alex1234321 wrote:Edit: Here are my thoughts on Mars's roles
Marshall- Self-confirming Town, I think confirmability is a broken mechanic since Town is supposed to be the uninformed minority. The group lynch is an interesting concept though.
Judge- Cool idea, but in practice it would mostly be used in the endgame when scum are one away from majority. With the Judge's votes they could cause a mislynch and gain majority with a kill that night. That doesn't take much skill
Transporter Rework- Arguably better than the current mechanic, but this is a minor action that rarely occurs and even more rarely has a significant effect on the game. I'm not sure how we would test it and get meaningful results in 7-10 player games.
MarsGodofWar wrote:The point of Marshall is that its a substitute for the Mayor and they cannot bother occur in the same game. Both Mayor and Marshall are on par with each other in terms of Power each having their own advantages. Town is meant to be an uninformed majority, but they are meant to become an informed majority over time to win the game. There's always roles that confirm themselves. I highly dislike the tp/lo meta with Jailor, Lookouts, Spies & TP often all getting confirmed by day 2, but there are ways to counter this meta. But I don't think having 1 role that can easily confirm themselves is game breaking. Even on classic style Mafia such as on Epicmafia, there was always a role which was confirmed by day 2. Gunsmith is an example in a classic 1GS/1Cop/3Cit/1Maf/1Hooker style setup
MarsGodofWar wrote:Judge does need a few adjustments, but I wouldn't say the role takes no skill. Judge has to stay alive for awhike which is very hard to do as a Netural role and he has to make sure to time his Court correctly and to be smart about who he mislynches. If the Judge is able to stay alive for long enough to give an evils a needed edge late game then I wouldn't say that takes no skill
MarsGodofWar wrote:Transporter can transport an alerted Veteran who's meant to instantly kill anyone who visits him. So the Veteran just goes on a Taxi Drive to another players house (when he's meant to be a non visiting role) and then gets out of his drivers car and murders him and anyone visiting the players house where he's been driven to. That's murder, making Veteran evil and besides from the Transporter anyone else he shoots wasn't even trespassing on his property. This logic makes no sense what so ever and really bugs me. I disagree with it being a minor action as well; as sometimes the game becomes very chaotic if a Transporter transports a tp/lo claim with a Veteran. All of a sudden all of the spies and tp die and its game over for town day 2.
Brilliand wrote:I'm gonna throw in my Xenu, which is a nutty role but I want to see how it plays.
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:(can I vote for my own?)
MarsGodofWar wrote:I just had a decent read of Charmer and it sounds like a very fun and unique role. The only thing I don't like about it is the highest priority visitor taken the charm, just seems like a bad way to deal with RNG
Kleptomaniac is just bad
I couldn't vote Bishop as it would never be added to the game. He can just claim and then all visiting roles visit him and 3/4 of the town are immune for the night. Seems downright broken imo
I don't mind the game having 1 conversion role, people just need to suck it up when they get converted. I like the idea of the rework but would rather see it as a different role
So anyway I'll /Vote Charmer and /Vote Vampire Rework
alex1234321 wrote:The biggest problem that I see with this role is the ability for metas to develop. If the Bishop somehow semi-confirms itself, it can tell all Town members to visit it, and often prevent a death for the night, especially if there is a TP alive to protect the Bishop itself.
Brilliand wrote:I didn't vote for Bishop because I found this argument compelling:alex1234321 wrote:The biggest problem that I see with this role is the ability for metas to develop. If the Bishop somehow semi-confirms itself, it can tell all Town members to visit it, and often prevent a death for the night, especially if there is a TP alive to protect the Bishop itself.
alex1234321 wrote:If you had to choose between Bishop or Sniper, which would you pick?
Brilliand wrote:alex1234321 wrote:If you had to choose between Bishop or Sniper, which would you pick?
Hard to say. Like I said, I've proposed the Sniper myself in the past, and I kind of regret that I can't convince myself to support it now.
Bishop would be a more interesting role to play in the test games, but Sniper actually addresses one of the current problems with ToS, namely the Jailor meta.
Brilliand wrote:Looks like we have 4 roles with more than 5 votes anyway, so the tie hardly matters.
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