Sorcerer (Town Protect)

Suggest new roles or changes to current roles for the game here.

Sorcerer (Town Protect)

Postby RapSloth » Thu Jan 17, 2019 1:16 am

Role Name and alignment:
Sorcerer(Town Protect)

Abilities:
Create a magical barrier to protect one person from magical and mythical-like abilities each night.

Attributes:
-You can only protect yourself once per game.
-You will be notified if your barrier protected someone.
-If you control a evil magical/mythical being you will role-block them.(However, you will not be notified whether or not your block prevented anything)
Def:None Atk:None

Notification:
You: Your magical barrier protected your target!
Your Target: A magical barrier protected you!
Evil roleblock: A magical barrier prevented your from using your ability!
Similar to doctor evils will not be notified if their attack/ability worked or not

Goal:
Lynch every criminal and evildoer!

Win Conditions:
You must kill the Mafia
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Witches
You win with the Town
You win with Survivors
You may spare anyone else.

Abilities and attacks magical barriers prevents:
Protects from being controlled and coven leader necronomicon attacks.
Protects players from being hexed and necronomicon attacks(but doesn't remove the hex from already hexed players).
Prevents player being turned to stone.
Protects player from being poisoned(but doesn't heal poison from already poisoned players, poisoner with necronomicon will bypass the magical barrier).
Protects from all potions from potion master.
Cannot protect from the necromancer zombies however it will protect from the necromancer necronomicon.
Will prevent plague from being spread to target(however will not heal the plague if your target already has it).
Will protect from vampire bites.
Will protect from werewolf attacks(however similar to doctor, sorcerer will die if the target is successfully protected).
Will protect target from being hypnotized.

Additional Information:
Any role or ability not listed above will bypass the magical barrier.
Witch and coven leader will not receive their targets role if a sorcerer protects their target.
All roles listed above will be role-blocked.


I added that role-block part last second because the role seemed kinda weak compared to other TP roles. Let me know what you think and what changes you would make.
RapSloth
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Re: Sorcerer (Town Protect)

Postby NeptuneJump » Thu Jan 17, 2019 8:02 am

So it's basically all of the town protective roles minus trapper plus vampire hunter, and only works with magic types?

Not sure...
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