The Capacity of Space - The Mind of a Parasite (Proceeding)

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Re: The Capacity of Space - The Mind of an a Parasite

Postby ObiWan » Sun Sep 20, 2015 2:41 pm

ObiWan wrote:I voted "Yes."

I like the that the Mafia can choose which night actions to do. That is very clever.

Also this: Arsonist igniting burns the will as well.

Just that one added thing is awesome. I had never even thought about that.
If you were in a house and the arsonist were to burn it down, your last will would not survive either. I think that's very cool.

Regarding changing a RN to Killing. I think what you have right now is good. There is a high possibility that the RN that can be killing, will be killing. I don't feel the town is too OP either, because of the Citizens. Citizens can act very scummy in the game and cause a lot of mislynches.


Re-quoting this as my reason and /voting yes again.

I'd love to see this game be played. I love games with little different mechanics. It's not overly complicated, either.
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Re: The Capacity of Space - The Mind of a Parasite

Postby Moleland » Thu Sep 24, 2015 4:26 am

/Vote Yes

I love the flavour of this pitch. The work into it is brilliant. I also like you actually mixed up the play a little and didn't just give normal fm a new coat of paint.
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Re: The Capacity of Space - The Mind of a Parasite

Postby Alzar » Sat Oct 03, 2015 4:40 pm

/vote yes

I'd like to see how the new mechanics would have an impact on the game. (Current guess: everyone flips the fuck out, but it isn't as major as they think it would be.)
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Re: The Capacity of Space - The Mind of a Parasite

Postby K1llthestory » Sat Oct 03, 2015 5:55 pm

Changes:

Witch is in role conversion and scientist results.
Remove Benign and an RT, added Town Power and Neutral killing.
Fixed some flavour that didn't make any sense.

Ideas:

Changing bomber to an NE?
Flow 2018 - Heroes only.

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Re: The Capacity of Space - The Mind of a Parasite

Postby TheCow » Sat Oct 03, 2015 10:03 pm

/vote yes

Same reason I voted yes before. Role list seems good, though I may go over it some more later. Concept looks interesting. Etc.
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Re: The Capacity of Space - The Mind of a Parasite

Postby K1llthestory » Wed Oct 14, 2015 6:11 pm

With new pitches being chosen, I'd like this seen
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Re: The Capacity of Space - The Mind of a Parasite

Postby SirCakez » Wed Oct 14, 2015 7:02 pm

/vote yes
Reasons being
-I love the Alien-esque flavor
-I like the role modifications being tested, for example the Arso burning wills and the one-use dayvig
-The rolelist looks very balanced, with 15 Town-10 Scum but lots of cits to counter the numbers advantage
-The group abilities mechanics of the Mafia/crystal sounds awesome and looks like it will be both fun to play with and is balanced since the crystals don't have individual roles.
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Re: The Capacity of Space - The Mind of a Parasite

Postby K1llthestory » Wed Oct 14, 2015 7:25 pm

Changes:

Bomber made NE.
Got rid of the 20% chance of Cits rolling into RT slots
Flow 2018 - Heroes only.

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Re: The Capacity of Space - The Mind of an a Parasite

Postby FMLSheWas12 » Thu Oct 15, 2015 2:41 pm

FMLSheWas12 wrote:I really want to try the mafia buff, it'd be comforting to have a bit more versatility. There's an exceptional town investigative buff in the mix too, which I think is fair. The alignment distribution looks balanced, 15v5v5 is good. I'm a bit questionable about the 6 Citizen slots. In turn it may be difficult to break town's majority. I suggest maybe replacing some of the Citizen & Random Town slots, changing a random neutral to a neutral killing, adding a town power. Or maybe I just don't know what I'm talking about and everyone's going to disagree with me. Aside from that, the game looks good. I hope it gets through.

The mafia as an entire have a Caporegime, that'll be pretty interesting. The role list has been changed and is in a state of equilibrium. I don't see any problems. This pitch still deserves to go through for reasons stated from now and before.

/vote yes
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