Kiyo's List of Interesting Role Ideas!

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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Sat Feb 21, 2015 12:40 am

Kirize12 wrote:Eye Doctor can seriously mess up the Disguiser. Let's say this: Eye Doctor Kirize is using his night ability on Sheriff Andrew Munchkin. Kirize sees that Andrew Munchkin died last night. When day comes, Andrew Munchkin is still alive. It's a Disguiser situation, no doubt, and guess what? Disguisre gets lynched and it's one of the more powerful deception roles. It's right there above Framer and on par with Janitor. Losing it can seriously mess up the mafia. Eye Doctor should be nerfed so this does not happen.

There is a delay on when you get that information, so the Eye Surgeon will know that his target died the night after he uses the night ability on him the night before. That was my primary nerf to this role.

(Eye Surgeon Kirize targets Andrew. Andrew is killed and disguised the next day. Kirize will know that the real Andrew died the following night.)

EDIT: Nevermind. Forgot that he gets no info if his target dies. The Eye Surgeon would think that his target was either not a visiting role or a possible Disguiser.



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Re: Kiyo's List of Interesting Role Ideas

Postby NekoPotato » Sat Feb 21, 2015 1:14 am

Who tf voted 4? Are you a Jester? An Exe?
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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Sat Feb 21, 2015 4:42 pm

Kirize12 wrote:For eye doctor, what would happen when your target gets disguised as? You'd see that they'd died, but next day they still would be alive. This can ruin the disguiser and I'm not particularly interested in roles that counter roles.
The rest of them look good though. Trapper should probably be Neutral Killing, who has traps they could set on people's houses and people who visit get killed (probs 3-4 charges tho) instead of evil, and then you could keep both bulldozer and trapper. Because they're both really good roles.

For the Eye Doctor, you don't get any information if your target dies, period.
Kiyosen wrote:-If your target dies, you do NOT get any information.


For the Trapper, I thought about it, but I've seen ideas that already do that, so like I said, I'm not going to change it because of that reason. The Trapper depends on evil killers so that they can kill everyone who gets trapped, unless someone is immune. That was my main focus on creating it.

I also said that I'm keeping both for the sake of keeping it. :D



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Re: Kiyo's List of Interesting Role Ideas

Postby TheNinja476 » Sun Feb 22, 2015 10:57 pm

Well done Kiyo!
If these roles were added it would make Town of Salem way more interesting!

I especially liked the House Guest idea. I like this role because it adds another layer of strategy, it makes you think "Should I go to this house, Or this one?"

I also liked the Eye Doctor, it is very similar to lookout, but it has its own twist!

The Intern was one of my favorites as well. It tells you all the actions of that player, which can provide vital information. But in my opinion is a little too over-powered, it can blow cover for any GF or SK pretty quickly. Maybe you can nerf it by choosing a player every two days.

In my opinion, the Bulldozer idea is not my favorite. It has too little power. Most chances are that a Doctor or Escort will be Role Blocked, which is somewhat useless.

But In conclusion, Job well done! You got my vote!
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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Mon Feb 23, 2015 5:57 pm

TheNinja476 wrote:Well done Kiyo!
If these roles were added it would make Town of Salem way more interesting!

I especially liked the House Guest idea. I like this role because it adds another layer of strategy, it makes you think "Should I go to this house, Or this one?"

I also liked the Eye Doctor, it is very similar to lookout, but it has its own twist!

The Intern was one of my favorites as well. It tells you all the actions of that player, which can provide vital information. But in my opinion is a little too over-powered, it can blow cover for any GF or SK pretty quickly. Maybe you can nerf it by choosing a player every two days.

In my opinion, the Bulldozer idea is not my favorite. It has too little power. Most chances are that a Doctor or Escort will be Role Blocked, which is somewhat useless.

But In conclusion, Job well done! You got my vote!

I'm assuming that you were talking about the new concept of the Intern, so let me explain. You only get notifications that pop up at the end of the night for your target, so the Intern does not see "You have decided to [insert action here]" or any kind of night chat, which would be super OP. :/

Example:
Player A is Intern, Player B is the Jailor, Player C is the Mafioso, Player D is the SK, Player E is the Consigliere, and Player F is the Blackmailer.

Let's say Player D is jailed by Player B. Player C targets Player D the same night. Player B does not execute Player D and is killed by Player D. Player E investigates Player A. Player F blackmailed Player B.

This is what Player A would see. "You learned something eventful from your target:"
    -If targeted Player B: "Someone threatened to reveal your secrets. You have been blackmailed.", "You were murdered by the Serial Killer you jailed." and "You have died."
    -If targeted Player C: "Your target was immune to your attack." (If there's a Godfather, you will see "The Godfather has ordered you to kill his target." if the Godfather targeted someone.)
    -If targeted Player D: "You attacked the Jailor." and "Someone tried to attack you, but you were in jail."
    -If targeted Player E: "Your target wants to learn the trades of the town. They must be an Intern."
    -If targeted Player F: No Notification

As for the Bulldozer, that's understandable, as it would be hard to predict who would be killed. Like the Escort and Transporter, this role tends to shine when there's less people and roles are more obvious.The nerf against revealed Mayors prevents the Bulldozer from being OP as well, but can still do this to the Jailor and other vital Town roles. Role-blocking a Doctor(waste of a kill, Doc/BG combo...), Bodyguard(kills an attacker), and Lookout(sees who visited the victim) would be really awesome as they can be detrimental to all evil killing roles. The only down-side is that he can also role-block people like the Janitor and Disguiser, which can possibly screw the evils over if the victim had vital information in their will.

Thanks for the feedback! I will be cleaning up some stuff for clarity just in case. :D



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Re: Kiyo's List of Interesting Role Ideas

Postby Ozyrox » Thu Feb 26, 2015 6:30 am

Dude this is grand. So much work put into these role Kiyosen and they look amazing. That picture in your signiture actually attracts people here cause it looks so well done.

I don't understand who voted You suck though....I love these ideas.
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Re: Kiyo's List of Interesting Role Ideas

Postby Muridious » Thu Feb 26, 2015 11:43 am

The house guest is a interesting idea, though i think it doesn't have a real purpose ( same as survivor ) and it would bore me but survivor also bores me so that is probally just my playing style.
I think the deserter should have only 1 chance to align themselves with somebody and isn't it so that they could just wait until the end to align with someone and always win if they don't get killed?
I really liked the original Intern role it gives you your own choice of what to be which is really awesome, the new one isn't quite as good.
The bulldozer is such a original idea i really love it and would play it 24/7.
The trapper is a good and original idea, just not one i would personally enjoy very much.
I like the Eye surgeon idea and it seems balanced well.

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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Thu Feb 26, 2015 8:46 pm

Muridious wrote:The house guest is a interesting idea, though i think it doesn't have a real purpose ( same as survivor ) and it would bore me but survivor also bores me so that is probally just my playing style.
I think the deserter should have only 1 chance to align themselves with somebody and isn't it so that they could just wait until the end to align with someone and always win if they don't get killed?
I really liked the original Intern role it gives you your own choice of what to be which is really awesome, the new one isn't quite as good.
The bulldozer is such a original idea i really love it and would play it 24/7.
The trapper is a good and original idea, just not one i would personally enjoy very much.
I like the Eye surgeon idea and it seems balanced well.

If you'd like please come check out my new roles aswell ( i left you a link in pm)

Thanks for the feedback! :D

-House Guest: It's understandable to feel bored of Neutral Benign roles, as they tend to be "there" and have a choice on who to align with.

-Deserter: Also understandable, was thinking about doing that since I thought of the idea, but I wanted to make him able to have a flexible alignment, which is the whole purpose of the role.

-Intern(both): Technically, you can't exactly choose who to be, but you're able to find out what alignment a person is based on what action you did, like healing your target if they are a Doctor. As for the new one, kinda understandable. Just another kind of investigative role that has its own way of finding information. To be honest, I think I might make a nerf that puts Mafia Deception roles with Support roles, as they tend to be more easily identified. :/

-Bulldozer, Trapper, and Eye Surgeon: Thanks! Although I generally want to see reasons why people like/don't like specific roles, a simple "I like/hate it" is also acceptable, even if I don't get why. It makes me want to analyze on what issues/concepts I should be thinking of.



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Re: Kiyo's List of Interesting Role Ideas

Postby Muridious » Fri Feb 27, 2015 12:46 am

Kiyosen wrote:-Bulldozer, Trapper, and Eye Surgeon: Thanks! Although I generally want to see reasons why people like/don't like specific roles, a simple "I like/hate it" is also acceptable, even if I don't get why. It makes me want to analyze on what issues/concepts I should be thinking of.


Hmm ok, Well The Bulldozer just lines up with me playing style,and it looks like its very well balanced
The Trapper well i say i like it because it hasn't really been optimized yet, atleast that's how I feel btw in the results for being trapped the result for murderer ( not werewolf ) is very weird, it doesn't amke any sense to me
I feel like the Trapper can really become something more although i can't put my finger on it either.
As for the Eye Surgeon I like the idea of another investigative role for town, well atleast this idea. I like how it is a improved Lookout since the lookout has to be lucky and even then your not sure to get result. But this one if you are lucky you will immediately know what happened.
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Re: Kiyo's List of Interesting Role Ideas

Postby isrlygood » Mon Mar 02, 2015 3:28 pm

I really like these ideas as well but i dont see the point of the trapper. I mean wouldnt you want a killing role to kill a townie, why would you block an sk killing a townie. I woud really apreciate if you could tell me the point of the role. I think you should keep the bulldozer, but i would find it hard to find who the murderer is going to kill.
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Re: Kiyo's List of Interesting Role Ideas

Postby Ultimation12 » Mon Mar 02, 2015 3:59 pm

If I said I didn't like these, I'd be lying. I especially love the House Guest idea because I love talking to individual people at night. That's why Jailor is one of my favorite roles. I hope at least it gets put into the game. Intern seems interesting, too.
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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Fri Mar 06, 2015 10:01 am

/bump

Because I added the tl;dr section for those who are just too lazy to read... :/
(Shame on those people lolz)



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Re: Kiyo's List of Interesting Role Ideas

Postby JustAnotherDragon » Fri Mar 06, 2015 12:41 pm

They all sound like fun classes to play with.
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Re: The XenoLight Warriors' Role Ideas!

Postby Kiyosen » Sat Mar 07, 2015 5:46 pm

Sorry for a really early /bump...

I am now open to collaborations! Just PM me if you want to do a collab with yours truly. Requirements are on the OT.
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Re: Kiyo's(and XenoLight collaborators) List of Role Ideas!

Postby Ozyrox » Sat Mar 07, 2015 6:12 pm

im still mad at that 1 person who said u suck.

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Re: Kiyo's Small List of Interesting Role Ideas

Postby SomeProGamer » Tue Mar 10, 2015 8:17 pm

These roles are great! I do hope they get in the game. I have a role of myself, but its a bit overpowered. Your roles are balanced and good, I get what each one does with no confusion. I wish I could help but I don't know if I can. Best of luck!
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Re: Kiyo's List of Interesting Role Ideas

Postby Kiyosen » Tue Mar 10, 2015 8:34 pm

isrlygood wrote:I really like these ideas as well but i dont see the point of the trapper. I mean wouldnt you want a killing role to kill a townie, why would you block an sk killing a townie. I woud really apreciate if you could tell me the point of the role. I think you should keep the bulldozer, but i would find it hard to find who the murderer is going to kill.

It only traps(this is not considered as a role-block) the SK and does nothing else if nobody else was trapped. If someone else was trapped, then the SK would attack everyone else who was trapped, potentially increasing the speed of killing for evil roles.

Sorry for not responding to you earlier... :oops:



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Re: Kiyo's(and XenoLight collaborators) List of Role Ideas!

Postby isrlygood » Thu Mar 12, 2015 6:51 pm

oh
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Tubbyson » Fri Mar 13, 2015 2:58 pm

REALLY love the house guest. 8-) The others would be cool, but not a huge fan of the Intern.
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby isrlygood » Sat Mar 14, 2015 9:00 pm

so what your saying is if a sk gets trapped with other people the sk will kill all of them? if so will it go trough night immunity, What happens if an arso gets trapped with townies. i like it but i think it might be a bit overpowered since you can use this each night... well i'm assuming you can use it each night
Anyways I think the story for him should go a little bit like this, i don't know i just thought of it right now
_____________________________________________________________________________________________________________________________
You are a broke man(well you can be a woman i just don't want to put man/woman every time)
a man with no job looking for some way to get money but nobody excepts you as an employe cause really you haven't got any experience
one day you see a flyer saying "theres a were wolf in salem, he has been killing townies and there seems to be little ways to stop him
please if you can help us stop his reign we will reward you with treasure"
you take this opportunity and go to salem and kill this beast
you don't want anyone else to get this reward because you need it, you have been suffering in poverty
So you take it upon yourself to get rid of the competition
you don't want to do the dirty work though
So you will help the other killers to get rid of the competition


Welp....sorry if you thought this was bad, i just thought of it out the top of my head but yea
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Sat Mar 14, 2015 9:21 pm

isrlygood wrote:so what your saying is if a sk gets trapped with other people the sk will kill all of them? if so will it go trough night immunity, What happens if an arso gets trapped with townies. i like it but i think it might be a bit overpowered since you can use this each night... well i'm assuming you can use it each night
Anyways I think the story for him should go a little bit like this, i don't know i just thought of it right now
___________________________________________________________________________________________________________

-snip-

Any killer's attacks while trapped are the same as their normal attack. Also, this does not guarantee kills unless both the Trapper and the non-Town killers target the same person. Plus, they need to get lucky and trap someone else who's visiting their target to kill them as well. At its best, it can turn any killer into a pseudo-Werewolf-like killer. At its worst, it can trap a killer and prevent them from killing anyone.

As for the story, it'd be best to PM me, but it's already here so...yeah...first story to actually talk about what happens when a killer is trapped, although realistically speaking, they wouldn't want to be trapped, so obviously denying. Sorry.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby isrlygood » Sat Mar 14, 2015 9:30 pm

ah oh well, but I get it know. I now like this more than the bulldozer now, it seems more intresting
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby isrlygood » Sat Mar 14, 2015 10:21 pm

ok, i'm sorry this is the last trapper question i swear, Does the sk kill his target and whoever is trapped with him?
1st Comment: yes i think the sk would be displeased on getting trapped but lets say he has someone trapped with him
wouldn't he be all like "i gotta take this opportunity"
2nd comment
okay, i need feedback on this role that i have suggested, its called the necromancer. I would like it if you could check it out and give me some feed back on how to make it better
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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Sat Mar 14, 2015 10:27 pm

isrlygood wrote:ok, i'm sorry this is the last trapper question i swear, Does the sk kill his target and whoever is trapped with him?
1st Comment: yes i think the sk would be displeased on getting trapped but lets say he has someone trapped with him
wouldn't he be all like "i gotta take this opportunity"
2nd comment
okay, i need feedback on this role that i have suggested, its called the necromancer. I would like it if you could check it out and give me some feed back on how to make it better

1. Yes he does kill whoever is trapped with him since he is not aligned with anyone in particular. The Arsonist douses everyone trapped. The Werewolf is killed by the Trapper, although he mauls everyone trapped except for the Trapper and their target. The Mafia won't kill their own people and the Vigilante will be interrupted from shooting. The Jailor and Veteran are not affected.
2. I'll look into it later...also try not to double post, lol.



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Re: Kiyo's(and XenoLight collaborators) Interesting Role Ide

Postby Kiyosen » Tue Mar 17, 2015 7:38 pm

/bump :P
-Added the Assassin role.

Also, I really want to know WHY you guys like or don't like my role ideas. Seriously... :/



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