LecturedSin wrote:Since ambusher and hypnotist is being added to the Classic version of Town of Salem, I feel like having a planned hypnotist strategy would be great.
kyuss420 wrote:what they said ^
the messages arent really that great... they dont really fool anyone with a brain, especially if youre using the ability every night. Its also easily countered by spy if youre trying to fake claim trans.
Using the ''you were attacked and healed'' message, when the MK is jailed is probly the most useful message, but even then, people used to hypno games will wonder why a doc, who hasnt claimed, was randomly on the ''attacked'' player that night..... so it will work well while people arent used to the role being in games, but give it a month or 2, and itll be up there with pre buff framer and disguiser.
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
OreCreeper wrote:kyuss420 wrote:what they said ^
the messages arent really that great... they dont really fool anyone with a brain, especially if youre using the ability every night. Its also easily countered by spy if youre trying to fake claim trans.
Using the ''you were attacked and healed'' message, when the MK is jailed is probly the most useful message, but even then, people used to hypno games will wonder why a doc, who hasnt claimed, was randomly on the ''attacked'' player that night..... so it will work well while people arent used to the role being in games, but give it a month or 2, and itll be up there with pre buff framer and disguiser.
Actually hypnotist is pretty useful. It's very useful just by being able to spawn in games, since it means people will be more suspicious of escorts and transporters, mafia can fake claim rbed/witched and get away with it if, say, a jester dies, because they can just say it's a hypno game. You can also send someone a transported message, then when a sheriff finds one of your mafia members sus, you have the claim "transed" with the other townie, then suddenly it becomes a 1 for 1 with 2 townies (sheriff and the guy you hypnoed). You can also do stuff like send someone a witched message, leading town to think it's a witch game, and wouldn't hesitate pushing an exe's target or a jester. Obviously, the witched message was a lot more useful before the witch change (you could use the message on a TI and make them unable to trust their info, and now they would know it's a hypno since they still got results after being "witched"). But to be honest, hypno is one of those roles that have part of their usefulness in just being able to exist, because it means people will no longer trust the messages they get. It's probably on par with new framer, if not better. It would be on the level of the new disguiser, but apparently disg can make mafia members seem inno to the sheriff so I take back what I said about the role still being useless. I mean, just the possibility of a hypno spawning means that transporters will no longer be auto-confirmed without a spy, and if mafia visits any of their targets, the transporter would look very sus.
kiromishiro21 wrote:For me the best strategy is to bewitch someone (D1). If it is a TI, it will think that its results are wrong and the people will be afraid of the players who claim to be investigators, lookout or "jester".
Joacgroso wrote:I feel like I went from Light Yagami to Keiichi Maebara.
Joacgroso wrote:But if you "control" someone immune to witches, won't they know you are hypno since they would receive the "someone tried to control you but you were immune" message instead?
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