FNAF themed Forum Mafia

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Re: FNAF themed Forum Mafia

Postby bigdickdick » Sun Aug 30, 2015 10:48 am

Sees FnaF name. NO
sees buffed veteran. more no
i am a closet
literally the best player in history with over 2 wins, nobody can ever hope to face me
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 5:32 am

Alzar wrote:Voting no on this for now. The pitch is messy at the moment, and there's no need to put every faction's wincon/rolecard(?) in a separate spoiler. Honestly, it'd a bit of a headache to read through it all. Also, you have a bit of broken BBCode floating around. It'd get your idea across more effectively if you didn't say "Okay, this is just an idea I have, and it might not work" while throwing a pile of descriptions at the reader.

Aesthetics aside, the rolelist doesn't look too great. Scum doesn't have any claimspace, and there are 3 Any slots. Those aren't a good idea.

The roles themselves have too many unnecessary buffs. Phone Guy is just a buffed Veteran who can confirm without even alerting. Engineer is a Vigilante who doesn't feel guilt and doesn't kill non-Mafia (from what I understand?). Mask Maker is a needlessly buffed Marshal.

I guess I could remove the flavour buffs, but isn't that the point of a custom game?
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby Alzar » Sun Sep 20, 2015 10:15 am

/vote No

I already listed my reasons above, but no, a custom game is not to add pointless buffs simply because they sound cool. Plantdragon seems to have covered pretty much everything I wanted to say on the topic of role buffs.

Your rolelist is 30 players, with 3 Any slots. Considering the Any slots, there are 7 Mafia roles. 6 of those are not unique. There are 13 Town roles. 8 of those are non unique.

So, you have an Any slot that can only choose from: 1 Mafia, 8 Town roles, a Survivor, and a Witch. Also, what's the point of subalignments if the only roles in those categories are all unique and confirmed on the rolelist? There's no point to having a Mafia Support subalignment if there's no way for it to roll outside of the already confirmed slots.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 10:20 am

Alzar wrote:/vote No

I already listed my reasons above, but no, a custom game is not to add pointless buffs simply because they sound cool. Plantdragon seems to have covered pretty much everything I wanted to say on the topic of role buffs.

Your rolelist is 30 players, with 3 Any slots. Considering the Any slots, there are 7 Mafia roles. 6 of those are not unique. There are 13 Town roles. 8 of those are non unique.

So, you have an Any slot that can only choose from: 1 Mafia, 8 Town roles, a Survivor, and a Witch. Also, what's the point of subalignments if the only roles in those categories are all unique and confirmed on the rolelist? There's no point to having a Mafia Support subalignment if there's no way for it to roll outside of the already confirmed slots.


What would you change the any slots to?
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 10:40 am

plantdragon wrote:/vote No
I'll try to keep it somewhat short, but this just has too many flaws to work.

Firstly: The rolelist. Its way too town favored, even while there is two consorts. The lack of random towns are frustrating, and one citizen revealing each day is stupid. Citizens points are being hard to confirm non power roles. If you insta confirm them it takes the spirit.


Do you think either a) The role should be scrapped or b) Only one Innocent child is revealed at anyone time

Secondly: Roles. Most of the roles are very, very flawed, and way too overpowered, while mafia and neutral killings just stay there dying.

Lets review all the flawed roles:

Engineer, the vigilante equilavient. If you CANT let them kill townies, then it just becomes a role that either insta confirms townies or kills people. ''- If your target is non-mechanical, Your attack will have no affect and you will be told the message 'Your target is not susceptible to your attack''' What? This is really unnecessary. I think the vigilante is fine as it is.

The Engineer can kill townies. It can kill Doors, Lights and camaras.
Phone Guy, the veteran. Veteran should actually be HARD to confirm. By letting it give messages to people it just makes the role much more easier to confirm, something that SHOULDNT happen.

Is Vet hard to confirm? Really? Like if you publicly claim it, who would Counter claim you? With the possibility of removing whispers, you can only confirm yourself safely to innocent children or a Revealed Restaurant owner.
Flashlight/Torch, the marshal equilavient. Its way too swingy. ''- You and your target will know if and how many visitors were chased off that night'' is really unnecessary, and making both marshal and marshals target know that they scared someone off, it would make this role very easy to confirm.

Ok, That's a good point. The Torch won't know if it chased anyone off anymore.
Doctor, the Retributionist equilavient. Retributionist is far too powerfull to be town support. Just make it stay the same.

Classification doesn't matter. Ret is still unique
Protagonist, the jailor equilavient, is just plain out dumb. Why does it knows how many lookouts there is and can see them? Jailor itself is already very, very powerfull. The change is stupid.

With regret, I agree. The flavour doesn't justify this buff being acceptable. It will not be able to interact with the camaras anymore.
Mask Maker is too easy to confirm of a role. Just give someone a mask, say you gave them and insta confirm. Normal doctor is good enough.

Good point. The Target won't know they were given a mask unless it is used to defend themselves that night.
Escort not being immune to roleblocks is unneded.

Unneeded, yes. But it is flavourful.
Forensic cop isnt a very good role.

Maybe. Do you think it should be improved or simply scrapped?
Investigator results list is way too imbalanced.
<snip>

I completely agree. This was an early draft of the invest results and more roles have been added since then. The whole list needs a rethink

Why cant lookouts detect serial killers attack? Why cant doctor save the kill? Buffing the most powerfull nk doesnt does any good. Not saying it shouldnt be buffed, but the choice isnt good.

Lookouts can but not on innocent children. Flavour because the Purple Guy led children away from the camaras and murdered them. Their bodies were never found (hence them being cleaned and not able to be revived)
Springtrap is plain out useless. If protagonist dies to a random kill, he also wins. And it just makes one role a nightmare and significantly nerfs evil roles, because its really underpowered.

Ok. Would you suggest a) It kills the protagonist quicker? (After maybe 1 or 2 days instead of 3?)
b) It gets a new kill target if the protagonist is killed by some other means?
c) It gets a new wincon if the protagonist is killed by some other means?
d) The role be scrapped altogether?

The puppet is just a nerfed werewolf. Very useless.

True, but normally WW doesn't win with Arsonist and Mafia. The Puppet doesn't even have to live until the end of the game

Why does arsonist cant douse doctor protections? It is SUPPOSED to pierce them, but doc seems to be only countering mafia and the arsonist. And it cant even kill the mafia, and its plain stupid. Normal arsonist is fine. Why is it unique?


Doc? Did you mean another role? Golden Freddy can't pierce a mask wearing target because it is fooled by them in FNAF2. It doesn't attack other animatronics because it doesn't want to kill them (See Puppet for reasoning). It is unique because their's only one Golden Freddy
Janitor buff isnt needed. If he wants to clean someone else other than mafia kill, he should try to clean pro town players that mafia isnt attacking.

Maybe. I just like the idea of the janitor cleaning up corpses after the killers have run amok. I see your point, but I like it how it is.
Prankster is also fine as it is. No need for buffs.

I wanted to make a prankster that worked slightly differently and had more usages. The ability to Roleblock lights is flavour from FNAF 2. The buff of him getting night immunity is purely because of the 5 main animatronics in the faction, he is the only one not destroyed by Purple Guy.
Why is godfather not night immune? Its his only pro along with sheriff immunity. Taking it away is stupid.

So he can be killed by the Purple Guy. As seen in FNAF 3. That said, it could be changed so he is night immune except to the puppet, purple guy, phone guy and Protagonist. Balloon boy inherits the scum faction immunity instead
Why does mafioso pierces doctor heal... you are just making doctor very, very useless and stupid.

Foxy is not fooled by masks in FNAF 2. That's why he kills through them. Mask maker still prevents attacks from Freddy, Bonnie, Chica, Balloon Boy and Golden Freddy. That's not completely useless,
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby Alzar » Sun Sep 20, 2015 10:45 am

Moleland wrote:
Alzar wrote:/vote No

I already listed my reasons above, but no, a custom game is not to add pointless buffs simply because they sound cool. Plantdragon seems to have covered pretty much everything I wanted to say on the topic of role buffs.

Your rolelist is 30 players, with 3 Any slots. Considering the Any slots, there are 7 Mafia roles. 6 of those are not unique. There are 13 Town roles. 8 of those are non unique.

So, you have an Any slot that can only choose from: 1 Mafia, 8 Town roles, a Survivor, and a Witch. Also, what's the point of subalignments if the only roles in those categories are all unique and confirmed on the rolelist? There's no point to having a Mafia Support subalignment if there's no way for it to roll outside of the already confirmed slots.


What would you change the any slots to?

The Any slots might as well just be RT slots, with maybe an RN slot or two. What's the point of having so many unique roles, and why do you have so many confirmed roles on the rolelist? A massclaim is impossible for evil roles to live through.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 11:22 am

Alzar wrote:
Moleland wrote:
Alzar wrote:/vote No

I already listed my reasons above, but no, a custom game is not to add pointless buffs simply because they sound cool. Plantdragon seems to have covered pretty much everything I wanted to say on the topic of role buffs.

Your rolelist is 30 players, with 3 Any slots. Considering the Any slots, there are 7 Mafia roles. 6 of those are not unique. There are 13 Town roles. 8 of those are non unique.

So, you have an Any slot that can only choose from: 1 Mafia, 8 Town roles, a Survivor, and a Witch. Also, what's the point of subalignments if the only roles in those categories are all unique and confirmed on the rolelist? There's no point to having a Mafia Support subalignment if there's no way for it to roll outside of the already confirmed slots.


What would you change the any slots to?

The Any slots might as well just be RT slots, with maybe an RN slot or two. What's the point of having so many unique roles, and why do you have so many confirmed roles on the rolelist? A massclaim is impossible for evil roles to live through.


I might change the anys out for something else. The first post is edited. I think the changes help

I suggested the possibility of disallowing whispers. Would that help scum? I think it would
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby Alzar » Sun Sep 20, 2015 11:29 am

A public mass roleclaim will still out all the scum, since there are 3 RT slots, and 5 Citizens that can all be easily confirmed.
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Re: FNAF themed Forum Mafia

Postby LinearPoint » Sun Sep 20, 2015 11:34 am

I actually have a question.
Why have stronger and weaker version of the same role in play?
Like Torch and Mash Maker. They are both a Marshal only Torch is much stronger.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 12:07 pm

Alzar wrote:A public mass roleclaim will still out all the scum, since there are 3 RT slots, and 5 Citizens that can all be easily confirmed.


Would town risk that play? Maybe. But that is true of any game of mafia
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 12:08 pm

LinearPoint wrote:I actually have a question.
Why have stronger and weaker version of the same role in play?
Like Torch and Mash Maker. They are both a Marshal only Torch is much stronger.


The Torch prevents all visitors from doing anything, including benign visits like invests and security camaras.

Mask maker only actually stops certain scum roles.
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby LinearPoint » Sun Sep 20, 2015 12:12 pm

Ya I know what it does.
But they are the same role only one does everything the other does and more.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 12:26 pm

LinearPoint wrote:Ya I know what it does.
But they are the same role only one does everything the other does and more.


Well. Things that have stopped animatronics in FNAF games:

- Doors
- Lights
- Masks
- Sounds

Since sound only worked on Springtrap, I rejected that one as a role inspiration. IF you feel The affects of Torchs or masks could be better implemented in this game, I'd be willing to hear your idea
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby LinearPoint » Sun Sep 20, 2015 12:33 pm

I just felt like it seamed pointless to have both of them in the game.
Both of them together is kind of silly as one is stronger than the other.
Maybe if the mask lasted 2 nights it would make sense that you would have 2 extremely similar roles, but since Mask Maker is a strait downgrade it doesn't work well from a gameplay perspective.
I get the idea you are going for to model it after FNAF, but those 2 together just doesn't work well.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 12:35 pm

LinearPoint wrote:I just felt like it seamed pointless to have both of them in the game.
Both of them together is kind of silly as one is stronger than the other.
Maybe if the mask lasted 2 nights it would make sense that you would have 2 extremely similar roles, but since Mask Maker is a strait downgrade it doesn't work well from a gameplay perspective.
I get the idea you are going for to model it after FNAF, but those 2 together just doesn't work well.


That could work. It could last 2 nights unless used... Sure, I think that'll be fine
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby TheCow » Sun Sep 20, 2015 12:43 pm

/vote no

I don't like the theme. The role list is too open with 0 claim space. You have an any slot. Phone Guy is an even easier to confirm Vet who can transmit the Role List to other players for free.

What plantdragon said.
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Re: FNAF themed Forum Mafia

Postby ronit » Sun Sep 20, 2015 12:51 pm

/vote no
Rolelist is extremely unbalanced.
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Gfm- loss Agent
TFM 10- loss Serial killer
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SFM 7- loss Detonator
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7R- loss medium
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 1:01 pm

TheCow wrote:/vote no

I don't like the theme. The role list is too open with 0 claim space. You have an any slot. Phone Guy is an even easier to confirm Vet who can transmit the Role List to other players for free.

What plantdragon said.


I think I'll definitely disable the whispers for this game. Would that make a difference?
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby TheCow » Sun Sep 20, 2015 1:03 pm

The Role list and specifics of the role cards need to be tackled first. You need more Scum claimspace and a more stable role list for this claim space to reside.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 3:01 pm

TheCow wrote:The Role list and specifics of the role cards need to be tackled first. You need more Scum claimspace and a more stable role list for this claim space to reside.


Maybe I'm going mad, but I see plenty of claim space in the role list.
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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Re: FNAF themed Forum Mafia

Postby LinearPoint » Sun Sep 20, 2015 3:04 pm

Moleland wrote:
TheCow wrote:The Role list and specifics of the role cards need to be tackled first. You need more Scum claimspace and a more stable role list for this claim space to reside.


Maybe I'm going mad, but I see plenty of claim space in the role list.

All evil roles are known.
He's saying that if they claim their counterparts they will be obvious.
And since a Citizen is revealed a day they can't claim Citizen effectively.
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Re: FNAF themed Forum Mafia

Postby Moleland » Sun Sep 20, 2015 3:51 pm

LinearPoint wrote:
Moleland wrote:
TheCow wrote:The Role list and specifics of the role cards need to be tackled first. You need more Scum claimspace and a more stable role list for this claim space to reside.


Maybe I'm going mad, but I see plenty of claim space in the role list.

All evil roles are known.
He's saying that if they claim their counterparts they will be obvious.
And since a Citizen is revealed a day they can't claim Citizen effectively.


There's a risk of there being no role imvestigator in game.

Scum can avoiding claiming unique roles.

I posted debate questions to try and get some ideas. One refers to the innocent children. Should only 1 be revealed at a time? Should they be revealed at all?
Host record
Spoiler: CofC 1 Tilted, PitIcarus and Lokiben WIN
CofC 2 NDM, Elusive, Sircakez, Swampy157, Kirize12, Transportowiec96, Moon and Samuel WIN
Fort: Tower EOTT WIN
Cluafia 1 Innocents WIN
CofC 3 Chubby WIN
Cluafia 2 Innocents WIN
CofC 4 Samuel, Elusive and PKR WIN
Pokémon BtM EOTT WIN
GIBtM Samuel WIN
T&E BtM BRVR WIN
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