Two potentially related bugs involving disconnections.

Bugs reports for the Steam Client

Two potentially related bugs involving disconnections.

Postby YecatsMailbox » Fri Jan 11, 2019 7:12 am

Both of these bugs happened yesterday, in different games, and at different times.

Bug 1. Incorrect Player List

At first, I thought TOS implemented some new idea, but the games that followed proved otherwise.

Let's say the Graveyard looked like this:
Peter (Bodyguard)
Shawn (Framer)
Mary (Serial Killer)
Tom (Disguiser)
Applesauce (Doctor)
Porkchop (Vigilante)
Moron (Medium)

The member list which usually shows only players which remain (to the right side of the chat) was messing up big time towards the end of the game. I had already been dead. It showed players there still alive who had "committed suicide" or were murdered earlier in the game. I glanced at it during one point and wondered why the sheriff just decided to give up, say gg and exit while there were still six players left. It was then that I realized there were really just two players left standing in the town circle, yet the right side still showed several of them alive (including Porkchop, Mary, etc.)

Bug 2. No Disconnection Detection

Usually if my Internet messes up but I reconnect within seconds, there is just a small delay in game play and then everything syncs back up to working order. If it lasts longer than a few seconds, the game freezes altogether and I cannot do anything - not even exit the game by clicking 'Leave'. I need to press Alt + F4 to exit. Yesterday, this happened in a match where I was Veteran, towards the middle of the game. My boyfriend was playing (or watching as a dead player) and I told him my Internet messed up and I need to log out - can I finish watching the game to see how it ends through him? There were about six players remaining, in Classic, though only the Godfather as the last evil. I thought for sure town would win. Yet my "silence" wound up getting me called suspicious when it was down to 3 members, even though I was the Veteran that the Investigator visited and died to on N1 and left in their will. I don't know what ended up happening because we stopped watching shortly after they were about to vote my long since disconnected role up.

The question here is why didn't it remove me from the game once I manually disconnected from it? First, it froze on my side (the game itself - I could do nothing.) Then I had to force the exit to happen. It still showed me "playing" for several nights after (I think 3+ before we stopped watching.) This is problematic because it looks like I'm either giving up and letting town down or deliberately throwing, neither of which happened... and it started to make me wonder if this is something that happens to other players too and they're unaware of it. I remember a game recently where we lynched an Escort because they refused to say anything during several day chats, voting phases and even on trial. They were silent the entire time and we were all surprised it was Escort and not jester/evil, especially since they didn't plead on the stand. No other player could really report this problem unless they are playing with friends and reveal who they are after death, so it may be happening and not being reported properly.
YecatsMailbox
Executioner
Executioner
 
Posts: 21
Joined: Thu Jul 26, 2018 10:53 pm

Re: Two potentially related bugs involving disconnections.

Postby Jerme » Fri Jan 11, 2019 1:28 pm

regarding the first one: That seems to be clientsided lag. I experienced this once as well.
The second one is likely because of just flash bugging and not updating the game. You could moved the tab into a new window, or just resize the browser window to possibly have gotten back.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Two potentially related bugs involving disconnections.

Postby YecatsMailbox » Fri Jan 11, 2019 9:55 pm

Jerme wrote:regarding the first one: That seems to be clientsided lag. I experienced this once as well.
The second one is likely because of just flash bugging and not updating the game. You could moved the tab into a new window, or just resize the browser window to possibly have gotten back.


I'm not sure what you mean by your suggestion. I don't use the browser version of TOS. I use the one through Steam.
Whenever I have those connectivity issues, I minimize the game anyway to check my Internet status.
Then once I see I'm connected, I full screen the game again.
If it still doesn't work, I need to force quit the game. I did that in this instance and closed the game completely.
The server should have recognized that I am disconnected once I closed the game, and disconnected/killed me (like it does to any other player who simply leaves) but it didn't.
YecatsMailbox
Executioner
Executioner
 
Posts: 21
Joined: Thu Jul 26, 2018 10:53 pm

Re: Two potentially related bugs involving disconnections.

Postby Jerme » Sat Jan 12, 2019 1:23 am

Alright, when you were using the Steamclient, then I'll move the thread into the appropiate section.
In regards of the dc-kill of you: Indeed, that is not fully what it should be. And you can confirm that you have closed the Steamclient when you looked on your boyfriends screen?
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm

Re: Two potentially related bugs involving disconnections.

Postby YecatsMailbox » Sat Jan 12, 2019 1:54 pm

Hey, thank you. It's my first time posting a bug report and didn't notice that there are different forums for the Steam client.

It no longer showed me playing Town of Salem on Steam (just showed me 'Online' instead of 'Playing Town of Salem' in green text) but yes, I watched my character survive for ~3 days after before he left the game too.

As I said before, I'm just worried that it affects more people whose Internet disconnects and then it looks like the players just aren't cooperating/gamethrowing/AFK/etc. I know it's frustrating for me when a player just goes silent if they're in your faction - and now I realize that even days can go by after they've been disconnected from the game. I just hope such a thing doesn't result in my account being reported (or the accounts of other players) and I wish it would just kill off my character so it doesn't negatively affect the rest of the game. If I'm town and I'm still logged in, an extra vote is required to lynch someone (for instance) and there's no way my disconnected character can vote.
YecatsMailbox
Executioner
Executioner
 
Posts: 21
Joined: Thu Jul 26, 2018 10:53 pm

Re: Two potentially related bugs involving disconnections.

Postby Jerme » Sat Jan 12, 2019 3:43 pm

Usually disconnects are detected by the leave itself, but apparently not every leave, thanks for the heads up on that.
There might be reports for afk/leaving but both need a history to be considered guilty.
Disclaimer: I try to abide by the game's softfilter and use the appropriate replacements, when I am using the forums. Those will be set in brackets. Example: [tarnation]
Visit my role suggestions and give me feedback: http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=28949

Visit the Testing Grounds
Occupation: A developers pain and joy (QA-fox), currently "hired" by Ralozey
User avatar
Jerme
Global Moderator
Global Moderator
 
Posts: 28197
Joined: Thu Apr 30, 2015 2:09 pm


Return to Steam Bug Reports

Who is online

Users browsing this forum: No registered users and 9 guests