So I'm a very low elo player (around 1200ish) which may be why I have this problem, but a common theme I notice in many games is that someone (usually the jailor, mayor or powerful TI role like inves/LO) would ask for tp/lo n1.
It was a very new strategy to me when I came back to ToS after a while of not playing and I read up about it on forums (but those threads were ages ago and I don't feel like necroing so here's a new topic) and I think the main idea is that too many important town roles were dying due to maf/sk in the first couple of nights, so you're guaranteeing several nights of protection by asking for tp/lo d1 because evil roles generally won't take the chance.
I agree that n1-n2 it does work, and powerful rules have pretty much immunity then, BUT
I've personally have several issues with this. The main danger to me, is that by revealing yourself as a potentially powerful role (some evils also ask for tp/lo to pretend claim), you're removing protection from other players. It's all well d1 d2, but when several other roles have been revealed (mayor, lookout, shreiff, ret, doc, bg, escort etc), by having the tp/lo be on you. You're removing the possibility that they're on the others. Whereas with normal play, if an important role is revealed, they don't ask for it, and it's assume that tp/lo MAY be on them. Or they MAY CHOOSE NOT TO because they think maf isn't going to attack for that reason, and they get a player that maf is likely to attack and it saves town a dead player. In the games I play if you're tp/lo and not on jailor or those claims pretty much d1, you get lynched. So if you are good, you auto get lynched and it costs town so you have to be on jailor/those requests etc.
And for those who are saying "but with revealed and protected jailor/inves in the early days, they could lead town" I disagree there also. A strong inves/bg/doc/sheriff claim by mafia/consig/executioner etc, is enough to mislead jailor within the first few days where there isn't enough information to establish which counterclaims/claims are legit, and even if a scum role is claiming a good role, and there's evidence against the scum role, and the scum role makes up evidence against the person claiming evidence against them. It's essentially a mudslinging competition. You can't know for sure.
I've seen jailor/important roles mislead and fck up by lynching town due to scum role claims, and then having revealed good roles getting picked of my maf/sk before the tps go next and then the jailor.
So yeah. Personally I'm a little unsettled by the strategy as I think it's quite dangerous and I hope to see less of it as I hopefully move up the ranks.
All the games I've played as jailor recently I haven't claimed as d1 and won quite nicely imo.
When I'm maf I swear it's so easy when jailor claims. Because it also automatically limits wasted kills, sometimes tp/lo reveals themselves. You got your fellow maf sometimes claiming strong roles in town liek sheriff/inves/spy and throwing people of. It can't last for long but it practically makes maf immune in the first couple of daysd where no one has enough information. Generally I tend to get the TI first, then TP, and then maf has majority. In games hwere jailor claims d1 when I'm mafia, I feel they're easy wins.
So yeah, thoughts on this strategy and the dangers of claiming tp/lo n1?