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Informator (Town Investigative)

PostPosted: Sun Nov 11, 2018 12:50 pm
by sportakus1
Role:
Town Investigative

No defense - No attack

Description:
Your speciality is getting informed from people getting visited by amount of visitors. On full moon nights, you see clearly what evil roles visited one of your targets.

Abilities:
Each NON-full moon night select [b]2 people to get informed from at the end of night. Selected targets will inform you how many people visited them. You do not know who were the visitors.[/b]
Each full moon night, select 3 people to watch this night. If any mafia visits them, you will know [b]which mafia role visited them. You CANNOT detect if neutral role visited one of your targets[/b]
You can be roleblocked (therefore no results) and can be blackmailed.
Targets will NOT know informator visited them.
If you visit a target that was visited by werewolf in same night, you will die. You can be healed by doctor in that same night.
If you visit one of your targets that gets ignited by arsonist in same night, you will die.

Notifications:
Target A was visited by 3 people. or Target A got 3 visitors.
(No notification if target wasnt visited by anyone)
(On full moon nights) Target A got visited by Disguiser and Framer!
(On Full moon nights) Target B got visited by neutral role(s)!

Investigative results:
Investigator: Your target is lookout/blackmailer/spy/informator
Sheriff: Your target is not suspicious.
Consigliere or witch: Your target like watching visitors. They must be informator!

Interactions:
If witch decides to control you, you will not know any information from the Witch's target. The witch will get info based if it is full-moon night or not. Witch will only get results from victim target, no more, no less.

Win conditions:
Win with town, executioners, jesters, survivors, amnesiacs, witches.
Kill mafia, serial killers, werewolfs, arsonists, etc.

Additional Informations:
Spoiler: The role us usefull to know how many people visited one of your targets during non-full moon nights. This will determine if the amount of people that visited the person matches the number of people HAVE to stick on the person based on visitors roles. (Like town protective must stick on jailor) Lookout can still be better on non-full moon nights than informator, but if lookout dies, informator will know if the same amount of people visited that target at same night. Not only that, informator can target multiple people! Lookout can only do it on one, while informator will know from other target(s) how many people visited them! Atleast something, no? If maf visits the other target on full-moon night, you will know which role was the maf member visiting the other target, therefore deducting that maf member should claim as one of invest results. (Ex. if consigiliere visited one of your targets, you will know he may claim as invest role).

Using your math by using non-full moon and full moon infos by sticking on same target (while you can switch other targets or not) can determine if the info between them match correctly or not.

Acheviements:
Spoiler: Security Camera: Win 1 game
FBI job: Win 5 games
Visitors everywhere: Win 10 games
I know who visits who: Win 25 games
Party: Have one of your targets get 5 visitors in one night.
Traffic: Have both of your targets get 3 visitors in one night.
Hot information! - Die by visiting a person that dies by arso's attack.
Cursed Night: Have werewolf visit one of your targets. Ouch.
3 kind of maf: Have one target visited by 3 maf roles.


[b]UPDATES

Spoiler: 1.2 - 13.11.2018
- Changed 3 targets to 2 targets on NON-full moon nights.
- Full moon nights now enables you to know which mafia role visited one of your targets (if they even visited). If neutral role visited one (or more) of your targets, you will NOT know it.
- Now you can get killed if you visit one of people that gets ignited by arsonist in same night. You are getting Unstoppable attack from arso's attack.
- Changed acheviements.
1.1 - 12.11.2018 (DD/MM/YYYY)
- Changed sheriff and investigator results.
- Sheriff has always NS results.
- Investigator results changed.
- Choose 3 targets instead of 2.
- On full moon, you will know what evil role visited what target (that you selected) BUT NOT HOW MANY PEOPLE VISITED ANY OF YOUR SELECTED TARGETS.
- Removed some acheviements, added more acheviements.
1.0 - 11.11.2018
Released

Re: Informator (Town Investigative)

PostPosted: Sun Nov 11, 2018 3:37 pm
by EgyptFalcon
Interesting premise, although I don't know why you included the whole thing about the sheriff. It overcomplicates the role, weakens sheriff, confuses town, and is only done for lore reasons as far as I can tell. Normally you want your core mechanic to line up with lore and then all minor details can break your lore if they have to. Other role interactions should follow directly from the core mechanic and pre-existing mechanics, so the whole thing about the disguiser is unintuitive and should be cut as well. Witch interaction should be the same as with any other witch interaction (they should not get informator's information).

Otherwise, I like it even though it's fairly similar to lookout.

Re: Informator (Town Investigative)

PostPosted: Sun Nov 11, 2018 6:29 pm
by DragonClaw66
(1) I don't see why anybody would ever prefer this role over a Lookout. It is very unlikely that the information that this role gathers will ever be more useful than a Lookout's.
(2) The investigative results are completely unnecessary. A Town member should never produce Mafia. The changing Investigator results are also unnecessary.
(3) Some of your achievements promote gamethrowing. Obviously, that can be fixed, but don't have achievements like that when creating a role.

Re: Informator (Town Investigative)

PostPosted: Mon Nov 12, 2018 10:16 am
by sportakus1
TIme to rework the mechanics a bit then. Thanks for feedback.

Re: Informator (Town Investigative)

PostPosted: Mon Nov 12, 2018 3:36 pm
by sportakus1
Edited, I have couple more ideas how I could nerf/buff the role but I need feedback.

Re: Informator (Town Investigative)

PostPosted: Mon Nov 12, 2018 6:10 pm
by DragonClaw66
The role's new ability is basically just the Spy's bug except worse (this role can only detect killers, Vampires, and Witches; the Spy can detect all notifications except for conversion).

Edit: Rereading the role, I can now see that it can detect all Mafia. This does make it more powerful than a Spy's bug when trying to detect the Mafia but a Lookout can still get the job done much more effectively by actually knowing who the visitors are.

Re: Informator (Town Investigative)

PostPosted: Tue Nov 13, 2018 12:00 pm
by sportakus1
DragonClaw66 wrote:The role's new ability is basically just the Spy's bug except worse (this role can only detect killers, Vampires, and Witches; the Spy can detect all notifications except for conversion).

Edit: Rereading the role, I can now see that it can detect all Mafia. This does make it more powerful than a Spy's bug when trying to detect the Mafia but a Lookout can still get the job done much more effectively by actually knowing who the visitors are.


Damn, so basically my role is too OP if I compare to spy but looking weaker when comparing to lookout.

Well then, time to edit the role then.

Re: Informator (Town Investigative)

PostPosted: Wed Nov 14, 2018 11:07 am
by sportakus1
bumping, need feedback. Role ideas subforum is dead.

Re: Informator (Town Investigative)

PostPosted: Wed Nov 14, 2018 11:10 am
by Soulshade55r
You like Retributionist your opinion doesn't matter

Re: Informator (Town Investigative)

PostPosted: Sat Nov 17, 2018 9:57 am
by sportakus1
Soulshade55r wrote:You like Retributionist your opinion doesn't matter


I like being retributionist but I dont often like other people being retributionist based on they dont revive someone when the majority of innocents is going down rapidly.

I, as retri, always revive dead person when we are not killing maf or NK after D2 or D3.

Also you are sarcastic alot, and if you dont want provide feedback, il let you hold this L along to the way to the exit.

Re: Informator (Town Investigative)

PostPosted: Mon Nov 19, 2018 1:45 pm
by fwogcarf
reverse lookout

also soul is never a happy hollister