by LordofFail » Sun Aug 16, 2015 2:11 pm
Here are the abilities for each role - I will be adding this to the OP shortly. Note that this does not go over the stats required to be each role. That is to be kept private by those hosting the game.
Town
Investigative
Spy: The spy can tap one house at night. To tap a house, the Spy must break into the house and place the tapping device (some form of recorder). The Spy will then retrieve the device right before morning (the Spy does not need to break in twice, I think that is a bit much). The recording device will record all conversations and sounds that occurred in the house during the night. The Spy will not recognize the voices, but will be able to differentiate between different speakers. (Example: 2 people in a conversation will be given to the spy as Person A: [text]. Person B: [text], etc)
Differences from ToS / FM: The Spy cannot hear day text (no whispers can be heard by the Spy).
The Spy does not know who the Mafia visit, nor can the Spy hear the Mafia conversation, unless the Spy puts the recorder in the location in which the Mafia are discussion their night plans.
Lookout: The lookout spends each night on their balcony looking at other people's houses. They will be notified if someone enters or leaves the house they are watching. They may change houses that they are watching at any point during the night but will only be notified of entries or leavings at the house they are watching. All events for all players (moving locations, conversations, etc) will have timestamps at night.
Sheriff: The Sheriff will have no night ability in this game. In this game, the Sheriff has the unique ability to be able to detect if someone is lying in a testimony of a murder. Note that is it not a guarantee that the Sheriff will detect every lie; it will depend on stats, and to a lesser extent, RNG.
Investigator / Detective: For this game, the Investigator will be known as a Detective. They will be able to detect things at a murder scene to help identify a culprit. All investigations done by the detective are done in private before anyone else arrives on the scene. Results of the investigation are published to the town midway through the day or whenever a trial is initiated, should there be a Lawyer. If there is no Lawyer or trial, the results of the investigation will be revealed at some point during the day. Why does the Detective get there before anyone else? Detective's intuition, I suppose? Just go with it. Dont play the logic card on me, I'm doing my best, okay?
Protective
Doctor: Can roam around freely at night, if they find someone almost dead they can revive them. There will be a strict limit on how long after being attacked one can be revived. There will not be enough time for a Doctor to explore every house and make it in time to save everyone. Also if the killer is still there, the Doctor cannot save the victim; but it looks mighty suspicious. Or it might be a second Doctor who arrived there first - if someone is already near the dead body the Doctor cannot approach for fear of blowing their cover. They will be notified if someone is already near the body.
Bodyguard: Acts the same as in ToS or FM. Stands guard by one house and remains there the entire night. Cannot roam freely at night. If someone enters the house, the Bodyguard will search whoever is entering the house. If any weapon is found, the Bodyguard will attack. If someone with no weapon tries to enter (such as a Doctor or Citizen), they will be informed that a Bodyguard has searched them before letting them pass. The Bodyguard will only be notified if the person they searched has a weapon (Gun or Knife). If a weapon is found, the Bodyguard will attack and leave the entrant mortally wounded. The person who entered will then automatically kill the Bodyguard. Neither of them can be saved by a Doctor.
Marshal: Not in play. I just cant find a way for it to work in this game.
Killing
Vigilante: Same as in ToS or FM. Can kill 3 people over the course of the game. Will commit suicide if the kill a Town member. The Vigilante is immune to Witches. Otherwise no differences in how the role works.
Veteran: Same as in ToS or FM. 3 alerts, kill all visitors, you know the drill.
Support
Escort / Nurse: The Escort, called the Nurse in this game can drug one person's drink each night at dinner, causing them to fall asleep and stay sleeping all night.
Medium & Transporter: Not in play. Too confusing to put in and keep and game balanced, especially because most dead players will know who killed them.
Power
Retributionist: Not in play. Dead people know who killed them.
Mayor: Has 3 votes in deciding who to lynch and is immune to lynching.
Lawyer: Explained in the OP
Jailor: Works the same as in FM.
Mafia
Godfather: Kills people at night if there is no Mafioso. Can convince others to join the Mafia until the Village Elder dies. Hard cap on maximum number of Mafia at 4 Mafia members.
Mafioso: Kills for the Godfather when ordered to. Pretty cut and dry here.
Agent: Same abilities as the Spy.
Consigliere: Can attempt to break into and snoop around someone's home. If successful, the find out their target's role.
Janitor: Cleans up a crime scene and removes any evidence from the scene. The victim's role can still be identified, however. As there is no given role list, knowing the role of the victim isnt all that useful.
Consort: Same abilities as the Escort.
Forger: Can forge a last will. Can do this 3 times in a game. Must visit kill target with killing party to do this.
Framer: Can frame someone else at a crime scene. If there is a Detective, the Detective will report that the framed person killed the victim. If there is no Detective in play, the Framed pieces of evidence will still be there but will be harder to detect for the town.
Disguiser: Not in play. Technically I suppose it could be in play and that they would disguise as the person they killed, but the logistics for that to work would make the role almost impossible to pull off. Think of this: The corpse, all the evidence would have to be moved to the Disguiser's home, as well as potential fake bloodstains and cleaning up the true bloodstains as well as any signs of struggle all while avoiding the eyes of any potential witnesses. Its just not worth the hassle. So no Disguiser.
Neutral
Benign
Survivor: Same as in ToS. Has 4 vests available. The Survivor may not leave their home at night.
Amnesiac: Can recall a dead role. Not required to visit the graveyard or anything to do so.
Phantom: Same as in FM. 5 Rituals, if dies during a ritual they choose a master to serve.
Evil
Jester: Same as in FM / ToS. Be annoying and unhelpful and generally scummy. Get lynched. ???. PROFIT!!!
Executioner: Get target lynched. Same as usual.
Witch: Control one person each night. You will not know your target's role so your target will essentially be a Citizen and will not be able to use any abilities that night. (So a controlled Doctor cannot heal because the Witch is not a Doctor and does not know how to heal). The controlled target and witch see the same things.
Killing
Serial Killer: Same as FM / ToS. Like the Godfather, but with no companions.
Arsonist: The Arsonist douses and ignites. Doused targets know they are doused. Arsonist is Lookout immune.
Bomber: Same as in FM / ToS.
Stalker: Follows one person around each night. Stalked targets are notified that they are being stalked. Stalker can only stalk at night. A stalked target suicides the next night. So a player stalked on night 1 suicides on night 2. People who do not leave their house at night are immune to stalking. So someone who cannot leave their house or who does not want to leave their house is immune to stalking. Stalker is immune to Lookout and Bodyguard. The Stalker waits by his house and may stalk any one person who they see leave their house at night.
[I will be adding in all the roles over time, its incomplete ATM. I just dont want to have a disconnection and have to retype everything, thats happened to me way too many times before. I blame Nelly tbh]
Last edited by
LordofFail on Sun Aug 16, 2015 3:11 pm, edited 6 times in total.
"The Hardest Game to Win is a Won Game"
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