SFM37 | Pathogenesis 2 (Canned)

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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Arcthurus » Sat Jan 06, 2018 7:42 pm

Where are the "party hard" guys from day 1? :(


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:43 pm

cmitc1 wrote:hey guys!

lets start this game up right!




i think we should take advantage of the abundance of civilians and use them to protect important people! we dont know if its annouceed whem someone attacks someone to stun someone, so i think its important that we do! ill probably annouce who im going to protect and follow before day end!


what are your guys thoughts on the idea?

scum
EvanManManMan wrote:FUCK I WASNT FIRST

town
ejjinami wrote:and if zombies can really survive without air (even if just for a while) I think it would be completely gamebreaking if they had an engineer.
so imo if it's true most probably there can't be a zombie engineer. (if we can prove sth like that somewhere in game, it would make me and kosmo inno)

town
lucky333123 wrote:Hello everyone!

How do we know who are zombies?

scum(?)
cmitc1 wrote:
Gobln wrote:/vote cmitc1

oops.


honestly, I don't really care for arguing a one liner statement.

scum
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:44 pm

Arcthurus wrote:Where are the "party hard" guys from day 1? :(

scum.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Arcthurus » Sat Jan 06, 2018 7:44 pm

Harkonnen97 wrote:im town btw


Ditto! :D


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ChubbyMooshroom9 » Sat Jan 06, 2018 7:45 pm

Arcthurus wrote:Where are the "party hard" guys from day 1? :(

getting drunk again
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:45 pm

Arcthurus wrote:
Harkonnen97 wrote:im town btw


Ditto! :D

don't ":D" me

you are trying to be my friend

thats what scum do early day 1.

/vote Arcthurus
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Arcthurus » Sat Jan 06, 2018 7:47 pm

Harkonnen97 wrote:
Arcthurus wrote:
Harkonnen97 wrote:im town btw


Ditto! :D

don't ":D" me

you are trying to be my friend

thats what scum do early day 1.

/vote Arcthurus


...
:? No thank you.


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:48 pm

your response makes no sense and you're fucking scum mate
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ChubbyMooshroom9 » Sat Jan 06, 2018 7:48 pm

Harkonnen97 wrote:
Arcthurus wrote:
Harkonnen97 wrote:im town btw


Ditto! :D

don't ":D" me

you are trying to be my friend

thats what scum do early day 1.

/vote Arcthurus

he's lonely let him be your friend
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ChubbyMooshroom9 » Sat Jan 06, 2018 7:48 pm

oh you're actually seriously pushing this


time to go hang myself in spite of these revelations
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Arcthurus » Sat Jan 06, 2018 7:49 pm

ChubbyMooshroom9 wrote:oh you're actually seriously pushing this


time to go hang myself in spite of these revelations


Are you implying you are evil?
/lynch ChubbyMooshroom9


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:50 pm

180

/vote ChubbyMooshroom9
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby EvanManManMan » Sat Jan 06, 2018 7:50 pm

Oh god i can tell this is gonna be a really retarded game
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ejjinami » Sat Jan 06, 2018 7:51 pm

cmitc1 wrote:its 2 spaces away, that means civilans can get there in 1 turns and search.

oh, lol... I was thinking about the other thing. someone said sth about civilians protecting people and I lost the post so I quoted this one.


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ChubbyMooshroom9 » Sat Jan 06, 2018 7:52 pm

Arcthurus wrote:
ChubbyMooshroom9 wrote:oh you're actually seriously pushing this


time to go hang myself in spite of these revelations


Are you implying you are evil?
/lynch ChubbyMooshroom9

suicide isn't evil it's just permanent sleep
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Gobln » Sat Jan 06, 2018 7:55 pm

MMMmm. Ya know what, im not really digging this. Gonna change it up.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Exacerbated » Sat Jan 06, 2018 7:56 pm

moonbird wrote::bannethink:

Code: Select all
cmtic

the rest of ya'll


Post #69

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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ejjinami » Sat Jan 06, 2018 7:56 pm

ChubbyMooshroom9 wrote:
Arcthurus wrote:
ChubbyMooshroom9 wrote:oh you're actually seriously pushing this


time to go hang myself in spite of these revelations


Are you implying you are evil?
/lynch ChubbyMooshroom9

suicide isn't evil it's just permanent sleep

I'll grant your wish then, sleep in peace.
/vote chubby


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Harkonnen97 » Sat Jan 06, 2018 7:57 pm

Gobln wrote:MMMmm. Ya know what, im not really digging this. Gonna change it up.

town.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby cmitc1 » Sat Jan 06, 2018 7:57 pm

im kinda tempted to vote Chubby because of how pure his votes look atm.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby ejjinami » Sat Jan 06, 2018 7:59 pm

cmitc1 wrote:i think we should take advantage of the abundance of civilians and use them to protect important people! we dont know if its annouceed whem someone attacks someone to stun someone, so i think its important that we do! ill probably annouce who im going to protect and follow before day end!


what are your guys thoughts on the idea?
THAT POST!!! why civilians?


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Re: SFM37 | Pathogenesis 2 (Day One)

Postby Gobln » Sat Jan 06, 2018 8:00 pm

Harkonnen97 wrote:
Gobln wrote:MMMmm. Ya know what, im not really digging this. Gonna change it up.

town.

Stop with the "town" or "scum" thing.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby EvanManManMan » Sat Jan 06, 2018 8:01 pm

ejjinami wrote:
cmitc1 wrote:i think we should take advantage of the abundance of civilians and use them to protect important people! we dont know if its annouceed whem someone attacks someone to stun someone, so i think its important that we do! ill probably annouce who im going to protect and follow before day end!
Since they have no special ability like doctor or engineer. It is like comparing a citizen to a PR

what are your guys thoughts on the idea?
THAT POST!!! why civilians?
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby cmitc1 » Sat Jan 06, 2018 8:02 pm

ejjinami wrote:
cmitc1 wrote:i think we should take advantage of the abundance of civilians and use them to protect important people! we dont know if its annouceed whem someone attacks someone to stun someone, so i think its important that we do! ill probably annouce who im going to protect and follow before day end!


what are your guys thoughts on the idea?
THAT POST!!! why civilians?


there more or less citizens, they cant use items, but they can prevent stuns and such, so throwing a couple around a player to prevent them from being stunned/whater seemed good at the time.


but after reading the room thing, I think actions will be announced unless they are in the storage rooms, so its unnecessary unless they will be spending excessive time in a storage room.
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Re: SFM37 | Pathogenesis 2 (Day One)

Postby EvanManManMan » Sat Jan 06, 2018 8:03 pm

EvanManManMan wrote:
ejjinami wrote:
cmitc1 wrote:i think we should take advantage of the abundance of civilians and use them to protect important people! we dont know if its annouceed whem someone attacks someone to stun someone, so i think its important that we do! ill probably annouce who im going to protect and follow before day end!
Since they have no special ability like doctor or engineer. It is like comparing a citizen to a PR

what are your guys thoughts on the idea?
THAT POST!!! why civilians?

I swear I wrote stuff but it got deleted.

What I said was that it can be compared as losing citizens over losing a PR
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