syjfwbaobfwl wrote:I want to nominate the illusionist
Hex color?
syjfwbaobfwl wrote:alex1234321 wrote:syjfwbaobfwl wrote:I want to nominate the illusionist
Hex color?
Umm grey?
Ezradekezra wrote:syjfwbaobfwl wrote:alex1234321 wrote:syjfwbaobfwl wrote:I want to nominate the illusionist
Hex color?
Umm grey?
I'd recommend against using gray
Since Executioner, Neutral, and Vampire all use different shades of gray
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
superdog551 wrote:Ezradekezra wrote:syjfwbaobfwl wrote:alex1234321 wrote:syjfwbaobfwl wrote:I want to nominate the illusionist
Hex color?
Umm grey?
I'd recommend against using gray
Since Executioner, Neutral, and Vampire all use different shades of gray
What about #FF00BF?
Ezradekezra wrote:superdog551 wrote:Ezradekezra wrote:syjfwbaobfwl wrote:alex1234321 wrote:syjfwbaobfwl wrote:I want to nominate the illusionist
Hex color?
Umm grey?
I'd recommend against using gray
Since Executioner, Neutral, and Vampire all use different shades of gray
What about #FF00BF?
Maybe that'd work
I'd personally go for a dark purple or dark blue
Something like this or this
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
cob709 wrote:Nominating
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
Ezradekezra wrote:I'm fourthing Agent
Just auto-accept it tbh
joaodasalmas wrote:Abilities: You can reveal yourself as the King Potato, and now you can't be voted.
Transporter: (1) Can now be roleblocked
Transporters should not be immune to roleblocking, they are a very powerful & useful role and will still be without their roleblock immunity. Lorewise it makes no sense for a Taxi Driver to be immune to the persuasions of Hookers (esc, con).
Transporters having roleblock immunity was implemented as an easy way to deal with Priority issues.
(2) Transporting a Vet
A Veteran is meant to shoot anyone who visits them. It makes no sense for the Veteran to be transported whilst on alert, and after this kind man has driven him around for the Veteran to just kill the Transporter and people visiting the player Vet is transported with.
Instead, if a Transporter chooses to transport a Veteran. The Transporter will be instantly killed and his other target will not be transported.
Veteran: No longer unique
No reason for a Veteran to be unique, it isn't a super important town power role like Mayor or Jailor, and removing it from being Unique would open up claim space for evils. Having 4 Veterans would be insane, but 4 Vigilantes and 4 Escorts is also very insane and unbalanced. I'd like to see 2 Maximum Veterans possible.
Witch: All non-visiting targets can be made to visit.
Completely unrealistic that a powerful Witch cannot make a Medium or a Mayor etc visit anyone. This is a simple buff for the Witch, but would make the game more realistic and balanced. Witch should be able to control anyone and make them visit. They can control Jailor, Medium, Mayor etc. These roles will appear to visit on Lookout and Tracker wills and will also be able to visit a Veteran and be killed from an alerted Veteran
Ezradekezra wrote:@Alex
Can I suggest increasing the number of ideas that we can vote for to 6? It feels like 4 can be a bit too restrictive imo
alex1234321 wrote:We will be moving back to the approval voting system unless there are an unexpectedly large number of submissions (I'd say around 15+ total roles). This means that you will be able to vote for as many roles as you would like. This could be anything from just your very favorite role to any concept that you think is interesting.
Brilliand wrote:Ezradekezra wrote:@Alex
Can I suggest increasing the number of ideas that we can vote for to 6? It feels like 4 can be a bit too restrictive imo
Last word on the subject was:alex1234321 wrote:We will be moving back to the approval voting system unless there are an unexpectedly large number of submissions (I'd say around 15+ total roles). This means that you will be able to vote for as many roles as you would like. This could be anything from just your very favorite role to any concept that you think is interesting.
So we're back to unlimited votes! It isn't limited to 4 or even to 6.
Ezradekezra wrote:Brilliand wrote:Ezradekezra wrote:@Alex
Can I suggest increasing the number of ideas that we can vote for to 6? It feels like 4 can be a bit too restrictive imo
Last word on the subject was:alex1234321 wrote:We will be moving back to the approval voting system unless there are an unexpectedly large number of submissions (I'd say around 15+ total roles). This means that you will be able to vote for as many roles as you would like. This could be anything from just your very favorite role to any concept that you think is interesting.
So we're back to unlimited votes! It isn't limited to 4 or even to 6.
Don't mind me, I'm just mildly illiterate
Ezradekezra wrote:Ezradekezra wrote:Brilliand wrote:Ezradekezra wrote:@Alex
Can I suggest increasing the number of ideas that we can vote for to 6? It feels like 4 can be a bit too restrictive imo
Last word on the subject was:alex1234321 wrote:We will be moving back to the approval voting system unless there are an unexpectedly large number of submissions (I'd say around 15+ total roles). This means that you will be able to vote for as many roles as you would like. This could be anything from just your very favorite role to any concept that you think is interesting.
So we're back to unlimited votes! It isn't limited to 4 or even to 6.
Don't mind me, I'm just mildly illiterate
Wait I'm not illiterate
The OP still says that you can only vote for 4 ideas
@Alex pls update
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