Werewolf Suggestion

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Werewolf Suggestion

Postby legacyofnick » Thu Apr 18, 2019 9:56 pm

I notice that a lot of people feel that NKs are underpowered, which is shown in ELO by receiving higher ELO when you win, and only losing -1 when you lose.

Allow Werewolves to pee on people. No, seriously. Hear me out.

Give werewolves a secondary option that allows them to scent targets. This could be done when they are not raging, and would alter the findings of TIs.


A target scented by a werewolf would show up as the following

Investigator: Sheriff/Executor/Werewolf

Consig: Werewolf

This allows the werewolf something to do on nights when there is not a full moon. It also allows them to claim TI more easily, because they can state they checked a target to fool a LO that might be watching said target. It also makes them easier to hide, similar in the way the arsonist can hide by dousing people.

Thoughts on this suggestion? Would it be too strong? Is WW fine as it currently is? Let me know what you think.
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Re: Werewolf Suggestion

Postby Jerme » Sun Apr 21, 2019 10:28 pm

Moved to role ideas, please use this forum when your suggestion is about roles.
This addition would render the Werewolf to be a semi Arsonist, so I am not quite sure about that...
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Re: Werewolf Suggestion

Postby DestructionII » Mon Apr 22, 2019 8:50 am

LMAO peeing on people on non full moons changes their investigative results.... Idk why but Ive been laughing for about five minutes about this

Anyhoo, what if you "pee" on someone and an arsonist douses them? Does the "peeing" mechanic have the same +3 priority as the arsonist douse or does the pee have higher priority, therefore replacing the douse investigative results?

I'm not sure how two NK's changing investigative results would work out, but maybe there could be a much more beneficent buff for Werewolf..
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Re: Werewolf Suggestion

Postby Transcender » Mon Apr 22, 2019 8:58 am

is this a framing werewolf which pees on people
please explain further
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Re: Werewolf Suggestion

Postby Brilliand » Mon Apr 22, 2019 12:45 pm

The Werewolf investigative set isn't that bad, though. The Arsonist has a much worse resultset - BG/GF/Arso is an autolynch much of the time.
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Re: Werewolf Suggestion

Postby Villagerlover » Mon Apr 22, 2019 6:06 pm

Most unique idea of the day goes tooooooooo



But okay seriously, from a balancing perspective, I don't think it'll be that much help, and it's not good for the investigator/consigliere.
For one thing, the werewolf won't benefit much from it. It will still carry the problems it already has.

Second, it only really nerfs the investigator/consigliere, which are already nerfed into the dirt.
The TI roles can already be deceived by:
-Disguisers
-Framers
-Arsonist Douses
-Hex Master hexes

I think werewolf pee is kind of pushing it a little too far...

I give credit for making the suggestion funny to read though
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