Powerful Jailor Strategy Using Math

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Powerful Jailor Strategy Using Math

Postby goldtrotter » Wed Dec 19, 2018 7:45 am

When you think about it, probabilities plays a huge part in Town of Salem. So, with this in mind, I have thought of a powerful Jailor strategy involving their will. So, the Jailor needs to ditch the traditional will where they go like: "Jailor -- N1: William Phips claims Sheriff -- N2: John Willard claims Doctor". What should they use instead? Well, the Jailor should have a three-part will: Part 1, the Role Tracker (most important). Part 2, the Execution Tracker. Part 3, the Notes.

Part 1, The Role Tracker
This is basically where the Jailor keeps track of all living roles in the game, including evil ones. They will start off writing down the full list of roles and deleting one of the slots when a role corresponding to the slot dies. They also use this part of their will to document all claims. If the Jailor marks a claim as being at night, that person claimed in jail. If the Jailor marks a claim as being during the day, that person claimed publicly. I will give an example.

TI - William Phips claimed Sheriff N1, Abigail Hobbs claimed Investigator D2
TP - John Willard claimed Doctor N2
TK - No TK claims yet
TS - Betty Parris claimed Medium D3 and got confirmed by 2nd Medium
RT1 - Samuel Parris is Med, he confirmed Betty as 2nd Medium
RT2 - Transporter, because I was transed N1
RT3 - ???
GF - ???
RM1 - ???
RM2 - ???
NE - Mary Eastey claimed Mafioso D4, so probably Jester
NK - ???


From this, you can figure out William Phips was jailed Night 1 and John Willard was jailed Night 2 because both of their claims are marked as night claims. Since only one TI is listed, you can see the other TI is dead, meaning either Abigail is Random Town or they are evil. You can also see that the Mafioso is dead because they are also not listed. And also both the Mediums are confirmed and that Mary is suspected of being Jester.

Part 2, The Execution Tracker

This is where the Jailor documents all their executions. I will give an example.

Executions: Executed John Proctor N3 because they claimed Medium with 2 confirmed Mediums already, Executed Mary Eastey N4 because they are obvious Jester

Part 3, The Notes

This is pretty simple, the Jailor puts any other info they want town to know. I will give an example.

Notes: Transported N1, Attacked and healed N3

-----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So yeah, there you go. While this may be more confusing to the other people, the benefits Jailor gets of determining probabilities of certain roles being in the game and by extension the chances that someone is being truthful about their role, is big enough to justify a Jailor using this will.
Last edited by goldtrotter on Wed Dec 19, 2018 7:54 am, edited 2 times in total.
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Re: Powerful Jailor Strategy Using Math

Postby Chemist1422 » Wed Dec 19, 2018 7:47 am

People should be doing this anyway, no matter what their role is.
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Re: Powerful Jailor Strategy Using Math

Postby goldtrotter » Wed Dec 19, 2018 7:52 am

Chemist1422 wrote:People should be doing this anyway, no matter what their role is.


I agree, though I singled out Jailor specifically since this is especially powerful if Jailor uses it. But yea you can utilize this format for last wills involving the role list with other roles. For example, the Escort can have this but instead of the Executioner Tracker it has the Roleblocking Tracker.
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Re: Powerful Jailor Strategy Using Math

Postby JoltikIsDubby » Wed Dec 19, 2018 11:59 am

goldtrotter wrote:
Chemist1422 wrote:People should be doing this anyway, no matter what their role is.


I agree, though I singled out Jailor specifically since this is especially powerful if Jailor uses it. But yea you can utilize this format for last wills involving the role list with other roles. For example, the Escort can have this but instead of the Executioner Tracker it has the Roleblocking Tracker.

Yeah but other roles (even evils/neutrals) can also use the Role Tracking thingie to formulate a fakeclaim, figure out who to kill/RB/check based on who is quiet and hasn't claimed (this works all the time as vig), and even if you're a role like Ret, you can use the info to scumread people.

In addition, you shouldn't write down evils unless they're NB or Pirate. It's a waste of time and will space (if you're playing on PC at least, notes aren't a thing on there).

Also just saying I don't think this has anything to do with math lol, it's more like forensics.
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Re: Powerful Jailor Strategy Using Math

Postby spelerthomas » Wed Dec 19, 2018 2:36 pm

Knowing when someone was jailed can be very valuable information. It can rule out evils, and also wrong wills can be spotted, since targets can't be investigated, among other things, when they are jailed.
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Re: Powerful Jailor Strategy Using Math

Postby kyuss420 » Thu Dec 20, 2018 4:01 am

or just use a will like :
1 sheriff
2 tracker
3 sheriff claim (RT3 or sus af)
4
5 psychic
6
7 trapper **
8 BG
9
10 Medium **
11 vet (RT1)
12 consort **
13 (didnt vote consort)
14 LO (RT2)
15 (innoed consort)
( ** = dead)

and by day 3, you will usually have a full list of claims, except for any evils trying to lay low. Surley you can tell peoples roles by wills they post, or any counter claims made, or any info given for that matter. Including voting patterns.

I use this format for Vig especially, shooting any blanks when it gets to 50/50. Also if Im ret or Mayor or any non visiting role.

End of the day, its not about math, a talking town always wins when there are smart players. Like I always say, you dont have to find the evils to win, They are obvious once youve found the town. The sooner town is known, the sooner you can resolve disputes, mislynching early is better than mislynching late, waiting 2-3 nights before lynching is a waste of time and benefits only the evils.

This is why psychic is such a powerful role in coven mode. It gets people claiming from day 2, and TIs giving info about those claims on day 3, so by day 3, half the town have claimed something, and your list is almost full
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Re: Powerful Jailor Strategy Using Math

Postby Djaouida » Thu Dec 20, 2018 4:20 am

kyuss420 wrote:This is why psychic is such a powerful role in coven mode.

However it's also the one of the most if not the most. Easily fakable roles.
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Re: Powerful Jailor Strategy Using Math

Postby goldtrotter » Fri Dec 21, 2018 5:31 pm

It does involve math because by tracking the roles, you can determine the probabilities of claims being true.
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Re: Powerful Jailor Strategy Using Math

Postby Ben4lyfe » Fri Dec 21, 2018 5:54 pm

Your maths is like 2+2=5... It could work but there are so many more simple and more effective ways of playing this role...
toz means fart in Arabic.

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Re: Powerful Jailor Strategy Using Math

Postby JoltikIsDubby » Fri Dec 21, 2018 6:34 pm

goldtrotter wrote:It does involve math because by tracking the roles, you can determine the probabilities of claims being true.

Probability = equal chances. Basically, guesses. It's much better to figure out which claims are true based on reads and wills. Nothing to do with math.
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Re: Powerful Jailor Strategy Using Math

Postby goldtrotter » Fri Dec 21, 2018 6:58 pm

JoltikIsDubby wrote:
goldtrotter wrote:It does involve math because by tracking the roles, you can determine the probabilities of claims being true.

Probability = equal chances. Basically, guesses. It's much better to figure out which claims are true based on reads and wills. Nothing to do with math.


Proability is the math part, and it is a method that should be used, but I agree with you that it should not be the only one.
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Re: Powerful Jailor Strategy Using Math

Postby JoltikIsDubby » Fri Dec 21, 2018 7:14 pm

goldtrotter wrote:
JoltikIsDubby wrote:
goldtrotter wrote:It does involve math because by tracking the roles, you can determine the probabilities of claims being true.

Probability = equal chances. Basically, guesses. It's much better to figure out which claims are true based on reads and wills. Nothing to do with math.


Proability is the math part, and it is a method that should be used, but I agree with you that it should not be the only one.

You say you agree with me but that's literally the opposite of what I said
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Re: Powerful Jailor Strategy Using Math

Postby kyuss420 » Mon Dec 24, 2018 5:08 am

Basically, If no one counter claims a role claim, there is no reason to believe that claim is false, and town really have no reason to lie, so the only spaces evils have to hide is in the RT slots. The sooner the RTs claim, the sooner a dispute can be settled, if a dispute cant be settled, lynch one and jail/shoot the other if inno. A 1 for 1 trade is not a bad deal, as long as town have majority. If you are gonna wait 3 days until you start disputing roles, then town has a big disadvantage. Problem is, no one wants to win in the graveyard so they keep quiet until its too late...silent town is the reason for most of my guilt deaths as vig
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