In the future, the super-rich employ the services of time-travelling bodyguards, demeaningly called Dystopianauts, to ensure that their past, present and future are secure. Conversely, there is a resistance to this practice. Those who are actively against the usage of these bodyguards and use their own time-travel methods to stop the tampering of the timeline call themselves Time Keepers. In present-day Salem, a child only known as TheVillageIdiot is to become one of these super-rich. The recent Mafia Invasion, however, has put the child in danger. A Dystopianaut has been called to keep the child alive at all costs. It has been found out that the founder of the Time Keeper movement, known only as The Chosen One, was also alive in Salem at the time.
All Standard Rules Apply Role List Spoiler:Town (11) Time Keeper Town Power Town Investigative Town Protective Town Killing Random Town Random Town Random Town Citizen(The Chosen One) Citizen Citizen
Mafia (4) Godfather Mafia Tactical Mafia Support Random Mafia
All roles have an equal chance of being rolled in any given slot, provided they fit within the alignment of the slot. Investigation Results Spoiler:Your target has temporal mastery, they are a Time Keeper or Dystopianaut Your target must be a Citizen or TheVillageIdiot Your target is deductive, they are a Investigator or Consigliere Your target is skilled in manipulation, they are a Escort or Consort Your target visits the graveyard, they are a Retributionist, Medium or Janitor Your target has secret information, they are a Spy or Agent Your target has forged documents, they are a Framer Your target has strange equipment, they are a DoctorDisguiser or Serial Killer Your target fights for a greater good, they are a Bodyguard, Vigilante or Mafioso Your target leads the town, they are a Mayor, Jailor or Lawyer Your target prefers silence, they are a Lookout, Blackmailer, Stalker Your target is loud, they are a Sheriff, Prankster or Bomber Your target is not what he seems, they are a Veteran, Godfather or Anomaly Your target invokes fear, they are a Marshal or Arsonist
New Role Cards Spoiler:Time Keeper
You are a Time Keeper
Your alignment is NeutralAlly
You are a peacekeeper from an alternate dimension. You have been instructed to prevent the Dystopianaut from achieving his goal.
Every night you may abduct two people and switch their positions. The two people will be notified that they were abducted. Any actions against the two people will be swapped. This includes investigations, killings, and being abducted by the Distopianaut. You may abduct yourself, because that wouldn’t be weird. You are immune to roleblocks and being controlled by the Dystopianaut.
To win, you must kill [The Village Idiot] and keep [The Chosen One] alive. If [The Chosen One] dies, you will die by Time Anomaly. Unlike true Town members, you will lose if you die, regardless of outcome.
You win with the Time Keeper You win with the Town You must kill TheVillageIdiot You must kill the Mafia You must kill Arsonists You must kill the Dystopianaut You must kill Serial Killers You must kill Stalkers You must kill Bombers You may spare anyone else
Dystopianaut
You are a Distopianaut
Your alignment is Neutral Evil
Dystopianaut is a pejorative given to those in your line of work. The super-rich use your services to keep them super-rich, and make a pretty penny doing it. You function as a temporal hitman of sorts. However, due to paradox-related issues, you are unable to kill your target directly. You must use your deception skills to reach your goals.
Every night you can choose somebody to abduct and somebody who you want your abducted player to use their ability on. You won't be informed of the end result of your abducting or even if the one you abducted had an ability to use at all! You'll have to pay close attention to learn people's abilities and use them to make the townsfolk suffer. Your expertise in time travel has granted you Night Immunity, as well as Roleblock Immunity.
To win, you must kill [The Chosen One] and keep [The Village Idiot], as well as yourself, alive. If [The Village Idiot] dies, you will die by Time Anomaly.
You win with the Dystopianaut You win with TheVillageIdiot You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You must kill the Town You must kill the Time Keeper You must kill Bombers You may spare anyone else
TheVillageIdiot
You are TheVillageIdiot
Your alignment is Complicated.
I hate you too much to make up flavor text for you.
You must survive to the end of the game to win. For all intents and purposes, you are treated like a Survivor, but if a Jailor or Vigilante kills you, they will suffer from guilt. Since it’s in the best interest of the Town to kill you, you may be seen as an anti-town role to them, but you may still win with them and they may still win with you. You are Night Immune. Good Luck, you’ll need it.
You win with TheVillageIdiot You win with the Dystopianaut You win with the Mafia You win with Arsonists You win with Serial Killers You win with Stalkers You win with the Town The Time Keeper must fail You must kill Bombers You may spare anyone else
Anomaly
You are an Anomaly
Your alignment is Neutral Killing.
Time travel tends to do these things sometimes. You kind of just pop into existence occasionally after someone time travels. Fun things happen when you get publically killed. Fun for you that is.
If you are successfully lynched, not only will you kill one of your voters by Time Anomaly, but the role list changes. A random amount of people will be changed into another role of the the same supertype (Town, Mafia or Neutral).
Unique Roles Spoiler:Mayor Lawyer Jailor Retributionist Veteran The Chosen One Time Keeper Godfather Dystopianaut TheVillageIdiot
Roles Not in Use Spoiler:Transporter Amnesiac Phantom Survivor Executioner Witch Jester
FAQs Spoiler:Q: What is the Village Idiot, exactly? A: The Village Idiot and the Time Keeper have a weird relationship with the Town. Both can win with the Town and both have to survive to the end of the game to win, however, their win conditions forbid them from winning together. This creates a conflict in the Town. Since the Time Keeper provides more of a reason to be kept alive than The Village Idiot, the Town will most likely kill him, rather than the Time Keeper.
Last edited by Megalomancer on Fri Sep 25, 2015 9:05 pm, edited 4 times in total.
FMLSheWas12 wrote:The VI is beautiful, but it makes no sense for them to appear as a Witch as the Witch isn't even in play to begin with.
I think I'd dig this pitch, but I haven't read the entire thing yet. Hold on.
When I say "appears as Witch" I mean that the Town will more likely than not view The Village Idiot as Scum, even though it can win with them.
EDIT: Reworded the VI role card for clarity purposes.
And for what reason? The current meta isn't harsh against survivors.
If your asking about why The VI would be viewed as scum, here's why:
matthew8367 wrote:The Village Idiot and the Time Keeper have a weird relationship with the Town. Both can win with the Town and both have to survive to the end of the game to win, however, their win conditions forbid them from winning together. This creates a conflict in the Town. Since the Time Keeper provides more of a reason to be kept alive than The Village Idiot, the Town will most likely kill him, rather than the Time Keeper.
Well you see, there is a clear issue here. The Village Idiot is night immune, meaning only the Jailor can realistically kill them at night, which due to the guilt wouldn't happen. (Contradiction: you say Vigilante would acquire Guilt over killing the VI, but they're immune at the first place.) So this means that the VI will only be rid of by a lynch. But then comes the following issue: The Village Idiot isn't a threat to the town. So they will never actually get to become a relevant part of the equation until very late game, assuming Town is dominating. There are the following scenarios:
1. Town is winning, Time Keeper and The Chosen One (TCO) are alive. Result: Town lynches the VI.
2. Town is winning, Time Keeper is dead. Result: Town doesn't lynch the VI.
3. Scum is winning, Time Keeper is alive. Result: Scum lynches the Time Keeper.
Scenario 1 is a kingmaker, Scenario 2 and 3 is literally a Survivor. And adding a confirmed Survivor to a rolelist...yeah, no.
In essence, the VI is a nerfed double Executioner (TCO counts as a target too since his death kills the Time Keeper) with a very, very niche guilt clause which will be irrelevant. I don't really like the role, it feels more like filler than anything.
Lastly, because of the reasons above, the Dystopianaut's losing condition (the VI dying) is much more unlikely than the Time Keeper's.
To win, you must kill [The Chosen One] and keep [The Village Idiot] alive. If [The Village Idiot] dies, you will die by Time Anomaly.
This is from the Dystopianaut's rolecard, does this mean they do not have to stay alive to win the game?
---- The Town Keeper losing by either them or TCO dying sounds unfair for a role which is pretty much a (100% Town-aligned) Transporter. You also have an Any, and a confirmed Jester modification, both which are completely swingy.
EDIT - Forgot about the Invest results.
Investigation Results Spoiler:Your target has temporal mastery, they are a Time Keeper or Dystopianaut Your target must be a Citizen or TheVillageIdiot Your target is deductive, they are a Investigator or Consigliere Your target is skilled in manipulation, they are a Escort or Consort Your target visits the graveyard, they are a Retributionist, Medium or Janitor Your target has secret information, they are a Spy or Agent Your target has forged documents, they are a Framer Your target has strange equipment, they are a Doctor, Veteran or Serial Killer Your target fights for a greater good, they are a Bodyguard, Vigilante or Mafioso Your target leads the town, they are a Mayor, Jailor or Lawyer Your target prefers silence, they are a Lookout, Blackmailer, Stalker Your target is loud, they are a Sheriff, Prankster or Bomber Your target is not what he seems, they are a Godfather, Disguiser or Anomaly Your target invokes fear, they are a Marshal or Arsonist
My issues with it: 1. Transporter and Witch paired up together. 2. Citizen and Survivor/Nerfed Exe paired up. 3. All Town Powers together (this isn't that much of a problem, but it still auto-confirms someone). 4. Godfather paired with Disguiser and Jester.
Well you see, there is a clear issue here. The Village Idiot is night immune, meaning only the Jailor can realistically kill them at night, which due to the guilt wouldn't happen. (Contradiction: you say Vigilante would acquire Guilt over killing the VI, but they're immune at the first place.) So this means that the VI will only be rid of by a lynch. But then comes the following issue: The Village Idiot isn't a threat to the town. So they will never actually get to become a relevant part of the equation until very late game, assuming Town is dominating. There are the following scenarios:
1. Town is winning, Time Keeper and The Chosen One (TCO) are alive. Result: Town lynches the VI.
2. Town is winning, Time Keeper is dead. Result: Town doesn't lynch the VI.
3. Scum is winning, Time Keeper is alive. Result: Scum lynches the Time Keeper.
Scenario 1 is a kingmaker, Scenario 2 and 3 is literally a Survivor. And adding a confirmed Survivor to a rolelist...yeah, no.
In essence, the VI is a nerfed double Executioner (TCO counts as a target too since his death kills the Time Keeper) with a very, very niche guilt clause which will be irrelevant. I don't really like the role, it feels more like filler than anything.
Lastly, because of the reasons above, the Dystopianaut's losing condition (the VI dying) is much more unlikely than the Time Keeper's.
To win, you must kill [The Chosen One] and keep [The Village Idiot] alive. If [The Village Idiot] dies, you will die by Time Anomaly.
This is from the Dystopianaut's rolecard, does this mean they do not have to stay alive to win the game?
---- The Town Keeper losing by either them or TCO dying sounds unfair for a role which is pretty much a (100% Town-aligned) Transporter. You also have an Any, and a confirmed Jester modification, both which are completely swingy.
EDIT - Forgot about the Invest results.
Investigation Results Spoiler:Your target has temporal mastery, they are a Time Keeper or Dystopianaut Your target must be a Citizen or TheVillageIdiot Your target is deductive, they are a Investigator or Consigliere Your target is skilled in manipulation, they are a Escort or Consort Your target visits the graveyard, they are a Retributionist, Medium or Janitor Your target has secret information, they are a Spy or Agent Your target has forged documents, they are a Framer Your target has strange equipment, they are a Doctor, Veteran or Serial Killer Your target fights for a greater good, they are a Bodyguard, Vigilante or Mafioso Your target leads the town, they are a Mayor, Jailor or Lawyer Your target prefers silence, they are a Lookout, Blackmailer, Stalker Your target is loud, they are a Sheriff, Prankster or Bomber Your target is not what he seems, they are a Godfather, Disguiser or Anomaly Your target invokes fear, they are a Marshal or Arsonist
My issues with it: 1. Transporter and Witch paired up together. 2. Citizen and Survivor/Nerfed Exe paired up. 3. All Town Powers together (this isn't that much of a problem, but it still auto-confirms someone). 4. Godfather paired with Disguiser and Jester.
My main issue with that, while I agree that the VI exists basically for completion purposes, without something there, the game is basically: Forum Mafia, now with anti-Executioner! Something needs to exist in the spot where VI is, even if it ends up not being VI. What would you suggest? As for the Dystopianaut, it has to be alive to win. And Invest results: the Time Keeper and the Dystopianaut have the same "You were abducted!" effect (unless that's an issue ). The idea was to have the Citizens and VI indistinguishable from each other, as far as night phase goes. I'll switch Vet and Disg. I'll also remove the Any.
matthew8367 wrote:As for the Dystopianaut, it has to be alive to win.
Alright, that makes more sense.
matthew8367 wrote:the Time Keeper and the Dystopianaut have the same "You were abducted!" effect (unless that's an issue ).
Say that both the TKper and the Dysto claim TKper to a revealed mayor through whisper. The former can easily prove themselves by targetting two players, the latter cannot prove themselves as only the controlled target is informed of abduction.
matthew8367 wrote:The idea was to have the Citizens and VI indistinguishable from each other, as far as night phase goes.
Well, like I said, they don't actually push enough of a scum agenda to be a threat and deserve that investigative result.
matthew8367 wrote:Something needs to exist in the spot where VI is, even if it ends up not being VI. What would you suggest?
Something that the Town wouldn't want to keep around. Because currently it doesn't matter too much to the town as a whole wether the VI is alive or not.