Psychic Apparently Too Powerful

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Psychic Apparently Too Powerful

Postby PterryDactyl » Sun Mar 03, 2019 5:55 am

I'm not sure what category this goes in exactly, but I think its something important to be brought up.

So this morning I was playing a game in which a psychic magically discovered 3 evil roles n1. That immediately rose suspicion, because I couldn't see how that's really possible. Of course, by the time night two came around, and they came up with the names of two good roles magically, I was also suspicious. Simply because this is a bit too magically coincidental for a psychic. Now someone mentioned that there's apparently the possibility that this could happen N1, but for this to happen N1 and N2...that gives town too unfair an advantage.


I just want to let a dev know that the probability that this can happen should probably be lowered significantly, or something of the sort.

Here is the original post for reference: viewtopic.php?f=26&t=97327
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Re: Psychic Apparently Too Powerful

Postby Flavorable » Sun Mar 03, 2019 6:23 am

-> Moved to Not Bugs, as this is not a bug.

This is probability. It's the same as someone rolling the same role several times in a row without scrolls.
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Re: Psychic Apparently Too Powerful

Postby PterryDactyl » Sun Mar 03, 2019 6:36 am

Flavorable wrote:-> Moved to Not Bugs, as this is not a bug.

This is probability. It's the same as someone rolling the same role several times in a row without scrolls.




Still though, nevertheless something that should be fixed.
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Re: Psychic Apparently Too Powerful

Postby Jerme » Sun Mar 03, 2019 6:38 am

The psychics gets three random names on odd nights, one of them is evil, the other two can be whatever. Having this less variable could grant more info as in, this guy was evil, the other two have to be good or one of them is still evil, the other good... This would make the role stronger. There is nothing to "fix" on the Psychic.
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Re: Psychic Apparently Too Powerful

Postby PterryDactyl » Sun Mar 03, 2019 6:50 am

Jerme wrote:The psychics gets three random names on odd nights, one of them is evil, the other two can be whatever. Having this less variable could grant more info as in, this guy was evil, the other two have to be good or one of them is still evil, the other good... This would make the role stronger. There is nothing to "fix" on the Psychic.



I dunno. I still think its cheating on this person's part, because they clearly fully knew that all 3 were evil the first time, and both were good the second time. I am still leaning towards suspicious behaviour, but I figured I'd give it the benefit of the doubt.
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Re: Psychic Apparently Too Powerful

Postby Jerme » Sun Mar 03, 2019 1:41 pm

Its not a bug on the Psychics role, the rest is up to how the info was used.
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