Pathogenesis: A Path Long Forgotten (Proceeding!)

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Total votes : 45

Re: Pathogenesis: A Path Long Forgotten

Postby LeScraf » Tue Dec 16, 2014 7:33 am

I love this.

You're waaaaaay better at ideas than I am.

I love the "Ultimate" and "Great" victory conditions.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Tue Dec 16, 2014 9:03 am

I have reached a decision. Ghouls may now win at any level of Infected win condition, however the Post Requirement carries over to their night chat. To allow this, they will now be the group using the traditional Night Chat, and Bandits elsewhere.
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Re: Pathogenesis: A Path Long Forgotten

Postby Arckas » Tue Dec 16, 2014 7:57 pm

As coach, can you reveal or must a majority be reached on you first?
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Tue Dec 16, 2014 8:16 pm

Arckas wrote:As coach, can you reveal or must a majority be reached on you first?

You will be publicly revealed as soon as the majority is reached on you. Reason for this: I don't want there to be an easy, 100% confirmable town role. They don't need it.
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Re: Pathogenesis: A Path Long Forgotten

Postby chitownmvp01 » Tue Dec 16, 2014 10:17 pm

TheCow wrote:
Arckas wrote:As coach, can you reveal or must a majority be reached on you first?

You will be publicly revealed as soon as the majority is reached on you. Reason for this: I don't want there to be an easy, 100% confirmable town role. They don't need it.


So equivalent to a JestMayor. :lol:
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Re: Pathogenesis: A Path Long Forgotten

Postby hohumpenguin » Fri Dec 19, 2014 8:06 am

Great idea Cow :)
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Re: Pathogenesis: A Path Long Forgotten

Postby Akame » Fri Dec 19, 2014 12:24 pm

This looks pretty solid to me.
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Re: Pathogenesis: A Path Long Forgotten

Postby Arckas » Fri Dec 19, 2014 6:35 pm

So hypothetically speaking, when if this game goes through, when should we expect it?

Would it also, hypothetically, get confirmed for the next CFM game early?
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Re: Pathogenesis: A Path Long Forgotten

Postby Metrion » Fri Dec 19, 2014 9:56 pm

That's something we don't know, Arckas. It depends on avaibility.



I'd like to argue that Ghouls should lose (I mean you died in a game about surviving) but the 10 day limit should make it so there isn't a large chance of a fallback victory being more accessible then the other factions goals.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Sat Dec 20, 2014 2:32 pm

There is one last clause I'm considering adding: a player must be a zombie for (x) days to be allowed to win ". In conjunction with the time limit, that could work, however I'm hesitant to add it. There could be unforeseeable complications.
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Re: Pathogenesis: A Path Long Forgotten

Postby Arckas » Sat Dec 20, 2014 3:13 pm

TheCow wrote:There is one last clause I'm considering adding: a player must be a zombie for (x) days to be allowed to win ". In conjunction with the time limit, that could work, however I'm hesitant to add it. There could be unforeseeable complications.

This would be unfair to the person just converted. It could also be averted rather easily by waiting X amount of days so that player can win.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Sat Dec 20, 2014 4:43 pm

Arckas wrote:
TheCow wrote:There is one last clause I'm considering adding: a player must be a zombie for (x) days to be allowed to win ". In conjunction with the time limit, that could work, however I'm hesitant to add it. There could be unforeseeable complications.

This would be unfair to the person just converted. It could also be averted rather easily by waiting X amount of days so that player can win.

Those are the two reasons why I was hesitating, but after I hear the issues voiced aloud, yeah, those don't make it worth it.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Sat Dec 20, 2014 4:45 pm

Arckas wrote:So hypothetically speaking, when if this game goes through, when should we expect it?

Would it also, hypothetically, get confirmed for the next CFM game early?

If my say is worth anything, I would hope CFM2 is over by the time I host. CFMs are coming out my often than normal games these days.

But, as Met says, soon(tm)
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Re: Pathogenesis: A Path Long Forgotten

Postby Arckas » Mon Dec 22, 2014 7:55 pm

Are you sure your ready for this, if it were to go live Cow? Your also hosting Gambler Fallacy at the same time, and it would be heck of a lot of work to manage both.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Mon Dec 22, 2014 8:09 pm

Arckas wrote:Are you sure your ready for this, if it were to go live Cow? Your also hosting Gambler Fallacy at the same time, and it would be heck of a lot of work to manage both.

I can host both at once if need be, however you are right, it would be better if I didn't.

That being said, in the past I have hosted 3 FM-type games at the same time, so this would not be an issue if that were the case.
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Re: Pathogenesis: A Path Long Forgotten

Postby Arckas » Mon Dec 22, 2014 8:17 pm

TheCow wrote:
Arckas wrote:Are you sure your ready for this, if it were to go live Cow? Your also hosting Gambler Fallacy at the same time, and it would be heck of a lot of work to manage both.

I can host both at once if need be, however you are right, it would be better if I didn't.

That being said, in the past I have hosted 3 FM-type games at the same time, so this would not be an issue if that were the case.

Damn Cow, we don't give you as much credit as we ought to give you.

If you can handle it.
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Re: Pathogenesis: A Path Long Forgotten

Postby DemonSlayerElf » Mon Dec 29, 2014 8:42 pm

This is the most unique and innovative thing i've ever seen. This HAS to become a game!
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Re: Pathogenesis: A Path Long Forgotten

Postby datdownie » Mon Dec 29, 2014 10:57 pm

A "must-see" CFM game! I love The Last of Us, and it is well-designed! It is a pure yes for me.
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"Determination, the ability to move forward despite any possible hardship, the promise to return for a second chance no matter how much you're beaten and bloody. The power of Determination has sculpted legends for all of humanity, impossible feats, one in a million shots made like they're nothing, while those that pull them off stand alone."

If you want to find me, hop onto Board Game Online <3


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Re: Pathogenesis: A Path Long Forgotten

Postby DemonSlayerElf » Mon Dec 29, 2014 11:15 pm

the only thing i dont like is that ToS doesn't really have a story yet. This seems to rely on the story.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Mon Dec 29, 2014 11:25 pm

Please do not go off topic or bicker please.If a mod would delet the offending posts, that would be great.
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Re: Pathogenesis: A Path Long Forgotten

Postby ObiWan » Mon Dec 29, 2014 11:46 pm

Offending posts have been deleted.

As Cow stated - keep discussion on topic and no more bickering.

Also - You cannot reserve a spot for any game.
You'll have to wait for sign ups like everyone else.
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Re: Pathogenesis: A Path Long Forgotten

Postby datdownie » Tue Dec 30, 2014 10:05 am

Is this easily gonna proceed? I mean, the votes say it all.
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"Determination, the ability to move forward despite any possible hardship, the promise to return for a second chance no matter how much you're beaten and bloody. The power of Determination has sculpted legends for all of humanity, impossible feats, one in a million shots made like they're nothing, while those that pull them off stand alone."

If you want to find me, hop onto Board Game Online <3


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Re: Pathogenesis: A Path Long Forgotten

Postby datdownie » Tue Dec 30, 2014 10:15 am

One question. What in the world happens on Day 10???
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"Determination, the ability to move forward despite any possible hardship, the promise to return for a second chance no matter how much you're beaten and bloody. The power of Determination has sculpted legends for all of humanity, impossible feats, one in a million shots made like they're nothing, while those that pull them off stand alone."

If you want to find me, hop onto Board Game Online <3


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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Tue Dec 30, 2014 12:21 pm

1) The game will proceed at a later date, depending on availability. At the moment, all hosts are either hosting games, MIA, or in Iggy's case, about to host CFM1.0.1

2) The game ends. As the story goes, its a secret.
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Re: Pathogenesis: A Path Long Forgotten

Postby TheCow » Thu Jan 01, 2015 7:03 pm

Fixed typos, reworded abilities so they make more sense, and made some balance changes.

The changed are to the Chieftain and Raiders, making them harder to wipe out completely by a lone Desperado. Also, added an extra Raider to the Bandits.

What are your thoughts on this?

Rational: Bandits were weak. Really weak. All they had going for them was a super agent, but if you look at the fact that town has so much more power, winning seemed unlikely. These changes are not final, and I'm looking for a better way to integrate these changes. Suggestions would be great.

Thanks.
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