to do for the Assassin: a role that can either make a deadly kill or stay incognito.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby dragonofdoom » Thu Apr 09, 2015 6:23 pm

Really cool ideas. I love the homeless idea, seems really interesting, but assassin is op as heck
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Thu Apr 09, 2015 6:25 pm

dragonofdoom wrote:Really cool ideas. I love the homeless idea, seems really interesting, but assassin is op as heck

How do you think it's OP? Would like to know...



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby transportowiec96 » Fri Apr 10, 2015 11:33 am

I like all of these roles except intern. My favourite is house guest!
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby SomeProGamer » Fri Apr 10, 2015 5:00 pm

I would love to help! I know my ideas are terrible, but I'll help in anyway. If you say no, that's okay. I wasn't really the best person to collaborate with anyway. XD.
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby EdmundMcGaben » Fri Apr 24, 2015 2:19 pm

If you are going to choose between trapper or bulldozer, i liked the bulldozer role more than trapper role. It seemed kinda... boring to me.
Also Assasin seems a little OP, since he almost hides every night, when someone visits your target, more than one person visits your target or if you dont do anything etc. is making you all night immune.

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