Testing Grounds Episode V
1. Inactivity: If a player hasn't posted in the thread within 24 hours, I will prod them for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement. Posts must be productive to the game and anything else will be seen as prod dodging and will not reset the prod timer.
2. Be Respectful: I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced. Remember that this is a game and if you feel that you're too on edge, take a break from it. I will step in and ask people to calm down if it starts getting too heated. So please, refrain from personal attacks.
3. Gamethrowing: Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. This includes shooting a revealed Mayor as a Vigilante or executing a confirmed Town member as a Jailor. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.
4. Spam: Do not post multiple times in a row if it can be avoided. It detracts from the game and makes it harder for people to catch up. Use quotes and spoilers to make one large post instead of many small ones as well as using the preview function to look at your post before posting it. I will spoiler excessively long posts at my own discretion.
5. No Outside Communication: Do not use outside methods of communication to disclose your role or any other similar information about this game to another player. Dead players may only speak to dead players, with a Medium using their night action being the only exception to this rule. Breaking this rule will result in being blacklisted from future games.
6. Last Wills, Deathnotes, and Night Actions: Be sure to label all PMs to me accordingly or you risk the chance that I'll miss the PM and not process whatever you wanted done. The proper way to label them is:
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"TG Episode V Night Action"
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You cannot change your Will/Note after you sent it in for that night. The proper way to label them is:
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"TG Episode V Last Will" or "TG Episode V Death Note"
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8. Post Editing: Post editing is not allowed and will be, if found out, punished with a suspension from the game.
9. Flavor: Flavor should not be used to infer anything or support arguments as it is as the title implies, flavor text.
10. Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.
Role List:
Town Power
Town Investigative
Town Protective
Random Town
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen
Random Mafia
Random Mafia
Random Mafia
Neutral Killing
Random Neutral
Random Neutral
Random Neutral is able to roll Neutral Killing once only.
Random Town can only roll Citizen and Town Killing once.
All roles listed below will be able to roll under these alignments.
Day length will be 72 hours and night length will be 24 hours.
Investigator Results:
Spoiler: Your target reeks of chemicals and death.
They could be a Doctor, Drug Dealer, Serial Killer or Amnesiac.
Your target shadows people inquisitively.
They could be a Tracker, Nightmarer, Shadowalker or Lost Spirit.
Your target seeks justice in every conflict.
They could be a Sheriff, Citizen, Godfather or Executioner.
Your target frequents the shady districts.
They could be a Escort, Ghost, Consort or Slaughterer.
Your target cleanses the streets with electrifying means.
They could be a Scientist, Bodyguard, Janitor or Electrician.
Your target eyes in the shadows for visitations.
They could be a Lookout, Psychic, Watcher or Stalker.
Your target searches for untrustworthy civilians.
They could be an Interviewer, Vigilante, Mafioso or Warlock.
Your target possesses sensitive information to reveal.
They could be a Investigator, Mayor or Consigliere.
Your target interferes with conventional schemes.
They could be a Transporter, Milkman, Clerk or Witch.
Your target isolates themselves for sanity.
They could be a Medium, Disguiser, Jester or Undertaker.
Your target awaits an instance to gamble.
They could be a Incarcerator, Jailor,
Butcher or Survivor.
Your target lures people inside their home.
They could be a Fisherman, Veteran, Musician or Werewolf.
Your target meddles with laws of nature.
They could be a Retributionist, Rain Dancer
Forger or Necromorph.
Your target burns for mischief.
They could be a Framer or Arsonist.
Interviewer Results:
Spoiler:
- Most Trustworthy
- Citizen, Sheriff, Doctor, Mayor, Godfather
- Investigator, Transporter, Interviewer, Werewolf
- Scientist, Lookout, Vigilante, Tracker, Executioner
- Bodyguard, Escort, Incarcerator, Clerk, Amnesiac
- Milkman, Rain Dancer, Janitor, Arsonist, Lost Spirit
- Medium, Retributionist, Watcher, Slaughterer, Survivor
- Veteran, Musician, Electrician, Undertaker, Witch
- Ghost, Consort, Butcher, Stalker, Warlock
- Fisherman, Consigliere, Forger, Shadowalker, Jester
- Psychic, Nightmarer, Drug Dealer, Serial Killer, Necromorph
- Jailor, Disguiser, Mafioso, Framer[/url]
Least Trustworthy
Consigliere Results:
Spoiler: Town of Salem Roles
Bodyguard - Your target owns body armor. They must be a Bodyguard.
Doctor - Your target owns scrubs and medicine. They must be a Doctor.
Escort - Your target owns many beautiful dresses. They must be an Escort.
Investigator, - Your target is starting to keep case files on the citizens of this town. They must be an Investigator,.
Jailor - Your target has a prison cell in their basement. They must be the Jailor.
Lookout - Your target owns binoculars and stalks people with them at night. They must be a Lookout.
Mayor - Your target has official papers listing them as the leader of this Town. They must be the Mayor.
Medium - Your target owns a crystal ball and tarot cards. They must be a Medium.
Transporter - Your target has an expensive, high-tech carriage. They must be a Transporter.
Retributionist - Your target owns several magical tomes. They must be the Retributionist.
Sheriff - Your target has hidden away a golden star badge. They must be a Sheriff.
Veteran - Your target carries a shotgun with them everywhere they go. They must be a Veteran.
Vigilante - Your target has hidden away a pistol in their bedroom. They must be a Vigilante.
Consigliere - Your target compiles detailed records of other citizen's possessions. They must be a Consigliere.
Consort - Your target owns very expensive jewelry. They must be a Consort.
Disguiser - Your target owns an elaborate make-up kit. They must be a Disguiser.
Forger - Your target owns many fancy inks. They must be a Forger.
Framer - Your target leaves incriminating evidence lying around. They must be a Framer.
Godfather - Your target is your boss. They must be the Godfather.
Mafioso - Your target has hidden away several guns. They must be the Mafioso.
Janitor - Your target owns many cleaning supplies. They must be a Janitor.
Amnesiac - Your target has records of head trauma. They must be an Amnesiac.
Survivor - Your target owns only a couple vests from their army days. They must be a Survivor.
Executioner - Your target owns many pictures of [target], each one crossed out with a red 'X'. They must be an Executioner.
Jester - Your target's house is full of their deranged, crazy paintings. They must be a Jester.
Witch - Your target weighs the same as a duck. They must be a Witch.
Arsonist - Your target owns multiple cans of gasoline. They must be an Arsonist.
Serial Killer - Your target has an extensive knife collection. They must be a Serial Killer.
Werewolf - Your target has scratch marks and fur everywhere inside of their home. They must be a Werewolf.
Testing Grounds Roles
Citizen - Your target has no clues to their identity. They must be a Citizen.
Goon - Your target holds notes from the last meeting. They must be a Goon.
Tracker - Your target owns a magnifying glass for identifying footprints. They must be a Tracker.
Scientist - Your target has a variety of vials in their cupboards. They must be a Scientist.
Watcher - Your target carries field glasses and a notepad of what they see occur. They must be a Watcher.
Electrician - Your target wears protective vests of high voltage. They must be a Electrician.
Shadowalker - Your target wears blackout cloaks when it turns dusk. They must be a Shadowalker.
Drug Dealer - Your target bears harmful chemicals in their pockets. They must be a Drug Dealer.
Nightmarer - Your target possesses dreamcatchers cursed with dark magic. They must be a Nightmarer.
Undertaker - Your target own a large shovel covered in soil. They must be a Undertaker.
Lost Spirit - Your target's house bears an unsettling aura. They must be a Lost Spirit.
Ghost - Your target walks in long clothing to cover their translucent skin. They must be a Ghost.
Rain Dancer - Your target wears a grass skirt and ankle bracelets of whalebone. They must be a Rain Dancer.
Paradoxist - Your target has desynchronised clocks hung on their wall. They must be a Paradoxist.
Stalker - Your target owns a model telescope pointed to one house in particular. They must be a Stalker.
Interviewer - Your target has lots of notes scrunched into their pocket. They must be an Interviewer.
Musician - Your target owns a grand piano for performing compelling melodies. They must be a Musician.
Psychic - Your target wears an extravagant headdress with a gem in the centre. They must be a Psychic.
Milkman - Your target carries chilly glasses of milk for the civilians. They must be a Milkman.
Slaughterer - Your target owns an assortment of cloth masks. They must be a Slaughterer.
Warlock - Your target has the ability to conjure up devastating curses. They must be a Warlock.
Fisherman - Your target carries a pail of bait for fishing in the local pond. They must be a Fisherman.
Clerk - Your target possesses files of people's handwritten documents. They must be a Clerk.
Butcher - Your target is equipped with a meat cleaver dripping blood. They must be a Butcher.
Necromorph - Your target owns a spell book to enhance their mysticism. They must be a Necromorph.
Incarcerator - Your target stows away a considerable amount of handcuffs. They must be an Incarcerator.
Testing Grounds Role Cards
Town
Spoiler: Town Power
Mayor
Alignment: Town Power
Abilities:
- You may reveal yourself as the Mayor of the Town.
Attributes:
- Once you have revealed yourself as Mayor your vote counts as 3 votes.
- You may not be healed once you have revealed yourself.
Stats:
Attack: None
Defense: None
Priority: 1st
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Jailor
Alignment: Town Power
Abilities:
- You may choose one person during the day to jail for the night.
Attributes:
- You may anonymously talk with your prisoner.
- You can choose to execute your prisoner.
- The jailed target can't perform their night ability.
- While jailed the prisoner is safe from all attacks.
Stats:
Attack: Powerful
Defense: None
Priority: 1st (Jailing) 5th (Execution)
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Retributionist
Alignment: Town Power
Abilities:
- You may revive a dead Town member.
Attributes:
- You may only resurrect one person.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Psychic
Alignment: Town Power
Abilities:
- Form a mental link between two players each day.
Attributes:
- Your two targets may anonymously speak to one another at night.
- You have one self-link.
- Roles with a night chat can still hear and speak in their night chat.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Town Protective
Doctor
Alignment: Town Protective
Abilities:
- Heal one person each night, preventing them from dying.
Attributes:
- You may only heal yourself once.
- You will know if your target is attacked.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Bodyguard
Alignment: Town Protective
Abilities:
- Protect one person from death at night.
Attributes:
- If your target is attacked both you and your attacker will die instead.
- If you successfully protect someone you can still be healed.
- Your counterattack ignores night immunity.
Stats:
Attack: Powerful
Defense: None
Priority: 3rd
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Ghost
Alignment: Town Protective
Abilities:
- Roleblock someone, scaring away all visiting killers.
Attributes:
- You know if you scared away a visitor.
- You must change targets each night
- Visiting the jail protects both.
- You will be killed if you protect a Serial Killer or turned Werewolf.
- You will soft-counter Werewolf once, before dying to his maul in the second.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Town Investigative
Sheriff
Alignment: Town Investigative
Abilities:
- Check one person each night for suspicious activity.
Attributes:
- You will know if your target is a member of the Mafia, except for the Godfather.
- You will know if your target is a Serial Killer or Arsonist.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Investigator
Alignment: Town Investigative
Abilities:
- Investigate one person each night for a clue to their role.
Attributes:
- A doused or framed target will show up as the Framer/Arsonist result.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Interviewer
Alignment: Town Investigative
Abilities:
- Interview someone each night to discover who is the most trustworthy.
Attributes:
- The more trustworthy person will be announced as "Your {Previous/Current} is {Number} trust groups above the other."
- If both are in the same trust group they will be announced as "Both can be equally trusted."
- You cannot interview a revealed Mayor.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Scientist
Alignment: Town Investigative
Abilities:
- Take a fingerprint sample of one person each night.
Attributes:
- Compare their sample to the test subject from the previous night, comparing alignment supertype (Town, Mafia, Neutral).
- If they are from the same allignment they will be announced as being from the "same allignment".
- If they are from a different allignment they will be announced as being from a "different allignment".
- You may not sample yourself.
- You may not sample a revealed Mayor.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Lookout
Alignment: Town Investigative
Abilities:
- Watch one person at night to see who visits them.
Attributes:
- None
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Tracker
Alignment: Town Investigative
Abilities:
- Follow one person to see who they visit.
Attributes:
- None
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Town Killing
Vigilante
Alignment: Town Killing
Abilities:
- Choose to take justice into your own hands and shoot someone.
Attributes:
- If you shoot another Town member you will no longer be able to shoot.
- You can only shoot your gun 3 times.
Stats:
Attack: Basic
Defense: None
Priority: 5th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Veteran
Alignment: Town Killing
Abilities:
- Decide if you will go on alert.
Attributes:
- While on alert you can not be killed at night.
- If anyone visits you while you are on alert they will be shot.
- You can only go on alert 3 times.
- You are immune to role blocks.
Stats:
Attack: Powerful
Defense: None
Priority: 2nd
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Fisherman
Alignment: Town Killing
Abilities:
- Cast your line into someone’s house each night.
Attributes:
- If someone visits your target, they will be “hooked”.
- You will know you hooked someone, and they will know they were hooked.
- You may decide to ‘release’, or ‘kill’ your hooked player the night following a successful hook.
Stats:
Attack: Powerful
Defense: None
Priority: 4th (Catching) 5th (Killing)
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Town Support
Escort
Alignment: Town Support
Abilities:
- Distract someone each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to role blocks.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Transporter
Alignment: Town Support
Abilities:
- Choose two people to transport at night.
Attributes:
- Transporting two people swaps all targets against them.
- You may not transport yourself.
- Your targets will not know they were transported.
Stats:
Attack: None
Defense: None
Priority: 1st
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Medium
Alignment: Town Support
Abilities:
- When dead speak to a living person at night.
Attributes:
- You will speak to the dead anonymously each night you are alive.
- You may only speak to a living person once.
Stats:
Attack: None
Defense: None
Priority: 1st
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Rain Dancer
Alignment: Town Support
Abilities:
- Make it rain the next night during the day, drenching whoever visits that night.
Attributes:
- Only scum will be notified it will rain the day before.
- Only you will be announced who got drenched the next morning.
- You can execute only 2 rain dances.
- It cannot rain 2 days in a row.
Stats:
Attack: None
Defense: None
Priority: 1st
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Milkman
Alignment: Town Support
Abilities:
- Deliver milk to a player each night, keeping them alert.
Attributes:
- Your target will instead perform their night ability on their attacker, or role blocker.
Special Role Interactions:
A Transporter, Interviewer, Warlock and Witch will change their first target to their attacker.
A Veteran will go on alert if attacked, killing the Milkman too.
A Jailor will execute their target if a Serial Killer or Werewolf lashes out.
A Doctor, Bodyguard or Survivor will protect themself, losing a self-heal/vest.
A Musician will remove any feedback from the attacker.
A Lost Spirit will visit the attacker and therefore win.
All Town Investigative roles will still die, however know the name of the person who killed them.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Incarcerator
Alignment: Town Support
Abilities:
- Patrol out someone’s house each night.
Attributes:
- You will send all players with 4th priority or lower (4+) to prison.
- Detained targets will be role blocked the night following their imprisonment.
- Detainment will bypass role block immunities.
Stats:
Attack: None
Defense: None
Priority: 3rd (Patrolling) 1st (Detaining)
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else.
Town Casual
Citizen
Alignment: Town Casual
Abilities:
- Your only ability is your vote.
Attributes:
- Without the burden of power to weigh you down, you exhibit superior logic and deductive abilities.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Lynch every criminal and evildoer.
Win Condition
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You must kill Witches
You must kill Warlocks
You must kill Stalkers
You must kill Necromorphs
You win with the Town
You win with Survivors
You may spare anyone else. Mafia
Spoiler: Mafia Support
Consigliere
Alignment: Mafia Support
Abilities:
- Check one person for their exact role each night.
Attributes:
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Consort
Alignment: Mafia Support
Abilities:
- Distract someone each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Nightmarer
Alignment: Mafia Support
Abilities:
- Make someone have a nightmare about someone each night.
Attributes:
- Your target will be too scared to visit the person they have a nightmare about.
- Your target will be roleblocked upon visiting them until you give them a different nightmare.
- All nightmares end if the Nightmarer dies or is promoted.
- You can talk with the other Mafia at night.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Musician
Alignment: Mafia Support
Abilities:
- Lull the town to sleep the next day.
Attributes:
- Select yourself to lull the town, you may do this 3 times.
- Lulling prevents the town from receiving day and vote notifications.
- Lulling allows the Mafia to communicate during the day.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd (Lull)
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Clerk
Alignment: Mafia Support
Abilities:
- Redirect last wills to the mafia.
Attributes:
- Select yourself to activate your ability, you may do so twice.
- All last wills will only be announced to the Mafia.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Mafioso
Alignment: Mafia Support
Abilities:
- Perform any Mafia ability of a mafia role that existed in this game.
- Become a dead mafia role by targetting them
Attributes:
- You can perform that action even if said mafia member is roleblocked or killed.
- You can become a different Mafia member if a mafia member with the role died.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 5th (Shadow) 6th (Remembering)
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Watcher
Alignment: Mafia Support
Abilities:
- Watch someone at night to see who visits them.
Attributes:
- You will be notified the roles of your target and their visitors with no names.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Mafia Deception
Janitor
Alignment: Mafia Deception
Abilities:
- Choose a person to clean at night.
Attributes:
- If your target dies their role and last will won't be revealed to the Town.
- Only you will see the cleaned targets role and last will.
- You may only perform 3 cleanings.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Framer
Alignment: Mafia Deception
Abilities:
- Choose someone to frame at night.
Attributes:
- If your target is investigated they will appear to be a member of the Mafia.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Forger
Alignment: Mafia Deception
Abilities:
- Choose a person and rewrite their last will at night
Attributes:
- If a target dies, their last will is replaced with your forgery.
- You may only perform 3 forgeries.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 3rd
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Disguiser
Alignment: Mafia Deception
Abilities:
- Choose a target to disguise them as someone else.
Attributes:
- Your first target can only be a Mafia member.
- Your target will bear the same investigation results as the second target.
- Your target will flip their role when they die.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Drug Dealer
Alignment: Mafia Deception
Abilities:
- Choose to drug someone at night.
Attributes:
- Drugged targets will get a fake notification of your choice.
- You can choose between dousing, roleblocking, transporting, healing, guarding, witching, tying fate, cursing and hooking.
- Alternatively, you can stop them from getting notifications for that night.
- You cannot use the same drug in a row.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Mafia Killing
Godfather
Alignment: Mafia Killing
Abilities:
- Kill someone each night.
Attributes:
- You can not be killed at night.
- You can choose to command another Mafia member to kill for you instead.
- You will appear to be not suspicious to the Sheriff.
- You can talk with the other Mafia at night.
Stats:
Attack: Basic
Defense: Basic
Priority: 5th
Goal:
Kill anyone that will not submit to the Mafia.
Win Condition
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else. Neutral
Spoiler: Neutral Killing
Serial Killer
Alignment: Neutral Killing
Abilities:
- Kill someone each night.
Attributes:
- If you are role blocked you will attack the role blocker instead of your target.
- If you are jailed and not executed, you will attack the Jailor.
- You can not be killed at night.
Stats:
Attack: Basic
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Serial Killers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Arsonist
Alignment: Neutral Killing
Abilities:
- Douse someone in gasoline or ignite all doused targets.
Attributes:
- You cannot be doused.
- Death from fire can't be prevented by healing or night immunities.
- A doused target will be framed as Arsonist until they die.
- Your douses are silent.
- Select yourself to ignite doused people.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Arsonists
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Werewolf
Alignment: Neutral Killing
Abilities:
- Transform into a Werewolf during the full moon.
Attributes:
- As a Werewolf you can not be killed at night.
- As a Werewolf you will attack your victim and anyone that visits them.
- Your attack goes through night immunity.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You win with Werewolves
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Butcher
Alignment: Neutral Killing
Abilities:
- Kill player(s) each night.
- Start with two kills, and gain two more every 3 nights. (3, 6, 9)
Attributes:
- Killing multiple players, you are role block immune.
- Killing a single player, you will clean them, but not be informed their information.
- You cannot kill the night following a clean kill.
- You will appear not suspicious nights you are not kill capable.
Stats:
Attack: Basic
Defense: Basic
Priority: 2nd (Multi-Killing) 5th (Single-Killing)
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Shadowalkers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Butchers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Shadowalker
Alignment: Neutral Killing
Abilities:
- Choose to walk in someone's shadow each night, killing the first target they visit.
Attributes:
- Killing whoever your target visits will be an astral attack.
- If your target does not visit that night, they will be attacked directly.
- If you target scum, they will be attacked directly.
- If you target a Town Protective, they will be attacked directly.
- Direct attacks will not be astral attacks.
- Lookout will only see you if you do a direct attack on your target.
Stats:
Attack: Basic
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Electricians
You must kill Slaughterers
You must kill Werewolves
You win with Shadowalkers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Electrician
Alignment: Neutral Killing
Abilities:
- Charge someone each night.
Attributes:
- If two charged targets visit each other, both targets will die.
- If a charged target is charged again, they will be killed.
- If a charged player visits the Electrician, they will be killed.
- If every other player is charged, the town will be notified and you may kill all charged targets.
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Slaughterers
You must kill Werewolves
You win with Electricians
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Slaughterer
Alignment: Neutral Killing
Abilities:
- Slaughter someone each night
- Wear a new mask in the day
Attributes:
- If you attack someone who has visited you before they will instead be roleblocked.
- If the target who has visited you before is healed or roleblocked, they will be killed
- Your kills are Unstoppable however cannot you resent from killing those with Basic Defense
- If you attack someone being protected by a Bodyguard, you will kill the Bodyguard instead and you won't die
- You are Roleblock Immune and immune to Veteran alert, if you attack an alert Veteran no one will die
- You will kill the Jailor when jailed
- When you wear a new mask, no one will run away unless they visit you again
- You start with 1 mask and every 3 nights you receive 1 more mask
Stats:
Attack: Powerful
Defense: Basic
Priority: 5th
Goal:
Kill anyone who would oppose you.
Win Condition
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Butchers
You must kill Shadowalkers
You must kill Electricians
You must kill Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Neutral Evil
Witch
Alignment: Neutral Evil
Abilities:
- Control someone each night.
Attributes:
- You can only control targetable actions.
- You can force people to target themselves.
- Your victim will think they are roleblocked.
- You own one auto-vest.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Survive to see the Town lose the game.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Jester
Alignment: Neutral Evil
Abilities:
- Trick the Town into voting against you.
Attributes:
- If you are lynched you may kill one of your guilty voters the following night.
Stats:
Attack: None
Defense: None
Priority: 5th (Killing)
Goal:
Get yourself lynched by any means necessary.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Executioner
Alignment: Neutral Evil
Abilities:
- Trick the Town into lynching your target.
Attributes:
- Your target is <NAMEOFTARGET>.
- If your target is killed at night you will become a Jester.
Stats:
Attack: None
Defense: Basic
Priority: 6th
Goal:
Get your target lynched at any cost.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Warlock
Alignment: Neutral Evil
Abilities:
- Curse two targets each night, tying the secondary target to the same fate as the first.
Attributes:
- Anyone targeting the primary target will also target the secondary target.
- Your primary target will know that a Warlock tied a player to their fate.
- Your secondary target will know that they were cursed.
- While cursed, your secondary target will gain a Powerful defence against non-town attacks.
- You own one autovest.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Survive to see the Town lose the game.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Stalker
Alignment: Neutral Evil
Abilities:
-Stalk someone each night.
Attributes:
-The person you stalked can not be visited by others.
-Transporter and killing-roles are uneffected.
-You may stalk yourself once, this cannot be redirected or controlled.
-You own one autovest protecting from the first non-town attack.
Stats:
Attack: None
Defense: None
Priority: 2nd
Goal:
Survive to see the town lose the game.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Necromorph
Alignment: Neutral Evil
Abilities:
- Select one dead evildoer, and allow them to preform their night abilities through your body.
Attributes:
- You may chat with the evildoer you're working with at night.
- Your attack and defense will conform to the evildoer you're using.
- All dead evildoers will be notified a there's a Necromorph.
- You will continue to appear as a Necromorph.
- Your allied evildoer will still win if you win.
- You own one auto-vest.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Aid a dead evildoer achieve their cause.
Win Condition
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Neutral Benign
Survivor
Alignment: Neutral Benign
Abilities:
- Put on a bulletproof vest at night, protecting you from attacks.
Attributes:
- You can only use the bulletproof vest 4 times.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Live to the end of the game.
Win Condition
You win with the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Amnesiac
Alignment: Neutral Benign
Abilities:
- Remember who you were by selecting a graveyard role.
Attributes:
- When you choose a role it will be revealed to the Town.
- You can't choose a unique role.
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Remember who you were and complete that roles objectives.
Win Condition
You win with the team of your chosen target
Lost Spirit
Alignment: Neutral Benign
Abilities:
- Look for death each night.
Attributes:
- Killing roles (except Arsonist) can lift your curse, but Town Killing roles have to use their ability.
- You are immune to ignition.
- Being controlled by the Witch kills you and upon visiting Witch's target you're roleblocked.
- You will clean yourself when you die.
- You cannot be protected or healed.
- When you achieve your goal, you will grant your killer Unstoppable defense until the following night.
Stats:
Attack: None
Defense: None
Priority: 4th
Goal:
Find someone who can lift your curse.
Win Condition
You win with the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
Undertaker
Alignment: Neutral Benign
Abilities:
- Select someone each night to try to bury them.
Attributes:
- If the person you selected dies the same night or the next day via lynching, they will be "buried".
- You will have access to a buried players will and role
- You will join the deathchat, after your goal is fulfilled
Stats:
Attack: None
Defense: None
Priority: 6th
Goal:
Successfully bury three people.
Win Condition
You win with the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Butchers
You win with Shadowalkers
You win with Electricians
You win with Werewolves
You win with Slaughterers
You win with Witches
You win with Warlocks
You win with Stalkers
You win with Necromorphs
You win with Survivors
You may spare anyone else.
- Participants:
- lemonader666
- timurtheking
- TrueGuardian
- Cirque
- Nopingout
- Schultz128
- GoogleFeud
- TheNightmareFox
- Shilster
- polypies73
- ProfessorArceus
- murat1996
- andilin1
- cmitc1
- ChamAlien
- DesertStorm11
- cupcakeaj2