Forger Buff/Overhaul

Suggest new roles or changes to current roles for the game here.

Forger Buff/Overhaul

Postby JacksonVirgo » Tue Feb 12, 2019 6:05 pm

Role Name:
Forger

Role Alignment:
Mafia Deception

Abilities:
Choose a person and rewrite their Last Will and forge their roles at night.

Attributes:
If your target dies the night you choose to forge them, their Last Will and role are replaced with your forgeries.
You may only perform 3 forgeries.
Mafia Chat
Becomes Mafioso when Mafia Killing are dead.

Goal:
Kill anyone who doesn't submit to the Mafia

Special Attributes:
Attack: None
Defense: None

Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Your target could be a Lookout, Forger or Witch.
Consigliere - Your target is good at forging documents. They must be a Forger.


Additional Information:
- Forging someone is a day ability instead of a night, the reasoning is that you will be given the players will when the night hits and you can edit the will instead of typing a madly fake will in 20 seconds. It will also make Mafia plan ahead because you can't change your mind afterwards and make Forgers stop forging N1 as well as having Mafia members to maybe whisper to the forger if there is a desperate change of plan instead of waiting for night.
- You can choose to change their role or not and can select the default role to select their actual role or change it to a possible role in the role list. Such as Executioner if there is a NE slot but cannot choose Arsonist if there is no NK slot etc.

- This role could be used to confirm a mafia members claim such as killing a Veteran (if you wanna chance it) and change their role to Mafioso or Jester etc so the Mafia member is "confirmed" with no other ccs. The death note can be changed to "I keep getting witched" or similar to make it seem like the Mafioso attacks another Mafia member so people think there is less than there actually are etc.


~~ Notes by me :D
I am trying to rework the Disguiser (done), Forger and Framer roles so it is more useful and people may love playing these roles instead of just leaving. Any constructive feedback is incredibly helpful and I would love you forever :D

Thanks :)
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Forger Buff/Overhaul

Postby Mace8937 » Tue Feb 12, 2019 9:05 pm

Basically combining the old Disguiser with this new Forger redesign of day ability and actual good will editing which i support.

I don't believe that the Forger should be able to change the role of the targeted player, as most of the time this ability will be entirely useless.

E.g: Like your example of Vet being changed to Mafioso. If the vet is already confirmed through killing a player, then changing his role would be useless. and if you were to change his role, then it would expose that there is a Forger.

In retrospect, looking back at the will editing, it really becomes part Janitor as well if you think about it, along with the role thing.

Too many roles combined for me to support this.

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Re: Forger Buff/Overhaul

Postby JacksonVirgo » Tue Feb 12, 2019 10:41 pm

For the role change. I think I didn't explain it properly.

I meant that if your Mafia member is claiming something (let's say Sheriff) and the actual Sheriff cc's them or finds them suspicious. The mafia could kill that sheriff, forge their role and will to make him appear as Jester (since exe is night immune) and add another fake will at the bottom of theirs as if they were planning multiple wills in advance (as evils do). That way town believes they are Jest and the mafia is 'proven' as Sheriff.

Janitor cleans, Forger manipulates. Different uses and I will try and explain how.

As a Janitor. You can clean a killed mafia role to give mafia claim space (unless med or retri exist). Town will know that these roles are cleaned and can somewhat easily figure out what those roles are depending on the situation.

As this new Forger. You can slightly manipulate wills so that you can keep suspicion off of other mafia members and can even outright prove to town that they are a certain role. Faking a sheriff which found a mafia as a Jester, if a person killed by vet doesn't show who the vet is you can kill them and take the vet role for yourself. Frame a town so they can't be revived later by making them framed as a Mafioso etc.
Pronouns - They/Them

On-site FM Record: 11-0-11
Spoiler: Latest Town Game: VFM75 - Citizen - Win
Latest Scum Game: SFM79 - Coroner - Win
Latest Neutral Game: SFM72 - Failed Assassin - Win
Last updated 02.12.20 AEST
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Re: Forger Buff/Overhaul

Postby Kombinator1991 » Thu Feb 14, 2019 7:05 am

Had this kind idea on forum many times. I mean the forge role part. I always open a notepad, and prepare multiple forged wills already, and when night hits it's just copy-paste. I would make it a bit different, because 3 role+will forgery is op as hell.

You got 3 forgeries, and 2 row at night. First row forges the will, and second forges the role. Each attempt cost a forgery. However you can chose to forge only the role as well.

For example invest gives results, and there is a trans/witch in the game. Then you don't need to forge the invest's will. You just turn it into a consig, and town believes, that trans/witch made mafia kill consig, and think, that one maf. down.

For will forge only it's same as now.

However for extreme forgery you could forge the will, and role of a person for massive manipulation. Turn a medium into a sheriff with results of being a town member suspicious.

Extra: Mobile users cannot roll forger. As copy pasting a will is far more difficult with that.
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Re: Forger Buff/Overhaul

Postby Brilliand » Sat Feb 16, 2019 1:16 pm

Mace8937 wrote:In retrospect, looking back at the will editing, it really becomes part Janitor as well if you think about it, along with the role thing.


This is my main objection. This role is a super-Janitor, and the Janitor is very powerful already.
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Re: Forger Buff/Overhaul

Postby OnlyA » Wed Feb 20, 2019 8:42 pm

This looks amazing. However there is one problem.

If you can see the forged's will, then couldn't you technically find out who someone is without killing them?

So you could forge 3 times but you could also just become OP consig (but only for 3 nights) because more likely than not, they will write their role in their will, along with all their visits.

So I'm down for selecting the forge in the daytime, and then being able to change their role and will. Think about how powerful that could be. You can kill a silent townie, mark em as sheriff and say that a mafia is not suspicious.

You do not need to see their actual role or will for this.

To balance the role, I think you only get 2 forgeries and you will only recover the REAL role if you don't do anything the next night. So if you forge twice in a row, you will never know the role of the first forged person. (You would be told the role as nighttime feedback if you don't do anything)
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Re: Forger Buff/Overhaul

Postby Brilliand » Wed Feb 20, 2019 9:46 pm

A Neutral Killing role with all the powers of the Random Mafia might be a good idea. NKs are traditionally rather underpowered, but a mashup of all mafia roles might actually be able to compete with the mafia. (But it wouldn't be a super-mafia, because it would still only have one life for the faction.)

Role name: Super Serial Killer

Abilities:

Choose one person to kill each night. You may forge their will and role to show whatever you choose (provided they die that night). To help you decide, you will be shown the current role and will of the first person you select each night. If you choose a different person, you will not see their role and will - the role and will of the first person you selected will continue to show.

Attack: Basic
Defense: Basic

-----

That's probably enough, but for completeness (I did say all the mafia roles):

  • You will change the investigative results of your target, causing them to show as Suspicious to the sheriff and as the role you picked to the Investigator and Consigliere.
  • You will roleblock and blackmail your target.
  • Any Investigator or Consigliere that visits you will see you as the role that was shown to you at night (the role of the first person you selected).

Roleblock immunity
Detection immunity

-----

I contend that even this isn't overpowered (compared with the standard 4-member Mafia faction), because "only one life" is such a major downside.
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Re: Forger Buff/Overhaul

Postby Kombinator1991 » Thu Feb 21, 2019 3:08 am

Brilliand wrote:A Neutral Killing role with all the powers of the Random Mafia might be a good idea. NKs are traditionally rather underpowered, but a mashup of all mafia roles might actually be able to compete with the mafia. (But it wouldn't be a super-mafia, because it would still only have one life for the faction.)

Role name: Super Serial Killer

Abilities:

Choose one person to kill each night. You may forge their will and role to show whatever you choose (provided they die that night). To help you decide, you will be shown the current role and will of the first person you select each night. If you choose a different person, you will not see their role and will - the role and will of the first person you selected will continue to show.

Attack: Basic
Defense: Basic

-----

That's probably enough, but for completeness (I did say all the mafia roles):

  • You will change the investigative results of your target, causing them to show as Suspicious to the sheriff and as the role you picked to the Investigator and Consigliere.
  • You will roleblock and blackmail your target.
  • Any Investigator or Consigliere that visits you will see you as the role that was shown to you at night (the role of the first person you selected).

Roleblock immunity
Detection immunity

-----

I contend that even this isn't overpowered (compared with the standard 4-member Mafia faction), because "only one life" is such a major downside.


In most cases your target dies. That means the first 2 are worthless. And if not, then your target is either confirmed townie protected by doc., or evil.
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Re: Forger Buff/Overhaul

Postby Brilliand » Thu Feb 21, 2019 1:46 pm

Kombinator1991 wrote:In most cases your target dies. That means the first 2 are worthless. And if not, then your target is either confirmed townie protected by doc., or evil.


Yes, the "for completeness" abilities are all rather useless. I only included them because I said "a mashup of all Mafia roles", and I wanted to stick to that.

The first part (everything up to the first "-----") is sufficient for the role idea.

(Though, to nitpick: Fooling the Investigator and roleblocking your target both have strong niche uses when targeting someone you successfully kill - fooling the Investigator helps to hide the fact that you changed their role, and roleblocking them prevents a doctor self-heal or bodyguard self-vest. Blackmailing is the only feature that's really useless here - and fooling the Sheriff is a downside.)
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