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Dealing with enemy-aligned Guardian Angels (as Mafia/Coven)

PostPosted: Mon Dec 02, 2019 11:34 am
by ScarfVendetta
This might sound like common sense, but I've been in too many games in Coven AllAny where Mafia/Coven get outvoted when playing against a Town that has been blessed with a Guardian Angel on their side.


If you know that the enemy faction has a Guardian Angel, then they've already used up 1 of their 2 protections. Guardian Angels don't usually protect on consecutive nights, so attacking their target the next night should be fairly safe (unless they're a high priority townie who will have additional Town Protectives on them). The Guardian Angel happened to use their 2nd protection early? No biggie: you know they have 0 protections left and it will be a safe kill the next night for sure. If the Guardian Angel's target is a role with Basic Defense, not a problem. You can still call them out in your death note and get them lynched.

The Guardian Angel now becomes a Survivor without any bulletproof vests. If you don't communicate with them, they're most likely going vote on the side of their former target, or possibly switch allegiance to a Neutral Killing/Pestilence if it's late in the game. But as long as you have at least 2 faction members, all you have to do is whisper them the ultimatum: "vote with your faction, or you'll kill them at night". Ideally wait until you and the Survivor combined would form a majority. They have no way to defend themselves at night, so their only other option would be to call upon a Town Protective or a roleblocking role to try and stop the nightkill. If any of those roles are present, make sure to eliminate them before you give your threat to the Survivor. The reason this strategy is ineffective for solo killing roles is that they can simply call you out and get you lynched before you're able to follow through on your threat, and you can expect them to try and do this if they can. They won't take too kindly to your attempt to blackmail them unless you have the numbers to back it up.


It's simple, but effective. For just one nightkill, you've gotten rid of 2 votes against you, and gained 1 vote for your faction. This should help speed up the time it takes for your team to gain a majority. If the strategy sounds a bit mean, remember that you're an EVIL role. Sneaky strategies like this are totally okay. As long as they do your bidding, they'll still get their win. :D

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Wed Dec 04, 2019 9:56 am
by fwogcarf
isn't it just easier to kill the TPs first

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Wed Dec 04, 2019 2:02 pm
by ScarfVendetta
fwogcarf wrote:isn't it just easier to kill the TPs first


ScarfVendetta wrote:They have no way to defend themselves at night, so their only other option would be to call upon a Town Protective or a roleblocking role to try and stop the nightkill. If any of those roles are present, make sure to eliminate them before you give your threat to the Survivor.


Yep - I did mention it. Town Protectives are a roadblock for this strategy, not just because they can prevent the nightkill against the Guardian Angel's target, but as they could in theory offer their protection to them once they become Survivor, rendering the ultimatum redundant.Take them out first, either at night or by mislynch.

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Sun Dec 08, 2019 1:29 am
by kyuss420
Problem is, killing a GA is a waste of a night. A TP has no allegiance to a nuetral, so protecting a nuetral is also a waste of a night, as only a noob maf/coven would be targeting them anyway. Altho i have been known to spite kill a GA turned surv when their vote cost my faction the game.

The bigger problem I see in games are town refusing to lynch/kill an evil faction sided GA, giving the evil faction majority votes.

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Tue Dec 10, 2019 7:13 am
by ScarfVendetta
kyuss420 wrote:Problem is, killing a GA is a waste of a night.


Exactly. That's why it's best to kill the target, not the Guardian Angel. If you time the kill right, you can force the newly-turned Survivor to vote with your faction, getting rid of 2 enemy votes and gaining 1 vote for your faction.

kyuss420 wrote:A TP has no allegiance to a nuetral, so protecting a nuetral is also a waste of a night.


In general this is true, although I was referring for lategame Survivors (formerly Guardian Angels) who might try to side with town in an equal-numbers scenario.

Hypothetical:

e.g. Town Protective, Filler Townie, Survivor, Mafioso, Filler Mafia. Everybody is confirmed, the Mafia are known. The Mafia threaten to kill the Survivor if they don't side with the Mafia (the strategy mentioned in my post). The Survivor would probably be a bit peeved about the threat, so they could instead ask the Doctor to protect them if they vote alongside the Town. This renders the Mafia's threat pretty redundant, as they would only have time to kill the Doctor before their entire faction would be lynched.

Sure, this might sound like a specific scenario, but it highlighted a weakness in the strategy that I thought I should cover. Town Protectives should be killed off as early as possible.

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Wed Dec 11, 2019 4:45 am
by kyuss420
well, in that scenario I would just kill the survivor without saying anything to them (if they voted against maf). Clearly you would of already lost, and the blame could be pointed at the survivor voting with town, but as nuetral, they shouldnt be voting at all, (exception being an arsonist or hex master being alive) as soon as they vote, theyre no longer nuetral and have chosen a side. If they cant figure out that voting with town will likely cost them the game, then they deserve the loss :P

Then you get players like me, who consider a survivor win, as a GA loss, and will side with whoever I like, and being threatened will more than likely persuade me to vote you up, instead of the other faction. And now there are no stats/leaderboards, theres really no incentive to give a fuck whether or not I get that +1 GA win to my record anyway :/

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Wed Dec 11, 2019 8:23 am
by Joacgroso
Isn't not voting at all actually aligning with evils?

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Thu Aug 19, 2021 11:49 pm
by Cihao
Most likely the ga gonna spam in the end game


Also ahem ahem,vest

Re: Dealing with enemy-aligned Guardian Angels (as Mafia/Cov

PostPosted: Sat Aug 21, 2021 4:15 am
by kyuss420
Cihao wrote:Most likely the ga gonna spam in the end game


Also ahem ahem,vest


nice necro bump with absolutely no substance.... firstly when GA turns survivor they get 0 vests. Secondly the way most townie biased playstyle noobs play GA is claim day 1, state your target and protect them n1.... or whisper your target day 1, then protect n1 to confirm you as GA. Thinking that evils/townies will never target you as a confirmed nuetral.

Problem with that is, it wastes a protection, and players like me exist, who scroll vigi and dont think twice about blasting a confirmed GA, so that votes dont stall (and I have been flamed in games when shooting the GA won the game, as it broke a tied vote).

Besides, the best way to win as GA, is to save your protects until n3 at least (definately n3 if theres a psy) and claim TP. Claiming TP is likely to get you protected by a real TP, and town will listen to a TP so you can sway votes away from your target, especially during VFR. By not claiming GA you also have the opportunity to be lynched in place of your target or killed in place of your target, which can be handy if you have 2 protects left, as you cant be RBed in the graveyard.