Mafia Mafia

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Mafia Mafia

Postby ShortcutButton » Fri Sep 11, 2015 3:39 pm

Salem was bored.

It was always the same thing! The town made stupid mistakes, my fellow Mafia killed Mayors, the others did unspeakable things, and the gods cringed! What are we to do?

Mafia member 4 (we'll call him Todd) had the same ideas as me. We sat in a secluded place, away from everyone, and racked our brains until we found a way to spice things up.
Then we found it. We stood up and jumped for joy. Todd and I were going to rebel against our Mafia! How hard could it be? Let's get to it!


ROLE LIST: 22 players. Spoiler: Town Power
Town Investigative
Town Protective
Town Killing
Town Support
Random Town
Random Town
Random Town
Citizen
Citizen
Citizen
Citizen
Citizen

Random Loyal Mafia
Random Loyal Mafia
Random Loyal Mafia
Random Loyal Mafia

Random Traitor Mafia
Random Traitor Mafia

Neutral Killing
Neutral Evil
Neutral Benign/Evil

RULES/MECHANICS: Standard, as seen here: http://www.blankmediagames.com/phpbb/viewtopic.php?f=17&t=27296.
The only unique rule is the win conditions of the Mafia:
-The Loyal Mafia must take out the Town, Neutral Killing, and Traitor Mafia to win.
-The Traitor Mafia must take out the Town, Neutral Killing, and Loyal Mafia to win.
Both the Loyal and Traitor Mafia are able to talk at night in the Mafia chat, as usual. The Traitor Mafia will be able to talk exclusively with themselves in a quicktopic at any time.
The Loyal Mafia know who is in the Mafia and their roles, nothing more. The Traitor Mafia are given their Traitor buddy. But that was obvious right?
Mafia Killing revamp is in effect.

INVESTIGATION RESULTS: Spoiler: Your target questions people for information! They must be a Jailor or Underboss!
Your target is a manipulative beauty! They must be an Escort, Consort, or Executioner!
Your target deals with hidden information! They must be a Spy or Agent!
Your target gathers information! They must be a Lawyer, Investigator, or Consigliere!
Your target seems to multi-task. They must be a Lookout, Blackmailer, or Witch!
Your target uses magic! They must be a Retributionist, Phantom, or Jester!
Your target may not be what they seem. They must be a Bodyguard, Disguiser, or Stalker!
Your target's presence scares you! They must be a Marshal, Caporegime or Bomber!
Your target is a loner! They must be a Scientist, Survivor, or Serial Killer!
Your target deals with the deceased. They must be a Medium, Janitor, or Amnesiac!
Your target is very good at what it does. They must be a Doctor, Mafioso, or Arsonist!
Your target is crazy! They must be a Sheriff, Veteran, or Prankster!
Your target's info doesn't make any sense! They must be a Citizen, Transporter, or Godfather!
Your target lies to people! They must be a Framer or Mayor!


SHERIFF RESULTS: Spoiler: Mafia (except Godfather): Your target is a member of the Mafia! (Note: Framed Targets will appear this way as well.)
Serial Killer: Your target is a Serial Killer!
Stalker: Your target is a Stalker!
Anyone else: Your target is Not Suspicious!


ROLES: Standard, as seen here: viewtopic.php?f=17&t=25213
Unique Roles: Jailor, Mayor, Retributionist, Lawyer, Veteran, Transporter, Godfather, Caporegime, Underboss, Witch, Phantom.
The exceptions are Caporegime, Underboss, and Scientist, which are here: Spoiler:
You are the Caporegime.

Your alignment is Mafia Head.

A trusted and loyal lieutenant to the influential Godfather. Not being a fan of the killing part, you instead prefer to read and book-keeper the Mafia's earnings sending your goons to perform the will of the Mafia. For operations such as these you push aside your disgust and instead remind the goons just why you're in charge around here.

You may target a member in your Mafia at night, retraining them into another Mafia role of your choosing. The player who is being retrained is roleblocked even through immunity if the retraining succeeds, however should you be retraining yourself this will be ignored.
Should this ability succeed then you must wait an additional night until you may retrain again.
You may not promote players into unique roles, even if they are already an unique role.
The Spy cannot see who you retrain.
You can communicate with your allies each night, for as long as they are alive.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You must kill Stalkers
You may spare anyone else


You are the Underboss.

Your alignment is Mafia Head.

You've been sent here with a small group by the Godfather, a mission to take Salem over. You're the second in command and have learned much from the Godfather and your life on the streets. One thing the seperates you from your superior, and you're especially proud of, is your "hands on" approach with your job.

Every day, you may choose to jail somebody.
To Jail somebody, you must message your Moderator during the day telling them who you would like to Jail. If you do not do this before the day is over - you jail no one.
The prisoner is removed from any night chats they might be and are roleblocked. However, they may send a 1000 character defense to you.
While imprisoned, only Protective and Investigative abilities may be used against your target.
If you choose to execute your prisoner as the Mafia's night kill, they are roleblocked and killed, and their last will is removed. This does not ignore night immunity.
This method of killing resembles a regular Mafia kill.
You may execute Night One.

You win with the Mafia
You win with Survivors
You win with Witches
You must kill the Town
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You must kill Stalkers
You may spare anyone else


You are a Scientist.

Your alignment is Town Investigative.

You loved experimenting. Every day you wowed the town with your new findings, advancing the town's knowledge two-fold. But then you ran out of things to do.
You had to resort to desperate measures. You broke into homes and took DNA samples. But you always swore you would do it for the good of the town, and you will live up to that.

On the first night you may take a fingerprint sample of one person each night.
The next nights, you may compare their sample to the test subject from the previous night for similarities and differences in their alignment supertype.
You will not get roles; only "Same" or "Different".
The alignment supertype means Town, Mafia, Neutral. Alignment subtype like Killing, Protective, Deception, etc. are irrelevant.
The first sample will return no result; it is the control group for the next night's sample for comparison.
You will throw away samples older than one day due to contamination and the previous experimental group becomes the control group.
You may not sample yourself, nor can you sample a revealed Mayor.
The Traitor Mafia and Loyal Mafia come up as different.

You win with Town
You win with Survivors
You must kill the Mafia
You must kill Witches
You must kill Arsonists
You must kill Serial Killers
You must kill Bombers
You must kill Stalkers


ALIGNMENTS: Spoiler: Town Power: Jailor, Mayor, Lawyer, Retributionist
Town Investigative: Sheriff, Investigator, Lookout, Spy, Scientist
Town Protective: Doctor, BodyGuard, Marshal
Town Killing: Vigilante, Veteran
Town Support: Escort, Medium, Transporter
Town Citizen: Citizen

Mafia Head: Godfather, Caporegime, Underboss
Mafia Tactical: Mafioso, Blackmailer
Mafia Support: Agent, Consort, Consigliere
Mafia Deception: Janitor, Disguiser, Prankster, Framer

Neutral Killing: Serial Killer, Arsonist, Stalker
Neutral Evil: Jester, Executioner, Witch, Bomber
Neutral Benign: Survivor, Amnesiac, Phantom

NOTES: Spoiler: CREDITS:
-Me, ShortcutButton, for doing all of this shit
-Alzar for a) the idea of a Mafia in a Mafia (see "CSFM: Probably an SFM") and b) the idea for a Scientist role.
-Exacerberated for the Scientist role.
-TheCow, FMLSheWas12, Arcthurus, LinearPoint for helping iron bugs. (Updating list as they're fixed.)
-TheCow for the Underboss role.
-You for reading!
Last edited by ShortcutButton on Tue Sep 22, 2015 4:20 pm, edited 10 times in total.
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Re: Mafia Mafia

Postby TheCow » Fri Sep 11, 2015 3:41 pm

Can the Mafia target a member of the Mafia with intent to kill?
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Re: Mafia Mafia

Postby ShortcutButton » Fri Sep 11, 2015 3:45 pm

Normally, in order for the Mafia to kill another Mafia member, it must be a unanimous decision of the mafia/agreed to by the killer and victim. So I'll follow those rules.

If you think not agreeing to be killed = guilt, think of it just like the town. The defense of not agreeing to be shot is just like not agreeing to be lynched as town.
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Re: Mafia Mafia

Postby FMLSheWas12 » Fri Sep 11, 2015 3:47 pm

About the entire mafia, are the mafia traitors disguised as mafia loyal and they appear as loyal mafia to the other mafia?

If so then if only one mafia tactical roles and since the mafia traitors are guaranteed to role mafia tactical won't it be obvious who the traitor is?
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Re: Mafia Mafia

Postby TheCow » Fri Sep 11, 2015 3:48 pm

Maybe it would make more sense for it to be more like the Town's lynch where a majority would have to be reached. The issue with a "guilt" system might be something like a Traitor killing a Loyal where the Traitor would NOT be guilted and therefore killed the next night. Besides that, killing a third of the Mafia off of an attempted purge is a bit too punishing for Mafia.

Also, as FML said, it might be better to have them both be RM slots.
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Re: Mafia Mafia

Postby ShortcutButton » Fri Sep 11, 2015 3:56 pm

FMLSheWas12 wrote:About the entire mafia, are the mafia traitors disguised as mafia loyal and they appear as loyal mafia to the other mafia?

If so then if only one mafia tactical roles and since the mafia traitors are guaranteed to role mafia tactical won't it be obvious who the traitor is?

Fixed. :P

TheCow wrote:Maybe it would make more sense for it to be more like the Town's lynch where a majority would have to be reached. The issue with a "guilt" system might be something like a Traitor killing a Loyal where the Traitor would NOT be guilted and therefore killed the next night. Besides that, killing a third of the Mafia off of an attempted purge is a bit too punishing for Mafia.

I like this idea, it makes it sound like a TFM in a CFM, which was kind of what I was going for and kind of not. Do you also suggest that night time be made longer in order to root out the traitors?
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Re: Mafia Mafia

Postby Alzar » Fri Sep 11, 2015 4:32 pm

oh my god you actually did it
Your target lies to people! They must be a Framer or Mayor!

oh my god.

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Re: Mafia Mafia

Postby Arcthurus » Fri Sep 11, 2015 4:58 pm

Sheriff isn't on the invest results.


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Re: Mafia Mafia

Postby ShortcutButton » Mon Sep 14, 2015 4:55 pm

Added Exacerberated's Scientist role (not suggested by Exa) and Kirize12's Maiden role.
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Re: Mafia Mafia

Postby TheCow » Mon Sep 14, 2015 6:10 pm

Honestly, Maiden is a deal breaker. The Scientist is a solid role though and I could get behind it (assuming Scientist is Parity cop).
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Re: Mafia Mafia

Postby ShortcutButton » Mon Sep 14, 2015 7:12 pm

Why do you feel that way?
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Re: Mafia Mafia

Postby LinearPoint » Sun Sep 20, 2015 9:54 am

/vote no

I'm sorry Short, but really it's the Underdog for me.
And the other 2 new roles to an extent.

Frankly I will admit i like the idea of having traitors in the Mafia.
It seams like a fun game possibly. But really the new roles are what makes it a deal breaker for me.
Underdog especially of how insanely strong it is. Jailor it's self is already a powerful role, and giving it to the Mafia bit much.
And since the Underdog is stronger than the Jailor it's even worse. At the very least if you want to make a Jailor clone for the Mafia for the love of god don't let it execute people.
The fact it has infinite executions without guilt and does everything a Jailor does is ridiculous I feel.

Yes I understand Jailor is a very powerful role, and yes I understand Underdog is meant to counter it.
But Underdog in itself is not the way to do it in it's current position. It's way to strong and considering Jailor is considered the strongest role by many letting the Mafia have a stronger version is not how you nurf a role.
Sorry but if it was just the normal FM official roles I would have voted yes.
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Re: Mafia Mafia

Postby LinearPoint » Sun Sep 20, 2015 12:06 pm

Really you don't like the Spy?
It's a very good role early on though.
Spies often lead to Mafia's being crumbled, I mean sure they aren't good with Neutrals but they severely hurt the Mafia.
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Re: Mafia Mafia

Postby LinearPoint » Sun Sep 20, 2015 12:10 pm

How is that bad exactly?
A role that is good but has it's weaknesses isn't bad.
It's like saying Doctor is bad because while it stops Mafia it can't do anything about 3/4 Neutral Killings.

Spy is a very helpful role. It lets the town know fast what the Mafia roles are (Caporgime is a good counter to Spy though) and it can mean the difference between "is that Escort claim a Escort or Consort?"
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Re: Mafia Mafia

Postby TheCow » Sun Sep 20, 2015 12:52 pm

Game needs some work, such as shifts to the role list and investigation results (need a touch more Town space on the role list), the game has a solid concept that I would enjoy playing in. As I said, I don't plan on voting on this pitch until Maiden is removed as that role does not seem like that helpful or healthy of an addition. Its vote blocking ability is OP, besides that.
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Re: Mafia Mafia

Postby LinearPoint » Sun Sep 20, 2015 2:57 pm

I like the idea of the game.
But Short is introducing to many new concepts at once.

If it was just the traitors alone I would vote yes in a heartbeat.
But throwing the new roles that are untested, and frankly unbalanced, is what turns me off.
Especially Underboss. Like I would possibly be OK with it if they couldn't execute people, but a Mayor is useless if there is an Undeboss. Simply because Mayor can't be saved from an Underboss even if Doctors can stop the Underboss they cant save a Mayor. I really think the role needs to be nurfed if to be used because all it is is a more powerful Jailor and that's not what needs to be done to make Jailor less powerful.

Edit: Basically to fix a problem with a role you don't add the role again on the other side and make it stronger in some areas but a little weaker in others.
In this case it has infinite kills, but can't pierce immunity.
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Re: Mafia Mafia

Postby Arcthurus » Sun Sep 20, 2015 3:05 pm

LinearPoint wrote:Especially Underboss. Like I would possibly be OK with it if they couldn't execute people, but a Mayor is useless if there is an Undeboss. Simply because Mayor can't be saved from an Underboss even if Doctors can stop the Underboss they cant save a Mayor.


I disagree with the notion. Bodyguards and Marshals are a thing, not to mention lookout. That argument is pretty much like saying that a Mayor is useless because a Godfather could attack them and a Doctor wouldn't be able to protect them.


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Re: Mafia Mafia

Postby LinearPoint » Sun Sep 20, 2015 3:13 pm

Arcthurus wrote:
LinearPoint wrote:Especially Underboss. Like I would possibly be OK with it if they couldn't execute people, but a Mayor is useless if there is an Undeboss. Simply because Mayor can't be saved from an Underboss even if Doctors can stop the Underboss they cant save a Mayor.


I disagree with the notion. Bodyguards and Marshals are a thing, not to mention lookout. That argument is pretty much like saying that a Mayor is useless because a Godfather could attack them and a Doctor wouldn't be able to protect them.

OK I thought Bodyguards and Marshals failed on Underboss.
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Re: Mafia Mafia

Postby ShortcutButton » Sun Sep 20, 2015 7:58 pm

I felt that if I only included Traitors the game wouldn't feel much different from a standard FM, wouldn't it? Also only 2 people would get to really experience the differences in this game. I feel that if the Traitors are the only thing that is new in this game that it is a waste of a CFM.

But yeah, Maiden is prolly going out. Some changes will be made to the Invest results and roles, maybe.
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