Testing Grounds Role Cards (Currently Being Updated)
Town
Spoiler:
Town Power
Mayor
Alignment: Town Power
Abilities:
- Reveal yourself as the Mayor of the Town during the day.
Attributes:
- Once you have revealed yourself, your vote will count as three instead of one.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Jailor
Alignment: Town Power
Abilities:
- Choose one person during the day to jail for the night.
- Execute your prisoner at night.
Attributes:
- You may anonymously talk with your prisoner.
- The jailed target cannot perform their night ability while in jail, the prisoner is given no defence and they will be unable to receive any feedback.
- If anyone attempts to visit the jailed target, their ability will fail.
- You may not jail the same player twice consecutively.
- If you execute a Town member, you will lose all of your remaining executions.
- You may only perform 3 executions.
Stats:
Attack: Unstoppable
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Town Investigative
Sheriff
Alignment: Town Investigative
Abilities:
- Check one person each night for suspicious activity.
Attributes:
- Evildoers and players framed by a Framer will appear as ‘suspicious’.
- Anyone else will appear as 'not suspicious'.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Investigator
Alignment: Town Investigative
Abilities:
- Investigate one person each night for a clue to their role.
Attributes:
- A doused or a framed target will show up as the Framer/Arsonist result.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Detective
Alignment: Town Investigative
Abilities:
- Question one player each night.
Attributes:
- You will be informed as to whether a player has a connection to the previously questioned player (Town/Mafia/Neutral).
- If they are both from the same alignment super-type, you will be informed that both are from the same alignment.
- If they are from a different alignment super-type, you will be informed that they are from a different alignment.
- You may not question a revealed Mayor.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Tracker
Alignment: Town Investigative
Abilities:
- Track one person each night to see who they visit.
Attributes:
- None.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Town Protective
Doctor
Alignment: Town Protective
Abilities:
- Heal one person each night, preventing them from dying.
Attributes:
- You may only heal yourself once.
- You will know if your target is attacked.
- Healing will grant Powerful Defense to your target.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Bodyguard
Alignment: Town Protective
Abilities:
- Protect one person from a direct attack each night.
Attributes:
- If your target is visited by a person with harmful intentions, you and the visitor will die.
- If you successfully protect someone, you cannot be saved from death.
- You may put on a bulletproof vest once, granting you Basic Defense.
Stats:
Attack: Powerful
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Retributionist
Alignment: Town Protective
Abilities:
- Cast a spell onto one person each night.
Attributes:
- If your target dies the same night as you cast a spell on them, they will be unable to communicate with the dead and the Medium for as long as you are alive.
- You will resurrect all players you've cast a spell on the night they died, should you be attacked or incinerated.
- You are immune to any abilities with disruptive capabilities while doing this.
- You will not resurrect any players upon being lynched but instead, reveal their information.
- You may choose to commit suicide, resurrecting all players with a spell cast onto them this; this can be disrupted.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Botanist
Alignment: Town Protective
Abilities:
- Put a plant at one person each night.
Attributes:
- Your plants do not protect your target until the next night.
- If a player with a plant is attacked, the plant will heal them, but all plants planted by you including those who’s protection has not kicked in, will wilt and die.
- Your plants will naturally wilt and die two nights after being planted (N1 Plants, N3 Wilts).
- The plant’s healing methods appear identical to the Doctor, but the plants do not give out notifications about being attacked but healed.
- If you die, all of your plants will wilt and die.
- You may not target yourself.
Stats:
Attack: Powerful
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Marshal
Alignment: Town Protective
Abilities:
- Guard one person each night, scaring away a visiting role with malicious intent.
Attributes:
- You will know if you scared away a visitor.
- If your target is visited by multiple roles with malicious intent, only one will be scared away: (Framer, Hypnotist, Disguiser, Forger, Janitor) > (Witch, Stalker, Gossiper, Malpractitioner) > (Escort, Consort) > (Firebrand, Arsonist) > (Vigilante, Mafia, Werewolf, Serial Killer).
- You will scare off visitors that have been previously scared, with them not counting towards the priority limit of one player.
- You are immune to being role blocked, redirected or controlled.
- You may put on a bulletproof vest once, granting you Basic Defense.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Town Killing
Vigilante
Alignment: Town Killing
Abilities:
- Choose to take justice into your own hands and shoot one person at night.
Attributes:
- If you shoot another Town member, then you will no longer be able to shoot.
- You can only shoot your gun 2 times.
- You may not shoot on the first night.
Stats:
Attack: Basic
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Veteran
Alignment: Town Killing
Abilities:
- Decide if you will go on alert at night.
Attributes:
- While on alert, you will attack anyone who visits you.
- While on alert, you will be granted Basic Defense, and you will be immune to abilities with harmful intent
- You can only go on alert 3 times.
- You are immune to role blocks.
Stats:
Attack: Powerful
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Firebrand
Alignment: Town Killing
Abilities:
- Douse one person in gasoline or ignite all of your doused targets.
- Select yourself to ignite all doused targets.
Attributes:
- Your douses are silent.
- You may only ignite all of your doused targets once.
- You are immune to being doused by Firebrands.
Stats:
Attack: Unstoppable
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Town Support
Lookout
Alignment: Town Support
Abilities:
- Watch one person each night to see who visits them.
Attributes:
- None.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Medium
Alignment: Town Scout
Abilities:
- When dead, speak to a living person at night.
Attributes:
- You will speak to the dead anonymously each night you are alive.
- You can only speak to a living person once.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Spy
Alignment: Town Scout
Abilities:
- Watch up to two people each night to see how many roles visit them.
Attributes:
- Your target leaving their house will count as a visit.
- You will know how many mysterious roles visit your target(s).
- Mysterious roles are all roles except Town and roles with Basic or higher Defense.
- When you watch over two people you will receive an accumulation of visits.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Oracle
Alignment: Town Scout
Abilities:
- Scry about a person at night.
- When dead, protect your scried target at night.
Attributes:
- If you die, the role of the last target you scried about will be announced to everyone.
- If you are killed by a Town member or lynched, your target’s role will not be announced and you will not be able to protect your target.
- If the target you scry about dies the same night, you will not lose a charge.
- You may scry about someone up to 2 times and your scry be present until you change your target.
- Your protection will delay the death of your scried target by one night.
- You may protect your target only once.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Escort
Alignment: Town Tactical
Abilities:
- Distract one person each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to being role blocked.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Transporter
Alignment: Town Tactical
Abilities:
- Transport two people each night.
Attributes:
- Transporting two people swaps all night actions between them.
- Your targets will not know they were transported.
- You may not transport yourself.
- You may not transport someone with themselves.
- You have control immunity.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Trauma Patient
Alignment: Town Tactical
Abilities:
- Remember a dead town member’s role.
Attributes:
- You can only remember town roles.
- You cannot remember Town Power or Town Killing roles.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Town Casual
Citizen
Alignment: Town Casual
Abilities:
- Your only ability is your vote.
Attributes:
- Without the burden of power to weigh you down, you exhibit superior logic and deductive abilities.
Stats:
Attack: None
Defense: None
Goal: Lynch every criminal and evildoer.
Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You must kill Stalkers
You must kill Gossipers
You must kill Malpractitioners
You win with the Town
You win with Survivors
You may spare anyone else.
Mafia
Spoiler:
Mafia Head
Godfather
Alignment: Mafia Head
Abilities:
- Kill one person each night.
Attributes:
- You will appear to be a Town member to the Sheriff and the Detective.
- You will receive all night feedback from your fellow Mafiosi on what happened to them that night.
- You will receive silent messages which your fellow Mafiosi are not given (Investigation/Protection/Manipulation).
- You can talk with the other Mafia at night.
Stats:
Attack: Basic
Defense: Basic
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Caporegime
Alignment: Mafia Head
Abilities:
- Retrain a member of the Mafia into another role of your choosing at night.
Attributes:
- If the retraining is successful, then the player who is being retrained is role blocked through immunity.
- If you retrain yourself, then the roleblock is ignored.
- If your ability succeeds, then you must wait an additional night until you may retrain again.
- You may not promote players into unique roles, even if they are one.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: Basic
Defense: Basic
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Mafia Support
Consigliere
Alignment: Mafia Support
Abilities:
- Check one person for their exact role each night.
Attributes:
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Consort
Alignment: Mafia Support
Abilities:
- Distract one person each night.
Attributes:
- Distraction blocks your target from using their role's night ability.
- You are immune to being role blocked.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Forger
Alignment: Mafia Support
Abilities:
- Visit one person each night, forging the feedback of them and all their visitors.
Attributes:
- Forging removes all night feedback.
- Additionally, forging prevents the whole Town from receiving day, whisper and vote notifications the following day.
- You may only forge 3 times.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Mafioso
Alignment: Mafia Support
Abilities:
- Shadow a member of the Mafia, performing their ability on another target of your choice each night.
- Assume a dead Mafia role permanently at night.
Attributes:
- You can shadow another member of the Mafia if they are role blocked or killed that night, but not if they are already dead.
- Shadowing a Mafia Head role only grants you their passive/s. Night immunity is not applicable.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Blackmailer
Alignment: Mafia Support
Abilities:
- Watch one person each night to see who visits them.
Attributes:
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Disguiser
Alignment: Mafia Support
Abilities:
- Choose two people to trick at night.
Attributes:
- Tricking two people will swap who they are targeting.
- You may only perform 3 tricks.
- Your targets will not know they were tricked.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Hustler
Alignment: Mafia Support
Abilities:
- Visit a player each night, repeating all actions that happened to them last night again.
Attributes:
- If you repeat an investigative action, instead you will get the results.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Mafia Deception
Janitor
Alignment: Mafia Deception
Abilities:
- Choose one person to clean each night.
Attributes:
- If your target dies the same night, then their role and Last Will won't be revealed to the Town.
- Only you will see the cleaned target's role and Last Will.
- You may only perform 3 cleanings.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Framer
Alignment: Mafia Deception
Abilities:
- Choose one person to frame each night.
- Choose one person to focus each night.
Attributes:
- If your framed target is investigated by a Sheriff, Investigator or Detective, they will appear to be a member of the Mafia.
- If your framed target is tracked by a Tracker, they will appear to visit your focused target.
- If your focused target is watched by a Lookout, it will appear as if they were visited by the framed player.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Hypnotist
Alignment: Mafia Deception
Abilities:
- Choose a person to confuse each night.
Attributes:
- Confused targets will have their real night feedback replaced with a fake notification of your choice.
- You can choose between roleblocking, healing, guarding, scaring and controlling.
- Alternatively, you can choose to stop your target from receiving any night feedback that night.
- You may not use the same fake notification twice in a row.
- You can talk with the other Mafia at night.
- You may instead perform the factional Mafia kill.
Stats:
Attack: None
Defense: None
Goal: Kill anyone that will not submit to the Mafia.
Win Conditions:
You must kill the Town
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with the Mafia
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Neutral
Spoiler:
Neutral Killing
Serial Killer
Alignment: Neutral Killing
Abilities:
- Kill one person each night.
Attributes:
- If you are role blocked you will attack the role blocker instead of your target.
- If you are jailed and not executed, you will attack the Jailor.
Stats:
Attack: Basic
Defense: Basic
Goal: Kill anyone who would oppose you.
Win Conditions:
You must kill the Town
You must kill the Mafia
You must kill Arsonists
You must kill Werewolves
You win with Serial Killers
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Arsonist
Alignment: Neutral Killing
Abilities:
- Douse one person in gasoline or ignite all of your doused targets.
- Select yourself to ignite all doused targets.
Attributes:
- You cannot be doused.
- Death from fire can't be prevented by healing or night immunities.
- Your target will know if they were doused.
- You are told the name of who you doused.
- If you are role blocked you will douse the role blocker instead of your target.
Stats:
Attack: Unstoppable
Defense: Basic
Goal: Kill anyone who would oppose you.
Win Conditions:
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Werewolves
You win with Arsonists
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Werewolf
Alignment: Neutral Killing
Abilities:
- Kill player(s) each night.
- Gain two charges every 3 nights. (1, 4, 7...)
Attributes:
- Killing multiple players, you are role block immune.
- Killing a single player, you will clean them, but not be informed their information.
- You cannot kill the night following a clean kill.
- You will appear not suspicious nights you cannot kill.
- You cannot kill multiple people night one.
Stats:
Attack: Basic
Defense: Basic
Goal: Kill anyone who would oppose you.
Win Conditions:
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Neutral Evil
Witch
Alignment: Neutral Evil
Abilities:
- Control one person each night.
Attributes:
- Your target will know they were controlled.
- You can only control targetable actions.
- You can force people to target themselves.
- You own one auto-vest.
Stats:
Attack: None
Defense: None
Goal: Survive to see the Town lose the game.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Stalker
Alignment: Neutral Evil
Abilities:
- Stalk someone each night.
Attributes:
- You will roleblock all players visiting the person you have stalked.
- Transporter and killing roles are not affected.
- You may stalk yourself once; this cannot be redirected or controlled.
- You own one auto-vest.
Stats:
Attack: None
Defense: None
Goal: Survive to see the Town lose the game.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Gossiper
Alignment: Neutral Evil
Abilities:
- Inform your second target of the role, their target and their visitors of your first target each night.
Attributes:
- Your ability will fail to reveal any information to a member of the Town.
- You cannot target yourself.
- You own one auto-vest.
Stats:
Attack: None
Defense: None
Goal: Survive to see the Town lose the game.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Malpractitioner
Alignment: Neutral Evil
Abilities:
- Choose one person to torture each night.
Attributes:
- Torturing blocks your target from using their role's night ability that night and their day ability the following day, storing it for the next time they are able to use their ability.
- When you stop torturing a target, the most recent stored action will override their next day or night action.
- You may not torture the same person thrice consecutively.
Stats:
Attack: None
Defense: None
Goal: Survive to see the Town lose the game.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Neutral Benign
Survivor
Alignment: Neutral Benign
Abilities:
- Put on a bulletproof vest at night, protecting you from attacks.
Attributes:
- You may only put on your bulletproof vest 4 times.
Stats:
Attack: None
Defense: None
Goal: Live to the end of the game.
Win Conditions:
You win with the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Amnesiac
Alignment: Neutral Benign
Abilities:
- Remember who you were by selecting a graveyard role.
Attributes:
- When you choose a role it will NOT be revealed to the Town that you remembered a role.
- You cannot remember unique and killing Town roles.
- You own one auto-vest as long as you are an Amnesiac.
Stats:
Attack: None
Defense: None
Goal: Remember who you were and complete that role's goal.
Win Conditions:
You win with the allies of your chosen target
You must kill the enemies of your chosen target
Jester
Alignment: Neutral Benign
Abilities:
- Choose whether to pull a prank during the day or night.
Attributes:
- If you are lynched while you pull a prank during the day, no one may vote the following day.
- If you are killed while you pull a prank during the night, your killer may not perform their ability the following night.
- If the Arsonist or Firebrand douse you while you pull a prank, they will instantly ignite and may not douse the following night.
- If the Butcher kills you while you pull a prank, they may not kill the following night and will additionally lose a charge.
- You may still pull a prank while in jail.
- You may only pull a prank 3 times.
Stats:
Attack: None
Defense: None
Goal: Successfully pull a prank.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.
Double
Alignment: Neutral Benign
Abilities:
- Shoot one person, inheriting their role and alignment.
Attributes:
- You will clean your target's role and Last Will.
- You inherit all attributes of the victim, including any effects such as douses.
- If your shot fails for any given reason or you are killed during the night of conversion, you will lose.
- You cannot win whilst you are a Double.
Stats:
Attack: Powerful
Defense: None
Goal: Inherit someone's role and complete that role's goal.
Win Conditions:
You win with the team of your chosen target
You must kill the enemies of your chosen target
Executioner
Alignment: Neutral Benign
Abilities:
- Choose one person to rule on each night.
Attributes:
- If your target dies the same night you rule on them, you will lose your Basic Defense for the following two nights.
- You may only pick a player to rule once.
- You will commit suicide if everyone alive has been ruled.
Stats:
Attack: None
Defense: Basic
Goal: Successfully lynch the player you ruled on the following day.
Win Conditions:
You must kill the Town
You win with the Mafia
You win with Serial Killers
You win with Arsonists
You win with Werewolves
You win with Witches
You win with Stalkers
You win with Gossipers
You win with Malpractitioners
You win with Survivors
You may spare anyone else.