TG Episode II | Game Over [Butcher + Undertaker Wins!]

Test roles that have been suggested in simulated gameplay.

TG Episode II | Game Over [Butcher + Undertaker Wins!]

Postby roz1roz » Fri Sep 01, 2017 8:05 pm

Testing Grounds Episode II


  1. Inactivity: If a player hasn't posted in the thread within 24 hours, I will prod them for inactivity. If they do not respond to the prod within 12 hours of it being sent, they will be replaced. Receiving two prods will result in an automatic replacement. Posts must be productive to the game and anything else will be seen as prod dodging and will not reset the prod timer.
  2. Be Respectful: I will not tolerate any homophobic, racist, sexist, or any otherwise discriminatory behavior. Any type of behavior like this will be punished by being forcibly replaced. Remember that this is a game and if you feel that you're too on edge, take a break from it. I will step in and ask people to calm down if it starts getting too heated. So please, refrain from personal attacks.
  3. Gamethrowing: Any attempt to intentionally make your faction lose the game will result in being blacklisted from future games. This includes shooting a revealed Mayor as a Vigilante or executing a confirmed Town member as a Jailor. All your actions must be done with the goal of winning as your faction and have a clear, logical explanation for your actions. This can include Jesting.
  4. Spam: Do not post multiple times in a row if it can be avoided. It detracts from the game and makes it harder for people to catch up. Use quotes and spoilers to make one large post instead of many small ones as well as using the preview function to look at your post before posting it. I will spoiler excessively long posts at my own discretion.
  5. No Outside Communication: Do not use outside methods of communication to disclose your role or any other similar information about this game to another player. Dead players may only speak to dead players, with a Medium using their night action being the only exception to this rule. Breaking this rule will result in being blacklisted from future games.
  6. Last Wills, Deathnotes, and Night Actions: Be sure to label all PMs to me accordingly or you risk the chance that I'll miss the PM and not process whatever you wanted done. The proper way to label them is:
    |
    "TG Episode I Night Action"
    |
    Last wills and Death Notes can be sent in via PM at the beginning of each night.
    You cannot change your Will/Note after you sent it in for that night. The proper way to label them is:
    |
    "TG Episode I Last Will" or "TG Episode I Death Note"
    |
  7. Whispers: There will be no whispers this game.
  8. Post Editing: Post editing is not allowed and will be, if found out, punished with a suspension from the game.
  9. Flavor: Flavor should not be used to infer anything or support arguments as it is as the title implies, flavor text.
  10. Fun: The most important rule is to have fun because this is a game and shouldn't be treated as anything aside from that.

Investigator Results:
Spoiler: Your target reeks of chemicals and death.
They could be a Doctor, Drug Dealer, Serial Killer or Amnesiac.

Your target shadows people inquisitively.
They could be a Tracker, Nightmarer, Shadowalker or Lost Spirit.

Your target seeks justice in every conflict.
They could be a Sheriff, Jailor, Godfather or Executioner.

Your target frequents the shady districts.
They could be a Escort, Ghost, Consort or Slaughterer.

Your target cleanses the streets with electrifying means.
They could be a Scientist, Bodyguard, Janitor or Electrician.

Your target eyes in the shadows for visitations.
They could be a Lookout, Psychic, Watcher or Stalker.

Your target searches for untrustworthy civilians.
They could be an Interviewer, Vigilante, Mafioso or Warlock.

Your target possesses sensitive information to reveal.
They could be a Investigator, Mayor or Consigliere.

Your target interferes with conventional schemes.
They could be a Transporter, Milkman, Clerk or Witch.

Your target isolates themselves for sanity.
They could be a Medium, Disguiser, Jester or Undertaker.

Your target awaits an instance to gamble.
They could be a Incarcerator, Forger, Butcher or Survivor.

Your target lures people inside their home.
They could be a Fisherman, Veteran, Musician or Werewolf.

Your target meddles with laws of nature.
They could be a Retributionist, Rain Dancer,
Necromorph or Paradoxist.

Your target burns for mischief.
They could be a Framer or Arsonist.

Your target holds nothing suspicious.
They could be a Citizen or Goon.


Interviewer Results:
Spoiler:
    Most Trustworthy
  1. Citizen, Sheriff, Doctor, Mayor, Godfather
  2. Investigator, Transporter, Interviewer, Werewolf, Executioner
  3. Scientist, Lookout, Vigilante, Tracker, Goon
  4. Bodyguard, Escort, Incarcerator, Clerk, Amnesiac
  5. Milkman, Veteran, Janitor, Arsonist, Lost Spirit
  6. Medium, Retributionist, Watcher, Slaughterer, Survivor
  7. Rain Dancer, Musician, Electrician, Undertaker, Witch
  8. Ghost, Consort, Butcher, Stalker, Warlock
  9. Fisherman, Consigliere, Forger, Shadowalker, Jester
  10. Psychic, Nightmarer, Drug Dealer, Serial Killer, Necromorph
  11. Jailor, Disguiser, Mafioso, Framer, Paradoxist
    Least Trustworthy


Consigliere Results:
Spoiler: Town of Salem Roles
Bodyguard - Your target owns body armor. They must be a Bodyguard.
Doctor - Your target owns scrubs and medicine. They must be a Doctor.
Escort - Your target owns many beautiful dresses. They must be an Escort.
Investigator, - Your target is starting to keep case files on the citizens of this town. They must be an Investigator,.
Jailor - Your target has a prison cell in their basement. They must be the Jailor.
Lookout - Your target owns binoculars and stalks people with them at night. They must be a Lookout.
Mayor - Your target has official papers listing them as the leader of this Town. They must be the Mayor.
Medium - Your target owns a crystal ball and tarot cards. They must be a Medium.
Transporter - Your target has an expensive, high-tech carriage. They must be a Transporter.
Retributionist - Your target owns several magical tomes. They must be the Retributionist.
Sheriff - Your target has hidden away a golden star badge. They must be a Sheriff.
Spy - Your target has advanced listening and tracking devices. They must be a Spy.
Veteran - Your target carries a shotgun with them everywhere they go. They must be a Veteran.
Vigilante - Your target has hidden away a pistol in their bedroom. They must be a Vigilante.
Blackmailer - Your target has a list of others' secrets. They must be a Blackmailer.
Consigliere - Your target compiles detailed records of other citizen's possessions. They must be a Consigliere.
Consort - Your target owns very expensive jewelry. They must be a Consort.
Disguiser - Your target owns an elaborate make-up kit. They must be a Disguiser.
Forger - Your target owns many fancy inks. They must be a Forger.
Framer - Your target leaves incriminating evidence lying around. They must be a Framer.
Godfather - Your target is your boss. They must be the Godfather.
Mafioso - Your target has hidden away several guns. They must be the Mafioso.
Janitor - Your target owns many cleaning supplies. They must be a Janitor.
Amnesiac - Your target has records of head trauma. They must be an Amnesiac.
Survivor - Your target owns only a couple vests from their army days. They must be a Survivor.
Executioner - Your target owns many pictures of [target], each one crossed out with a red 'X'. They must be an Executioner.
Jester - Your target's house is full of their deranged, crazy paintings. They must be a Jester.
Witch - Your target weighs the same as a duck. They must be a Witch.
Arsonist - Your target owns multiple cans of gasoline. They must be an Arsonist.
Serial Killer - Your target has an extensive knife collection. They must be a Serial Killer.
Werewolf - Your target has scratch marks and fur everywhere inside of their home. They must be a Werewolf.

Testing Grounds Roles
Citizen - Your target has no clues to their identity. They must be a Citizen.
Goon - Your target holds notes from the last meeting. They must be a Goon.
Tracker - Your target owns a magnifying glass for identifying footprints. They must be a Tracker.
Scientist - Your target has a variety of vials in their cupboards. They must be a Scientist.
Watcher - Your target carries field glasses and a notepad of what they see occur. They must be a Watcher.
Electrician - Your target wears protective vests of high voltage. They must be a Electrician.
Shadowalker - Your target wears blackout cloaks when it turns dusk. They must be a Shadowalker.
Drug Dealer - Your target bears harmful chemicals in their pockets. They must be a Drug Dealer.
Necromancer - Your target owns a spell book to enhance their mysticism. They must be a Necromancer.
Nightmarer - Your target possesses dreamcatchers cursed with dark magic. They must be a Nightmarer.
Undertaker - Your target own a large shovel covered in soil. They must be a Undertaker.
Lost Spirit - Your target's house bears an unsettling aura. They must be a Lost Spirit.
Orphan - Your target wears bleak ragged clothes and is malnourished. They must be a Orphan.
Ghost - Your target walks in long clothing to cover their translucent skin. They must be a Ghost.
Rain Dancer - Your target wears a grass skirt and ankle bracelets of whalebone. They must be a Rain Dancer.
Coroner - Your target uses a bulletin board in the corner of their morgue. They must be a Coroner.
Paradoxist - Your target has desynchronised clocks hung on their wall. They must be a Paradoxist.
Stalker - Your target owns a model telescope pointed to one house in particular. They must be a Stalker.
Interviewer - Your target has lots of notes scrunched into their pocket. They must be an Interviewer.
Musician - Your target owns a grand piano for performing compelling melodies. They must be a Musician.
Psychic - Your target wears an extravagant headdress with a gem in the centre. They must be a Psychic.
Milkman - Your target carries chilly glasses of milk for the civilians. They must be a Milkman.
Slaughterer - Your target owns an assortment of cloth masks. They must be a Slaughterer.
Warlock - Your target has the ability to conjure up devastating curses. They must be a Warlock.
Fisherman - Your target carries a pail of bait for fishing in the local pond. They must be a Fisherman.
Clerk - Your target possesses files of people's handwritten documents. They must be a Clerk.
Butcher - Your target is equipped with a meat cleaver dripping blood. They must be a Butcher.
Necromorph - Your target owns a spell book to enhance their mysticism. They must be a Necromorph.
Incarcerator - Your target stows away a considerable amount of handcuffs. They must be an Incarcerator.
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Re: TG Episode II | Setup

Postby roz1roz » Fri Sep 01, 2017 8:12 pm

Role List:

Town Power
Town Investigative
Town Protective
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen


Random Mafia
Random Mafia
Random Mafia

Neutral Killing
Random Neutral

Random Neutral is unable to roll Neutral Killing
Random Town can only roll Citizen and Town Killing once.

All Roles listed HERE will be able to roll under these alignments.

Participants:

2) timurtheking
6) Jabichuelas
9) alex1234321
11) andilin1
12) lemonader666
14) Multiuniverse

Graveyard:
Vully.exe
5) Icibalus (Citizen) - Killed N1 by Mafia
8) TheWinner2015 :arrow: cupcakeaj2 - (Nightmarer) - Lynched day 2
15) jane01 (Mayor) - Killed N2 by Mafia
10) buddyboyb1 (Cleaned) - Lynched day 2
4) DesertStorm11 (Tracker) - Killed N3 by Mafia
1) ProfessorArceus (Cleaned) - Lynched day 3
3) botahamec :arrow: DumbStorm (Cleaned) - Killed N4 by Mafia
7) theyellowgreninja :arrow: Cirque (Undertaker) - Left town N4
13) JGaming08 (Citizen) - Lynched day 5

Timeline:
Night 1 begins / Day 2 begins
Night 2 begins / Day 3 begins
Night 3 begins / Day 4 begins

ISOs:
BS4125 (HOST)
roz1roz (CO-HOST)
1) ProfessorArceus
2) timurtheking
3) DumbStorm botahamec
4) DesertStorm11
5) Icibalus
6) Jabichuelas
7) Cirque theyellowgreninja
8) cupcakeaj2 TheWinner2015
9) alex1234321
10) buddyboyb1
11) andilin1
12) lemonader666
13) JGaming08
14) Multiuniverse
15) jane01
Last edited by roz1roz on Wed Sep 13, 2017 4:09 pm, edited 7 times in total.
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby BS4125 » Fri Sep 01, 2017 8:21 pm

Day 1 begins!

Rugged old backpacks, lugging torn worn maps
And snacks for the trek sluggishly uphill
Invited us in twilight to stay for the night
In a quaint lively borough with cover and mills

Young folk sang kindly, old blokes drank finely
Houses awoke yearning, chirping from their nests
Came round the corner, all them stood in awe
As men on the stand swung and hung from their necks


Day 1 ends Sunday, 3rd, at 3:30AM BST.
There will be no Day 1 lynch!


Confirm by posting in Day 1.

Spoiler:
lemonader666 wrote:
Seththeking wrote:
BS4125 wrote:Please post relevant posts to the topic at hand and not digress. Also please explain your opinions otherwise your contribution is sub-zero.


Oooooooo Mister Power over here!

And would you look at that, I was on the forums longer then you.

But overall the role for this topic needs work, I mean it's so bad people would rather
get off topic lol.

solola is a mod you retard
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Multiuniverse » Fri Sep 01, 2017 8:29 pm

First.

Also bye gotta eat lunch.

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby jane01 » Fri Sep 01, 2017 8:34 pm

Hello!
Jezz92 wrote:
Nopingout wrote:do you come from a land down under

where women glow and men thunder

CANT YOU HEAR, CANT YOU HEAR THE THUNDERRRRRR
YOU BETTER RUN, YOU BETTER TAKE COVERRRRRR
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Fri Sep 01, 2017 8:34 pm

Hello internet! And welcome to behind the meme!

/vote Multi

Obv scum
Fuck, lynching is disabled

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby jane01 » Fri Sep 01, 2017 8:40 pm

Pretty good so far, how about you?
Jezz92 wrote:
Nopingout wrote:do you come from a land down under

where women glow and men thunder

CANT YOU HEAR, CANT YOU HEAR THE THUNDERRRRRR
YOU BETTER RUN, YOU BETTER TAKE COVERRRRRR
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Fri Sep 01, 2017 8:42 pm

Oh my god my role

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby jane01 » Fri Sep 01, 2017 8:44 pm

same tbh
Jezz92 wrote:
Nopingout wrote:do you come from a land down under

where women glow and men thunder

CANT YOU HEAR, CANT YOU HEAR THE THUNDERRRRRR
YOU BETTER RUN, YOU BETTER TAKE COVERRRRRR
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Fri Sep 01, 2017 8:47 pm

JGaming08 wrote:Glad to hear.

Mine was pretty normal to say the least.
lemonader666 wrote:Oh my god my role

>lemon over reacting over rolling Cit for first time.

dude i rolled cit twice before

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby alex1234321 » Fri Sep 01, 2017 8:51 pm

Hello everyone. I have to go to bed now and I'll only be able to post on mobile until around 2pm EST, so I'll catch up then.
#SaveTheTG

Tired of trying to play discord Mafia games and not getting enough people? Join Town of Morons! We now have our own bot!


Credit to PurpleSidewalk1
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby buddyboyb1 » Fri Sep 01, 2017 8:53 pm

/confirm

hi all
Hello!
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby jane01 » Fri Sep 01, 2017 8:55 pm

alex1234321 wrote:Hello everyone. I have to go to bed now and I'll only be able to post on mobile until around 2pm EST, so I'll catch up then.

Okay no problem

buddyboyb1 wrote:/confirm

hi all

Hi!
Jezz92 wrote:
Nopingout wrote:do you come from a land down under

where women glow and men thunder

CANT YOU HEAR, CANT YOU HEAR THE THUNDERRRRRR
YOU BETTER RUN, YOU BETTER TAKE COVERRRRRR
jane01
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Fri Sep 01, 2017 9:00 pm

Forgot to say this:
PROTEC ME 4 FREELO

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Multiuniverse » Fri Sep 01, 2017 9:24 pm

Will prot you tonight, do not panic

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby timurtheking » Fri Sep 01, 2017 11:30 pm

I have free keks and lemonder isnt a kek so their a lemon which is sour so mafia
Check out my ideas:
The Philosophers (New Faction)
Witch Change/buff

Just remembering the good times when this forum was alive :))

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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Fri Sep 01, 2017 11:50 pm

timurtheking wrote:I have free keks and lemonder isnt a kek so their a lemon which is sour so mafia

stfu magic boy

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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Icibalus » Sat Sep 02, 2017 12:23 am

I hardclaim Lynchproof Triplevoter Day 1 Lynching Overmotivated Deathproof Strongman Mass Murderer, give up now pathetic fools.

/vote Lemonader666
Image
Spoiler: FM - 3-7

Links:

None... yet.
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Multiuniverse » Sat Sep 02, 2017 12:33 am

You are obviously the I-Don't-Read-Rule-Townie.

There isn't a D1 lynch.

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Sat Sep 02, 2017 12:33 am

Icibalus wrote:I hardclaim Lynchproof Triplevoter Day 1 Lynching Overmotivated Deathproof Strongman Mass Murderer, give up now pathetic fools.

/vote Lemonader666

BS4125 wrote:There will be no Day 1 lynch!

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Sat Sep 02, 2017 12:34 am

Multiuniverse wrote:You are obviously the I-Don't-Read-Rule-Townie.

There isn't a D1 lynch.

FM games almost always have d1 lynch enabled.

you can email me at lemonader666@gmail.com if need be
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Icibalus » Sat Sep 02, 2017 12:34 am

thatsthejoke.jpg.
Image
Spoiler: FM - 3-7

Links:

None... yet.
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Multiuniverse » Sat Sep 02, 2017 12:34 am

lemonader666 wrote:
Multiuniverse wrote:You are obviously the I-Don't-Read-Rule-Townie.

There isn't a D1 lynch.

FM games almost always have d1 lynch enabled.

Yes but this one don't have a D1 lynch.

I do play FM you knoe.

Thanks parker for the gif and SuperDuper for suggesting rotational sig
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby Icibalus » Sat Sep 02, 2017 12:36 am

Do any of you realise what a joke is?
I just literally claimed scum as part of a joke and deliberately did something that was impossible to prove I was being sarcastic!
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Spoiler: FM - 3-7

Links:

None... yet.
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Re: TG Episode II | Day 1 "The Deceiving Borough"

Postby lemonader666 » Sat Sep 02, 2017 12:37 am

Icibalus wrote:thatsthejoke.jpg.

lul xddddddddd

you can email me at lemonader666@gmail.com if need be
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