Add Werewolf and Veteran into stalemate detector

Add Werewolf and Veteran into stalemate detector

Postby dyaomaster » Wed May 24, 2017 10:31 am

The title. And make it a Werewolf win.

Reasoning: Here are the three possible scenarios:

1) Werewolf doesn't attack: Draw by timer.
2) Werewolf attacks, Veteran alerts: Draw by wipeout.
3) Werewolf attacks, Veteran doesn't alert: Werewolf wins.

There is no way Town can win, so Werewolf should not be forced to draw.

Thoughts?
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Re: Add Werewolf and Veteran into stalemate detector

Postby Achilles » Wed May 24, 2017 3:25 pm

Sounds like pretty solid logic to me
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Re: Add Werewolf and Veteran into stalemate detector

Postby orangeandblack5 » Wed May 24, 2017 3:33 pm

Yeah, WW definitely outplayed the Town here.
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SwampRabbit wrote:your idea is that no town should ever be able to confirm themselves as town.

that is the dumbest idea I think I have heard.

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Re: Add Werewolf and Veteran into stalemate detector

Postby chitownmvp01 » Wed May 24, 2017 4:03 pm

At least give the Werewolf the win if the Veteran has no alerts. But I support this idea.
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Re: Add Werewolf and Veteran into stalemate detector

Postby chitownmvp01 » Wed May 24, 2017 4:14 pm

Kirize12 wrote:
Achilles wrote:Sounds like pretty solid logic to me

:O

Does that mean it's going to be a thing? Because this is a very good suggestion.


What about situations like GF vs Medium as well? Is going through the last day and night necessary?
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Re: Add Werewolf and Veteran into stalemate detector

Postby Seruth » Wed May 24, 2017 5:32 pm

chitownmvp01 wrote:
Kirize12 wrote:
Achilles wrote:Sounds like pretty solid logic to me

:O

Does that mean it's going to be a thing? Because this is a very good suggestion.


What about situations like GF vs Medium as well? Is going through the last day and night necessary?

Yes, because the Medium could also be a veteran.
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Re: Add Werewolf and Veteran into stalemate detector

Postby chitownmvp01 » Wed May 24, 2017 5:41 pm

Seruth wrote:
chitownmvp01 wrote:
Kirize12 wrote:
Achilles wrote:Sounds like pretty solid logic to me

:O

Does that mean it's going to be a thing? Because this is a very good suggestion.


What about situations like GF vs Medium as well? Is going through the last day and night necessary?

Yes, because the Medium could also be a veteran.


Not if it's the only slot available on the role list. You have a point about letting the game continue in All Any or games with a role list where it's impossible to confirm directly from it that the last town role isn't a Veteran. At least don't play through it if the Veteran is out of alerts.
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Re: Add Werewolf and Veteran into stalemate detector

Postby Seruth » Thu May 25, 2017 4:50 am

Achilles wrote:Sounds like pretty solid logic to me

hmmm... not to me. I mean, you practically give someone the loss who cannot stall the game by itself(because the WW decides that it is over), while the Werewolf cannot win unless the veteran is unaware of him, out of alerts, or if the WW has 2 nights and the Vet only one alert.
The only reason why you could do this is to avoid draws, but then again, I see less than 5% of my games ending in a draw, and I do NOT think that "draw" is a bad result, after all sometimes no one deserves to win. Draws would only begin to be problematic if they had a frequency of over 10%, in my opinion, and I have never seen someone complain about the presence of draws in game(just about the fairness of this draw, and that only twice). Furthermore, I have seen 3 vet/WW draw games, and have been the Vet in one of them. 2 persons in total complained, that's true, but most of the comments were actually positive about the draw, and the two times I was dead the dead were excited to watch what would happen(if WW would win or not). If many like this type of draw, and some don't, then you perhaps should not remove it.
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Re: Add Werewolf and Veteran into stalemate detector

Postby dyaomaster » Thu May 25, 2017 4:13 pm

Since Achilles agreed with the concept, does that mean it's probably going to be added? :O
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Re: Add Werewolf and Veteran into stalemate detector

Postby snapshot112 » Sat Jun 03, 2017 4:17 pm

dyaomaster wrote:Since Achilles agreed with the concept, does that mean it's probably going to be added? :O


might be, It's a good plan.
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Re: Add Werewolf and Veteran into stalemate detector

Postby Parallax7 » Tue Jun 27, 2017 9:03 am

Please make this a change @Achilles this would only help Werewolf truth be told.


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