XCOM: Mafia Within

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Re: XCOM: Mafia Within

Postby SirCakez » Thu Dec 03, 2015 2:10 pm

/vote yes
-like rolelist
-Witch turned into mafia is interesting
-day one lynch = yes inc.
-various other balance changes are good
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Re: XCOM: Mafia Within

Postby TrueGent » Tue Dec 15, 2015 11:27 pm

BALANCE
Sheriff has been altered to Parity Cop.
Framer can make Mafia members appear NS.
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Re: XCOM: Mafia Within

Postby TrueGent » Wed Dec 16, 2015 11:34 am

Kirize12 wrote:
TrueGent wrote:BALANCE
Sheriff has been altered to Parity Cop.
Framer can make Mafia members appear NS.

pls no
+1

You gonna explain that?
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Re: XCOM: Mafia Within

Postby ICECLIMBERS » Wed Dec 16, 2015 11:36 am

TrueGent wrote:BALANCE
Sheriff has been altered to Parity Cop.
Framer can make Mafia members appear NS.

Sheriff being changed to parity cop isn't really needed. Especially since this game has the potential to be decided fairly quickly (I think town loses after two mislynches? And with 6 mafia that's a lot of power to make a mislynch).
Framer buff is redundant. It should focus on false positives, not false negatives. Otherwise you'll just unframe your teammates since that would be the most efficient use. Also Godfather is already investigative-immune.
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Re: XCOM: Mafia Within

Postby TrueGent » Wed Dec 16, 2015 12:04 pm

ICECLIMBERS wrote:
TrueGent wrote:BALANCE
Sheriff has been altered to Parity Cop.
Framer can make Mafia members appear NS.

Sheriff being changed to parity cop isn't really needed. Especially since this game has the potential to be decided fairly quickly (I think town loses after two mislynches? And with 6 mafia that's a lot of power to make a mislynch).
Framer buff is redundant. It should focus on false positives, not false negatives. Otherwise you'll just unframe your teammates since that would be the most efficient use. Also Godfather is already investigative-immune.

The change to Parity Cop was made because in a game with no neutrals a NS result basically means "Town or GF", which I'm not convinced is particularly healthy tbh.
I was 50/50 on whether the Framer change was needed. It was more of a "sure lets see what people think about this".
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Re: XCOM: Mafia Within

Postby TrueGent » Sun Dec 27, 2015 8:54 pm

Closing this because if I wanted to rebalance it I would want to do it from the ground up.
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