by DoctorPyro2001 » Tue Jul 27, 2021 8:26 am
/vote no Spy Rework
/vote needs more testing Mortician
/vote no Vigilante Rework
/vote needs more testing+more edits Charmer
/vote yes Agent
/vote no+more edits Technician
/vote needs more testing+more edits Kleptomaniac
Notes:
Both Spy and vigi rework: were honest wastes, the roles by themselves stand find, aside from vigi but this rework does not do it.
Mortician: is interesting but due to having to know who town is and having them get lynched is hard as it is and how strong death may simply require more testing and maybe a pinch of polish
Charmer: just feels transporter-like chaos to me, nothing more than white noise that only makes the games a bit more difficult or much easier depending on where the charm is
Agent: gives the mafia more information which it sorely lacks in the base game bar consig, whereas most mafia roles are used to either cover or deceive the town (except the ones who kill), I think this would be a wonderful addition to give mafia a more informational edge.
Technician: On the other side of things, this jumbled mess of a role has 3 different abilities that are quite good, but the issue comes is that it simply does too much. Being able to nearly stop/hinder/kill a player by sabotaging them, effectively role blocking investigative roles with a smoke bomb, and given them spy's bug, it feels like someone saw what potion master did and turned it up to an 11. It is frankly too much power for one role to have, it would be better either split into 2 roles splitting the abilities. Just to much.
Klepto: I adore this idea, and it leans into the chaos of a natural role, but due to complexities with it and being able to virtually be any role can create some nasty combos or be a helpful townie. As it stands you can be nearly anymore in the game and to see town fail, well that would be easy when you can feed the evil's information you gather from your ability but that comes at the cost of dying too quick or being betrayed. This concept is genius, it just needs to be workshoped and tested a bit more before it is unleashed onto the town of salem.