TG Role/Concept Poll | Voting

Test roles that have been suggested in simulated gameplay.

Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 12:15 pm

Kamikaze by alex1234321
I mean, I guess this is a pretty unique TK role so that's a plus. Not really a fan of any factional suicide bombers though.
Omen by CapWarrior2
I forgot was this was.
Rolestopper by Ezradekezra
Jailor meta is already pretty weak now because of the witch and this is pretty much just an NE marshal.
Investigator Rework by cob709
I still don't get how this idea would work enough to make an informed decision about it.
Jailor Rework by alex1234321
Meh, this maybe nerfs jailor a bit too much. I'd rather have that other jailor rework that does the pardon thing instead.
Silent Transports (thread by syjfwbaobfwl)
Maybe this could work but the hypno buff idea seems better.
Ambusher Rework by alex1234321
This kills the point of ambusher.
Ambusher Rework by Paradox12
This is a decent idea but honestly I don't really think ambusher needs to be changed right now.
Consigliere Buff by OreCreeper
The point of this idea was to make consigliere good (and no it's not just for finding witches and survivors, like if there were 4 TPs in ranked and you find one, you now know all the RTs with my idea).
Framer Buff by CapWarrior2
Pretty decent, not much more to say.
Framer Buff by Paradox12
Pretty much the same as the other framer buff.
Hypnotist Buff by Paradox12
Tbh, I don't think double hypno is that bad because it makes it easier for hypno to claim transporter. Maybe the witch nerf wasn't great but it does give hypno more utility.
/vote Kamikaze by alex1234321
/vote Ambusher rework by paradox12
/vote Consigliere buff by me
/vote Framer buff by capwarrior2
/vote Hypnotist buff by paradox12
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 1:53 pm

OreCreeper wrote:Rolestopper by Ezradekezra
Jailor meta is already pretty weak now because of the witch and this is pretty much just an NE marshal.

Except the Jailor meta isn't weak. People still do it a lot of the time, and it still works pretty well. The Witch is generally too afraid to control the Jailor because there's a high probability of a LO existing. Rolestopper shouldn't have to worry about LOs unless there are multiple LOs, since they prioritize scaring off TIs.

Additionally, Rolestopper has utility outside of stopping the Jailor meta, and it's also a true NE that would be able to spawn in Coven modes.

Also, while Ranked may the primary mode that the game is balanced around, it isn't the only gamemode and Rolestopper doesn't necessarily have to be added to Ranked.
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Sun Jan 24, 2021 2:29 pm

OreCreeper wrote:Omen by CapWarrior2
I forgot was this was.

What do you mean?
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 2:33 pm

Ezradekezra wrote:
OreCreeper wrote:Rolestopper by Ezradekezra
Jailor meta is already pretty weak now because of the witch and this is pretty much just an NE marshal.

Except the Jailor meta isn't weak. People still do it a lot of the time, and it still works pretty well. The Witch is generally too afraid to control the Jailor because there's a high probability of a LO existing. Rolestopper shouldn't have to worry about LOs unless there are multiple LOs, since they prioritize scaring off TIs.

Additionally, Rolestopper has utility outside of stopping the Jailor meta, and it's also a true NE that would be able to spawn in Coven modes.

Also, while Ranked may the primary mode that the game is balanced around, it isn't the only gamemode and Rolestopper doesn't necessarily have to be added to Ranked.

Imo if you want to add roles to balance the game, you should first consider how well it will do in ranked. If it doesn't do well in ranked, then it's probably not good for the game's balance. The witch shouldn't be too afraid to go on the jailor because even if they are caught by the LO, they are just one of many visits and they can just claim TP. Or, they can just witch any escort claims into the jailor for the same effect. Besides, by the time the witch is caught, it's usually too late for town anyway as they have already lost majority. Also, imo prioritizing TIs makes the role worse because honestly, would you rather scare the bodyguard off the mayor or the spy?
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 3:01 pm

OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:Rolestopper by Ezradekezra
Jailor meta is already pretty weak now because of the witch and this is pretty much just an NE marshal.

Except the Jailor meta isn't weak. People still do it a lot of the time, and it still works pretty well. The Witch is generally too afraid to control the Jailor because there's a high probability of a LO existing. Rolestopper shouldn't have to worry about LOs unless there are multiple LOs, since they prioritize scaring off TIs.

Additionally, Rolestopper has utility outside of stopping the Jailor meta, and it's also a true NE that would be able to spawn in Coven modes.

Also, while Ranked may the primary mode that the game is balanced around, it isn't the only gamemode and Rolestopper doesn't necessarily have to be added to Ranked.

Imo if you want to add roles to balance the game, you should first consider how well it will do in ranked. If it doesn't do well in ranked, then it's probably not good for the game's balance. The witch shouldn't be too afraid to go on the jailor because even if they are caught by the LO, they are just one of many visits and they can just claim TP. Or, they can just witch any escort claims into the jailor for the same effect. Besides, by the time the witch is caught, it's usually too late for town anyway as they have already lost majority. Also, imo prioritizing TIs makes the role worse because honestly, would you rather scare the bodyguard off the mayor or the spy?

The niche situation about a Spy and a BG going on a Mayor seems like a non-issue to me. That can be solved by having a decent scumteam that's good at choosing who to kill. A good Mafia/Coven would kill the Spy before the Mayor reveals, knowing that a Spy's existence makes it much harder to fake-claim certain roles.

Aside from that, you haven't really given a good reason for why Rolestopper would be bad in Ranked. One issue that some people have raised with the current Ranked role list is that a guaranteed Executioner and Witch makes games a bit too predictable at times, and changing the Witch slot to a Witch/Rolestopper slot might actually be a good solution to that.
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 3:36 pm

Ezradekezra wrote:
OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:Rolestopper by Ezradekezra
Jailor meta is already pretty weak now because of the witch and this is pretty much just an NE marshal.

Except the Jailor meta isn't weak. People still do it a lot of the time, and it still works pretty well. The Witch is generally too afraid to control the Jailor because there's a high probability of a LO existing. Rolestopper shouldn't have to worry about LOs unless there are multiple LOs, since they prioritize scaring off TIs.

Additionally, Rolestopper has utility outside of stopping the Jailor meta, and it's also a true NE that would be able to spawn in Coven modes.

Also, while Ranked may the primary mode that the game is balanced around, it isn't the only gamemode and Rolestopper doesn't necessarily have to be added to Ranked.

Imo if you want to add roles to balance the game, you should first consider how well it will do in ranked. If it doesn't do well in ranked, then it's probably not good for the game's balance. The witch shouldn't be too afraid to go on the jailor because even if they are caught by the LO, they are just one of many visits and they can just claim TP. Or, they can just witch any escort claims into the jailor for the same effect. Besides, by the time the witch is caught, it's usually too late for town anyway as they have already lost majority. Also, imo prioritizing TIs makes the role worse because honestly, would you rather scare the bodyguard off the mayor or the spy?

The niche situation about a Spy and a BG going on a Mayor seems like a non-issue to me. That can be solved by having a decent scumteam that's good at choosing who to kill. A good Mafia/Coven would kill the Spy before the Mayor reveals, knowing that a Spy's existence makes it much harder to fake-claim certain roles.

Aside from that, you haven't really given a good reason for why Rolestopper would be bad in Ranked. One issue that some people have raised with the current Ranked role list is that a guaranteed Executioner and Witch makes games a bit too predictable at times, and changing the Witch slot to a Witch/Rolestopper slot might actually be a good solution to that.

I just don't think the role is necessary. Witch is already a pretty good NE role that helps mafia a lot in ranked and counters the jailor meta. Why would you want this role when you can have a witch?
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 4:01 pm

OreCreeper wrote:Why would you want this role when you can have a witch?

  1. Rolestopper would be able to appear in Coven modes, while Witch can't
  2. With Rolestopper, you need to figure out who people are likely to target rather than who is likely to do the targeting
  3. Rolestopper can block some roles that Witch can't affect, like Transporter
  4. It's a much more effective counter to the Jailor meta than Witch is
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Sun Jan 24, 2021 4:06 pm

Ezradekezra wrote:
OreCreeper wrote:Why would you want this role when you can have a a witch?

4. It's a much more effective counter to the Jailor meta than
Witch is

Not really, I would rather make Jailor useless then have a chance of removing a tp/LO on a Jailor. Keep in mind, if their is a LO then they will be guaranteed to be on Jailor. Also if the LO doesn't get rolestopped but someone else does, then that's confirming a Town member, and confirming he a a Ti aswell. (Rolestopper good at confirming townies, in term makes spies bug alot more useful)
Last edited by CapWarrior2 on Sun Jan 24, 2021 4:15 pm, edited 1 time in total.
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 4:07 pm

Ezradekezra wrote:
OreCreeper wrote:Why would you want this role when you can have a witch?

  1. Rolestopper would be able to appear in Coven modes, while Witch can't
  2. With Rolestopper, you need to figure out who people are likely to target rather than who is likely to do the targeting
  3. Rolestopper can block some roles that Witch can't affect, like Transporter
  4. It's a much more effective counter to the Jailor meta than Witch is

1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.
2) Doesn't answer the question of why we need it.
3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.
4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 4:14 pm

OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 4:42 pm

Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Sun Jan 24, 2021 4:46 pm

OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.


Another downside is that Rolestopper confirms townies by doing its ability. Atleast Witch can control evils, so no guarantees that the person who was witched is good or not.
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Re: TG Role/Concept Poll | Voting

Postby alex1234321 » Sun Jan 24, 2021 4:46 pm

OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.

What do you think about giving Rolestopper the consig ability and letting it see feedback for TIs that it stops?
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 4:52 pm

OreCreeper wrote:1) My point is that there's no reason to cater to dead gamemodes.

The three Coven modes with randomly-spawning NEs are Coven Ranked Practice, Coven Ranked, and Coven All Any

None of these modes are dead by any means, seeing how I've managed to play games in all three of them recently

I'm starting to question whether or not you have the DLC
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 4:53 pm

alex1234321 wrote:
OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.

What do you think about giving Rolestopper the consig ability and letting it see feedback for TIs that it stops?

What would they do with that information though? They can't really control who they scare off so knowing roles isn't really that useful for a rolestopper, unlike a witch who is actually helped by the extra info since it lets them know who to control better. I mean, the one save for the role might be to make it stop all visits on a player, which is pretty powerful but not that much since it stops evils visits as well. But it will put an end to the jailor meta for sure. Honestly though, jailor meta really isn't that good anymore.
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Sun Jan 24, 2021 5:01 pm

Ezradekezra wrote:
OreCreeper wrote:1) My point is that there's no reason to cater to dead gamemodes.

The three Coven modes with randomly-spawning NEs are Coven Ranked Practice, Coven Ranked, and Coven All Any

None of these modes are dead by any means, seeing how I've managed to play games in all three of them recently

I'm starting to question whether or not you have the DLC


I mean Idk bout Coven Ranked but im pretty sure Coven RP is definitely dead.
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Re: TG Role/Concept Poll | Voting

Postby Ezradekezra » Sun Jan 24, 2021 5:04 pm

CapWarrior2 wrote:
Ezradekezra wrote:
OreCreeper wrote:1) My point is that there's no reason to cater to dead gamemodes.

The three Coven modes with randomly-spawning NEs are Coven Ranked Practice, Coven Ranked, and Coven All Any

None of these modes are dead by any means, seeing how I've managed to play games in all three of them recently

I'm starting to question whether or not you have the DLC

I mean Idk bout Coven Ranked but im pretty sure Coven RP is definitely dead.

check this out
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Re: TG Role/Concept Poll | Voting

Postby alex1234321 » Sun Jan 24, 2021 5:07 pm

OreCreeper wrote:
alex1234321 wrote:
OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.

What do you think about giving Rolestopper the consig ability and letting it see feedback for TIs that it stops?

What would they do with that information though? They can't really control who they scare off so knowing roles isn't really that useful for a rolestopper, unlike a witch who is actually helped by the extra info since it lets them know who to control better. I mean, the one save for the role might be to make it stop all visits on a player, which is pretty powerful but not that much since it stops evils visits as well. But it will put an end to the jailor meta for sure. Honestly though, jailor meta really isn't that good anymore.

If you find Mafia you can whisper them and plan attacks so that Mafia doesn't hit TPs.
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Re: TG Role/Concept Poll | Voting

Postby OreCreeper » Sun Jan 24, 2021 5:20 pm

alex1234321 wrote:
OreCreeper wrote:
alex1234321 wrote:
OreCreeper wrote:
Ezradekezra wrote:
OreCreeper wrote:1) Most coven modes that have an NE slot are pretty dead anyway except for CAA.

Your point being... what, exactly?

OreCreeper wrote:2) Doesn't answer the question of why we need it.

That wasn't the question

The question was about why someone would want to play as a Rolestopper instead of as a Witch

OreCreeper wrote:3) How would it block transporter? I always assumed that role-block immunity bypassed it. This would just create paradoxes because transporter is supposed to swap their target which means that the rolestopper would target the other player because of the transport and scare away the transporter, but this would mean the transporter never transported their targets, which would mean the rolestopper would have never changed their target. It's the reason why transporters had RB and control immunity in the first place.

It works the same as it does when you try to transport someone who's jailed.

OreCreeper wrote:4) Not really, because a witch can a) stop TPs from protecting the jailor and b) stop the jailor from killing while a rolestopper can only do the first thing and not the second.

Witch has to find the TPs

Rolestopper doesn't

1) My point is that there's no reason to cater to dead gamemodes.
2) No, I was saying why would evils ever want a rolestopper when witch can do exactly what rolestopper does but better.
3) No, it can't work like that because jailing is a day ability that takes effect at the beginning of the night while rolestopping takes effect at the very end of the night. This means that jailing isn't affected by transports but rolestops will be. Jailing priority works similarly to a pirate RB because if you transport the target it won't change the jailor's or pirate's target, but this is different because it's not a day ability.
4) Witch has a consigliere ability that lets it find all TPs, and not only that, it can see feedback from any TIs they control, including LOs who watch jailor. Also, rolestopper can't stop the jailor, but witch can.

What do you think about giving Rolestopper the consig ability and letting it see feedback for TIs that it stops?

What would they do with that information though? They can't really control who they scare off so knowing roles isn't really that useful for a rolestopper, unlike a witch who is actually helped by the extra info since it lets them know who to control better. I mean, the one save for the role might be to make it stop all visits on a player, which is pretty powerful but not that much since it stops evils visits as well. But it will put an end to the jailor meta for sure. Honestly though, jailor meta really isn't that good anymore.

If you find Mafia you can whisper them and plan attacks so that Mafia doesn't hit TPs.

I mean yeah but if there's multiple TPs that won't really work and there's no guarantee that you won't end up rb'ing a random TI role who decided to visit.

Also, needing an entire discord server just to be able to start a lobby is pretty good proof that the gamemode is dead imo.
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Re: TG Role/Concept Poll | Voting

Postby alex1234321 » Sun Jan 24, 2021 5:58 pm

OreCreeper wrote:I mean yeah but if there's multiple TPs that won't really work and there's no guarantee that you won't end up rb'ing a random TI role who decided to visit.


What about roleblocking all non-killing roles? That way it can stop the Mafia killer. The only problem is that it could neutralize TPs but whispering who you're killing every night would seem very suspicious, especially after one of the players dies and flips scum.
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Re: TG Role/Concept Poll | Voting

Postby syjfwbaobfwl » Mon Jan 25, 2021 10:07 pm

I got an idea to improve rolestopper because rn seems weak, but rbing everyone would be OP

So I suggest this

Rolestopper selects a target and an type of roleblock, they can choose
A: Roleblock all TIs
B: Roleblock all TPs
C: Roleblock TS (this means transporter, escort and all zombies from retri)
D: Roleblock killers (this will produce a healing message to the target if they stop a killer)

That way they can be more useful and protect mafia without having to find the vigi

They cannot choose the same option twice in a row unless they failed to stop (I.E: no one of that sub alignment visited them)

If their target wasnt visited by the roles it tried to rb, then they will rb a visitor at random (this one can be scum)

(Optional): they know the roles of the people they scared away, and also the roles of scum that visited their target
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Mon Jan 25, 2021 10:54 pm

syjfwbaobfwl wrote:I got an idea to improve rolestopper because rn seems weak, but rbing everyone would be OP

So I suggest this

Rolestopper selects a target and an type of roleblock, they can choose
A: Roleblock all TIs
B: Roleblock all TPs
C: Roleblock TS (this means transporter, escort and all zombies from retri)
D: Roleblock killers (this will produce a healing message to the target if they stop a killer)

That way they can be more useful and protect mafia without having to find the vigi

This is ok.
syjfwbaobfwl wrote:They cannot choose the same option twice in a row unless they failed to stop (I.E: no one of that sub alignment visited them)

If their target wasnt visited by the roles it tried to rb, then they will rb a visitor at random (this one can be scum)

(Optional): they know the roles of the people they scared away, and also the roles of scum that visited their target

After the first suggestion, it doesn't really need to do any other roleblocks or knowledge of who it scared away.
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Re: TG Role/Concept Poll | Voting

Postby fwogcarf » Mon Jan 25, 2021 11:07 pm

gl yall
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Re: TG Role/Concept Poll | Voting

Postby CapWarrior2 » Tue Jan 26, 2021 12:32 am

fwogcarf wrote:gl yall


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Re: TG Role/Concept Poll | Voting

Postby alex1234321 » Tue Jan 26, 2021 8:59 am

syjfwbaobfwl wrote:I got an idea to improve rolestopper because rn seems weak, but rbing everyone would be OP

So I suggest this

Rolestopper selects a target and an type of roleblock, they can choose
A: Roleblock all TIs
B: Roleblock all TPs
C: Roleblock TS (this means transporter, escort and all zombies from retri)
D: Roleblock killers (this will produce a healing message to the target if they stop a killer)

That way they can be more useful and protect mafia without having to find the vigi

They cannot choose the same option twice in a row unless they failed to stop (I.E: no one of that sub alignment visited them)

If their target wasnt visited by the roles it tried to rb, then they will rb a visitor at random (this one can be scum)

(Optional): they know the roles of the people they scared away, and also the roles of scum that visited their target


This seems weak because it will usually end up picking someone of the wrong alignment and roleblocking someone based on RNG (which is bad). Compare this role's power to the Witch, which can effectively roleblock someone, make them target someone else, and receive their role. I think if Rolestopper can stop all non-killing roles, it would be similar to witch in terms of power while still having the possibility of hurting scum if it messes up. Even then, it should still probably receive the roles of people who it stops so that it can coordinate with scum more easily.
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