When's the last time any of the developers have actually

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When's the last time any of the developers have actually

Postby SilverCruz » Sat May 08, 2021 10:52 pm

played this game?

Also, I noticed this in the FAQs post.

Can I help translate the game into another language?
No. BlankMediaGames plans to hire translators for this.


Am I to assume that's due for a joint release with the Leaver Buster, Reconnect Button, and Spoony Movie?
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby Joacgroso » Sun May 09, 2021 9:22 am

We already have the game in turkish and spanish (though at least spanish isn't fully translated, for some reason the devs decided to keep roles in english).

Translating it even more would be pointless since I doubt the game has that many players. We can't split the playerbase even more, in my opinion.
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Re: When's the last time any of the developers have actually

Postby Jerme » Sun May 09, 2021 11:58 am

Translations of th UI (except of roles for consistency and cross language communication) has been done for Spanish. If the chat languages were updated/increased, then I believe this would do harm the game more, as the playerbase might be more split.
I am sure the devs test what they are coding, so they are playing the game on a certain basis, why do you even feel the need to ask?
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Re: When's the last time any of the developers have actually

Postby SilverCruz » Sun May 09, 2021 1:01 pm

I can think of a certain problem player that they've clearly never run into.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby itaicool » Mon May 10, 2021 5:04 am

SilverCruz wrote:I can think of a certain problem player that they've clearly never run into.



not good?
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Re: When's the last time any of the developers have actually

Postby OreCreeper » Mon May 10, 2021 10:11 pm

itaicool wrote:
SilverCruz wrote:I can think of a certain problem player that they've clearly never run into.



not good?

Socrates. SilverCruz really likes to complain about him. But honestly, the dude does what he does, leave him alone :(
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Re: When's the last time any of the developers have actually

Postby SilverCruz » Tue May 11, 2021 3:01 am

I'm not even complaining about the guy, honestly. You just couldn't get a more perfect poster boy of the kind of people that Ads For Plays lets in. He's actually pretty useful as an example, even if he's still someone who shouldn't be in the game.

But even ignoring Socrates, there's also the more basic stuff. Main things that come to mind are the Medium and Mafia Quits. Everyone leaves as soon as they get knocked out? Sucks for the Medium, but you can't do anything about it, just sit there and be a good little Civilian. Godfather leaves Night 1? Sucks for you if you're Mafia, but you can't do anything about it, just stay put and play your unfair round. What's that? Overhaul the Medium to not rely on people staying by making it scrape auto-generated Last Wills that include the results of the night the player got knocked off instead of talking to them directly, and make it so that the Mafia can use Mafia players who have quit as sockpuppets so the faction isn't hurt as badly by a quarter at minimum of its members leaving? No, no, no, that's too much work or something. That's not even getting into the blatant power imbalances between roles. The Almighty Wesley Jailor is a straight upgrade of Escort and Vigilante, and the game is balanced around it for some reason. Framer is famous for being a jobber, Disguiser is fundamentally broken and hard countered by the exact role it's supposed to be a hard counter to (if a Spy sees four visits, there is a Disguiser, guaranteed, and one of those visits is a Mafia), Hypnotist is pathetic in comparison to the powerhouses that are the Janitor, Forger, and Consigliere, and if you ask me Godfather and Mafioso are worthless roles that only exist to prevent a possibility (getting deadlocked) that shouldn't exist in the first place and which could just be folded into the other Mafia roles at no loss.

I just feel that if they actually played this game, they'd have a better idea of the fact that the experience sucks. After all, who would trust a chef that never tastes his own cooking to make good meals?
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby Flavorable » Tue May 11, 2021 4:13 am

And I'll say it again: Just because they don't respond to your suggestions, doesn't mean they don't play the game.

I mean, I can tell you already that I personally dislike all your suggestions and disagree with most, if not all, of your statements about the game and the roles so far and I think the experience I get from this game is awesome. And if that is an "amount of games played" thing that suddenly makes one insightful, then I'm extremely insightful with my 4.7k games played.

All in all, all your posts have been the same circle jerk: People, including the community, staff and devs don't listen to/don't care about/disagree with your opinion and stance, therefor everyone but you either "doesn't care", "doesn't play the game" or "is objectively wrong". And let me wake you up from that dream: the world doesn't revolve around you and you're no more special than any other community member for this game. Plugging the same suggestions over and over doesn't suddenly make them more important or more agreed with by the community.

Maybe the game experience sucks for you because in every game I've seen you in, you do the same thing you do on the forums, but 10 times more frequently: incessantly complain about the game and basically refusing to play while ingame because you don't like the game.

So I'm asking you: What's the point? You've clearly noticed that basically throwing a never ending temper tantrum is not getting you anywhere, both on the forums and ingame. You clearly don't like the game, nor the staff, nor the developers.
So how about we say: You made suggestions and stated your opinion, we know your stance, so quit turning every single thread you make into the same argument over and over. That's what they call doing the same thing over and over and over again and expecting a different result.
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Re: When's the last time any of the developers have actually

Postby dbpeanut » Tue May 11, 2021 4:15 am

Jerme wrote:Translations of th UI (except of roles for consistency and cross language communication) has been done for Spanish. If the chat languages were updated/increased, then I believe this would do harm the game more, as the playerbase might be more split.
I am sure the devs test what they are coding, so they are playing the game on a certain basis, why do you even feel the need to ask?


I think the chat languages should be updated to at least improve the understanding players have of what's being said. If someone doesn't speak English but they speak fluent French or German, in a linguistics game that can mean a win or a loss, a bad experience or a good. I know everything can't be translated well, but effort is appreciated and very important.
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Re: When's the last time any of the developers have actually

Postby dbpeanut » Tue May 11, 2021 4:23 am

Flavorable wrote:And I'll say it again: Just because they don't respond to your suggestions, doesn't mean they don't play the game.

I mean, I can tell you already that I personally dislike all your suggestions and disagree with most, if not all, of your statements about the game and the roles so far and I think the experience I get from this game is awesome. And if that is an "amount of games played" thing that suddenly makes one insightful, then I'm extremely insightful with my 4.7k games played.

All in all, all your posts have been the same circle jerk: People, including the community, staff and devs don't listen to/don't care about/disagree with your opinion and stance, therefor everyone but you either "doesn't care", "doesn't play the game" or "is objectively wrong". And let me wake you up from that dream: the world doesn't revolve around you and you're no more special than any other community member for this game. Plugging the same suggestions over and over doesn't suddenly make them more important or more agreed with by the community.

Maybe the game experience sucks for you because in every game I've seen you in, you do the same thing you do on the forums, but 10 times more frequently: incessantly complain about the game and basically refusing to play while ingame because you don't like the game.

So I'm asking you: What's the point? You've clearly noticed that basically throwing a never ending temper tantrum is not getting you anywhere, both on the forums and ingame. You clearly don't like the game, nor the staff, nor the developers.
So how about we say: You made suggestions and stated your opinion, we know your stance, so quit turning every single thread you make into the same argument over and over. That's what they call doing the same thing over and over and over again and expecting a different result.

I actually gotta ask, what modes do you play? Do you squad up or play solo? Times? You don't have to answer but they're very important to game experience. I mean, Coven Town Traitor seems to be the most toxic mode out there where literally anything can be perceived as gamethrowing just because it isn't optimal or isn't clear cut.
If you play consistently with the same people, you're also much more likely to have a good experience.

I'm not saying your experiences are invalid, I'm just stating that maybe invalidating theirs just because they spread it so much is a bad idea. I have close to 3k games on multiple accounts, I'm not about to say someone can't have experienced something or it's not common. Regional differences can also apply heavily.

Also, I would like to add, you disagree with a lot of ideas. Which is also not necessarily an issue, just clearly shows you may not be as open as other people about change.

Also, you kinda gotta admit responding to them like this literally proves their point lmao. Kinda like lynching lynching obvious Jester.
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Re: When's the last time any of the developers have actually

Postby SilverCruz » Tue May 11, 2021 2:15 pm

Flavorable wrote:And I'll say it again: Just because they don't respond to your suggestions, doesn't mean they don't play the game.

I mean, I can tell you already that I personally dislike all your suggestions and disagree with most, if not all, of your statements about the game and the roles so far and I think the experience I get from this game is awesome. And if that is an "amount of games played" thing that suddenly makes one insightful, then I'm extremely insightful with my 4.7k games played.

All in all, all your posts have been the same circle jerk: People, including the community, staff and devs don't listen to/don't care about/disagree with your opinion and stance, therefor everyone but you either "doesn't care", "doesn't play the game" or "is objectively wrong". And let me wake you up from that dream: the world doesn't revolve around you and you're no more special than any other community member for this game. Plugging the same suggestions over and over doesn't suddenly make them more important or more agreed with by the community.

Maybe the game experience sucks for you because in every game I've seen you in, you do the same thing you do on the forums, but 10 times more frequently: incessantly complain about the game and basically refusing to play while ingame because you don't like the game.

So I'm asking you: What's the point? You've clearly noticed that basically throwing a never ending temper tantrum is not getting you anywhere, both on the forums and ingame. You clearly don't like the game, nor the staff, nor the developers.
So how about we say: You made suggestions and stated your opinion, we know your stance, so quit turning every single thread you make into the same argument over and over. That's what they call doing the same thing over and over and over again and expecting a different result.


So tell me what your method is to never get into a game where the Godfather quits Day 1. And I'll have you know that even when I speak in-game on the game's failures, I'm still usually doing stuff. I only idle at night when there's literally nothing for me to do (Sheriff with only Godfather/Witch/Executioner left, Medium where everyone leaves immediately, Retributionist where everyone's been Cleaned) or when I figure it's better to do so (Witch when I'm unclear on who the Mafia is and they just need to pick off the rest of the town, Vigilante most nights for obvious reasons, Escort when it's not possible to deadlock, Disguiser in general since it's hard countered by Spies and more dodgy than the original Framer to use in any other way since it gets no feedback).

Plus, the thing about how Mediums should be able to scrape auto-generated Last Wills seems reasonably liked. If you don't like it, then why might that be? It solves the problem of Medium being a Civilian if everyone leaves as soon as they go down, which I think is not an insignificant problem.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby kyuss420 » Wed May 12, 2021 2:23 am

I dont know what you expect the devs to do... they cant stop a player from hitting the quit button because the noob doesnt like/know how to play the role they got. You are never going to stop noobs who only like playing as town from quitting as maf, because they literally have no idea how to play as evil, so even if they stay, they just make random moves then say ''why me?'' when asked for a role....

The idea that its the roles mechanics as the reason that makes noobs quit is ludicrous.... I see it all the time, ""this mode is unbalanced!'' - quits - then requeues and does the same dumb crap expecting to win by doing this time, then they lose again and cry about the role/role list/cheaters in the game, yet never change their play style. I can sit there and tell them exactly how to win at the mode (or how to give them the most optimal chance) and theyll just pick at the best moves - ''what if bla bla bla'' - so they dont make the the optimal play because theres a 1% chance it might go wrong and instead make a play where theres a 90% chance something will go wrong, then its ""this mode is unbalanced!'' ''role list sucks'' ''this role sucks''

So youre basically suggesting that the devs fix player stupidity, and if they could do that, then they wouldnt be game devs.....they would be making millions in other fields.
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Re: When's the last time any of the developers have actually

Postby SilverCruz » Wed May 12, 2021 12:01 pm

I mean as far as Mafia quits go, my go-to lately has been sockpuppets. Godfather quits, Godfather stays in the game and can be proxy-controlled by other Mafia for voting and targeting purposes.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby alex1234321 » Wed May 12, 2021 7:08 pm

SilverCruz wrote:I mean as far as Mafia quits go, my go-to lately has been sockpuppets. Godfather quits, Godfather stays in the game and can be proxy-controlled by other Mafia for voting and targeting purposes.


How would this work? Would one person control the Godfather or would all the Mafia members vote on who the GF should vote/target?
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Re: When's the last time any of the developers have actually

Postby SilverCruz » Thu May 13, 2021 12:14 am

alex1234321 wrote:
SilverCruz wrote:I mean as far as Mafia quits go, my go-to lately has been sockpuppets. Godfather quits, Godfather stays in the game and can be proxy-controlled by other Mafia for voting and targeting purposes.


How would this work? Would one person control the Godfather or would all the Mafia members vote on who the GF should vote/target?


My first call would be to field test having it take the latest suggestion received. Example.

- Mafioso is jailed.
- Godfather (who is in Slot 12) quits.
- Framer punches in "/q 12 14" to direct the Godfather to attack whoever's in Slot 14, let's say it's William Hobbs. Godfather declares an attack against William Hobbs.
- Forger punches in "/q 12 6" to direct the Godfather to attack whoever's in Slot 6, let's say Giles Corey. Godfather instead decides to attack Giles Corey.
- Mafioso is too busy dealing with the Jailor to try declaring a target.
- This can loop until night time runs out, at which point Godfather executes the attack on whoever it was declared against at that moment. It will ignore calls to attack other members of the Mafia completely because those are invalid targets.

Same goes for other Mafia roles as well. Likewise, all Mafia roles should report the result of their visit if it's not self-evident, I.E. Godfather is directed to attack Giles Corey, and Giles Corey doesn't go down because he was healed, immune, or had armor, so the next night Godfather will spit out a canned statement of "My target's defense seemed to be too strong.". Likewise, if a quitter Consigliere is sent to investigate William Phips and finds that he's an Executioner, it will report "My target seems to be an Executioner." the next night.

A functional Mafia that can cooperate should be able to use the chat box to establish what they want to do and why they want to do it, so leaving it to random chance seems like a poor idea. I'd also allow jailed Mafia to declare a quitter's attack so that they can't get deadlocked, I.E. Mafioso quits and Godfather gets jailed while the RMs are both down, Godfather can still declare an attack for Mafioso to execute through being jailed because that's nothing Mafioso wouldn't be able to do if it hadn't quit.

Is it a perfect solution? No. But if you try to be perfect on your first attempt, you'll just hold yourself back. Sometimes you just need to get something that works better than what you've already got, and you can go from there if it becomes the most important thing to deal with again later.

Also, day voting works the same way, and there is no public feedback when the Mafia is day voting. So if during the day a Mafia punches in "/q 12 6", Godfather with vote against Giles Corey, and nobody will see who did it or any insinuation that it wasn't a perfectly normal vote aside from Godfather being awfully quiet.
I know what I'm doing, generally, but I have no grace at all when things start to spin out of control.

I'd like to address the latter part, but I wouldn't know the first thing about that.
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Re: When's the last time any of the developers have actually

Postby Flavorable » Thu May 13, 2021 1:08 am

I've already said this before: Stop the plugging of your suggestions in threads it doesn't belong. If you want to link to an existing thread about it it's one thing, but everything keeps turning back to the exact same thing. This is the Ask Questions subforum, so let me answer your questions real quick and we can move on:

Devs play the game where necessary, Mods do the rest. It's not like Devs have time playing hundreds of hours, and I'm sure you don't expect the CEO of Blizzard Entertainment to play all his games for hours and hours on end.

Other chat locales have already been added and no more will be added for the foreseeable future.

Leaver buster is still a work in progress, which has been put on the backburner (like other QoL updates) because of the port to Unity and would currently be a system that would punish people for problems with the server and with some server-side crashes. So as much as you might find it annoying, we don't much feel like punishing people who don't intentionally leave.

A reconnect button is still being talked about if and how it would be viable. I know you seem to think that a lot of things are "just add it", but that's not how proper development and balancing things work. It's a question of "just adding it", it's a question of "how can this be implemented in a fair way that isn't prone to abuse.

I think that was all questions. For your suggestions, I suggest you stick to your original suggestions threads.
Last edited by Flavorable on Thu May 13, 2021 1:09 am, edited 1 time in total.
Reason: Punctuation error.
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