Flavorable wrote:You just have a different view of what "harmful" means.
I'm not sure what you think the word "harmful" means if you think an effect resulting in the loss of the ability to speak
isn't harmful.
In this game, there are 12 distinct, directly player-caused effects which remain with a player beyond the night:
- Arso's gas/douse (naturally remains until death or self-cleaned by an arso)
- BMer's blackmail (naturally remains until the next night)
- Forger's forge (if the target dies, naturally remains until resurrection)
- GA's vote-protection (naturally remains until the next night/day)
- HM's hex (naturally remains until death)
- Jan's clean (if the target dies, naturally remains indefinitely)
- Medusa's stone (if the target dies, naturally remains indefinitely)
- Necro's decay (naturally remains indefinitely)
- PB's plague (naturally remains indefinitely)
- Poisoner's poison (naturally remains until death)
- Trapper's trap (naturally remains until converted to vamp)
- Vamp's bite/conversion (naturally remains indefinitely)
Of them, all are indisputably disadvantageous (except in extremely rare cases) to the player with that effect (i.e. "harmful" by any reasonable person's standard usage) except for the necro's decay, GA's vote-protection, and the trapper's trap. As it turns out, the GA's protection of its target
also protects against (nullifies) all of these except a BMer's blackmail, necro's decay, GA's vote-protection, trapper's trap, and forger's forge (and maybe PB's plague? I'm unsure).
I can understand not protecting a forger's forge, as it could be argued the effect is more on the person's will than on the person itself. I can also understand not protecting a PB's plague, as the plague itself doesn't do anything to the player; it's more an indication of the PB's progression towards converting to pest. Ok, fine.
But then what about the BMer? First, obviously, the effect is negative. Flavor, your case against this being a bug on the grounds that being blackmailed isn't harmful is retarded plain and simple. So ok, what other cases... well, it's not like the forger, since the effect is certainly directly on the player. And it's also not like the PB, since the effect
does do something to the player.
Hmm.
Ok, maybe we can look at some potential "effects" not listed above? Maybe those which don't last beyond the night, but still count as effects?
Here's some which
could be argued:
- Esc's & cons's roleblock
- Doc's heal
- Bg's protection
- Crus's protection
- Trans's transport
- Framer's frame
- Hypno's message
- CL's control
- Jailor's jail
- Amb's ambush
- Pirate's plunder
- Necro's reanimation
The issue with including these is that they are entirely separate from the category above, and distinctly do not last longer than a single night. So while a GA's protection cannot protect against any of these 12, the fact that
all of them cannot be nullified by a GA means that, at minimum, a case can be made for their distinction (and thus exclusion from a GA's protection) on the grounds of the effect being night-only. This case
cannot be made for the first 12.
So, Flavor, I would appreciate this thread being moved back to the main Bugs forums so that the devs can see and fix this as appropriate. Or, at least that this thread be given a chance to be understood as a problem, and not thrown away into the heap of complete non-issues.