This is my first time posting, but I thought I'd share my idea. I'd like to implement this idea to the game.
Looter
You are a corrupt citizen who kills people only to rob them of their possessions
Goal
- Kill all those who oppose you
Allignment: (Neutral)(Killing)
Attack: Powerful
Defense: Basic
Abilities
- Select Someone each night to rob/kill.
- When you kill somebody, their death feed shows them as Cleaned
- For the First two nights, your Attack will stay Powerful
- Night 3 and on, you will be stuck with Basic Attack
- Nights 1, 2, and 3 your defense will Be basic, Night 4 Defense disappears.
Attributes
- Each night, you know the role of the person you killed unless healed by Doctor
Investigative Results
Night One
-Invest- Your target is a Framer, Vampire, Jester, or Looter
-Sheriff- Your target is suspicious
-Witch/CL - Your target steals from others, they must be a Looter
- Consigliere- Your target steals from others, they must be a Looter
Night 2 or More
- Investigator/Sheriff- Results depend on what role the person you killed was
- Witch/CL - Your target steals from others, they must be a Looter
- Consigliere- Results vary depending on what role the person you killed was.
Victory Conditions
- You win with the Witch
- You must kill the Town
- You must kill the Mafia
- You must kill the Survivors
- You must kill the Coven
Invest Example
Night One
Looter kills Doctor
Night Two
Invest Chooses A(Who is the Looter), their results show up as Doctor/Disguiser/Serial Killer
I hope my idea can get off the ground somewhere. Yes, I understand that this guy might be a little bit OP, basically a Disguiser/Janitor Hybrid. Lmk how I can nerf this to make it more fair.
Let me know your suggestions on how I could make this role better.
Edit: I made it so hard to win as this role because of how this role is somewhat OP and would get nerfed at some point.