StrahmDude wrote:idea added, anything you want to add?
DrCroaker wrote:I like the simple retri rework, that retri selects a target, and the next day that person is able to vote only, and returns to the graveyard the next day.
Brilliand wrote:StrahmDude wrote:idea added, anything you want to add?
I notice that in the version you added, you allow the retri to potentially sacrifice an evil to revive a townie. I actually like that better than Rivelle's version, but fyi, it isn't how he formulated it.
Rivelle wrote:Brilliand wrote:StrahmDude wrote:idea added, anything you want to add?
I notice that in the version you added, you allow the retri to potentially sacrifice an evil to revive a townie. I actually like that better than Rivelle's version, but fyi, it isn't how he formulated it.
Ah well the reason why it's like that is because I feel that it's pretty overpowered, you revive someone and at the same time, you kill an evil.
Brilliand wrote:StrahmDude wrote:idea added, anything you want to add?
I notice that in the version you added, you allow the retri to potentially sacrifice an evil to revive a townie. I actually like that better than Rivelle's version, but fyi, it isn't how he formulated it.
StlnSP wrote:just make retributionist an amnesiac for town. boom. no more plus votes, no more med confirming, still the same town powers.
StrahmDude wrote:Brilliand wrote:StrahmDude wrote:idea added, anything you want to add?
I notice that in the version you added, you allow the retri to potentially sacrifice an evil to revive a townie. I actually like that better than Rivelle's version, but fyi, it isn't how he formulated it.
Thank you! My bad for missing that.StlnSP wrote:just make retributionist an amnesiac for town. boom. no more plus votes, no more med confirming, still the same town powers.
I really don't like this idea because it kills the fun thing that the ret adds, the ability for the dead to still interact with the game.
Kirize12 wrote:StrahmDude wrote:Brilliand wrote:StrahmDude wrote:idea added, anything you want to add?
I notice that in the version you added, you allow the retri to potentially sacrifice an evil to revive a townie. I actually like that better than Rivelle's version, but fyi, it isn't how he formulated it.
Thank you! My bad for missing that.StlnSP wrote:just make retributionist an amnesiac for town. boom. no more plus votes, no more med confirming, still the same town powers.
I really don't like this idea because it kills the fun thing that the ret adds, the ability for the dead to still interact with the game.
But this ability is stressing out TOS.
StlnSP wrote:StrahmDude wrote:Kirize12 wrote:StrahmDude wrote:StlnSP wrote:just make retributionist an amnesiac for town. boom. no more plus votes, no more med confirming, still the same town powers.
I really don't like this idea because it kills the fun thing that the ret adds, the ability for the dead to still interact with the game.
But this ability is stressing out TOS.
What do you mean by it's stressing out TOS.
If you mean it's overpowered and hard to balance because it's an anti-kill, I won't deny it.
The ret role is like a retroactive TP role that is completely safe to activate its effect but can only do it once. Retroactive safety is what makes it so powerful. To fix this, we either have to make it less than a TP in effectiveness or nurf the retroactive safety portion.
Will it be easy to balance? No. Will it be worth it? Yes. Letting dead interact is always worth it to keep that part of the game from being awfully boring.
There's a medium for letting the dead interact in the game.
i'd agree that retroactive safety is one of the obvious problems, but the bigger problem for rets is that they make a network of confirmed townies easily. and that's not even counting any other easily confirmable/confirmed roles that people may get in their games. The ressed also have all the knowledge of the dead by themselves [dead TI results, escort rb, etc.]. this therefore makes the fakeclaiming spots even narrower.
StrahmDude wrote:I don't like the idea of the ret depending on the medium to be super useful, but if we make it so the ret knows then the medium CAN confirm themselves....
I think it is best to not give the ret feedback, thus making the ret have to pick roles that can use abilities. Maybe make the jailor an unstoppable attack version of the vig?
Dropah wrote:for everyone who hasnt read this, it is bullshit idea, waste of our time tbh
Dropah wrote:for everyone who hasnt read this, it is bullshit idea, waste of our time tbh
Dropah wrote:for everyone who hasnt read this, it is bullshit idea, waste of our time tbh
Brilliand wrote:StrahmDude wrote:I don't like the idea of the ret depending on the medium to be super useful, but if we make it so the ret knows then the medium CAN confirm themselves....
I think it is best to not give the ret feedback, thus making the ret have to pick roles that can use abilities. Maybe make the jailor an unstoppable attack version of the vig?
The ret would be OK picking investigative roles if he plans to pick a vig/jailor later (since the investigative roles can tell the dead vig/jailor things).
I imagine the ret'd Jailor being able to do his entire role, with the exception of speaking. As in, the person he picks is jailed for the night, and can tell the Jailor things, but the dead Jailor can't talk back; he just has to silently decide whether to execute. (And this decision is completely silent - there's no "decided to execute you" message, only the "You have been executed" message if that was the Jailor's final decision.) - Probably the Jailor would be able to discuss the situation with the other dead while he's listening to the jailed person talk.
In my formulation, the ret'd roles can't use their ability the same night the Ret picks them - they would instead get a "stored use" that they could use on some future night (or day, in the case of the Jailor).
StrahmDude wrote:I take it they deleted their post?
StrahmDude wrote:I was thinking that originally the ret would pick someone during the day, but I do like the idea of letting the dead decide when to use it as it gives the more of a chance to interact with the game. I do think we should do something to make the ret not conditionally good based on the medium in order to keep the two roles more balanced. Like maybe only the ret sees the result of their actions? If a sheriff investigates someone, only the ret knows. That way they can't use that info to confirm the ret to the medium. thiughts?
StrahmDude wrote:I was thinking that originally the ret would pick someone during the day, but I do like the idea of letting the dead decide when to use it as it gives the more of a chance to interact with the game. I do think we should do something to make the ret not conditionally good based on the medium in order to keep the two roles more balanced. Like maybe only the ret sees the result of their actions? If a sheriff investigates someone, only the ret knows. That way they can't use that info to confirm the ret to the medium. thoughts?
Brilliand wrote:Yeah, it's probably necessary for the Ret to know what the dead did, so that he can decide which dead to empower next (and to make the role fun to play).
I don't like the idea of making all the killing roles the same. The Jailor should get his roleblocking ability with the potential to use any executes he has left, and the VH should only kill vampires. The Vet I'm not sure about; it wouldn't be too bad for that role to simply be useless to the ret, but it also would work fairly well for a dead Veteran's alert to protect the Retributionist (putting the Retributionist on alert for that night). A Jailor/Vet/Vig should still be limited by their own charges, even if the ret gives them actions.
I also don't like the idea of making the Trapper and Bodyguard work like doctors. To balance those, I would go with:I like the idea of the Medium getting an extra seance when empowered by the Ret.
- A Trapper who died without a trap prepared needs one ret action to build his trap, and a second ret action to place it.
- A Bodyguard who died guarding someone can't act again, even if a ret gives him actions. (If his death wasn't by guarding, though, he can still use ret actions until he manages to kill an evil.)
Your idea for how a dead Mayor can act is pretty good, though I'd be equally happy with the Mayor being useless to the Ret.
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