Any Hypnotist strategies for coven/classic?

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Any Hypnotist strategies for coven/classic?

Postby LecturedSin » Wed Oct 21, 2020 2:25 am

Since ambusher and hypnotist is being added to the Classic version of Town of Salem, I feel like having a planned hypnotist strategy would be great.
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Re: Any Hypnotist strategies for coven/classic?

Postby Hiway202 » Thu Oct 22, 2020 2:41 am

I don't really have a strategy for you, just more of a piece of advice. With the hypno, everyone seems to think you have to use your ability every night. Keep in mind that you don't have to and sometimes it's even beneficial to not use it every night.

Also keep in mind that the hypno messages don't do anything more than send the player that message. For example, sending the sheriff the "you were role blocked" message is pointless because they'll know that isn't true because they'll also get their interrogation results back.

And for ambusher keep in mind that everyone who visits your target will learn your name so it is usually best to go on people who won't be visited by a ton of people.
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Re: Any Hypnotist strategies for coven/classic?

Postby OreCreeper » Thu Oct 22, 2020 6:24 am

LecturedSin wrote:Since ambusher and hypnotist is being added to the Classic version of Town of Salem, I feel like having a planned hypnotist strategy would be great.

I'd abuse the fact that a lot of players aren't aware hypnotist is possible yet to do a lot of stuff you normally aren't able to. Put a random guy as witched in TT, and watch as they and the guy who was actually witched both claim it and town lynches them in a "1 for 1". Also, faking transporter is great, you'd look "confirmed" and you can basically push whoever you want.
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Re: Any Hypnotist strategies for coven/classic?

Postby kyuss420 » Sat Oct 24, 2020 3:44 am

what they said ^

the messages arent really that great... they dont really fool anyone with a brain, especially if youre using the ability every night. Its also easily countered by spy if youre trying to fake claim trans.

Using the ''you were attacked and healed'' message, when the MK is jailed is probly the most useful message, but even then, people used to hypno games will wonder why a doc, who hasnt claimed, was randomly on the ''attacked'' player that night..... so it will work well while people arent used to the role being in games, but give it a month or 2, and itll be up there with pre buff framer and disguiser.
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Re: Any Hypnotist strategies for coven/classic?

Postby OreCreeper » Sat Oct 24, 2020 2:05 pm

kyuss420 wrote:what they said ^

the messages arent really that great... they dont really fool anyone with a brain, especially if youre using the ability every night. Its also easily countered by spy if youre trying to fake claim trans.

Using the ''you were attacked and healed'' message, when the MK is jailed is probly the most useful message, but even then, people used to hypno games will wonder why a doc, who hasnt claimed, was randomly on the ''attacked'' player that night..... so it will work well while people arent used to the role being in games, but give it a month or 2, and itll be up there with pre buff framer and disguiser.

Actually hypnotist is pretty useful. It's very useful just by being able to spawn in games, since it means people will be more suspicious of escorts and transporters, mafia can fake claim rbed/witched and get away with it if, say, a jester dies, because they can just say it's a hypno game. You can also send someone a transported message, then when a sheriff finds one of your mafia members sus, you have the claim "transed" with the other townie, then suddenly it becomes a 1 for 1 with 2 townies (sheriff and the guy you hypnoed). You can also do stuff like send someone a witched message, leading town to think it's a witch game, and wouldn't hesitate pushing an exe's target or a jester. Obviously, the witched message was a lot more useful before the witch change (you could use the message on a TI and make them unable to trust their info, and now they would know it's a hypno since they still got results after being "witched"). But to be honest, hypno is one of those roles that have part of their usefulness in just being able to exist, because it means people will no longer trust the messages they get. It's probably on par with new framer, if not better. It would be on the level of the new disguiser, but apparently disg can make mafia members seem inno to the sheriff so I take back what I said about the role still being useless. I mean, just the possibility of a hypno spawning means that transporters will no longer be auto-confirmed without a spy, and if mafia visits any of their targets, the transporter would look very sus.
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Re: Any Hypnotist strategies for coven/classic?

Postby Joacgroso » Mon Oct 26, 2020 12:58 pm

Yeah, hypnotists are cool as long as they don't spawn. Otherwise they are very situational.
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Re: Any Hypnotist strategies for coven/classic?

Postby kyuss420 » Tue Oct 27, 2020 5:23 am

OreCreeper wrote:
kyuss420 wrote:what they said ^

the messages arent really that great... they dont really fool anyone with a brain, especially if youre using the ability every night. Its also easily countered by spy if youre trying to fake claim trans.

Using the ''you were attacked and healed'' message, when the MK is jailed is probly the most useful message, but even then, people used to hypno games will wonder why a doc, who hasnt claimed, was randomly on the ''attacked'' player that night..... so it will work well while people arent used to the role being in games, but give it a month or 2, and itll be up there with pre buff framer and disguiser.

Actually hypnotist is pretty useful. It's very useful just by being able to spawn in games, since it means people will be more suspicious of escorts and transporters, mafia can fake claim rbed/witched and get away with it if, say, a jester dies, because they can just say it's a hypno game. You can also send someone a transported message, then when a sheriff finds one of your mafia members sus, you have the claim "transed" with the other townie, then suddenly it becomes a 1 for 1 with 2 townies (sheriff and the guy you hypnoed). You can also do stuff like send someone a witched message, leading town to think it's a witch game, and wouldn't hesitate pushing an exe's target or a jester. Obviously, the witched message was a lot more useful before the witch change (you could use the message on a TI and make them unable to trust their info, and now they would know it's a hypno since they still got results after being "witched"). But to be honest, hypno is one of those roles that have part of their usefulness in just being able to exist, because it means people will no longer trust the messages they get. It's probably on par with new framer, if not better. It would be on the level of the new disguiser, but apparently disg can make mafia members seem inno to the sheriff so I take back what I said about the role still being useless. I mean, just the possibility of a hypno spawning means that transporters will no longer be auto-confirmed without a spy, and if mafia visits any of their targets, the transporter would look very sus.


What Joacgroso said.

I have yet to play a game where Hypno was useful.... never seen a transporter claim hold up.... never seen a doc claim hold up.... most of the time day 2 its ''Hypno game guys..i got a bs message'' I actually wrote a thread on how useless it is, nobody disagreed.

Transporter - trans 2 people night 1 - youre confirmed

Hypno - ''trans'' someone with yourself n1 - immediately sus. get a maf member to claim transed? Then when you die, they get lynched immediately....
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Re: Any Hypnotist strategies for coven/classic?

Postby kiromishiro21 » Fri Oct 30, 2020 6:14 pm

For me the best strategy is to bewitch someone (D1). If it is a TI, it will think that its results are wrong and the people will be afraid of the players who claim to be investigators, lookout or "jester".

On D1 you can say that you transported someone from the mafia with you and then use your power to confirm that this is true.
If there is a key moment in the game, you can say that your mafia partner was transported to another town that is not confirmed and with luck and skill the town will believe you. Then you can get the most votes.
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Re: Any Hypnotist strategies for coven/classic?

Postby Brilliand » Fri Oct 30, 2020 6:50 pm

kiromishiro21 wrote:For me the best strategy is to bewitch someone (D1). If it is a TI, it will think that its results are wrong and the people will be afraid of the players who claim to be investigators, lookout or "jester".


A TI who is up-to-date on the latest patch will immediately know that he was visited by a hypno, not a witch.

The safest target for a hypno-witching is someone immune to witching, because they won't have any way to prove that the witching was fake. Anything but a TI will at least have the excuse "the witch sent me to who I was visiting anyway", though.
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Re: Any Hypnotist strategies for coven/classic?

Postby Joacgroso » Sat Oct 31, 2020 3:55 pm

But if you "control" someone immune to witches, won't they know you are hypno since they would receive the "someone tried to control you but you were immune" message instead?
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I still hope one day the game will have private lobbies. They would really help.
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Re: Any Hypnotist strategies for coven/classic?

Postby Brilliand » Sat Oct 31, 2020 5:41 pm

Joacgroso wrote:But if you "control" someone immune to witches, won't they know you are hypno since they would receive the "someone tried to control you but you were immune" message instead?


Oh, whoops, you're right. Players who are effectively immune are better, such as Medium, Mayor and Jailor (on nights when he isn't executing).
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