Trans should not change jester guilt

Trans should not change jester guilt

Postby Mathelete » Sun May 14, 2017 5:19 pm

The whole point of a jester is to punish someone who fell for your trap. If a transporter can make jester kill an abstainer or an inno voter, it defeats the whole purpose of a jester. In my opinion, nothing should be able to stop a jester kill. After all, nothing can stop a vig from dying of guilt after shooting a townie (unless transporter can change that guilt too, but I would hope not). Now I can agree with transporter switching guilt between two guilty voters, but not between a guilty and an abstainer/inno'er.

Thoughts on this matter?
User avatar
Mathelete
Janitor
Janitor
 
Posts: 980
Joined: Sun Mar 05, 2017 10:52 pm

Re: Trans should not change jester guilt

Postby benjiboo267 » Sun May 14, 2017 6:08 pm

/support

seems kinda cheap that a trans could guilty on jester knowing he could not die, or tell another townie the same thing... basically free kill for town when there's a trans
Favorite roles:
Town: Jailor, Veteran, Investigator
Mafia: Janitor, Consigliere
Neutral: Witch, Executioner, Amnesiac
Least favorite roles:
Town: Doctor, Escort, Spy
Mafia: Mafioso, Framer, Disguiser
Neutral: Werewolf, Serial Killer
User avatar
benjiboo267
Escort
Escort
 
Posts: 75
Joined: Tue Jul 08, 2014 3:55 pm
Location: surviving the game as medium (just kidding that can never happen)

Re: Trans should not change jester guilt

Postby Stolith » Sun May 14, 2017 9:46 pm

Honestly didn't know this was a thing. I do agree though.
Stolith
Witch
Witch
 
Posts: 42
Joined: Wed May 11, 2016 6:35 pm

Re: Trans should not change jester guilt

Postby Ogeezalo » Sun May 14, 2017 10:28 pm

I have seen a lot of town wins because of this mechanic. It really is infuriating, especially when you are the evil who didn't fall for it but suffer anyway.
Ogeezalo
Veteran
Veteran
 
Posts: 485
Joined: Tue Jul 19, 2016 5:47 pm
Location: California (PST)

Re: Trans should not change jester guilt

Postby Parallax7 » Mon May 15, 2017 7:21 am

I think Transporter should be able to. It makes scum thinks twice before lynching the Jester.

By the way, if Jester doesn't select someone to haunt, transporting doesn't work, and the person is determined by RNG. So don't pick to haunt anyone.
FM Record

3-0-5-2


Newest YouTube Video

Spoiler:

Discord: Parallax#4977
User avatar
Parallax7
Christmas 2018 Winner
Christmas 2018 Winner
 
Posts: 559
Joined: Fri Feb 03, 2017 9:01 pm
Location: .-. .. --. .... - / -... . .... .. -. -.. / -.-- --- ..- (EST)

Re: Trans should not change jester guilt

Postby Mathelete » Mon May 15, 2017 10:42 am

Joshuabfagan wrote:I think Transporter should be able to. It makes scum thinks twice before lynching the Jester.

By the way, if Jester doesn't select someone to haunt, transporting doesn't work, and the person is determined by RNG. So don't pick to haunt anyone.


That makes even less sense, so if the Jester lets the game pick randomly, transportation doesn't work? Sounds like a bug to me. But the way I see it, the purpose of Jester is to make all players think twice before voting guilty on someone suspicious. If you voted inno, you should be in the clear no matter what.
User avatar
Mathelete
Janitor
Janitor
 
Posts: 980
Joined: Sun Mar 05, 2017 10:52 pm

Re: Trans should not change jester guilt

Postby Daizy » Mon May 15, 2017 12:16 pm

Definitely for people who inno the Jester. Not so sure about Abstainers, but there again people just tend to Abstain and if they all voted inno the poor Jester wouldn't get the win. I'm not even sure what I'm saying. But yeah, transporter shouldn't be able to transport the guilt. I know balance > lore but how could you feel so guilty you got haunted on a death that you didn't even help happen just because someone switches you around in a wagon? And gameplay wise, it just isn't that fair. So /support this.
Spoiler: Image
Favourite roles: Witch, Jailor, Consigilere, Investigator
Least favourite roles: Transporter, Framer, Executioner

"Music is life" - Me
User avatar
Daizy
Veteran
Veteran
 
Posts: 457
Joined: Sat Sep 03, 2016 2:44 pm
Location: Somewhere (GMT)

Re: Trans should not change jester guilt

Postby ScardyBob » Mon May 15, 2017 12:44 pm

Joshuabfagan wrote:By the way, if Jester doesn't select someone to haunt, transporting doesn't work, and the person is determined by RNG. So don't pick to haunt anyone.

I always thought that this was the stupidest thing. Either trans should be able to trans guilty or they should not. Only being able to trans guilt when the jester picks a target is both confusing and buggy.
ScardyBob
Investigator
Investigator
 
Posts: 283
Joined: Tue Aug 09, 2016 11:02 pm

Re: Trans should not change jester guilt

Postby Parallax7 » Mon May 15, 2017 1:41 pm

Currently Jester is Neutral Evil, and it shouldn't be, because it isn't anti-town. So if it were to be changed, if it's lynched, one town member will be haunted. No matter what, but the Transportert may attempt to transport guilt. However, scum cannot be haunted under normal circumstance. Essentially give Jester a mega-haunt determined by Executioner's RNG.

In short, if Jester is lynched, own member of the town will be haunted, regardless of: guilty, innocent, or abstaining.'Jester may not choose, so his(her/other) haunt will be determined by Executioner's RNG. E.G only member's of town's faction can be harmed.

That'd be great because it'd put it on par with the other Neutral Evils in terms of their effect on the game. Pro-Scum, Anti-Town.

Problem solved. Two birds one stone.
FM Record

3-0-5-2


Newest YouTube Video

Spoiler:

Discord: Parallax#4977
User avatar
Parallax7
Christmas 2018 Winner
Christmas 2018 Winner
 
Posts: 559
Joined: Fri Feb 03, 2017 9:01 pm
Location: .-. .. --. .... - / -... . .... .. -. -.. / -.-- --- ..- (EST)

Re: Trans should not change jester guilt

Postby snapshot112 » Tue May 16, 2017 3:15 pm

Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.

sorry, but /NoSupport
Ingame-Nickname: Shalltear
Games played: 956 (528/419/9)

#SaveTheDragons
A small click for you, but a HUGE click for these dragons.
Image Image Image Image Image

FM record (4/4)
Spoiler: Image
User avatar
snapshot112
Bodyguard
Bodyguard
 
Posts: 226
Joined: Mon Feb 13, 2017 6:13 am

Re: Trans should not change jester guilt

Postby chitownmvp01 » Tue May 16, 2017 3:19 pm

snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.

sorry, but /NoSupport


It logically makes sense. I agree. It should stay as is. If you are transed into guilt, perhaps you should have done more to stop the town from lynching the Jester.

/no support
Spoiler: Image


Thanks Achro!: Spoiler:
Chitsticks INC.


Favorite Roles: Mayor, Jailor, Investigator, Lookout, Sheriff, Godfather, Consigliere
Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
User avatar
chitownmvp01
[Forum Mafia XI] Winner
[Forum Mafia XI] Winner
 
Posts: 8464
Joined: Thu May 01, 2014 4:50 am
Location: Chicagoland (CST/UTC-6 or CDT/UTC-5)

Re: Trans should not change jester guilt

Postby DaewnoftheGamer » Wed May 17, 2017 12:20 am

I agree!! Trans should have no power over the jester, it ruins the role!!
DaewnoftheGamer
Jester
Jester
 
Posts: 17
Joined: Fri Dec 02, 2016 8:24 pm

Re: Trans should not change jester guilt

Postby Parallax7 » Wed May 17, 2017 5:01 am

DaewnoftheGamer wrote:I agree!! Trans should have no power over the jester, it ruins the role!!


Why is that?
FM Record

3-0-5-2


Newest YouTube Video

Spoiler:

Discord: Parallax#4977
User avatar
Parallax7
Christmas 2018 Winner
Christmas 2018 Winner
 
Posts: 559
Joined: Fri Feb 03, 2017 9:01 pm
Location: .-. .. --. .... - / -... . .... .. -. -.. / -.-- --- ..- (EST)

Re: Trans should not change jester guilt

Postby FrankLeeAwful » Wed May 17, 2017 6:13 am

Yeah, I don't support this. It's been a mechanic for long enough already that it shouldn't be changed now.
User avatar
FrankLeeAwful
Doctor
Doctor
 
Posts: 198
Joined: Sun Jul 06, 2014 1:38 pm
Location: The depths of Tartarus

Re: Trans should not change jester guilt

Postby Emberguard » Wed May 17, 2017 9:37 pm

No. Just No.

Transporter is designed to swap targets. Jester is still targeting someone. It adds to the strategy for both town and mafia. I don't see how it can ruin the role when the role already won the game. If anything the fact the Jester has won the game and doesn't have any living allies would make it arguable as to whether or not the Jester should have the right to interfere with the game through their haunt in the first place.
User avatar
Emberguard
Transporter
Transporter
 
Posts: 108
Joined: Sun Jun 14, 2015 1:20 am

Re: Trans should not change jester guilt

Postby FrankLeeAwful » Wed May 17, 2017 11:10 pm

Kirize12 wrote:
chitownmvp01 wrote:
snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.

sorry, but /NoSupport


It logically makes sense. I agree. It should stay as is. If you are transed into guilt, perhaps you should have done more to stop the town from lynching the Jester.

/no support

Obviously you can play around it to some extent, but is that fun from a gameplay perspective?

It doesn't make sense at all, logically or otherwise. If you killed a person, you could move all the way to the other side of the world and you still wouldn't get rid of the guilt because it was your fault.

Although the Jester's haunt should just be repealed and replaced with Role blocking all Guilty voters. It's better that way since Jester choosing who to haunt is, like Pirate, random from a gameplay perspective.


Think you may be forgetting that it's actually the Jester's spectre that "haunts" the guilty voter. Whoever was transported elsewhere isn't home to be haunted. It makes sense that the guilt is thus avoided.
User avatar
FrankLeeAwful
Doctor
Doctor
 
Posts: 198
Joined: Sun Jul 06, 2014 1:38 pm
Location: The depths of Tartarus

Re: Trans should not change jester guilt

Postby Parallax7 » Thu May 18, 2017 4:54 am

I still feel that if Jester is going to remain Neutral Evil, it should haunt one person when lynched, despite innocent, guilty, or abstaining. It cannot choose, and it is determined by Executioner's RNG. In the grand scheme of things that essentially makes it a Executioner, but eh. It'd be put on par with the other NEs.
FM Record

3-0-5-2


Newest YouTube Video

Spoiler:

Discord: Parallax#4977
User avatar
Parallax7
Christmas 2018 Winner
Christmas 2018 Winner
 
Posts: 559
Joined: Fri Feb 03, 2017 9:01 pm
Location: .-. .. --. .... - / -... . .... .. -. -.. / -.-- --- ..- (EST)

Re: Trans should not change jester guilt

Postby SypieDypie » Thu May 18, 2017 5:58 am

Mathelete wrote:The whole point of a jester is to punish someone who fell for your trap. If a transporter can make jester kill an abstainer or an inno voter, it defeats the whole purpose of a jester. In my opinion, nothing should be able to stop a jester kill. After all, nothing can stop a vig from dying of guilt after shooting a townie (unless transporter can change that guilt too, but I would hope not). Now I can agree with transporter switching guilt between two guilty voters, but not between a guilty and an abstainer/inno'er.

Thoughts on this matter?


EXACTLY. If there are two or three guilty voters, trans has a 30% to 50% chance of killing anybody else they want.
Image


My usual game name: MY DADDY

SypieDypie wrote:Hold my beer.

SypieDypie wrote:Lore > Balance, dumbass.

Spoiler: FAVORITE TOWN ROLE: Vampire Hunter
FAVORITE MAFIA ROLE: Blackmailer
FAVORITE NEUTRAL ROLE: Survivor
LEAST FAVORITE ROLE: Amnesiac

THE BRIBER: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=65948&p=2117482#p2117482
SypieDypie
Witch
Witch
 
Posts: 50
Joined: Thu Sep 22, 2016 6:43 am
Location: A park bench in Chicago

Re: Trans should not change jester guilt

Postby ninjadog101 » Thu May 18, 2017 3:21 pm

chitownmvp01 wrote:
snapshot112 wrote:Transporting the guilt from a jester actually makes a lot of sense: The jester goes to someone's house to make the guy in that house suicide, The transporter can switch the person who is supposed to be in that house with someone else, resulting in the jester accidentically haunting the wrong person.

sorry, but /NoSupport


It logically makes sense. I agree. It should stay as is. If you are transed into guilt, perhaps you should have done more to stop the town from lynching the Jester.

/no support


Did you just Lore>Balance? WHY?

Anyways, evils shouldn't be punished because they assisted a neutral EVIL, which is (generally) an ally. Jester is generally against town, so town shouldn't have voted guilty on an enemy, then be rewarded just because trans is in the game.
ninjadog101
Survivor
Survivor
 
Posts: 32
Joined: Wed Dec 24, 2014 10:21 pm
Location: Dreading Tomorrow

Re: Trans should not change jester guilt

Postby Emberguard » Fri May 19, 2017 12:10 am

By that logic Transporter shouldn't be "rewarding" town by transporting the mafias kill off town and onto a mafia member.

There's no "reward" in shifting the Jesters guilt with the transporter, they've simply outplayed their opponent. There's no reason a player shouldn't be able to use their resources to defeat an opponent when what their role is doing hasn't changed in any way.
User avatar
Emberguard
Transporter
Transporter
 
Posts: 108
Joined: Sun Jun 14, 2015 1:20 am

Re: Trans should not change jester guilt

Postby marlony1 » Fri May 19, 2017 4:50 pm

Emberguard wrote:By that logic Transporter shouldn't be "rewarding" town by transporting the mafias kill off town and onto a mafia member.

There's no "reward" in shifting the Jesters guilt with the transporter, they've simply outplayed their opponent. There's no reason a player shouldn't be able to use their resources to defeat an opponent when what their role is doing hasn't changed in any way.



You fail to realize that mafia and jester guilt is completely different.

Jester guilt has no form of protection

Can't be helped by Doc/Bodyguard/Jailor.

It's a free kill.



Not only that, but it's a one time thing and can change a game entirely. This is bad for a mafia who has the majority and loses because "Jester + Transporter sucks!1!1!"
"THE ONE AND ONLY. SPAGOT BOI SUPERDUPER *dAb DaB*"
-Superduper



Choose the character's actions in these fun and simple Arcade games:
Spoiler:
You: W-Where am I?

Image

You wake up in a generic RPG.


Spoiler:
???: How will I get out of these rooms? I-I can't do anything...

Image
SAVE the Red Girl


Spoiler:
But nothing was there...

Taking short break from forums
User avatar
marlony1
Doctor
Doctor
 
Posts: 187
Joined: Sun Nov 06, 2016 1:26 am
Location: None of your beeswax.

Re: Trans should not change jester guilt

Postby Mathelete » Sat May 20, 2017 3:22 pm

Emberguard wrote:By that logic Transporter shouldn't be "rewarding" town by transporting the mafias kill off town and onto a mafia member.

There's no "reward" in shifting the Jesters guilt with the transporter, they've simply outplayed their opponent. There's no reason a player shouldn't be able to use their resources to defeat an opponent when what their role is doing hasn't changed in any way.


By your logic, trans should be able to transport vigilante guilt. After all, they're just using their resources to defeat an opponent, right?
User avatar
Mathelete
Janitor
Janitor
 
Posts: 980
Joined: Sun Mar 05, 2017 10:52 pm

Re: Trans should not change jester guilt

Postby Ogeezalo » Sat May 20, 2017 3:27 pm

Well, this is being added in for Patch 1.6, coming out on June 6th.
Ogeezalo
Veteran
Veteran
 
Posts: 485
Joined: Tue Jul 19, 2016 5:47 pm
Location: California (PST)

Re: Trans should not change jester guilt

Postby chitownmvp01 » Sat May 20, 2017 3:33 pm

Ogeezalo wrote:Well, this is being added in for Patch 1.6, coming out on June 6th.


Yeah this thread should be moved to Implemented Suggestions then.
Spoiler: Image


Thanks Achro!: Spoiler:
Chitsticks INC.


Favorite Roles: Mayor, Jailor, Investigator, Lookout, Sheriff, Godfather, Consigliere
Least Favorite Roles: Transporter, Jester, Survivor, Disguiser, Mafioso (original, not promoted)
User avatar
chitownmvp01
[Forum Mafia XI] Winner
[Forum Mafia XI] Winner
 
Posts: 8464
Joined: Thu May 01, 2014 4:50 am
Location: Chicagoland (CST/UTC-6 or CDT/UTC-5)

Re: Trans should not change jester guilt

Postby spelerthomas » Mon May 22, 2017 11:30 am

Mathelete wrote:The whole point of a jester is to punish someone who fell for your trap. If a transporter can make jester kill an abstainer or an inno voter, it defeats the whole purpose of a jester. In my opinion, nothing should be able to stop a jester kill. After all, nothing can stop a vig from dying of guilt after shooting a townie (unless transporter can change that guilt too, but I would hope not). Now I can agree with transporter switching guilt between two guilty voters, but not between a guilty and an abstainer/inno'er.

Thoughts on this matter?


Your first point in this post is wrong. The whole point of a jester ISNT to punish someone who fell for your trap, the whole point of the jester is TO GET LYNCHED. Being able to choose the person who died is a cool benefit, but as a neutral you should just not care. Most jesters don't care anyway, mostly just asking the dead who he/she should target and doing that or not doing that. Therefore I LIKE the transporting mechanic in the game. It makes transporters just a little bit less useless.
User avatar
spelerthomas
Spy
Spy
 
Posts: 135
Joined: Wed Apr 27, 2016 12:54 pm

Next

Return to Implemented Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest