Brilliand wrote:"I wanted to go over the options"
*Lists 3 options*
There have been a LOT more than that suggested, and there have even been some megathreads gathering large numbers of ideas together. This one, for example: https://www.reddit.com/r/TownofSalemgam ... egathread/
I don't think there's any point in making yet another Retri megathread. The only way a new thread could manage to be the "one true retri megathread to rule them all" is if a dev starts it.
StrahmDude wrote:Edit: Also, for the record, you REALLY need to read posts before you start bashing them. You will notice I asked for suggestions off the bat as I knew I didn't get them all......
Brilliand wrote:StrahmDude wrote:Edit: Also, for the record, you REALLY need to read posts before you start bashing them. You will notice I asked for suggestions off the bat as I knew I didn't get them all......
No, I saw that, it's just... I don't really believe that it's possible for you to succeed at what you're trying to do. As someone who doesn't often post on this forum, doesn't have any official position, and only started out knowing about a few of the retri rework ideas, you're not exactly well-equipped to lead the community in forming a consensus on this much-discussed topic. What's more, since this isn't the first attempt at a megathread, I think you're falling prey to this mistake: https://xkcd.com/927/
Still... since you've gone to the trouble of listing more retri ideas than I could remember, I'll go ahead and comment on them. (Next post)
MoustachioMario wrote:Can we have retri sort of work like necromancer?
Have them be able to resurrect a player for one day + night
but then they can't revive the same player twice per game
Kirize12 wrote:If you’re into Town Power, replace Ret with Parallax’s ret and make it Town Power.
Kirize12 wrote:If you’re not into Town Power, trauma patient is the move for you.
Kirize12 wrote:If you’re into Town Power, replace Ret with Parallax’s ret and make it Town Power.
If you’re not into Town Power, trauma patient is the move for you.
I skimmed through the thing but can’t really find any superior things. I will, however, detest any role idea that removes core mechanics in any way.
Huge props on constructing the list btw. Love the titles too.
Kirize12 wrote:Amnesiac is also a swingy role and should probably be reworked into Double.
Kirize12 wrote:Personally I think Trauma Patient is a bit less swingy than Town Necro.
xApprenticex wrote:This thread is unnecessary as solutions to this already exist.
StrahmDude wrote:xApprenticex wrote:This thread is unnecessary as solutions to this already exist.
The entire point of this thread is that solutions already exist. You might want to re-read it.
The purpose of this threat is to bring all of the solutions together in hopes we can get people to stop making a topic about the same retri idea over and over and over and over and over and over and over and over and over and over and over and over again.
xApprenticex wrote:StrahmDude wrote:xApprenticex wrote:This thread is unnecessary as solutions to this already exist.
The entire point of this thread is that solutions already exist. You might want to re-read it.
The purpose of this threat is to bring all of the solutions together in hopes we can get people to stop making a topic about the same retri idea over and over and over and over and over and over and over and over and over and over and over and over again.
That is never going to happen because no one reads previous threads.
Rivelle wrote:Each night, select two players. If one of the selected player dies, they can be revived on ANY night, even if you are dead. The other player that was selected must die on the same night you revive the player. If both players were killed, the spell cannot work.
The selected player that died first cannot communicate with the dead, communicate with a medium, and their role will be cleaned.
You can always choose to recast the spell, if you have not attempted to revive someone yet.
If you attempt to revive a dead player, but the alive player that is selected is an evil role, the revive will not work and you can no longer cast spells.
Brilliand wrote:Rivelle wrote:Each night, select two players. If one of the selected player dies, they can be revived on ANY night, even if you are dead. The other player that was selected must die on the same night you revive the player. If both players were killed, the spell cannot work.
The selected player that died first cannot communicate with the dead, communicate with a medium, and their role will be cleaned.
You can always choose to recast the spell, if you have not attempted to revive someone yet.
If you attempt to revive a dead player, but the alive player that is selected is an evil role, the revive will not work and you can no longer cast spells.
I think this is an over-nerf. You've combined a nerf to the revived player ("hide the dead chat from the revive target") with a nerf to the ret ("sacrifice a townie"), and added in a high chance of failure.
It's still potentially confirmable and can confirm one other person as either town or evil, so that's something at least. If you remove the "only one use" restriction, that might correct the over-nerf, though I worry that it overlaps with other roles too much. (It has characteristics of both Sheriff and Transporter.)
Rivelle wrote:My retributionist rework idea
Each night, select two players. If one of the selected player dies, they can be revived on ANY night, even if you are dead. The other player that was selected must die on the same night you revive the player. If both players were killed, the spell cannot work.
The selected player that died first cannot communicate with the dead, communicate with a medium, and their role will be cleaned.
You can always choose to recast the spell, if you have not attempted to revive someone yet.
If you attempt to revive a dead player, but the alive player that is selected is an evil role, the revive will not work and you can no longer cast spells.
Example 1:
N1: Retributionist selected Jailor and Sheriff. Jailor was killed by mafia.
N2: Retributionist chose to revive Jailor. Jailor was revived, however Sheriff died.
Example 2:
N1: Retributionist selected Mayor and Medium. Medium was killed by mafia
N2: Retributionist died.
N3: Retributionist revived the Medium and the Mayor died.
Example 3:
N1: Retributionist selected Jester and Transporter. Transporter was killed by mafia
N2: Transporter died.
N3: Retributionist attempts to revive Transporter, but the Retributionist couldn't because they selected an evil role.
D4: Everyone either believes the Retributionist and lynches the Jester or they don't believe the Retributionist, because they think he's a janitor.
Example 4:
N1: Retributionist selected themselves and Jailor. Retributionist was killed by mafia
N2: Retributionist kills jailor and revives themselves
D3: everyone reports retributionist B)
StrahmDude wrote:idea added, anything you want to add?
DrCroaker wrote:I like the simple retri rework, that retri selects a target, and the next day that person is able to vote only, and returns to the graveyard the next day.
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