Please Fix! Trans, EXE, and Witch remaining (Town wins?)

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Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby rangiku » Mon Jul 12, 2021 2:27 pm

I was Executioner, I won and wanted to help witch win. All mafia are dead.

RANKED CLASSIC
There was 5 people still alive:

Vigilante
Transporter
Veteran
Executioner (already won)
Witch

1. Witch uses Vigilante to kill Vet (4 people remaining - Dying Vig, Transporter, Witch, EXE)
2. Remaining town was indecisive. No Lynches this day.
3. Vigi dies at night. (3 people remaining - Trans, Witch, EXE).
4. New day starts. Game automatically ends in Towns favor. Everyone goes "....what?"

The Witch had a very clear path to victory with the EXE's help.

The game automatically ended for 1 of 2 possible reasons.
#1 game ends because transporter 1v1 (but 3 people were alive 1 v 1 v 1)
#2 (more likely) game ends because there are no more killing roles for the witch to use (dead vigi and vet)

Why even extend the game for the witch if it ends because there are no killing roles if she cant even utilize a majority vote with the other NE?
The win conditions for the witch should be updated to give the witch more of an opportunity to win in situations like this instead of auto/default losing/giving town a win.

Opinion coming from a 2300 ELO player since 2016
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby Ezradekezra » Mon Jul 12, 2021 3:45 pm

Not a bug, it's bc Exe doesn't continue the game and Witch doesn't unless there's a usable or guilted Vigilante.

Definitely should be changed tho since the Witch obviously has a path to victory via kingmaking.
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby WildCard65 » Mon Jul 12, 2021 6:01 pm

Ezradekezra wrote:Not a bug, it's bc Exe doesn't continue the game and Witch doesn't unless there's a usable or guilted Vigilante.

Definitely should be changed tho since the Witch obviously has a path to victory via kingmaking.


No, EXE only has 3 states, 2 of which are loose conditions, either they lynch their target (win condition), they don't (and either Town/Mafia/Coven/a NK ends up as the last faction alive, loose condition) or their target dies at night (loose condition, they now must do Jester's condition)

Jester also has 3 states, but the "who" that has to be lynched in 2 of them is swapped to the Jester themselves.

EXE and Jester can't keep a game going because of their specific win conditions must be completed before a faction is the last remaining faction alive.
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby Ezradekezra » Mon Jul 12, 2021 6:07 pm

WildCard65 wrote:
Ezradekezra wrote:Not a bug, it's bc Exe doesn't continue the game and Witch doesn't unless there's a usable or guilted Vigilante.

Definitely should be changed tho since the Witch obviously has a path to victory via kingmaking.


No, EXE only has 3 states, 2 of which are loose conditions, either they lynch their target (win condition), they don't (and either Town/Mafia/Coven/a NK ends up as the last faction alive, loose condition) or their target dies at night (loose condition, they now must do Jester's condition)

Jester also has 3 states, but the "who" that has to be lynched in 2 of them is swapped to the Jester themselves.

EXE and Jester can't keep a game going because of their specific win conditions must be completed before a faction is the last remaining faction alive.

Not sure that you read my post correctly
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby WildCard65 » Mon Jul 12, 2021 7:25 pm

Ezradekezra wrote:
WildCard65 wrote:
Ezradekezra wrote:Not a bug, it's bc Exe doesn't continue the game and Witch doesn't unless there's a usable or guilted Vigilante.

Definitely should be changed tho since the Witch obviously has a path to victory via kingmaking.


No, EXE only has 3 states, 2 of which are loose conditions, either they lynch their target (win condition), they don't (and either Town/Mafia/Coven/a NK ends up as the last faction alive, loose condition) or their target dies at night (loose condition, they now must do Jester's condition)

Jester also has 3 states, but the "who" that has to be lynched in 2 of them is swapped to the Jester themselves.

EXE and Jester can't keep a game going because of their specific win conditions must be completed before a faction is the last remaining faction alive.

Not sure that you read my post correctly


My reply was to the 2nd paragraph in your reply because Witch's win condition is incompatible with EXE & Jester
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby kyuss420 » Tue Jul 13, 2021 2:21 am

yea it should be changed.

Witch should only win with an evil faction, so even if theres a vig alive, witch should lose as theres a faction win already. Pretty sure game ends if theres a vet with alerts left (tho i could be wrong), where witch could control townies into the alerting vet, so why should vigi make a difference?
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby techteen3000 » Wed Jul 14, 2021 12:22 am

Then make a suggestion as this is a intention thing
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Re: Please Fix! Trans, EXE, and Witch remaining (Town wins?)

Postby syjfwbaobfwl » Tue Jul 20, 2021 1:36 pm

kyuss420 wrote:yea it should be changed.

Witch should only win with an evil faction, so even if theres a vig alive, witch should lose as theres a faction win already. Pretty sure game ends if theres a vet with alerts left (tho i could be wrong), where witch could control townies into the alerting vet, so why should vigi make a difference?


1000% sure vet doesnt continues games with witch, neither does jailor

I have been both witch and vet in those situations

probably the game considers that vet can simply not alert and witch wont be able to kill
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