Revelations: Pathogenesis Two

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Re: Revelations: Pathogenesis Two

Postby K1llthestory » Sun Nov 15, 2015 6:33 pm

>Says he doesn't care
>Keeps replying

Your argument makes 0 sense
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sun Nov 15, 2015 6:34 pm

Don't flame in my thread, please.
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Re: Revelations: Pathogenesis Two

Postby K1llthestory » Sun Nov 15, 2015 6:37 pm

TheCow wrote:Don't flame in my thread, please.

but it's fun :^(

Cow, are there going to be things like modifiers that can potentially change a roles dynamic like CFM6? I've noticed a lot more games using it, and I'm curious.
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sun Nov 15, 2015 6:40 pm

No, players will receive a Generic role -- and a second role where applicable. Players may also find and receive items to supplement their roles.
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Re: Revelations: Pathogenesis Two

Postby K1llthestory » Sun Nov 15, 2015 6:43 pm

TheCow wrote:No, players will receive a Generic role -- and a second role where applicable. Players may also find and receive items to supplement their roles.

So can items potentially change the dynamic of a role?
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Re: Revelations: Pathogenesis Two

Postby PolyesterHomes » Fri Nov 20, 2015 6:28 pm

>Be engineer
>Divert all oxygen to Bridge and Have a soldier guard that area so no one enters.
>Everyone but engi suffocates
>GG, humans win
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Re: Revelations: Pathogenesis Two

Postby Megalomancer » Fri Nov 20, 2015 6:38 pm

PolyesterHomes wrote:>Be engineer
>Divert all oxygen to Bridge and Have a soldier guard that area so no one enters.
>Everyone but engi suffocates
>GG, humans win


>Be Zombie
>Feign Soldier
>Guard Engi
>Kill Engi in final 2
>Zombies win.
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Re: Revelations: Pathogenesis Two

Postby taylork2 » Fri Nov 20, 2015 7:29 pm

PolyesterHomes wrote:>Be engineer
>Divert all oxygen to Bridge and Have a soldier guard that area so no one enters.
>Everyone but engi suffocates
>GG, humans win

That would be awesome, until Cow "reveals"(cough, changes rule, cough)that zombies can survive without oxygen, then all the zombies have to do is find a gun then rush the bridge, gameover. Or just lynch the survivors through long range aimbot magic.
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Re: Revelations: Pathogenesis Two

Postby leyva45 » Sat Nov 21, 2015 7:20 pm

/vote yes

Pathegeneis 1 was great. It'd be cool to see a sequel. Semi-Closed is cool too.
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Re: Revelations: Pathogenesis Two

Postby Alzar » Sat Nov 21, 2015 8:28 pm

/vote yes

I'd really like to see the map system in play. It seems like it would make for an interesting mechanic.
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sat Nov 21, 2015 9:10 pm

Updated Oxygen levels to make up for some balancing changes I made under the hood.

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Old
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Re: Revelations: Pathogenesis Two

Postby PolikShadowbliss » Sat Nov 21, 2015 9:19 pm

Cow, I have a question. Will the zombies be having a secret place where they can plan and chat? Or is every zombie a Lone Wolf?
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sat Nov 21, 2015 9:21 pm

PolikShadowbliss wrote:Cow, I have a question. Will the zombies be having a secret place where they can plan and chat? Or is every zombie a Lone Wolf?

Anything like this would only be told to the Zombie faction. Not confirming or denying anything.
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Re: Revelations: Pathogenesis Two

Postby Gobln » Sat Nov 21, 2015 11:41 pm

/nosupport

i didnt like the first game, i think a second will be just as bad.

Doesnt fix the very obvious problems from the first one, such as the unclear win-cons and generally mismatched gameplay mechanics.
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sat Nov 21, 2015 11:48 pm

Gobln wrote:/nosupport

i didnt like the first game, i think a second will be just as bad.

Doesnt fix the very obvious problems from the first one, such as the unclear win-cons and generally mismatched gameplay mechanics.

The goals are "eliminate the other faction" and none of the gameplay mechanics were carried over into the sequel.
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Re: Revelations: Pathogenesis Two

Postby Gobln » Sat Nov 21, 2015 11:48 pm

keyword is mismatched
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sat Nov 21, 2015 11:50 pm

Gobln wrote:keyword is mismatched

How so? Area System+Generic Roles+Items.
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Re: Revelations: Pathogenesis Two

Postby Gobln » Sat Nov 21, 2015 11:53 pm

This game is not FM, therefore it is mismatched.
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Re: Revelations: Pathogenesis Two

Postby TheCow » Sat Nov 21, 2015 11:55 pm

Gobln wrote:This game is not FM, therefore it is mismatched.

Any game that isn't FM is mismatched? :zaru

It has all of the mechanics of Forum Mafia with a couple extra game mechanics (the Area System and Items).
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