Lookout Nerf - Bad Memory

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Lookout Nerf - Bad Memory

Postby Bodhrak » Thu Jan 03, 2019 6:57 am

Currently Lookout is one of the strongest Town roles because they are central to the TP/LO strategy being able to confirm TPs, Spy and other LO, even Escorts if so desired. Especially in those games were town has also a Spy and NK is not an Arso. Having so many confirmed roles along with the other easily confirmable roles like Jailor, Vet, Mayor, Ret, Transporter can mean Town wins the game without even having to try.

So here's my idea of breaking this strategy by nerfing Lookout.
Abilities:
Watch one person at night to see who visits them. If there are 3 or more visitors you will learn no names but only the amount of visitors.

The Lookout will get a notification along the lines of:
There were so many visitors you could not keep track of their faces. You only remember there were X visitors.
A Spy will be able to see this notification.
The LO themself will not count against this limit (LOs don't see themself visit anyway).

This enables Mafia to send their RM on the Jailor (or whoever asks for TP/LO) to effectively roleblock any Lookouts. It also automatically breaks the strategy in cases where town has "too many" roles that are TP/LO/Spy/Escort.

This also enables Mafia to "cover their tracks" by sending both RM on their kill target.
If you think Mafia should not be able to do that we can increase the minimum number of visitors to 4, which should still work. It should not be any higher than that.
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Re: Lookout Nerf - Bad Memory

Postby Phone0Ix » Sun Jan 06, 2019 5:03 pm

It is a good idea, and perfect to cover the meta. I got only one problem with it.

Once in a game I was Lookout and I found Mafioso, Janitor and Doctor visiting a random person, who turned out to be SK. This case has nothing to do with the meta, and I don't think this should be covered.

However if your suggestion of 4 would be suggested I would support.

/nearlysupport
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Re: Lookout Nerf - Bad Memory

Postby OptimisticalOne » Sun Jan 06, 2019 6:20 pm

Phone0Ix wrote:If your suggestion of 4 would be suggested I would support.
/nearlysupport

This is exactly what i'm thinking.
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Re: Lookout Nerf - Bad Memory

Postby Bodhrak » Fri Jan 11, 2019 9:24 am

Phone0Ix wrote:Once in a game I was Lookout and I found Mafioso, Janitor and Doctor visiting a random person, who turned out to be SK. This case has nothing to do with the meta, and I don't think this should be covered.

I would argue that cases like these aren't only rare, they also give the least information to the LO.
Who of these 3 is the Killer, who is the TP protecting / the TI just visiting?

I'd also argue for 3 so maf can "triple visit" because it would buff especially the weaker Maf roles like Diguiser, Framer.
Consig will not do this as their ability is stronger finding targets, Janitor/Forger only have three uses and they will visit the kill target anyway, Consort and BM is a so-so case.

But I'd like to hear more feedback on this.
3 or 4 visitors?
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