Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
Kombinator1991 wrote:So you actually revive a "town member", but that town member will get the dead mafia member's role, and will be controlled by the dead mafia member who seemingly still dead.
Quite interesting idea i must admit. When someone get revived town can't be sure, if it's a mafia member, or a townie. Unless, if a medium in game. Medium with seance, or alive can tell on next night, that mafia member got revived, and not a town member.
Small extension: If GF revived, and mafioso turned GF is in game, then mafioso turns back into mafioso.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
carriemoose37 wrote:This seems like a cool idea, but I have a question:
Won't townies just lynch the retri/disguiser right after they revive somebody? Because if you do that, you can easily confirm either two townies or find two mafia. Thanks :D
carriemoose37 wrote:This seems like a cool idea, but I have a question:
Won't townies just lynch the retri/disguiser right after they revive somebody? Because if you do that, you can easily confirm either two townies or find two mafia. Thanks
MoustachioMario wrote:I like this idea for disguiser, but it is sort of like the old disg
They revived mafia could spam the chat, and get reported but the reports would be for the sheriff instead of the dead mafia
MoustachioMario wrote:Maybe let disg be revealed as retributionist after they die.
This is another idea for disg but might not be good: the disg has the thing that hypno has, but the disg actually disgs as that role and does the ability.
Now that I think of it, it sounds really bad but what do you guys think?
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
OreCreeper wrote:But this would cause paradoxes, wouldn't it? For example:
A the Jailor dies. The next day, an LO sees B the Mafioso visiting. B is lynched.
The next night, C the Disg and D the Ret both "rezz" A. Now, there are two As.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
RobinFox wrote:I have a lot of nitpicks with this idea. 1. This revival wouldn't work at all if you were reviving a janitor.
2. It can be easily deconfirmed by a medium.
You can fake Jailor for a night or so by claiming to have jailed fellow evils. Often that's all you need.3. If a mayor or a jailor is dead (roles impossible to fake), the retributionist claim would be immediately suspicious because no real retributionist would choose to revive a different role.
Sure. That's a reasonable drawback to an immensely powerful ability.4. If the retributionist dies, 2 mafias get killed without a doubt (the retributionist claim and the guy revived). I feel like making a mafia role that mimics an unique role just wouldn't work out.
Kikigiri wrote:Sure. That's a reasonable drawback to an immensely powerful ability.4. If the retributionist dies, 2 mafias get killed without a doubt (the retributionist claim and the guy revived). I feel like making a mafia role that mimics an unique role just wouldn't work out.
(It could also be partially fixed by making Disguisers show as Retributionists when they die, if they've used their revive ability.)
oOYuuArtSuiOo wrote:Role Name: Disguiser (Much better name can be given)
Role Alignment: Mafia Support
Appearance: 7%
Abilities: Revive a dead Mafia member.
Additional Information:
> BEFORE ANYONE RAGES BECUASE OF THE ABILITY, PLEASE READ FIRST.
Attributes:
> You cannot revive unless a Mafia member has died for more than 1 night.
> Can only revive once.
> Choose a person where the revived Mafia member will act as.
> The list to choose will be like the Witch. Left buttons are for who to revive and the right buttons are for the player the Mafia member will be disguised as.
Scenario:
Connor the Mafioso dies night 1.
Jourle the Sheriff gets lynched day 2.
N2 and D3 passes,
N3 comes, Disguiser can choose to revive the Mafia member Connor, disguising as Jourle the Sheriff. Now, the Mafioso has the name and role of Jourle, but is still the mafioso.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Clarifications:
What happens if there were a Ret?
~~~
This is the beauty of this overhaul. Ret is so overpowered that it can confirm itself so easily through confirming ANOTHER town member who has died. Not only it can confirm itself easily, but also can confirm fake medium claims or actual medium claims.
But with this overhaul, Ret will now have a difficult time trying to confirm themself as the actual Ret since there is a counter to it.
~~~What happens if both roles chooses to revive the same player? (The Disguiser chooses the name to disguise the Mafioso as)
Nothing happens. This gives Consort or Escort, Witch or Pirate or any other roleblock-capable roles a much decisive role as a whole. (To roleblock one so that the other can revive)
~~~Wouldn't this role be a hard-counter to Ret?
True, this becomes a hard-counter to Ret, but almost all Mafia roles are hard-counters. Framer hard-counters most TIs, Consig hard-counters Invest, Consort hard-counters Escorts, such and such.
And atleast there is now a way to make Ret a more difficult role to handle.
For any other questions, please ask it on the questions comments box.
~~~This role also buffs Medium. Since Disguiser only takes the name and role of who they chose to disguise their maf member as, the true player who was "revived" can confirm the existence of a maf reviver.
~~~And another scenario would be if there is an actual medium or there are more people dead, and suddenly the dead maf member stops speaking... wouldn't that be a giveaway?
Yes, it would. This prevents dead Maf members from misleading dead townies too much, but doesn't completely force them not to speak at all. They still can, but should be cautious if they know that they may get revived.
And, anyways that wouldn't be a problem, since the name taken to disguise the maf as isn't actually revived, only the name and role was taken, which got replaced by the maf player, but the actual player of that name and role is still dead, that actual player can confirm to a Medium that the revived player and the reviver is mafia. This gives Medium a more strategic gameplay and gives mafia a more expandable resource at hand.
Nano4 wrote:game insights is currently getting ready to forward a disguiser buff to the devs, in a day or 2 it will be added to a document which will be sent to the devs
JacksonVirgo wrote:Now onto the whole reviving part. Mafia should NEVER be able to revive anybody. Mafia at it's core is a group of organised criminals not witches (like the Coven and Retributionist). They should only ever be able to do things that a normal person would be able to do if that makes any sense. If you want to nerf the Retributionist, do that by altering the retri's attributes instead of relying on this chance mafia role (which won't even help one bit in an all Coven game).
Brilliand wrote:Then we have a very swingy situation where a Disg without a Ret is an auto-win for Maf, a Ret without a Disg is an auto-win for Town, and a Ret combined with a Disg is balanced. Doesn't sound very good to me.
(This is pretty much the same objection as rushofpower raised, I think.)
RobinFox wrote:I have a lot of nitpicks with this idea. 1. This revival wouldn't work at all if you were reviving a janitor. 2. It can be easily deconfirmed by a medium. 3. If a mayor or a jailor is dead (roles impossible to fake), the retributionist claim would be immediately suspicious because no real retributionist would choose to revive a different role. 4. If the retributionist dies, 2 mafias get killed without a doubt (the retributionist claim and the guy revived). I feel like making a mafia role that mimics an unique role just wouldn't work out.
Kikigiri wrote:Here's my suggestion to avoid the reports issue:
Instead of using someone else's name, make it so both the Disguiser and the Retributionist revive people using new, randomly-assigned default names (ones not currently used in the game; this might require adding two new possible default names), in a random position and with a random default skin + no pet. That way, you can have an evil retri like this without having to use an existing person's name in a way that could get them in trouble.
That is to say, whether you're a retri or a disguiser, you bring back people in an anonymized fashion using a random new name like "Giles Corey" - one not currently in the game. They can't auto-prove who they are.
coolegcole wrote:I think this could be a little overpowered unless the town was TI. Nobody ever asks a dead person for a role, the only thing about if its a TI they expect them to post results. Plus, this would SUCK in a medium game where the dead person can call him out.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
BasicFourLife wrote:This does nothing against the Retributionist. Terrible idea.
Shilster wrote:Isn't this just a better Janitor? It can totally disable people, and yeah, it nerfs lynching. People who can't vote (especially Town members) are useless to their team.
YuuArtSui explained it pretty well.
oOYuuArtSuiOo wrote:BasicFourLife wrote:This does nothing against the Retributionist. Terrible idea.
It does, haven't you read the full post?
It counters ret being the role that can completely confirm two roles, it counters it from reviving a very important townie if both choose to revive the same target.
Do you need more explanations?
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