So I had an idea for a game earlier. I'm not going to flesh out full flavour and stuff like that right now, at the moment I'm just putting forth the general ideas for player review.
This is still a heavy WIP. I'm just putting forward the bare bones of the ideas of the game. So some of the finer details such as minor changes to roles and such to fit the flavour of the game have not had much thought yet. If the idea has a positive reception then I will go further with the ideas presented to create a full pitch from it.
Premise of the game:
Open Game, 25 players.
Standard rules are in play.
Modkills: No modkills barring exceptional situation (such as a spot that needs a replacement and one hasnt been found in a long period of time or something like that).
Special rules:
The game will take place on a metro map.
This is the map (I may use a different map, but for now this is the one most likely to be used)
Spoiler:
Every player will start in a random location.
Yellow Line is reserved for Mafia members.
Days will be 120 hours.
Nights will be 48 hours.
Each night, a player may move up to 5 stations away. All movements must be locked in within 24 hours or they do not move at all.
If two or more players are on the same station, they may have a discussion (either by PM or quickchat) during the final 24 hours of night.
Mafia will only be able to discuss during the first 24 hours unless they are in the same station after their move. They may discuss with town members if they are in the same station as a town member.
This only applies if players are on the same exact station, not if they are going in the same direction or pass by.
Night Actions are not affected by what station a player is at.
So a Veteran going on alert does not kill anyone passing by their station. The station mechanic is purely for the conversation aspect of night.
Special Mafia Role:
Saboteur (Mafia Tactical, Unique role)
Saboteur can, 5 times per game, delay one color metro line. A delayed line takes two moves to go to an adjacent station. They can do this multiple times per night but using multiple charges (so delaying blue and orange lines on the same night uses 2 of the 5 uses). A delayed line is announced immediately and lasts one night phase.
The saboteur can also create construction on one site per night. If a site is under construction, no conversations can be had on that site. (this prevents all town members going to the same site to discuss)
A site under construction can still be accessed as normal but is under construction for the rest of the game.
Special rule for Jesters:
If a Jester is lynched, they commit suicide on the tracks and disable that color line for two night phases. It is possible that some players may get stuck for two night phases as a result of this. Jester can disable the Yellow Line (mafia only) should they desire.
Role List:
16 Town
Town Power
Town Investigative x2
Town Protective x2
Town Killing
Town Support x2
Random Town x3
Citizen x4
(Maximum TWO Citizens can roll from RT. All roles have equal weight in RT calculations)
5 Mafia
Mafia Head
Saboteur
Mafia Tactical
Random Mafia
Random Mafia
(Mafia Head roles CAN roll from Mafia Tactical. All roles have equal weight in RM calculations.)
4 Neutral
Neutral Evil
Neutral Killing
Neutral Killing
Random Neutral
(NK can roll in Random Neutral. All roles have equal weight in RN calculations.)
Roles in play:
Town Power: Mayor, Lawyer, Jailor, Retributionist
Town Investigative: Spy, Lookout, Investigator, Sheriff
Town Protective: Doctor, Bodyguard, Marshal
Town Killing: Veteran, Vigilante
Town Support: Medium, Escort, Transporter
Mafia Head: Godfather, Caporegime, Enforcer
Mafia Tactical: Saboteur, Mafioso, Blackmailer
Mafia Support: Agent, Consigliere, Consort
Mafia Deception: Framer, Prankster, Janitor, Disguiser
Neutral Benign: Phantom, Double (note that Amnesiac and Survivor are not in play)
Neutral Evil: Witch, Executioner, Jester, Bomber
Neutral Killing: Serial Killer, Arsonist, Stalker