TG Episode XI | Canned - RIP

Test roles that have been suggested in simulated gameplay.

TG Episode XI | Canned - RIP

Postby Parallax7 » Sat Aug 18, 2018 1:51 pm

TG EPISODE...
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Hosted by Parallax7

Inactivity

» If a player hasn't posted in the thread within 24 hours, I will prod them for inactivity. If they do not respond to the prod within 12 hours, they will be replaced. Receiving two prods will result in an automatic replacement.

Respect

» I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced.

Gamethrowing

» Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.

Prohibited Activities

» Excessive posting of content and spamming, codes used to transmit secret information, angleshooting - as in, using content irrelevant or unrelated to the game, outside communication, post-editing, and referencing mod communications, are all prohibited and can lead to potential blacklisting from future games, in addition to immediate removal from the current game.

Last Wills, Deathnotes, and Night Actions

» You cannot edit your last will/deathnote after submitting them for the night, additionally you must title your action PMs as follows:
XI Night Action
XI Last Will
XI Death Note

Whispers, Flavor, and Fun

» There will be no whispers in this game. Additionally usage of #4080BF or anything similar is a no-no, otherwise have fun with flavor. Oh yeah, and this is a test not a game, you can’t have fun, sorry.


Testing Grounds Role Cards

Town
Spoiler: Town Power

Mayor

Alignment: Town Power
Abilities:
- Reveal yourself as the Mayor of the Town during the day.

Attributes:
- Once you have revealed yourself, your vote will count as three instead of one.
- You may not be healed by a Doctor once you have revealed yourself.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Jailor

Alignment: Town Power
Abilities:
- Choose one person during the day to jail for the night.
- Execute your prisoner at night.

Attributes:
- You may anonymously talk with your prisoner.
- The jailed target can't perform their night ability.
- While in jail, the prisoner is given Powerful Defense.
- You may not jail the same player twice consecutively.
- If you execute a Town member, you will lose all of your remaining executions.
- You may only perform 3 executions.

Stats:
Attack: Unstoppable
Defense: None
Priority: 1st (Jailing), 5th (Execution)

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Retributionist

Alignment: Town Power
Abilities:
- Bring one dead Town player back to life during the night.

Attributes:
- You may only use your ability once.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Town Protective

Doctor

Alignment: Town Protective
Abilities:
- Heal one person each night, preventing them from dying.

Attributes:
- You may only heal yourself once.
- You will know if your target is attacked.
- Healing will grant Powerful Defense to your target.

Stats:
Attack: None
Defense: None
Priority: 6th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Bodyguard

Alignment: Town Protective
Abilities:
- Protect one person from a direct attack each night.

Attributes:
- If your target is targeted by harmful intentions, you and the visitor will die instead.
- If you successfully protect someone you can't be saved from death.
- You may put on a bulletproof vest granting you Basic Defense, however you can only do this once.

Stats:
Attack: Powerful
Defense: None
Priority: 3rd

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Retributionist

Alignment: Town Protective
Abilities:
- Cast a spell onto a player each night, your spell will only work if they die.

Attributes:
- You will clean players you cast a spell on, and they may not communicate with the dead and medium, until you're in the graveyard.
-You will resurrect all players you’ve successfully casted a spell onto upon being successfully attacked or incinerated, this action is 1st priority. (Disruption Immune)
-You will NOT resurrect any players upon being lynched, but instead reveal their information.
-Your cleaning notification is identical to that of a Janitor's.
-You may choose to commit suicide, reanimating all players with a spell casted onto them, this can be disrupted.

Stats:
Attack: None
Defense: None
Priority: 6th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Ghost

Alignment: Town Protective
Abilities:
- Guard someone each night, scaring away a visiting role with malicious intent.

Attributes:
- You will know if you scared away a visitor.
- If your target is visited by multiple roles with malicious intent, only one will be scared away: (Framer, Drug Dealer, Disguiser, Forger, Janitor) > (Witch, Stalker, Gossiper) > (Escort, Consort, Malpractitioner, Nightmarer) > (Firebrand, Arsonist, Electrician) > (Vigilante, Mafia, Slaughterer, Butcher, Serial Killer).
- You are immune to being role blocked, redirected or controlled.
- You may not guard yourself.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Town Investigative

Sheriff

Alignment: Town Investigative
Abilities:
- Check one person each night for suspicious activity.

Attributes:
- You will know if your target is a member of the Mafia, unless they are Godfather.
- You will know if your target is a Neutral Killing role, unless they are a Werewolf.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Investigator

Alignment: Town Investigative
Abilities:
- Investigate one person each night for a clue to their role.

Attributes:
- A doused or a framed target will show up as the Framer/Arsonist result.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Interviewer

Alignment: Town Investigative
Abilities:
- Interview two people each night to discover who is the most trustworthy.

Attributes:
- If your targets are in different trust groups, then you will be informed that "Your {First/Second} target is {Number} trust groups above the other."
- If both of your targets are in the same trust group, then you will be informed that "Both can be equally trusted."
- You cannot interview a revealed Mayor.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Scientist

Alignment: Town Investigative

Abilities:
- Take a fingerprint sample from one person each night.

Attributes:
- You will compare their sample with the target from the previous night (Town/Mafia/Neutral).
- If they are both from the same alignment super-type, then you will be informed that both are from the same alignment.
- If they are from a different alignment super-type, then you will be informed that they are from a different alignment.
- You may not take a sample from a revealed Mayor.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Tracker

Alignment: Town Investigative
Abilities:
- Track one person each night to see who they visit.

Attributes:
- None.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Town Killing

Vigilante

Alignment: Town Killing
Abilities:
- Choose to take justice into your own hands and shoot someone at night.

Attributes:
- If you shoot another Town member, then you will no longer be able to shoot.
- You can only shoot your gun 3 times.
- You may not shoot on the first night.

Stats:
Attack: Basic
Defense: None
Priority: 5th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Veteran

Alignment: Town Killing
Abilities:
- Decide if you will go on alert at night.

Attributes:
- While on alert, you will be granted Basic Defense.
- While on alert, you will attack anyone who visits you.
- You can only go on alert 3 times.
- You are immune to being role blocked.

Stats:
Attack: Powerful
Defense: None
Priority: 2nd

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Firebrand

Alignment: Town Killing

Abilities:
- Douse one person in gasoline or ignite all of your doused targets.

Attributes:
- Your douses are silent.
- You may only ignite all of your doused targets once.
- You are immune to being doused by Firebrands.

Stats:
Attack: Unstoppable
Defense: None
Priority: 5th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Town Support

Lookout

Alignment: Town Support
Abilities:
- Watch one person each night to see who visits them.

Attributes:
- None.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Medium

Alignment: Town Scout
Abilities:
- When dead, speak to a living person at night.

Attributes:
- You will speak to the dead anonymously each night you are alive.
- You can only speak to a living person once.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Rain Dancer

Alignment: Town Scout
Abilities:
- Make it rain the next night, drenching whoever visits that night.

Attributes:
- All non-Town roles will be notified of a rain dance the day before.
- You will be informed of everyone that was drenced.
- You can only execute 3 rain dances.
- You cannot execute a rain dance two nights in a row.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Miller

Alignment: Town Scout
Abilities:
- Watch up to two people each night to see how many roles visit them.

Attributes:
- Your target leaving their house will count as a visit.
- You will know how many mysterious roles visit your target(s).
- Mysterious roles are all roles except Town and roles with Basic or higher Defense.
- When you watch over two people you will receive an accumilation of visits.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Oracle

Alignment: Town Scout
Abilities:
- Scry about a person at night.
- When dead, protect your scried target at night.

Attributes:
- If you die, the role of the last target you scried about will be announced to everyone.
- If you are killed by a Town member or lynched, your target’s role will not be announced and you will not be able to protect your target.
- If the target you scry about dies the same night, you will not lose a charge.
- You may scry about someone up to 2 times and your scry be present until you change your target.
- Your protection will delay the death of your scried target by one night.
- You may protect your target only once.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Escort

Alignment: Town Tactical
Abilities:
- Distract one person each night.

Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to being role blocked.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Transporter

Alignment: Town Tactical
Abilities:
- Transport two people each night.

Attributes:
- Transporting two people swaps all night actions between them.
- Your targets will not know they were transported.
- You may not transport yourself.
- You may not transport someone with themselves.
- You are immune to being role blocked.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Incarcerator

Alignment: Town Tactical
Abilities:
- Patrol out on someone’s house each night.

Attributes:
- You will put all players with 4th priority or lower (4+) to prison the following night.
- Detained targets will be role blocked through immunity while in prison.

Stats:
Attack: None
Defense: None
Priority: 3rd (Patrolling) 1st (Detaining)

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.

Town Casual

Citizen

Alignment: Town Casual
Abilities:
- Your only ability is your vote.

Attributes:
- Without the burden of power to weigh you down, you exhibit superior logic and deductive abilities.

Stats:
Attack: None
Defense: None
Priority: 6th

Goal:
Lynch every criminal and evildoer.

Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You win with the Town
You win with Survivors
You may spare anyone else.
Mafia
Spoiler: Mafia Head

Godfather

Alignment: Mafia Head
Abilities:
- Kill one person each night.

Attributes:
- You will appear to be a Town member to the Sheriff and the Scientist.
- You will receive all night feedback from your fellow Mafiosi on what happened to them that night.
- You will receive all silent messages which your fellow Mafiosi are not given (Investigation/Protection/Manipulation).
- You can talk with the other Mafia at night.

Stats:
Attack: Basic
Defense: Basic
Priority: 5th

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Caporegime

Alignment: Mafia Head
Abilities:
- Retrain a member of the Mafia into another role of your choosing at night.

Attributes:
- If the retraining is successful, then the player who is being retrained is role blocked through immunity.
- If you retrain yourself, then the roleblock is ignored.
- If your ability succeeds, then you must wait an additional night until you may retrain again.
- You may not promote players into unique roles, even if they are one.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: Basic
Defense: Basic
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Mafia Support

Consigliere

Alignment: Mafia Support
Abilities:
- Check one person for their exact role each night.

Attributes:
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Consort

Alignment: Mafia Support
Abilities:
- Distract one person each night.

Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to being role blocked.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Nightmarer

Alignment: Mafia Support
Abilities:
- Give one person a nightmare about another person each night.

Attributes:
- You can make someone have a nightmare about themselves.
- Your target will be roleblocked upon visiting the person they have a nightmare about until you give them a different nightmare.
- All nightmares end if the Nightmarer dies or is promoted.
- You can talk with the other Mafia at night.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Musician

Alignment: Mafia Support
Abilities:
- Visit one player each night, lulling them and all of their visitors to sleep.

Attributes:
- Lulling removes all night feedback.
- Additionally, lulling prevents the whole Town from receiving day, whisper and vote notifications the folowing day.
- You may only lull someone to sleep 3 times.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd (Lull) 1st (Serenade)

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Mafioso

Alignment: Mafia Support
Abilities:
- Shadow a member of the Mafia, performing their exact ability on another target of your choice each night.
- Remember a dead Mafia role at night.

Attributes:
- You can shadow another member of the Mafia if they are role blocked or killed that night, but not if they are already dead.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 5th (Shadow) 6th (Remembering)

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Watcher

Alignment: Mafia Support
Abilities:
- Watch one person each night to see who visits them.

Attributes:
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Malpractitioner

Alignment: Mafia Support
Abilities:
- Choose one person to torture each night.

Attributes:
- Torturing blocks your target from using their role's night ability that night and their day ability the following day and stores it for the next time they are able to use their ability.
- When you stop torturing a target, the most recent stored action will override their next day- or night action.
- You may not torture the same person thrice consecutively.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Hustler

Alignment: Mafia Support
Abilities:
- Visit a player each night, repeating all actions that happened to them last night again.

Attributes:
- If you repeat an investigative action, instead you will get the results.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 1st

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Mafia Deception

Janitor

Alignment: Mafia Deception
Abilities:
- Choose one person to clean each night.

Attributes:
- If your target dies the same night, then their role and Last Will won't be revealed to the Town.
- Only you will see the cleaned target's role and Last Will.
- You may only perform 3 cleanings.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Framer

Alignment: Mafia Deception
Abilities:
- Choose one person to frame each night.

Attributes:
- If your framed target is investigated by a Sheriff, an Investigator or a Scientist, they will appear to be a member of the Mafia.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Forger

Alignment: Mafia Deception
Abilities:
- Choose one person each night, to rewrite their Last Will.

Attributes:
- If your target dies the same night, then their Last Will will be replaced with your forgery.
- You may only perform 3 forgeries.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 3rd

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Disguiser

Alignment: Mafia Deception
Abilities:
- Choose a person to disguise yourself as each night.

Attributes:
- If your target dies you will appear to be them.
- If your target dies the same night, they will instead appear to be you and vice versa.
- After successfully disguising as someone else your name, position and character will be swapped with your target.
- The will fitting to the dead character's name will be displayed.
- You can only disguise as someone else 3 times.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Drug Dealer

Alignment: Mafia Deception
Abilities:
- Choose a person to drug each night.

Attributes:
- Drugged targets will have their real night feedback replaced with a fake notification of your choice.
- You can choose between roleblocking, healing, guarding, scaring and controlling.
- Alternatively, you can choose to stop your target from receiving any night feedback that night.
- You may not use the same drug twice in a row.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Kill anyone that will not submit to the Mafia.

Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.
Neutral
Spoiler: Neutral Killing

Serial Killer
Alignment: Neutral Killing
Abilities:
- Kill someone each night.

Attributes:
- If you are role blocked you will attack the role blocker instead of your target.
- If you are jailed and not executed, you will attack the Jailor.

Stats:
Attack: Basic
Defense: Basic
Priority: 5th

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Serial Killers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Arsonist

Alignment: Neutral Killing
Abilities:
- Douse someone in gasoline or ignite all doused targets.
- Select yourself to ignite all doused targets.

Attributes:
- You cannot be doused.
- Death from fire can't be prevented by healing or night immunities.
- A doused target will be framed as Arsonist until they die.
- Your douses are silent.
- You are told the name of who you doused.

Stats:
Attack: Powerful
Defense: Basic
Priority: 5th

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Arsonists
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Werewolf

Alignment: Neutral Killing
Abilities:
- Transform into a Werewolf during the full moon.

Attributes:
- As a Werewolf you can not be killed at night.
- As a Werewolf you will attack your victim and anyone that visits them.
- Your attack goes through night immunity.

Stats:
Attack: Powerful
Defense: Basic
Priority: 5th

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Butcher

Alignment: Neutral Killing
Abilities:
- Kill player(s) each night.
- Gain two charges every 3 nights. (1, 4, 7)

Attributes:
- Killing multiple players, you are role block immune.
- Killing a single player, you will clean them, but not be informed their information.
- You cannot kill the night following a clean kill.
- You will appear not suspicious nights you are not kill capable.
- You cannot kill multiple people night one.

Stats:
Attack: Basic
Defense: Basic
Priority: 2nd (Multi-Killing) 5th (Single-Killing)

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Butchers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Electrician

Alignment: Neutral Killing
Abilities:
- Charge someone each night.

Attributes:
- If a charged target visits another charged target, both targets will die.
- If a charged target is charged again, they will be killed.
- If all players that cannot win with you are charged, you may kill all charged targets.

Stats:
Attack: Powerful
Defense: Basic
Priority: 5th

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Slaughterers
You must kill Werewolves
You win with Electricians
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Slaughterer

Alignment: Neutral Killing
Abilities:
- Slaughter someone each night
- Wear a new mask in the day

Attributes:
- If you attack someone who has visited you before they will instead be roleblocked.
- If the target who has visited you before is healed or roleblocked, they will be killed.
- Your kills are Unstoppable however you resent from killing those with Basic Defense.
- If you attack someone being protected by a Bodyguard, you will kill the Bodyguard instead and you won't die.
- You are Roleblock Immune and immune to Veteran alert, if you attack an alert Veteran no one will die.
- You will kill the Jailor when jailed.
- When you wear a new mask, no one will run away unless they visit you again.
- You start with 1 mask and every 3 nights you receive 1 more mask.

Stats:
Attack: Unstoppable
Defense: Basic
Priority: 5th

Goal:
Kill anyone who would oppose you.

Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Neutral Evil

Witch

Alignment: Neutral Evil
Abilities:
- Control someone each night.

Attributes:
- Your target will know they were controlled.
- You can only control targetable actions.
- You can force people to target themselves.
- You own one auto-vest.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Survive to see the Town lose the game.

Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Stalker

Alignment: Neutral Evil
Abilities:
- Stalk someone each night.

Attributes:
- The person you stalked can not be visited by others as all visitors will be roleblocked.
- Transporter and killing-roles are uneffected.
- You may stalk yourself once, this cannot be redirected or controlled.
- You own one autovest.

Stats:
Attack: None
Defense: None
Priority: 2nd

Goal:
Survive to see the town lose the game.

Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Gossiper

Alignment: Neutral Evil
Abilities:
- Inform your second target of the role, their target and their visitors of your first target each night.

Attributes:
- Your ability will fail to reveal any information to a member of the Town.
- You cannot target yourself.
- You own one auto-vest.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Survive to see the Town lose the game.

Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Neutral Benign

Survivor

Alignment: Neutral Benign
Abilities:
- Put on a bulletproof vest at night, protecting you from attacks.

Attributes:
- You can only use the bulletproof vest 4 times.

Stats:
Attack: None
Defense: None
Priority: 4th

Goal:
Live to the end of the game.

Win Condition
You win with the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Amnesiac

Alignment: Neutral Benign
Abilities:
- Remember who you were by selecting a graveyard role.

Attributes:
- You are unable to remember unique Town roles or cleaned roles.
- When you choose a role it will be revealed to all players.

Stats:
Attack: None
Defense: None
Priority: 6th

Goal:
Remember who you were and complete that roles objectives.

Win Condition
You win with the team of your chosen target

Jester

Alignment: Neutral Benign
Abilities:
- Choose whether to pull a prank during the day or night

Attributes:
- If you are lynched while you pull a prank during the day, no one may vote the following day.
- If you are killed while you pull a prank during the night, your killer may not perform their ability the following night.
- If the Arsonist or Firebrand douse you while you pull a prank, they will instantly ignite and may not douse the following night.
- If the Butcher kills you while you pull a prank, they may not kill the following night and will additionally lose a charge.
- You may still pull a prank whilst in jail.
- You have 3 pranks.

Stats:
Attack: None
Defense: None
Priority: 1st (Prank) 1st (Roleblock)

Goal:
Successfully pull a prank.

Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.

Executioner

Alignment: Neutral Benign
Abilities:
- Rule on a target at night.

Attributes:
- If the target you ruled dies that night, you will lose your Basic Defense for 2 nights.
- You may only pick a player to rule once.
- You will commit suicide if everyone alive has been ruled.

Stats:
Attack: None
Defense: Basic
Priority: 3rd

Goal:
Successfully lynch the player you ruled the coming day.

Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Survivors
You may spare anyone else.


Investigator Results Spoiler: Your target washes their stained clothes often.
They could be a Bodyguard, Mafioso, Serial Killer or Amnesiac.

Your target plots a horrendous death upon their enemies.
They could be a Citizen, Jailor, Godfather or Jester.

Your target contravenes for self-interest.
They could be an Incarcerator, Vigilante, Malpractitioner or Slaughterer.

Your target lurks amongst the shadows.
They could be an Tracker, Sheriff, Hustler, Gossiper or Survivor.

Your target resists pain and suffering.
They could be a Firebrand, Oracle, Caporegime or Electrician.

Your target frequently meddles with death.
They could be a Doctor, Medium, Forger or Butcher.

Your target works to help the shady districts.
They could be an Escort, Mayor, Consort or Drug Dealer.

Your target lures people out where vulnerable.
They could be an Interviewer, Veteran, Musician or Werewolf.

Your target searches for outlaws in a crowd.
They could be an Investigator, Rain Dancer, Consigliere or Executioner.

Your target causes others to distance themselves.
They could be a Ghost, Transporter, Nightmarer or Stalker.

Your target awaits patiently an opportune scenario.
They could be a Lookout, Retributionist, Watcher or Witch.

Your target endeavours privately to pick out the enemy’s identity.
They could be a Scientist, Miller, Janitor or Disguiser.

Your target burns for mischief.
They could be a Framer or Arsonist.
Interviewer Results Spoiler:
    Most Trustworthy
  1. Mayor, Sheriff, Doctor, Citizen, Godfather
  2. Investigator, Tracker, Transporter, Executioner, Amnesiac
  3. Bodyguard, Medium, Scientist, Werewolf, Gossiper
  4. Lookout, Incarcerator, Interviewer, Disguiser, Arsonist
  5. Veteran, Ghost, Forger, Electrician, Witch
  6. Rain Dancer, Firebrand, Musician, Consort, Stalker
  7. Vigilante, Escort, Mafioso, Nightmarer, Slaughterer
  8. Retributionist, Miller, Hustler, Caporegime, Serial Killer, Survivor
  9. Oracle, Malpractitioner, Watcher, Janitor, Butcher
  10. Jailor, Framer, Drug Dealer, Consigliere, Jester
    Least Trustworthy
Consigliere Results Spoiler: Town of Salem Roles
Bodyguard - Your target owns body armor. They must be a Bodyguard.
Doctor - Your target owns scrubs and medicine. They must be a Doctor.
Escort - Your target owns many beautiful dresses. They must be an Escort.
Investigator, - Your target is starting to keep case files on the citizens of this town. They must be an Investigator.
Jailor - Your target has a prison cell in their basement. They must be the Jailor.
Lookout - Your target owns binoculars and stalks people with them at night. They must be a Lookout.
Mayor - Your target has official papers listing them as the leader of this Town. They must be the Mayor.
Medium - Your target owns a crystal ball and tarot cards. They must be a Medium.
Transporter - Your target has an expensive, high-tech carriage. They must be a Transporter.
Retributionist - Your target owns several magical tomes. They must be the Retributionist.
Sheriff - Your target has hidden away a golden star badge. They must be a Sheriff.
Veteran - Your target carries a shotgun with them everywhere they go. They must be a Veteran.
Vigilante - Your target has hidden away a pistol in their bedroom. They must be a Vigilante.

Consigliere - Your target compiles detailed records of other citizen's possessions. They must be a Consigliere.
Consort - Your target owns very expensive jewelry. They must be a Consort.
Disguiser - Your target owns an elaborate make-up kit. They must be a Disguiser.
Forger - Your target owns many fancy inks. They must be a Forger.
Framer - Your target leaves incriminating evidence lying around. They must be a Framer.
Godfather - Your target is your boss. They must be the Godfather.
Mafioso - Your target has hidden away several guns. They must be the Mafioso.
Janitor - Your target owns many cleaning supplies. They must be a Janitor.

Amnesiac - Your target has records of head trauma. They must be an Amnesiac.
Survivor - Your target owns only a couple vests from their army days. They must be a Survivor.
Executioner - Your target keeps pictures of citizens which have been shot at with darts. They must be an Executioner.
Jester - Your target's house is full of their deranged, crazy paintings. They must be a Jester.
Witch - Your target weighs the same as a duck. They must be a Witch.
Arsonist - Your target owns multiple cans of gasoline. They must be an Arsonist.
Serial Killer - Your target has an extensive knife collection. They must be a Serial Killer.
Werewolf - Your target has scratch marks and fur everywhere inside of their home. They must be a Werewolf.

Testing Grounds Roles
Firebrand - Your target keeps spare matches in their pockets. They must be a Firebrand.
Ghost - Your target walks in long clothing to cover their translucent skin. They must be a Ghost.
Miller - Your target wears ragged clothes caked in flour. They must be the Miller.
Oracle - Your target wears an extravagant headdress with a gem in the centre. They must be an Oracle.
Incarcerator - Your target stows away a considerable amount of handcuffs. They must be an Incarcerator.
Interviewer - Your target has lots of notes scrunched into their pocket. They must be an Interviewer.
Rain Dancer - Your target wears a grass skirt and ankle bracelets of whalebone. They must be a Rain Dancer.
Scientist - Your target has a variety of vials in their cupboards. They must be a Scientist.
Tracker - Your target owns a magnifying glass for identifying footprints. They must be a Tracker.

Caporegime - Your target owns a wide assortment of hardbacks. They must be the Caporegime.
Drug Dealer - Your target bears harmful chemicals in their pockets. They must be a Drug Dealer.
Hustler - Your target possesses scripts for the downtown performance. They must be a Hustler.
Malpractitioner - Your target owns a bloody vice with a set of knives. They must be a Malpractitioner.
Musician - Your target owns a grand piano for performing compelling melodies. They must be a Musician.
Nightmarer - Your target possesses dream-catchers cursed with dark magic. They must be a Nightmarer.
Watcher - Your target carries field glasses and a notepad of what they see occur. They must be a Watcher.

Butcher - Your target is equipped with a meat cleaver, dripping blood. They must be a Butcher.
Electrician - Your target wears protective vests of high voltage. They must be a Electrician.
Gossiper - Your target has a multiple of letters sprawled throughout their office. They must be a Gossiper.
Slaughterer - Your target owns an assortment of cloth masks. They must be a Slaughterer.
Stalker - Your target owns a model telescope pointed to one particular house. They must be a Stalker.

Other
Citizen - Your target sits at home, hoping that no mayhem will ensue. They must be a Citizen.


NOTE: THIS TG EPISODE WILL BE USING TG CHANGES PRIOR TO THIS UPDATE.
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Parallax7
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Re: TG Episode XI | Rolecards being sent

Postby Parallax7 » Sat Aug 18, 2018 1:52 pm

Rolelist

Town Killing
Town Investigative
Town Protective
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Godfather or Caporegime
Random Mafia
Random Mafia

Neutral Killing
Non-Killing Neutral


Participants
TimurTheKing
Greenrabbit7
Zee235
TellAllSecrets
EverywhereThereHere
JamezBeast
FreezingFire127
ManateeDude
Jalandh
Koopi15
Cupcakeaj2
GoogleFeud
Chemist1422
BasicFourLife
Eragon1329

User will be bolded upon confirming slot.

Timeline
Start Of Day 1

ISOs
Parallax7 (MOD)

timurtheking
Greenrabbit7
Zee235
TellAllSecrets
EverywhereThereHere
Jamezbeast
FreezingFire127
ManateeDude
Jalandh
koopi15
cupcakeaj2
GoogleFeud
Chemist1422
BasicFourLife
Eragon1329

Graveyard
GoogleFeud - lynched day 1: Citizen
Eragon1329 - Died protecting target night 1: Bodyguard
Jalandh - Died night 1, fought off by Bodyguard: Serial Killer
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Spoiler:

Discord: Parallax#4977
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Re: TG Episode XI | Rolecards Have Been Sent

Postby Parallax7 » Sat Aug 18, 2018 2:46 pm

All Rolecards have been sent. Day 1 will begin once all players have confirmed their slot.
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Spoiler:

Discord: Parallax#4977
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Re: TG Episode XI | Rolecards Have Been Sent

Postby Parallax7 » Sun Aug 19, 2018 12:58 pm

Waiting on users to confirm their slot.
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Spoiler:

Discord: Parallax#4977
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Re: TG Episode XI | Rolecards Have Been Sent

Postby Parallax7 » Wed Aug 22, 2018 4:17 am

Need one replacement. Please message me to replace in.
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Re: TG Episode XI | Rolecards Have Been Sent

Postby Parallax7 » Fri Aug 24, 2018 5:05 am

Parallax7 wrote:Need one replacement. Please message me to replace in.


We need two replacements, now. MoustachioMario, and xoKira have decided to replace out. Great.

Message me to get their slots.


Update: Need one replacement.
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Discord: Parallax#4977
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Re: TG Episode XI | Day 1, Finally

Postby Parallax7 » Fri Aug 24, 2018 7:24 am

Slots have been filled. Game will start shortly.
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Spoiler:

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Re: TG Episode XI | Day 1, Finally

Postby Parallax7 » Fri Aug 24, 2018 7:38 am

TL;DR: FINALLY

Day 1 ends in 72 hours, or when a player is lynched.

Majority enabled.
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Spoiler:

Discord: Parallax#4977
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Re: TG Episode XI | Day 1, Finally

Postby timurtheking » Fri Aug 24, 2018 7:44 am

hi
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 7:54 am

fucking finally
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 7:55 am

@Host You should say who replaced in also
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: TG Episode XI | Day 1, Finally

Postby EverywhereThereHere » Fri Aug 24, 2018 7:56 am

/vote Zee
This always rolls scum
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Re: TG Episode XI | Day 1, Finally

Postby Parallax7 » Fri Aug 24, 2018 7:57 am

BasicFourLife wrote:@Host You should say who replaced in also


Look in the main thread. Manatee, and TimurKing.
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Spoiler:

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Re: TG Episode XI | Day 1, Finally

Postby EverywhereThereHere » Fri Aug 24, 2018 7:58 am

BasicFourLife wrote:@Host You should say who replaced in also

Basic is not scum
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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 7:59 am

Parallax7 wrote:
BasicFourLife wrote:@Host You should say who replaced in also


Look in the main thread. Manatee, and TimurKing.

Manatee never replaced, it was Fwog who replaced in.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: TG Episode XI | Day 1, Finally

Postby EverywhereThereHere » Fri Aug 24, 2018 7:59 am

BasicFourLife wrote:
Parallax7 wrote:
BasicFourLife wrote:@Host You should say who replaced in also


Look in the main thread. Manatee, and TimurKing.

Manatee never replaced, it was Fwog who replaced in.

Fwog is a backup dummy
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Re: TG Episode XI | Day 1, Finally

Postby Eragon1329 » Fri Aug 24, 2018 8:16 am

/vote jamezbeast
Spoiler:


TG/FM Records

28-30-6

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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 8:27 am

die alt

/vote TellAllSecrets
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

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Re: TG Episode XI | Day 1, Finally

Postby EverywhereThereHere » Fri Aug 24, 2018 8:32 am

BasicFourLife wrote:die alt

/vote TellAllSecrets

That's offensive.
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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 8:36 am

EverywhereThereHere wrote:
BasicFourLife wrote:die alt

/vote TellAllSecrets

That's offensive.

Yes
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: TG Episode XI | Day 1, Finally

Postby BasicFourLife » Fri Aug 24, 2018 8:42 am

@Host - How does Disguiser work, since the role card in role cards is obviously impossible to work.
RNG is never good for any strategy based game. Please learn the definition of what that means, especially if you're one of the people constantly defending it.

FM / TG: 5 - 10 - 8
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Re: TG Episode XI | Day 1, Finally

Postby FreezingFire127 » Fri Aug 24, 2018 8:47 am

/vote FreezingFire127

Inb4 I die for acting like scum
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Spoiler: Image
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Re: TG Episode XI | Day 1, Finally

Postby Chemist1422 » Fri Aug 24, 2018 8:49 am

/vote timur

howdy
mist ~ she/her

i guess this is goodbye?
(still here for danganronpa i guess)


stop sending reports to me i'm not a tos game moderator
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Re: TG Episode XI | Day 1, Finally

Postby EverywhereThereHere » Fri Aug 24, 2018 8:49 am

FreezingFire127 wrote:/vote FreezingFire127

Inb4 I die for acting like scum

Scummy post
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