S Tier
- Jailor
- Come on dude. Do I need to explain myself?
- Another powerful role that basically gives Mafia majority a day or two earlier then usual. If the person behind this role is smart, they won't get target by TK by either having a BG or TP on them, further discrediting Vigi claims.
- At least for me, any TP role is going in S tier for being able to waste the TK's time.
- Same as Doctor, except it can 1 for 1 with Vigi's, which is a win in my book.
- This role gives Mafia an extra kill per night for the first three days of the game. I think the invest result is a small price to pay for the killing power Mafia will have with this role.
- Janitor is still powerful because it can create claim space for not only yourself, but your teammates as well.
A Tier
- Transporter
- Transporter is perhaps one of the most confirmable roles on this list aside from Veteran, Jailor, and Mayor. Screwing up TI results and TK targets is a valuable asset to the Mafia.
- Basically uses a "confirm me" button at night. The only thing that keeps this role from being in S Tier is that it can't give a guaranteed kill like the Vigilante can. Still, it gives Town a person they can put as inno in their wills.
- Both are essentially the same role (aside from Traitor Escort being Inno to Sheriffs). Late game, they are great at blocking TK from killing off a Mafia member.
- Might come to a bit of a surprise to some, but you can figure out many important townie roles to create a good scum will. The only thing is that using your ability confirms you as an evil and puts the town on notice.
- I don't think this is a real surprise to anyone. Moving on.
B-Tier
- Lookout
- Is it quite confirmable? Yes. Does it provide Mafia much help aside from that? Probably not because there are no NK.
- Consig is a mid-tier role in my opinion. It definitely helps Mafia to figure out who important townies are, but Blackmailer and Janitor have bigger bonuses to the Mafia as a whole.
- I think Witch is a fun role to play, but the real issue is finding out who the Mafia is and who the traitor is as well. Once you do find out though, you will be in good shape to win the game.
C Tier
- Mafioso
- I don't think many people like this role due to the invest results and having a high chance of being outed by LO with nothing you can do about it. Not really a big deal if this role dies.
- Disguiser is a more situational role. I think it can be used for some very good plays, such as disrupting the town's "kill list" for a day or two or getting a townie exed in a 1 for 1, but outside of that there are more potent roles the Mafia could potentially use.
- Discount Consig. Moving on.
- To be honest, the only benefit this role has is that it's slightly less scummy than Sheriff claims and that it sort of can confirm itself by being on tp/lo on night 1. It doesn't really do much for the Mafia aside from giving them an extra vote.
D Tier
- Sheriff
- The only thing a Sheriff can really do for Mafia is give them an extra vote. There are other TI roles that give way more information and are far less scummy than this one.
- This only purpose this role can fulfill is give Mafia an extra vote. If a Ret is in the game, it can confirm itself, but it's otherwise useless.
- Is there a guaranteed Sheriff in the role list? Yes. Will you be lucky enough to frame someone even after scum reading? Probably not.
- I really want someone to change my mind on Forger, but the unity port sort of makes this role a little obsolete imo. It's very situational at best, and why forge when Janitor can clean someone's will and role?
Coven Roles Tier List
S Tier
- Jailor
- Bruh. I literally just explained myself earlier.
- Again, this gives Coven majority far earlier then when they should. PMer can easily protect the Mayor if a TK tries this role.
- Think of Doctor, Consig, and Vigi. Now combine them into one role. This role has flexible claim space for TP and TI, and I think it boosts Coven's win chance by a lot.
- Same as the list above, it 1 for 1's TK which is generally great for Mafia
- Similar to the BG, this role kills any TI who tries confirm non claimers/suspicious Coven members. Also kills anyone on Jailor.
- The main reason why this is in S Tier now is because of the existence of CL. I think Medusa is a little bit better because it combines Janitor with Veteran, but this role is still insta-confirmable to town.
- As stated earlier, the role is basically Veteran and Janitor combined. Even if out yourself with a tp/lo call d1, that's still multiple town down compared to 1 Coven member.
A Tier
- Transporter
- For the reasons expressed in the Mafia Tier List, this is still a very disruptive role. This can basically protect pre-necro CL as long as it wants.
- The roleblocks in the late game can be clutch (especially with a TK or pesky Jailor still around).
- Although the extra kill per night is still great for Coven, I think it's devalued with Medusa and PMer being able to do the same thing with more utility.
- The ONLY reason why this isn't in S Tier is because of PMer's versatility. Still a very solid role as Coven.
B-Tier
- Lookout
- This role is still valuable as a "confirmed townie" for Coven. Still suffers from the same issues as in the Mafia tier list.
- I like Necromancer a lot because it can counter BGs, Trappers, and "confirm" themselves as a TK. I just think the other roles above it have more potential to be broken than this role, but I'm still tempted to put this in A Tier.
C Tier
- Investigator
- This is PMer and CL on sale. Not useless, but not overly desirable for Coven either.
- Same reason as in the Mafia tier list, why do Coven really want a Traitor Spy?
- Tracker claims are more uncommon and easier to fake than LO, so evils are perceived to want to claim it more. Again, what other benefits could Tracker provide?
- A killing role that has to wait to kill, and can be countered completely by a Doctor? And potential PMer's claiming Doctor need to undo everything? *yawn*
D Tier
- Sheriff
- I'm not even gonna bother anymore because it's been overstated.
- ...
- I really want to put this role higher, but think of all the weaknesses the Arsonist has. Slow kills. Luck-based. Now remove the ability to ignite whenever, basic defense, and add teammates - what do you get? This role. I get progressively more disappointed the more I think of the setbacks this role has in order to pull off a successful Hex. Maybe someone can reason with me to put this role higher, but I'm sad now
Everything on these two lists are subject to change.
Edit: Can someone help me with the font and spoilers? They don't save whenever I post.