NOTE: Con Artist is not the most applicable name for that role, but I don't have any better ideas. Please mention a good replacement name if you have one.
Yes yes, I know, we don't need any new factions. I made this for fun, capiche?
Admittedly this probably plays pretty similar to mafia, but since this is my first time making an entire faction, I thought I would start simple.
I don't imagine this being playable with Coven roles, it would probably be part of another little DLC thing like the Coven. I've added some Coven functunality in some roles just in case. I don't play Coven much though, so I probably missed some things I should specify for that mode.
I highly doubt this is going to be balanced, but hey, maybe this will inspire someone or something.
Classic Role List
Spoiler:
Sheriff - Town Investigative
Doctor - Town Protective
Investigator - Town Investigative
Jailor - Town Killing
Medium - Town Support
Mugger - Hoodlum Killing
Snoop - Hoodlum Sleuth
Executioner - Neutral Evil
Escort - Town Support
Masquerader - Hoodlum Rogue
Lookout - Town Investigative
Serial Killer - Neutral Killing
Town Killing
Jester - Neutral Evil
1 Random Town
Ranked Role List
Spoiler:
Jailor - Town Killing
2 Town Investigative
1 Town Protective
1 Town Killing
1 Town Support
3 Random Town
Mugger - Hoodlum Killing
3 Random Hoodlum
1 Neutral Evil
1 Neutral Killing
Hoodlum Killing
If there is no Hoodlum Killing left, the player that joined the lobby first will be the next Mugger.
Mugger
Spoiler:
Role Name:
Mugger
Role Alignment:
Hoodlum Killing
Abilities:
Attack one person each night.
Mug someone.
Attributes:
Speak in the Hoodlum chat.
Attack one person with a basic attack each night.
By selecting the second tick box next to your name, you may also steal a will and clean a role that will only be visible to Muggers. Two uses.
If you are roleblocked or jailed, you will attack your aggressor. If you have a Mugging, you will use it while attacking.
When Mugged, the victims role will show up as (Ransacked) in the graveyard.
You will get a notification in the morning informing you of your targets role.
When a will is stolen, you will only be able to access the last will in the graveyard if you are a Mugger.
If you try to mug a target that didn't die that night, you waste a Mugging.
The amount of Mugging remaining is universal, meaning every new Mugger will have the same amount as the previous Mugger.
Notifications:
You have decided to attack [Player Name] tonight.
You also decide to mug [Player Name] tonight.
Your target was immune, so you couldn't mug them.
Your target was protected, so you couldn't mug them.
Your target was healed, so you couldn't mug them.
[Player Name] was killed last night. They were stabbed by a Hoodlum.
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Basic Attack.
Unique.
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Vigilante, Veteran, Mafioso, or Mugger.
Consigliere - Your target is skilled at violently stealing from people, they must be a Mugger!
Achievements:
First Job - Win your first game as a Mugger
Penny Snatcher - Win five games as a Mugger
Rank Riser - Win ten games as a Mugger
Expert Thug - Win 25 games as a Mugger
The Best Thief - Win without dying
Butter Fingers - Mug yourself
Serial Hoodlum - Win without mugging anyone
Hoodlum Sleuth
Underclass
Spoiler:
Role Name:
Underclass
Role Alignment:
Hoodlum Sleuth
Abilities:
Ask the street for information on your targets alignment.
Attributes:
Speak in the Hoodlum chat.
Select a player at night to learn their alignment.
Notifications:
You decide to investigate [Player Name] tonight.
[Player Name] appears to be [Full Alignment]. (Town Killing, Neutral Evil, etc)
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Investigator, Consigliere, Mayor, or Underclass.
Consigliere - Your target has many contacts that feed them information, they must be a Underclass!
Achievements:
Streetwise - Win your first game as a Underclass
Rumor Gatherer - Win 5 games as a Underclass
Solid Intel - Win 10 games as a Underclass
Trusted Contacts - Win 25 games as a Underclass
A Friend of Evil - Find a Neutral Evil
That's Bad - Find a Neutral Chaos
I Already Know - Find any Hoodlum Alignment
Snitch
Spoiler:
Role Name:
Snitch
Role Alignment:
Hoodlum Sleuth
Abilities:
Hear all whispers.
Your whispers can be toggled invisible.
Copy someones investigation results.
Attributes:
Speak in the Hoodlum chat.
Hear all whispers.
No one but a Blackmailer, another Snitch, you and your recipient can see your invisible whispers.
You can choose a target at night to copy their investigation results. This does not carry over to death.
You can touch the sun icon to toggle between using visible and invisible whispers.
Notifications:
Your whispers are now INVISIBLE.
Your whispers are now VISIBLE.
You decide to impersonate [Player Name] tonight.
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Framer, Vampire, Jester, or Snitch.
Consigliere - Your target knows a lot more than they should, they must be a Snitch!
Achievements:
Whisperer - Win your first game as a Snitch
Quiet Speaker - Win 5 games as a Snitch
Hidden Messenger - Win 10 games as a Snitch
Planted Mole - Win 25 games as a Snitch
All Ears - Win without using invisible whispers
I Am The Bad Guy - Win without copying anyones investigation results
Snoop
Spoiler:
Role Name:
Snoop
Role Alignment:
Hoodlum Sleuth
Abilities:]
Scour the town for information relating to alignments.
Attributes:
Speak in the Hoodlum chat.
Choose an alignment from a UI. You will know how many roles and what roles are in that alignment.
Any and Random [Faction] can not be chosen for obvious reasons.
The order you receive these roles is random.
Example: Your investigation of the Town Support group reveals there is a Escort, Mayor, Escort, and Medium somewhere in this town.
Notifications:
You decide to scour for information reguarding the [Full Alignment] group tonight.
Your investigation of the [Full Alignment] group reveals there is a [List of roles] somewhere in this town.
Your investigation of the [Full Alignment] group reveals there is no one of that description in this town.
Goal:
Kill all who would oppose the Hoodlums
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Lookout, Forger, Witch or Snoop.
Consigliere - Your target is dedicated to searching everywhere for their targets, they must be a Snoop!
Achievements:
Shadow Searcher - Win your first game as a Snoop
All Seeing Eyes - Win 5 games as a Snoop
Domain Controller - Win 10 games as a Snoop
Total Overwatch - Win 25 games as a Snoop
You Cannot Hide - Find a Mayor
But That Means - Find a Vampire Hunter
In All My Days - Find three or more of the exact same roles in one alignment that are not Vampires
Opposing Faction - Find at least three Vampires in one investigation
We Are All Dead - Find a Juggernaut
Hoodlum Rogue
Con Artist
Spoiler:
Role Name:
Con Artist
Role Alignment:
Hoodlum Rogue
Abilities:
Disguise the role of someone who died.
Attributes:
Speak in the Hoodlum chat.
Choose a target at night and select a role out of a group of options in a UI. If that player dies during the night or is hanged their role will be changed to what you choose. Their last will is untouched.
At the start of the game you may change their role to any Hoodlum role or any Neutral role aside from Pestilence. (Possibly limit the choice of roles in the UI to roles possible in the rolelist to help new players not mess up)
You may visit dead players in the graveyard to add their result to your collection if you don't already have it. (You can pick up any role from here, although you can't visit someone if their role is one you already own. If there are two Con Artists, you can visit a dead target Purported by your friend to add that result to your list even though it is fake)
Investigators will see your chosen roles result in their investigation, but Sheriffs see normally.
A living player will only stay Purported for one night and day.
You cannot target yourself, but you can visit other Hoodlums although Spy will not see this. Spies will also obviously not see you visit the graveyard.
If you have collected the Pestilence role from the graveyard, you will die the night you Purport someone with it.
You will not be informed of your targets real role.
Retributionist cannot revive non-town targets, which means they cannot revive Purported targets unless that target is a town Purported to be another town, in which case they will be revived even though they were said to be the wrong role.
(Probably a pretty big nerf to Retri, but I'm not bothered by that because Retri honestly needs to either be removed or have a overhaul)
You visit your target.
(In case anyone is thinking this can be countered by writing your role in your will, I disagree. Hoodlums and Neutrals write fake wills, so it would be hard to tell if someone really is what their will says without a medium. Framing someone who is not a Hoodlum as a town could be quite difficult, but it could work if you know what they are going to claim)
Notifications:
You decide to purport the role of [Player Name] tonight.
You decide to collect the belongings of [Player Name] tonight.
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Medium, Janitor, Retributionist or Con Artist.
Consigliere - Your target meddles with the recently deceaseds homes, they must be a Con Artist!
Achievements:
House Cleaner - Win your first game as a Con Artist
Scrub and Clean - Win 5 games as a Con Artist
Evidence Swapper - Win 10 games as a Con Artist
Refurbisher - Win 25 games as a Con Artist
Brothers in Arms - Purport someones role to Con Artist
Heartless - Purport someones role to Survivor
That was Pointless - Purport a lynched Jesters role
Still Evil - Purport a Hoodlums role to a Neutral role
Lockpicker
Spoiler:
Role Name:
Lockpicker
Role Alignment:
Hoodlum Rogue
Abilities:
Unlock your targets door so Hoodlums can enter unnoticed.
Scout out targets first to check for safety.
Attributes:
Speak in the Hoodlum chat.
Choose a target at night. Any Hoodlums targeting that player will not be seen by Lookouts or Spies(This includes yourself).
If your target is a Veteran or Medusa on alert, visited by a Ambusher, a Crusader, a rampaging Werewolf/Juggernaut or protected by a trap, you will warn everyone and the visiting Hoodlums will receive a notification and take no action(You will also not visit).
A mugger will also not show up if the target is protected by a Bodyguard, but other Hoodlum members will still show up.
You must spend one night preparing your equipment after successfully picking someones lock.
Notifications:
You decide to pick the lock of [Player Name] tonight.
You noticed danger and warned the other Hoodlums to stay away!
You were warned by [Player Name] of danger at your destination. You decide to return home.
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Spy, Blackmailer, Jailor, or Lockpicker.
Consigliere - Your target is skilled at lock opening, they must be a Lockpicker!
Achievements:
Tool Sharpener - Win your first game as a Lockpicker
Door Stabber - Win 5 games as a Lockpicker
Professional Door Opener - Win 10 games as a Lockpicker
Mission Leader - Win 25 games as a Lockpicker
Sneaky Thief - Lockpick someone the Mugger kills
I'm not helping you - Lockpick someone a Serial Killer kills
That Was Close - Warn the Hoodlums of an alerting Veteran
Masquerader
Spoiler:
Role Name:
Masquerader
Role Alignment:
Hoodlum Rogue
Abilities:
Redirect a players visitors to yourself.
Attributes:
Speak in the Hoodlum chat.
Choose a target at night, and all their visitors will visit you instead.
They will have no knowledge that you have targeted them, and their visitors won't know they are visiting you instead.
If you target yourself, all your visitors will instead visit your last target. After choosing yourself, you must choose a new target the next night before you can choose yourself again.
You cannot choose another Hoodlum.
(In case you're confused, this is not exactly the same as a transport. You don't swap places, just anyone that would visit your target will visit you instead. You can still be visited normally yourself. Spy will be uneffected and see Hoodlum visits normally)
Notifications:
You decide to masquerade as [Player Name] tonight.
Goal:
Kill all who would oppose the Hoodlums.
Win Conditions:
You win with the Hoodlums
You win with Survivors
You win with Witches
You must kill the Town
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You may spare anyone else.
Special Attributes:
Roleblock Immunity
Investigator Results:
Sheriff - Your target is suspicious!
Investigator - Escort, Transporter, Consort, or Masquerader.
Consigliere - Your target has an unhealthy amount of bodywear, they must be a Masquerader!
Achievements:
Varied Wardrobe - Win your first game as a Masquerader
Clothes Shopper - Win 5 games as a Masquerader
Lookalike - Win 10 games as a Masquerader
Twin - Win 25 games as a Masquerader
Suicidal - Masquerade as someone dying that night
Neo-Framer - Masquerade as someone visited by a Sheriff
Bad Teamwork - Masquerade as someone visited by a Hoodlum