alex1234321 wrote:For the Copycat role, I prefer to let it choose any non-unique role within the player's subalignment. I think that would more effectively counter the main issue of the role, which is that some copied abilities are much stronger than others. It isn't perfect since TPs will generally be weaker than other Town alignments for scum, but I think it's the best way to go.
Brilliand wrote:alex1234321 wrote:For the Copycat role, I prefer to let it choose any non-unique role within the player's subalignment. I think that would more effectively counter the main issue of the role, which is that some copied abilities are much stronger than others. It isn't perfect since TPs will generally be weaker than other Town alignments for scum, but I think it's the best way to go.
So it mislynches a Medium and becomes an evil Transporter?
I'd prefer to see Copycat get some NE-worthy options besides "become a Transporter", but making that one option more accessible does help.
alex1234321 wrote:Yeah, but I think there'd be some situations where a Copycat would rather become an evil Escort than an Evil Transporter. Most TI roles aren't super useful to scum but NE Lookout is decent if you can coordinate with the Mafia. TP roles will always be weak unless you allow it to copy a Crusader.
alex1234321 wrote:And maybe let it copy killing roles, but I'm not sure whether it's a good idea to give scum extra kills in non-Coven games.
syjfwbaobfwl wrote:I couldnt see the end of the second game, the last thing I saw is me dying to mafia after exeing 5, who was evil (no room for a tp on that rolelist) and then getting disconected
Brilliand wrote:I thought that transforming to Death was rather easy - I just had to guess who would be lynched, and hope that it turned out to be a mislynch. Predicting the next lynch was easy, though the fact that one of the players being jailed blocked my entire action was scary (I was not expecting jailing to block the Mortician's guess, let alone block the Mortician's entire double-targeting action).
alex1234321 wrote:I didn't know what to do there, but since the action isn't specified as astral in the RC I made Jailor block it.
alex1234321 wrote:Also what happens if it's just Mortician and a Townie? Should it be a draw or default to Mortician win?
Brilliand wrote:alex1234321 wrote:I didn't know what to do there, but since the action isn't specified as astral in the RC I made Jailor block it.
Jailing blocks Astral visits too. The proper term to bypass jailing is "indirect" (or "not a visit").
Thematically I see the Mortician's targeting as similar to the Witch's second target - it isn't an action, it's just a choice that might matter later.alex1234321 wrote:Also what happens if it's just Mortician and a Townie? Should it be a draw or default to Mortician win?
i'd give the win to the Townie. It definitely shouldn't be a draw, though; better the Mortician wins than nobody.
Brilliand wrote:syjfwbaobfwl wrote:I couldnt see the end of the second game, the last thing I saw is me dying to mafia after exeing 5, who was evil (no room for a tp on that rolelist) and then getting disconected
It turned out the person you executed was Town, and it was the Doctor claim (me) who was evil. Also, you were killed by Mafia that night, and the jailed person was killed by Death that night, so neither your execute nor your disconnect actually wound up affecting the game.
End result was a Kingmaker situation where Jay had to choose which evil faction would win.
syjfwbaobfwl wrote:How is that posible?
The rolelist was
Jailor (me)
TI
RTest (vigi)
RT (vet)
RM
RM
Mortician
A tp was imposible
MarsGodofWar wrote:What was the reworked Vigi? Will any of these roles reworks and ideas actually get added to the game or is the testing just completely pointless?
MarsGodofWar wrote:What was the reworked Vigi? Will any of these roles reworks and ideas actually get added to the game or is the testing just completely pointless?
alex1234321 wrote:Today's transcript
I wasn't able to come to the test, but Widget hosted it and sent me the transcript. There were four games.
What did everyone think of the test? Which roles played well and seemed balanced? How did they affect the game?
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:alex1234321 wrote:Today's transcript
I wasn't able to come to the test, but Widget hosted it and sent me the transcript. There were four games.
What did everyone think of the test? Which roles played well and seemed balanced? How did they affect the game?
Charmer hasn't been seen doing much yet, people with the role kept dying right away and a few of us talked about how it would be more effective in a full size game. Klepto is still fun but we came to a consensus that it needs a scum vest like witch. I was klepto and mafia targeted me twice with me being healed the first time and the second time I died, but if I had a vest I think that they could've realized I was the NE and teamed with me. Technician had a clutch play with a smokebomb where it blocked a LO and others from a target, though we also discussed that it is mechanic heavy and definitely can be streamlined. Agent seemed pretty balanced and if I remember correctly one easily fake-claimed LO and another actual LO was less trustworthy due to the possibility of Agent.
alex1234321 wrote:If Klepto has an autovest, should it still be able to steal defense from a player? Like if it targets a role with defense and it's attacked that night should it keep the autovest? Or would that be too complicated and unnecessary?
Users browsing this forum: No registered users and 15 guests