Long ago, there was a man who's village was burnt down by rogue bandits. Consumed by rage, he slowly gathered power through occult rituals, and dangerous artifacts. After taking revenge on the men who did him wrong, his soul was already far too corrupt to stop there. For the next few years, he would hunt down stronger magic and recruit dark and forgotten creatures to his side.
In a battle few have forgotten, the Dark Lord waged war on all of humanity, blaming their transgressions for his family's death. Over twenty thousand soldiers went into battle against him that day, and only two hundred emerged alive. However, despite the Dark Lord's power and army, a powerful hero managed to defeat and seal him away in a weakened form.
Now, after being sealed away for nearly thirty years, the Dark Lord has awoken once again to reign terror.
With the Kingdom of Light, the last beacon of hope for humanity, invaded, and the king murdered in cold blood, only a young new Hero and the combined efforts of the Kingdom can defeat the Dark Lord once again, and seal away evil for the rest of eternity.
All anyone can hope for now is to continue Onward. The Battle of Ages is coming.
Onward: The Battle of Ages
Features
Unitlist (30 players)
Spoiler: Hero
King
Kingdom Protective
Kingdom Protective
Kingdom Investigative
Kingdom Investigative
Kingdom Support
Kingdom Support
Kingdom Killing
Kingdom Killing
Kingdom Power
Random Kingdomfolk (25% chance of Peasant)
Random Kingdomfolk (30% Chance of Peasant)
Random Kingdomfolk (30% Chance of Peasant)
Random Kingdomfolk (30% Chance of Peasant)
Peasant
Peasant
Peasant
Dark Lord
Minotaur
Dark Army Deception
Dark Army Support
Random Dark Army
Neutral Killing
Neutral Killing
Neutral Benign
Neutral Evil
Random Neutral
Summoning
Spoiler: Summoning is the vital and core aspect of Onward,
Each day, all players have a choice to make a Summoning instead of a lynch that day. Each voter must specify which alignment they wish to summon. If the summoning vote reaches majority, the day will end and the night phase will begin.
The following day, a Peasant will have become a unit within the chosen alignment. If no peasants are available, then the ritual will fail, ending the day prematurely.
Two unique Units have the ability to summon a Unit. The Dark Lord can forgo the abilities of all Dark Army Units save for the Minotaur that night to perform a ritual, summoning in a Neutral Killing or Dark Army Unit.. The Hero can choose to Summon every full moon and, if he survives, summon in a Unit. Like the Dark Lord and the day-summon, the Hero cannot specify a specific Unit, but rather just the category. Unlike the Dark Lord, the Hero cannot summon Neutral Killing or Dark Army Units, but can summon a Neutral Benign or Kingdom Unit.
To both factions, Neutral Evil Units are blocked from being summoned. This is due to the presence of such Units like the Vampire.
There is a downside to Summoning, however. From a game perspective, it disables most of the Dark Army from being able to use their abilities, and it disables the Hero from being able to use his own ability. At the same time, if all Peasants have been summoned, then the ritual will fail and end the night with little to no benefit.
To vote for a Summoning, say /vote Summon (alignment) during the day.
Levels
Spoiler: Levels are a form of Unit-boosting for the two major roles; the Dark Lord, and the Hero.
With each successful Summon, the Dark Lord or the Hero will level up, depending on which summon was completed. A leveled Hero or Dark Lord will gain new abilities, boosting their role gradually as they slowly grow in power throughout the game. While the Hero's initial state simply requires him to survive a Full Moon night phase to level up, subsequent full moons he is required to perform a Summon on to level up, instead.
Some levels come with a disadvantage, however, such as the Dark Lord being able to kill the Hero if he visits the Hero's target while he is at a specific level.
When the Dark Lord or Hero level up, it will be announced to the entire Kingdom, along with the Summon and which category was summoned. For information on specific levels and what they do, scroll down to the Levels section.
Unit Conversion
Spoiler: Units>roles
Kingdom>Town
Peasant>Peasant
King>Mayor
Guard>Sheriff
Constable>Investigator
Observer>Lookout
Spy>Spy
Elf>Vigilante
Veteran>Veteran
Doctor>Doctor
Knight>Bodyguard
Courtesan>Escort
Rider>Transporter
Druid>Retributionist
Monk>Medium
Mine-Keeper>Jailor
Notary>Lawyer
Dark Army>Mafia
Dark-Lord>Godfather
Minotaur>Mafioso
Wildman>Framer
Dark Elf>Forger
Succubus>Consort
Rogue>Agent
Beholder>Consigliere
Goblin>Janitor
Bog-Walker>Disguiser
Neutral
Orc>Serial Killer
Elemental>Arsonist
Executioner>Executioner
Jester>Jester
Gladiator>Survivor
Witch>Witch
Amnesiac>Amnesiac
Slime>Stalker
Spirit>Phantom
Gnome>Bomber
New Units
Spoiler: Hero. A Unit capable of instantly wiping out the Dark Army once at maximum level, and summons a Unit each full moon survived.
Black Knight. A variant of the knight that lacks a vest, but can return as a Gladiator if lynched.
Sorceress. Can bless a player to enhance their ability.
Gambler. A hit or miss town power that no one really wants on the Unitlist.
Lynch-Mobber. A sort of super vigilante that needs two other people to visit their target, but can ignore night-immUnity.
Forger. (Dark Elf) While not exactly 'new', I don't believe it has been done in FM before.
Vampire. A variation of the Unit, designed to fit FM better, It can sap the abilities of Units it has fed on.
Traitor. After three nights of following a player, you can backstab them and become the opposite category of whatever Unit they were.
Investigation Results
Spoiler: (Sorceress always appears as a Witch, and thus has no investigation result and simply uses whichever result includes the Witch.)
Your target enters the castle at night. They must be the new King, or a Traitor!
Your target is clad in armor! They must be a Knight, the Hero or a Gladiator.
Your target is a provocative seductress. They must be a Courtesan, or a Succubus!
Your target gathers information through unknown means. They must be a Spy, Rogue, or Gambler!
Your target will stop at nothing to get someone killed. They must be a Lynch Mobber, Executioner, or a Minotaur!
Your target masks their true appearance. They must be a Bog-Walker, Elemental, or a Jester!
Your target always has their eye on someone. They must be a Constable, or a Beholder!
Your target is curious to the point of obsession. They must be a Doctor, or a Slime!
Your target isn't human. They must be a Goblin, Orc, or Elf!
Your target is rarely seen in the day. They must be a Rider, Mine-Keeper, or Vampire!
Your target is skilled in the art of writing. They must be a Dark-Elf, or a Notary!
Your target was around during the previous invasion of the Dark Lord. They must be a Veteran, or the Dark Lord himself!
Your target is a powerful magic user. They must be a Druid, or a Witch!
Your target is rebellious and cares little for laws and politics. They must be a Black Knight, or a Gnome!
Your target is as mysterious as their face. They must be a Spirit, or an Observer!
Your target trails people at night without explanation. They must be a Guard, or a Werewolf!
Your target is covered in blood and has clothing torn to shreds. They must be a Wildman!
Your target is living in poverty and lacks notability. They are clearly nothing more than a Peasant.
Beholder Results
Spoiler: (Sorceress always appears as a Witch, and thus has no Beholder result.)
Your target is a child. They must be the new King.
or a Traitor!
Your target's mind contains a tragic backstory. They must be the Hero.
Your target has memories of crusades. They are no doubt a Knight.
Your target's soul has deep lines of impurity. They are a Courtesan.
Your target is a sinner with a kind heart driven by greed. They are probably a Spy.
Your target wishes to make a bet with the Dark Lord. They are a Gambler.
Your target is inherently evil, despite their standing with the Kingdom. They have to be a Lynch Mobber.
Your target has skills nearly matching your own. They are a Constable.
Your target has a vast knowledge of medical terms in their mind. They are most likely a Doctor.
Your target has pointed ears and skin adapted for sunlight. They are an Elf.
Your target travels by horseback, even within the Kingdom. They are a Rider of some sort.
Your target is an inferior dungeon dwelling race like your own. They must be a dwarven Mine-Keeper.
Your target has notes and letters chronicled within their mind. They are no doubt a Notary.
Your target previously defeated the Dark Lord at the cost of his own powers. He is the disgusting and punyVeteran!
Your target has druidic connections with nature, blocking you from entering her mind. She has to be aDruid.
Your target is on the verge of evil despite their code of ethics. They are a Black Knight.
Your target is a simple nobleman trying to assist the Kingdom in any way he can. He is obviously nothing more than anObserver.
Your target is a common lawman of the Kingdom. They are a simple Guard.
Your target is puny and worthless. They are a Peasant.
Your target is your master and lord of evil. They are the Dark Lord.
Your target has retractable wings. They are obviously a Succubus.
Your target gathers information for the Dark Lord. They have to be a Rogue.
Your target was the Dark Lord's first servant. They are the mighty Minotaur
Your target serves the Dark Lord in the hopes of reviving their species. They must be a Bog-Walker.
Your target is the same species as yourself. They are a Beholder.
Your target wishes revenge against the surface. They must be a Dark-Elf.
Your target is simple minded and contains hardly any information. They are a Goblin.
Your target is a tribal human corrupted by the Dark Lord's influence. They have to be a Wildman
Your target is a savage tribal killer. They are an Orc.
Your target is a monster from another plane of dimension. They are no doubt an Elemental.
Your target has an intense hatred for a specific person. They must be an Executioner.
Your target has no mind to see into. Their gelatinous form tells you they are a Slime.
Your target has powerful magic in their soul. They are a Witch.
Your target is nothing but a soul. They are clearly a Spirit.
Your target cares for nothing more than surviving, even at the cost of their freedom. They are a Gladiator.
Your target wants to destroy the entire kingdom out of revenge! They are a mischievous little Gnome.
Your target has the soul of a wolf hidden within their own soul. They are a Werewolf.
Your target lived far before humanity came to power. They are an ancient Vampire!
Trailing Results
Spoiler: After a brief trailing, you discover your target eating a human heart! They are an Orc!
After a brief trailing, you discover your target melting into slime! They are a Slime!
After a brief trailing, you discover your target praying to the Dark Lord! They are a member of the Dark Army!
Sorceress Blessings
Spoiler: Peasant: No action.
King: No action.
Guard: The Elemental and Dark Lord show up via your trailing, appearing as a Slime and Dark Army member, respectively.
Constable: You acquire Beholder results on your target, rather than your normal Constable results.
Observer: You obtain actions along with your regular results. However, you will not know which action belongs to which player.
Spy: Roles are shown alongside which player(s) the mafia visited.
Elf: Guilt is not suffered if you shoot a Kingdom unit on the same night you were blessed.
Veteran: Kingdom units are not killed if they visit you during your alert. The Sorceress, however, is still killed for visiting.
Doctor: You can heal units ignited by an Elemental, killed via Stalker, or even a revealed King.
Knight: You can survive protecting your target, or your vest is not wasted if used and not attacked.
Courtesan: You can roleblock roleblock-immune roles, and survive roleblocking an Orc. (The Orc will kill their original target, however, if you attempt to roleblock them.)
Rider: If transporting a Veteran, you will survive and complete the transport.
Druid: You cannot die the same night you choose to revive a unit.
Monk: No action.
Mine-Keeper: You may survive jailing an Orc, and cannot be stalked by a Slime if you have jailed it.
Notary: No action.
Unique Units
Spoiler: Hero
King
Mine-Keeper
Rider
Notary
Dark Lord
Mafioso (In the sense that there can only be one at any given moment)
Witch
Vampire