Role Alignment: Town Investigative
Abilities:
Each night, you may watch one of the people you saw the previous night. You will see anyone they visit, and anyone who visits them.
Attributes:
- When you visit someone, you see who they visit (like a Tracker) and who visits them (like a Lookout).
- You can only visit someone you saw in your results the previous night. On the first night, you can only stay home.
- If you stay home, whether by choice or because something prevented you, you see everyone who visited you that night.
- Your target visited ____!"
- "____ visited your target last night!"
- "____ visited you last night!" (if visited while staying home)
Goal: Lynch every criminal and evildoer.
Win Conditions:
You win with the Town
You win with Survivors
You must kill the Mafia
You must kill the Coven
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You may spare everyone else.
Special Attributes:
Attack: None
Defense: None
Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Lookout, Forger, Witch, or Rootwalker.
Consigliere - Your target traces the connections between people. They must be a Rootwalker.
Additional Information:
This role's visits cannot be redirected by a Transporter.
This role started with the name, then I picked an ability to fit.
It feels very similar to Plaguebearer on a thematic level, but it plays very differently because the Plaguebearer is ultimately a killing role.