Town Of Salem Lycan Pack DLC (Role Idea)

Suggest new roles or changes to current roles for the game here.

Town Of Salem Lycan Pack DLC (Role Idea)

Postby NickisTheLamest » Sat Jan 05, 2019 12:29 pm

12 New Roles! 2 Special Roles! And 6 new shop unlockables!

5 New Werewolf Roles!
3 New Neutral Roles!
4 New Town Roles!


☆ Means they aren't a role that starts in the game and must be created, like a pestilence.

▀ Means Coven Expansion is Necessary for one or more features to be in play.

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Wolf Tribe:

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Alpha Wolf

(Like Godfather, can only have one per game)

Attack: None Defense: Basic

Alignment: Wolves (Chaos)

Abilities:

-You may scratch any towns person to turn them into a wolf

Attributes:

As an Alpha Wolf, If visited or jailed, you turn your visitor into a werewolf, counting as your move for tonight

As an Alpha Wolf, you know all your enemies; You know the amount of vampires.

As an Alpha Wolf, You may start scratching people from night one.

As an Alpha Wolf, Takes one night for effects to take place on non-wolves.

As an Alpha Wolf, If you die, then are revived, you will be given back Alpha Position.

Goal:

Turn the entire town into wolves.

Kill everyone that would oppose the tribe.

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Beta Wolf

Attack: Basic Defense: None

Alignment: Wolves (Killing)

Abilities:

-Transform into a Werewolf during the full moon.

Attributes:

As a Beta Wolf you will attack your victim and anyone that visits them.

As a Beta Wolf you may choose to stay home and attack anyone who visits you.

As a Beta Wolf, if you kill the Alpha, you then become the next Alpha.

Goal:

Kill everyone who would oppose the tribe.

Become Alpha.

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Gamma Wolf

Attack: None Defense: Invincible

Alignment: Wolves (Support)

Abilities:

-Revive someone

-Grant immunity towards someone

Attributes:

As a Gamma Wolf, you are allowed to grant immunity towards one wolf for a night, at the cost of your own.

As a Gamma Wolf, once you grant immunity, your defense fall to none, and you need one night to reclaim your invincibility.

As a Gamma Wolf, You can also revive someone, using up your shield, that cannot be recharged after that.

Goal:

Kill everyone who would oppose the tribe.

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Epsilion ☆ ▀

(Another special role, to create, a Plaguebearer must infect a Gamma Wolf, which once there is an Epsilion, there cannot be another, all subsequent Epsilions will die the night they are infected.)

Attack: Powerful Defense: Basic

Alignment: Wolves (Chaos)

Abilities:

-Kills an individual

-Turns a towns person into a Beta Wolf

-Gives an individual the Plague (if infects a Gamma, that other Gamma will not die)

Attributes:

As an Epsilion, you have gone insane, and also carry the plague.

As an Epsilion, the first person that visits you is mauled, the second turns into a Beta Wolf, the third gives them the Plague.

As an Epsilion, the way you may turn back into a Gamma is for another Gamma to heal you.

As an Epsilion, no one knows you are the Epsilion, when investigated, your results will be the same as a Gamma Wolf's.

Goal:

Either Kill everyone who would oppose the tribe, or spread the plague towards everyone.

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Eta

Attack: None Defense: None

Alignment: Wolves (Investigative)

Abilities:

-Learns who the youngest/newest vampire is.

Attributes

As an Eta, you still haven't grow out your hair but you have grown out your fangs, making you easily a werewolf spy.

Goal:

Successfully kill your scouted vampire turning you into a Beta Wolf.

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Delta Wolf

Attack: None Defense: None

Alignment: Wolves (Support)

Abilities:

-Changes moon cycle to cause full moon next day.

Attributes

As a Delta Wolf, you have the ability to make almost every day a full moon day.

As a Delta Wolf, you have the ability to make it a full moon 3 times.

Goal:

Kill everyone who opposes the tribe.

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Neutral:

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The Kinsmir

(To create the Kinsmir, a town-person must be both scratched by an Alpha and bitten by a vampire on the same night)

Attack: Powerful Defense: None

Alignment: Wolves or Vampire (Killing)

Abilities:

-Choose to devour any opposing side

Attributes:

When turned into Kinsmir, you must choose to either side with the vampire side or side with the werewolves, the side you did not choose will then become your opposing side.

As a Kinsmir, You can only kill vampires or werewolves.

As a Kinsmir, If you are visited by anything other than vampires or werewolves, they will be role blocked, if you are visited by someone on your opposing side, they will die.

As a Kinsmir, You have one life; You cannot be healed nor brought back by Doctor or Retributionist.

Goal:

Kill everyone who would oppose you.

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Fan Girl

Attack: None Defense: None

Alignment: Neural (Benign)

Abilities:

-Anonymously tell rumors about who is a werewolf or a vampire.

Attributes:

As a Fan Girl, you love either the lycans and vampires, so you simply can't stop talking about them.

Goal:

Survive with either the Vampires or Wolves

(The Fan Girl will select someone each night and tell the towns people whether they are a vampire/werewolf or a towns person. The fan girl doesn't know whether the person they selected is a werewolf/vampire or town. It will show up on everyone's text bar at night:

Someone whispered in your ear that ____ is a Vampire/Lycan

This will appear to everyone but the one whom was gossiped about and the fan girl herself.)

(She helps the town alot about who are the evil roles, which makes it a big priority to the vampires/wolves to kill her because otherwise, she'll tell everyone their secrets.)

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Peace Keeper

Attack: None Defense: None

Alignment: Neutral (Benign)

Abilities:

-None

Attributes:

As a Peace Keeper, you want no deaths to occur and you want to die happy.

Goal:

Make sure no one dies for two days and nights, so you can die happy.


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Bounty Hunter

Attack: Basic Defense: None

Alignment: Town (Killing)

Abilities

-Kill targets at night

Attributes:

As a Bounty Hunter, you can kill your two assigned targets, however, to gain profit, you must be the one with blood on your hands, you can't allow them to be lynched.

(Bounty Hunters will never be given a target with defense)

Goal:

Kill your two respected targets.

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Town:

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Blacksmith

Attack: Basic Defense: Basic

Alignment: Town (Killing)

Abilities:

-Make iron tools to attack.

Attributes:

As a Blacksmith, you work with silver meaning wolves can't get near you.

As a Blacksmith, you take one night to work on tools for attacking

Goal:

Kill everyone on your opposing side

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The Dealer

Attack: None Defense: None

Alignment: Town (Support)

Abilities:

-Distract multiple opponents each night, stopping them from using their ability and learning their role.

Attributes:

As a Dealer, you distract opponents from using their ability by playing Poker with them.

As a Dealer, you can only have one winner, playing in a round, that winner goes home free without being roleblocked.

As a Dealer, you don't recognize the winner, but you know which three people you asked to play with you.

Goal:

Kill everyone on your opposing side.

(How dealer would work, the dealer selects three people, and roleblocks two, the other one is not roleblocked, the dealer doesn't know who was and wasn't roleblocked.)

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Astrologist

Attack: None Defense: None

Alignment: Town (Investigative)

Abilities:

-Watch the stars and see if they align.

Attributes:

As an Astrologist, you watch the stars and select three names their roles will be given.

As an Astrologist, you won't know the three people's exact roles, they'll be mixed in order, not even you, the skill astrologist can see them.

As an Astrologist, you can only watch the stars ever odd night.

Goal:

Kill everyone on your opposing side.

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Observer

Attack: None Defense: None

Alignment: Town(Investigative)

Abilities:

-Notice who left their home the previous night

Attributes:

As the Observer, you know who left their homes the previous night.

Goal:

Kill everyone on your opposing side.

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Items and Customs

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Customs

Hill-Side Peak
A new map on a mountain themed for the werewolf lair, there is a werewolf seen to the right of the map and the mountain continues to go up towards the left side.

Cub
New pet idea, would be a miniature beta with more baby doll eyes.

Beta Wolf
New Skin idea, (This would come with the pack as a bonus) with yellow eyes and a back symbol for Beta.

Alpha Wolf
New Skin idea, would contain a red cape and a Scepter rimed with gold. Would have red eyes and confident appearance.

Gamma Wolf
New Skin idea, Would have blue eyes and teal glass wings. Would have a chest sized diamond shield and the fur color would be white, as if they were albino.

Bounty Hunter
New Skin idea, would have a large musket and a fedora covering their eyes. Their grinning mouth would be visible but their nose is covered by shadow. Would have brown hair and in the other hand holds a wanted sign.

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Re: Town Of Salem Lycan Pack DLC (Role Idea)

Postby MrSuspectGuy » Wed Jan 09, 2019 3:11 am

Okay. Here's what I simply think.

The Fan Girls goal is to win with Vamps or Wolves, then why would she gossip? She would simply keep her mouth shut and wait for the right time.
And the Alpha Wolf needs a Nerf. This alpha werewolf is like a buffed Vamp turning people into wolves every night. This is insane. As for Blacksmith, nothing but a buffed Vigilante also. This role list needs a change.

/nosupport
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Re: Town Of Salem Lycan Pack DLC (Role Idea)

Postby NickisTheLamest » Wed Jan 09, 2019 3:50 pm

Yeah I see your point. The thing with the fan girl is that, it's like she must use her Night ability. She shouldn't have a choice to use it. I can see how The Alpha Wolf would be absurdly op, as well as the Blacksmith. I'm not sure how I can change the Alpha, but I do think that the Blacksmith could've tweaked so that he doesn't have defense from wolves at all. The Blacksmith, would need to plan a night in advance before attacks, which makes him special.

Any other roles you think are a bit wonky?

Sorry, I made this like a year or two ago, and this is just a fixed re-re upload.
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