Joshuabfagan wrote:I think Transporter should be able to. It makes scum thinks twice before lynching the Jester.
By the way, if Jester doesn't select someone to haunt, transporting doesn't work, and the person is determined by RNG. So don't pick to haunt anyone.
Joshuabfagan wrote:By the way, if Jester doesn't select someone to haunt, transporting doesn't work, and the person is determined by RNG. So don't pick to haunt anyone.
snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.
sorry, but /NoSupport
DaewnoftheGamer wrote:I agree!! Trans should have no power over the jester, it ruins the role!!
Kirize12 wrote:chitownmvp01 wrote:snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.
sorry, but /NoSupport
It logically makes sense. I agree. It should stay as is. If you are transed into guilt, perhaps you should have done more to stop the town from lynching the Jester.
/no support
Obviously you can play around it to some extent, but is that fun from a gameplay perspective?
It doesn't make sense at all, logically or otherwise. If you killed a person, you could move all the way to the other side of the world and you still wouldn't get rid of the guilt because it was your fault.
Although the Jester's haunt should just be repealed and replaced with Role blocking all Guilty voters. It's better that way since Jester choosing who to haunt is, like Pirate, random from a gameplay perspective.
Mathelete wrote:The whole point of a jester is to punish someone who fell for your trap. If a transporter can make jester kill an abstainer or an inno voter, it defeats the whole purpose of a jester. In my opinion, nothing should be able to stop a jester kill. After all, nothing can stop a vig from dying of guilt after shooting a townie (unless transporter can change that guilt too, but I would hope not). Now I can agree with transporter switching guilt between two guilty voters, but not between a guilty and an abstainer/inno'er.
Thoughts on this matter?
SypieDypie wrote:Hold my beer.
SypieDypie wrote:Lore > Balance, dumbass.
chitownmvp01 wrote:snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.
sorry, but /NoSupport
It logically makes sense. I agree. It should stay as is. If you are transed into guilt, perhaps you should have done more to stop the town from lynching the Jester.
/no support
Emberguard wrote:By that logic Transporter shouldn't be "rewarding" town by transporting the mafias kill off town and onto a mafia member.
There's no "reward" in shifting the Jesters guilt with the transporter, they've simply outplayed their opponent. There's no reason a player shouldn't be able to use their resources to defeat an opponent when what their role is doing hasn't changed in any way.
Emberguard wrote:By that logic Transporter shouldn't be "rewarding" town by transporting the mafias kill off town and onto a mafia member.
There's no "reward" in shifting the Jesters guilt with the transporter, they've simply outplayed their opponent. There's no reason a player shouldn't be able to use their resources to defeat an opponent when what their role is doing hasn't changed in any way.
Ogeezalo wrote:Well, this is being added in for Patch 1.6, coming out on June 6th.
Mathelete wrote:The whole point of a jester is to punish someone who fell for your trap. If a transporter can make jester kill an abstainer or an inno voter, it defeats the whole purpose of a jester. In my opinion, nothing should be able to stop a jester kill. After all, nothing can stop a vig from dying of guilt after shooting a townie (unless transporter can change that guilt too, but I would hope not). Now I can agree with transporter switching guilt between two guilty voters, but not between a guilty and an abstainer/inno'er.
Thoughts on this matter?
Return to Implemented Suggestions
Users browsing this forum: No registered users and 1 guest