We'll build a Village of our own

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Re: (WIP) We'll build a Village of our own

Postby Akame » Sun Aug 16, 2015 7:12 am

Can I admire your beautiful wooden cabin?
What?
What do you mean why I have a jerry can with me?

Yeah... Guess what I think when people try to pick Neutral killings. Soon whole town is full of Sks, arsos and stalkers. There should be limit for killing roles.
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Spoiler: FM 6E: Spy: Loss-----CFM 5: Agent: Loss-----SFM 3: Witch: Win
GFM: Citizen: Win-ij--FM 7C: Godfather: Win -SFM 7: Witch: Win
CFM 6: Escort: Win------------------------------FM 8D: Double -> Citizen -> Bodyguard: Win
FM 7D: Doctor: Loss----------------------------SFM 16: Arsonist: Loss
CFM 8: Spy: Loss
FM 7E: Bodyguard: Win
SFM 9: Doctor: Loss
CFM 10: Mate: Win
FM VIII: Citizen: Win
SFM 14: Marcus: Win
TFM 16: Double Poster: Loss
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Re: (WIP) We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 9:07 am

Akame wrote:Can I admire your beautiful wooden cabin?
What?
What do you mean why I have a jerry can with me?

Yeah... Guess what I think when people try to pick Neutral killings. Soon whole town is full of Sks, arsos and stalkers. There should be limit for killing roles.



Yes, there will be a limit for NKs - when all the roles are given out it will be ensured that the list is balanced.
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Re: (WIP) We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 2:11 pm

Here are the abilities for each role - I will be adding this to the OP shortly. Note that this does not go over the stats required to be each role. That is to be kept private by those hosting the game.


Town

Investigative

Spy: The spy can tap one house at night. To tap a house, the Spy must break into the house and place the tapping device (some form of recorder). The Spy will then retrieve the device right before morning (the Spy does not need to break in twice, I think that is a bit much). The recording device will record all conversations and sounds that occurred in the house during the night. The Spy will not recognize the voices, but will be able to differentiate between different speakers. (Example: 2 people in a conversation will be given to the spy as Person A: [text]. Person B: [text], etc)
Differences from ToS / FM: The Spy cannot hear day text (no whispers can be heard by the Spy).
The Spy does not know who the Mafia visit, nor can the Spy hear the Mafia conversation, unless the Spy puts the recorder in the location in which the Mafia are discussion their night plans.

Lookout: The lookout spends each night on their balcony looking at other people's houses. They will be notified if someone enters or leaves the house they are watching. They may change houses that they are watching at any point during the night but will only be notified of entries or leavings at the house they are watching. All events for all players (moving locations, conversations, etc) will have timestamps at night.

Sheriff: The Sheriff will have no night ability in this game. In this game, the Sheriff has the unique ability to be able to detect if someone is lying in a testimony of a murder. Note that is it not a guarantee that the Sheriff will detect every lie; it will depend on stats, and to a lesser extent, RNG.

Investigator / Detective: For this game, the Investigator will be known as a Detective. They will be able to detect things at a murder scene to help identify a culprit. All investigations done by the detective are done in private before anyone else arrives on the scene. Results of the investigation are published to the town midway through the day or whenever a trial is initiated, should there be a Lawyer. If there is no Lawyer or trial, the results of the investigation will be revealed at some point during the day. Why does the Detective get there before anyone else? Detective's intuition, I suppose? Just go with it. Dont play the logic card on me, I'm doing my best, okay?


Protective


Doctor: Can roam around freely at night, if they find someone almost dead they can revive them. There will be a strict limit on how long after being attacked one can be revived. There will not be enough time for a Doctor to explore every house and make it in time to save everyone. Also if the killer is still there, the Doctor cannot save the victim; but it looks mighty suspicious. Or it might be a second Doctor who arrived there first - if someone is already near the dead body the Doctor cannot approach for fear of blowing their cover. They will be notified if someone is already near the body.

Bodyguard: Acts the same as in ToS or FM. Stands guard by one house and remains there the entire night. Cannot roam freely at night. If someone enters the house, the Bodyguard will search whoever is entering the house. If any weapon is found, the Bodyguard will attack. If someone with no weapon tries to enter (such as a Doctor or Citizen), they will be informed that a Bodyguard has searched them before letting them pass. The Bodyguard will only be notified if the person they searched has a weapon (Gun or Knife). If a weapon is found, the Bodyguard will attack and leave the entrant mortally wounded. The person who entered will then automatically kill the Bodyguard. Neither of them can be saved by a Doctor.

Marshal: Not in play. I just cant find a way for it to work in this game.


Killing

Vigilante: Same as in ToS or FM. Can kill 3 people over the course of the game. Will commit suicide if the kill a Town member. The Vigilante is immune to Witches. Otherwise no differences in how the role works.

Veteran: Same as in ToS or FM. 3 alerts, kill all visitors, you know the drill.


Support

Escort / Nurse: The Escort, called the Nurse in this game can drug one person's drink each night at dinner, causing them to fall asleep and stay sleeping all night.

Medium & Transporter: Not in play. Too confusing to put in and keep and game balanced, especially because most dead players will know who killed them.


Power

Retributionist: Not in play. Dead people know who killed them.

Mayor: Has 3 votes in deciding who to lynch and is immune to lynching.

Lawyer: Explained in the OP

Jailor: Works the same as in FM.



Mafia


Godfather: Kills people at night if there is no Mafioso. Can convince others to join the Mafia until the Village Elder dies. Hard cap on maximum number of Mafia at 4 Mafia members.

Mafioso: Kills for the Godfather when ordered to. Pretty cut and dry here.

Agent: Same abilities as the Spy.

Consigliere: Can attempt to break into and snoop around someone's home. If successful, the find out their target's role.

Janitor: Cleans up a crime scene and removes any evidence from the scene. The victim's role can still be identified, however. As there is no given role list, knowing the role of the victim isnt all that useful.

Consort: Same abilities as the Escort.

Forger: Can forge a last will. Can do this 3 times in a game. Must visit kill target with killing party to do this.

Framer: Can frame someone else at a crime scene. If there is a Detective, the Detective will report that the framed person killed the victim. If there is no Detective in play, the Framed pieces of evidence will still be there but will be harder to detect for the town.

Disguiser: Not in play. Technically I suppose it could be in play and that they would disguise as the person they killed, but the logistics for that to work would make the role almost impossible to pull off. Think of this: The corpse, all the evidence would have to be moved to the Disguiser's home, as well as potential fake bloodstains and cleaning up the true bloodstains as well as any signs of struggle all while avoiding the eyes of any potential witnesses. Its just not worth the hassle. So no Disguiser.


Neutral

Benign

Survivor: Same as in ToS. Has 4 vests available. The Survivor may not leave their home at night.

Amnesiac: Can recall a dead role. Not required to visit the graveyard or anything to do so.

Phantom: Same as in FM. 5 Rituals, if dies during a ritual they choose a master to serve.


Evil

Jester: Same as in FM / ToS. Be annoying and unhelpful and generally scummy. Get lynched. ???. PROFIT!!!

Executioner: Get target lynched. Same as usual.

Witch: Control one person each night. You will not know your target's role so your target will essentially be a Citizen and will not be able to use any abilities that night. (So a controlled Doctor cannot heal because the Witch is not a Doctor and does not know how to heal). The controlled target and witch see the same things.


Killing

Serial Killer: Same as FM / ToS. Like the Godfather, but with no companions.

Arsonist: The Arsonist douses and ignites. Doused targets know they are doused. Arsonist is Lookout immune.

Bomber: Same as in FM / ToS.

Stalker: Follows one person around each night. Stalked targets are notified that they are being stalked. Stalker can only stalk at night. A stalked target suicides the next night. So a player stalked on night 1 suicides on night 2. People who do not leave their house at night are immune to stalking. So someone who cannot leave their house or who does not want to leave their house is immune to stalking. Stalker is immune to Lookout and Bodyguard. The Stalker waits by his house and may stalk any one person who they see leave their house at night.


[I will be adding in all the roles over time, its incomplete ATM. I just dont want to have a disconnection and have to retype everything, thats happened to me way too many times before. I blame Nelly tbh]
Last edited by LordofFail on Sun Aug 16, 2015 3:11 pm, edited 6 times in total.
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Re: (WIP) We'll build a Village of our own

Postby FMLSheWas12 » Sun Aug 16, 2015 2:14 pm

gg Nelly look what you did. ;)

Will the Spy know when a person is leaving/entering the home?
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Re: (WIP) We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 2:20 pm

FMLSheWas12 wrote:gg Nelly look what you did. ;)

Will the Spy know when a person is leaving/entering the home?


They will hear the sound of a door opening or closing, or the shuffling of going through a window. A Spy is an expert at deciphering sounds unrecognizable to the untrained ear.
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Re: (WIP) We'll build a Village of our own

Postby Gobble124 » Sun Aug 16, 2015 2:37 pm

How will the mafia communicate?
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Re: (WIP) We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 2:41 pm

Gobble124 wrote:How will the mafia communicate?


During the day the Godfather will have to privately tell his fellow Mafia members where they will be meeting to discuss night plans. I recommend discussing during the day so it looks less suspicious if they are spotted all gathering together at night. I will be detailing further the gameplay mechanics after I finish with the roles.
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Re: (WIP) We'll build a Village of our own

Postby Odin1010 » Sun Aug 16, 2015 5:14 pm

First, I just want to say how much I love this idea

And, second, I wanted to ask will the bulletin board just be used to tell who died and the usually basic stuff? Or will it have extra information added to it, such as odd happenings that occurred during the night, etc.
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Re: (WIP) We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 7:09 pm

Odin1010 wrote:First, I just want to say how much I love this idea

And, second, I wanted to ask will the bulletin board just be used to tell who died and the usually basic stuff? Or will it have extra information added to it, such as odd happenings that occurred during the night, etc.



The bulletin board will be updated nightly during the Curfew Phase by the Moderator to announce deaths, Detective Reports and other general announcements.
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Re: We'll build a Village of our own

Postby LordofFail » Sun Aug 16, 2015 7:40 pm

I believe that all the details have been completed now. There is a few more behind the scenes things to iron out, but for now I would like to request an official poll for this pitch.
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Re: We'll build a Village of our own

Postby Gobble124 » Sun Aug 16, 2015 9:44 pm

So uh, another bad question but,
Can't the witch just act as an SK and go around killing/maiming/kidnapping people using their hosts bodies?
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 9:13 am

Gobble124 wrote:So uh, another bad question but,
Can't the witch just act as an SK and go around killing/maiming/kidnapping people using their hosts bodies?


No. The Witch does not know the SK is the SK. If the Witch can make contact with the Mafia, the Witch can coordinate its controlling to frame innocent townies of murder.
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Re: We'll build a Village of our own

Postby Gobln » Mon Aug 17, 2015 9:16 am

Too complex in my opinion. Bound to fail.
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 9:45 am

Gobln wrote:Too complex in my opinion. Bound to fail.


You underestimate me; I love complex things. Remember VLDR 4 / VLDR 4.5? That was uber complex. Granted, it did fail, but it failed moreso because Roaming became too difficult to manage - there were too many areas and a bunch of secret areas. Also I didnt know of quicktopic (which I will be using plenty in this game).
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Re: We'll build a Village of our own

Postby ObiWan » Mon Aug 17, 2015 9:45 am

Poll added
This was not the scumslip you were looking for.


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Re: We'll build a Village of our own

Postby Gobble124 » Mon Aug 17, 2015 10:10 am

LordofFail wrote:
Gobble124 wrote:So uh, another bad question but,
Can't the witch just act as an SK and go around killing/maiming/kidnapping people using their hosts bodies?


No. The Witch does not know the SK is the SK. If the Witch can make contact with the Mafia, the Witch can coordinate its controlling to frame innocent townies of murder.

Cool.
I think I get the roles now.

Voting yes.
This seems like a really interesting idea and I'd love to see it play out.
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Re: We'll build a Village of our own

Postby Metrion » Mon Aug 17, 2015 10:14 am

Question, where do we draw the line of FM compared to DR and other games?

My biggest fear is this will wind up unbalanced.
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 10:58 am

Metrion wrote:Question, where do we draw the line of FM compared to DR and other games?

My biggest fear is this will wind up unbalanced.



It cannot end unbalanced. Remember, the night the Village Elder is killed, all Roles are finalized and everyone is sent a new role card, even if they already had one (their role might not change, but they will get a card to confirm it nonetheless). At this stage myself and the co-mod will ensure that the final list is balanced. Before that point, there will be a few template lists that will be followed when giving out roles to ensure that it will not end up unbalanced.
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 11:04 am

The following bit has been added to the OP regarding Night Phases:

For the Night Phase: Anyone who does not wish to leave their house may sleep through the night. To do so, PM a game mod during the day. People who sleep through the night obviously could not have killed anyone and will be immediately innocent for any murder (this does not mean they cannot be lynched or be scum, but it would make them a lot less suspicious and a Detective could not find them a suspect, even if Framed). Also, the Mafia killing party (GF / Mafioso, Framer, Forger, Janitor) do not all need to enter the house at the same time, but the killer must enter first just in case of BG (otherwise a Janitor can enter and leave and tell the GF / Mafioso that there is a BG and to change targets. Its kinda unfair in that regard). Note that the BG does not know who enters the house, only that someone has entered and if they have a weapon or not.

Also added a rule that breaking the fourth wall is not allowed unless in exceptional circumstances in which case statements breaking the fourth wall are to be typed in bold italics


EDIT: Just realized that I forgot about werewolf. Werewolf is not in play, in case anyone was wondering.
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Re: We'll build a Village of our own

Postby Swordsworth » Mon Aug 17, 2015 7:25 pm

Will the 'opinion' system affect any actual mechanics, or is it for flavour/characterisation in game?
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 8:13 pm

Swordsworth wrote:Will the 'opinion' system affect any actual mechanics, or is it for flavour/characterisation in game?


Opinion of other players has some effect on role.

Also, a player who is thought highly of by others will have a slight buff on some stats, and a slightly larger buff in deception of speech for scum.

But it is mainly there to allow the players more opportunity to roleplay and for flavour text / game narration (for example, when discussing a lynch, players who dislike each other may get into heated arguments or something).
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Re: We'll build a Village of our own

Postby TheCow » Mon Aug 17, 2015 9:21 pm

There are a lot of reasons to vote 'no' for this pitch. If this game was hosted, it would likely fail. The use of real-time systems without major time constraints or a proper turn system means you run into the issue that real-time system games have, and that by itself is enough for a no vote. Next, the game is too complicated, complicated to the extent of being detrimental to the game's integrity.

Some of the individual mechanics on their own seem fairly interesting, though this game seems half baked and over packed, like a pizza being smothered by too much pepperoni and cheese, but only being baked in the microwave: disappointing.
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Re: We'll build a Village of our own

Postby Swordsworth » Mon Aug 17, 2015 9:33 pm

Also, this looks cool, but timezones are the biggest detriment to this game.

EDIT: I lied. But still, it's way too shaky in my opinion. Everyone has to put in a tremendous amount of effort to even play correctly. I don't think players could be in this game and another game at the same time.
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Re: We'll build a Village of our own

Postby LordofFail » Mon Aug 17, 2015 10:38 pm

TheCow wrote:There are a lot of reasons to vote 'no' for this pitch. If this game was hosted, it would likely fail. The use of real-time systems without major time constraints or a proper turn system means you run into the issue that real-time system games have, and that by itself is enough for a no vote. Next, the game is too complicated, complicated to the extent of being detrimental to the game's integrity.

Some of the individual mechanics on their own seem fairly interesting, though this game seems half baked and over packed, like a pizza being smothered by too much pepperoni and cheese, but only being baked in the microwave: disappointing.


There are time constraints. All Day Phases are 120 hours at most. Night Phases will have a specific length as well.

I would also like to point out that not all the elements in the OP may make the final cut of the game. I agree with you that there is a lot of stuff presented in the OP; if this pitch goes through it is likely that some of the stuff in the OP is removed or modified to a simpler version.
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Re: We'll build a Village of our own

Postby ValeforRaine » Tue Aug 18, 2015 7:46 am

LordofFail wrote:I would also like to point out that not all the elements in the OP may make the final cut of the game. I agree with you that there is a lot of stuff presented in the OP; if this pitch goes through it is likely that some of the stuff in the OP is removed or modified to a simpler version.

That's not how a pitch should work. If it goes through, it should be going through as it is laid out when it has those 'Yes' votes. You shouldn't be changing major mechanics of your pitch or removing things once it's chosen. That's what you should be doing now, as pitches that go through are meant to be ready to go. :|
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