Brilliand wrote:I'm pretty happy with the rolelist that you've come up with. My only misgiving is that it isn't guaranteed to be appropriate for future tests, depending on which roles are being tested. Oh, also I'm a little bit worried that the second RM is so unlikely to exist considering that there are 3 RM roles under test this time.
When testing reworks of existing roles, how will we know which ruleset the role is using if we discover it exists in that game? Will it simply be guaranteed that the role uses the proposed modified rules if it spawns at all?
alex1234321 wrote:@Cap Although I really like having my roles in the game, we would need to replace the guaranteed Kamikaze slot with some other role in later months. It wouldn't be too bad to just replace it with a TK though. Also what happened to the 2 RM slots in the ordered list?
CapWarrior2 wrote:alex1234321 wrote:@Cap Although I really like having my roles in the game, we would need to replace the guaranteed Kamikaze slot with some other role in later months. It wouldn't be too bad to just replace it with a TK though. Also what happened to the 2 RM slots in the ordered list?
Yes well you see, Im proposing a Rolelist for these tests only, and im gonna say, I honestly have no clue how I managed to miss 2 RM slots.
Brilliand wrote:I don't particularly want to use a rolelist with an "Additional Rules" clause. Seems to me that any rolelist tweak that isn't currently possible to set up in the ingame "Custom" mode should have to be voted in as part of the test, unless they're explicitly being done in order to make room for one of the roles under test.
alex1234321 wrote:What do you think about having a second RM replace Godfather and using TMK for small tests this month? Just since we have 3 RM roles.
Brilliand wrote:alex1234321 wrote:What do you think about having a second RM replace Godfather and using TMK for small tests this month? Just since we have 3 RM roles.
If it's TMK and the role under test performs the kill every night, that would be rather a waste of a test...
I would prefer to have the second RM replace the Mafioso, and accept that if we don't have enough players for a 3-man Mafia, there will only be one RM.
Granted, that makes Escorts very scary; I'm not entirely opposed to resorting to TMK in that situation.
alex1234321 wrote:If the test role performs the TMK every night wouldn't that tell us that the role is kinda useless? I don't think TMK should be a permanent thing but for this month we probably want two RMs.
Brilliand wrote:alex1234321 wrote:If the test role performs the TMK every night wouldn't that tell us that the role is kinda useless? I don't think TMK should be a permanent thing but for this month we probably want two RMs.
That's true, and the Escort is a pretty serious bogeyman when the Mafia has only one killing role (and no witch ally).
Okay, I'll support TMK for small game sizes. The question is, how small? Just for games with a 2-man Mafia? Or for all games where we can't complete the 4-man Mafia set (pushing Executioner down, and possibly also Witch, to make a 4-man Mafia more likely)?
alex1234321 wrote:That's an interesting question. With 7-8 players Escort is unlikely to roll and the games are quick so it's not too much of an issue, but with 3 Mafia it can be. For this month we should certainly try to get two RM slots if possible. The only options would be to have one MK or to have TMK. Either way, it's not a great situation, so the second RM should definitely be moved up for this month. I'd move it all the way up above both Neutrals since no Neutrals are even being tested, but I'm not sure. Then, for games with 9 or 10 players we would have to decide whether to have TMK or a solo killer. I would prefer a TMK in that case because it wouldn't make sense for Escort to have such a large power swing depending on the number of players, and 10 players isn't that many. What do you think?
Cookazoo2 wrote:What resources do I need to read through as far as tested roles and what we're doing for future TG tests?
alex1234321 wrote:Framer Buff by CapWarrior2
Ambusher Rework by Paradox12
Consigliere Buff by OreCreeper
Kamikaze by alex1234321
Brilliand wrote:alex1234321 wrote:That's an interesting question. With 7-8 players Escort is unlikely to roll and the games are quick so it's not too much of an issue, but with 3 Mafia it can be. For this month we should certainly try to get two RM slots if possible. The only options would be to have one MK or to have TMK. Either way, it's not a great situation, so the second RM should definitely be moved up for this month. I'd move it all the way up above both Neutrals since no Neutrals are even being tested, but I'm not sure. Then, for games with 9 or 10 players we would have to decide whether to have TMK or a solo killer. I would prefer a TMK in that case because it wouldn't make sense for Escort to have such a large power swing depending on the number of players, and 10 players isn't that many. What do you think?
Executioner strikes me as pretty much irrelevant for these tests, but I would like to see Witch interact with the test roles if possible.
...Possibly go with TMK 2 Mafia and a Witch when the gamesize is right for 3 evils, but go with 4 Mafia if we have 4 evils? That sidesteps the "what do we do at 3 Mafia" question.
We also have the option to rotate through a few rolelists over the course of the test, so as to see all these different situations without having to cram them all into one list.
Ezradekezra wrote:Do a NE and a NK instead of two RMs
Or a NE and a NK/NC so the Conqueror can spawn
And just use the role list with two RMs when we wanna test the Stalker
I'd make sure that Exe, Jest, Pirate, and Vamp can't spawn though
Brilliand wrote:Specifically, we have an NC that is almost an NK, two NEs that could easily replace the Witch, and one Random Mafia.
Conqueror, unlike NKs, can't exist as the only evil faction, so it kinda needs to roll in the NE slot even though it's no ally of the Mafia.
6v2v1 sounds like the best plan to me. I think we could even reduce that to 5v2v1 with no problems, since the neutral being "uninformed" will spice things up a bit. 7 players would probably get too swingy, but I'd still be willing to experiment with a 5v1v1 rolelist with a chance of Stalker spawning in the Neutral slot.
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