Doom Prophet / Death, Horseman of the Apocalypse

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Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Mon Oct 29, 2018 11:50 pm

Role Name: Doom Prophet

Role Alignment: Neutral Chaos

Abilities:

You may link the destinies of two players each night.

Attributes:

  • Once you have linked two players, if one of those players dies, the other will be dealt an Unstoppable attack.
  • Your targets will know who they have been linked with.
  • You cannot visit someone who is already part of a linked pair.
  • Once a majority of the players in the town have died, you will transform into Death, Horseman of the Apocalypse.
Notifications:

When transforming into Death: "Death, Horseman of the Apocalypse has come to erase all life from this town!"

Goal: Prepare the town to quickly die when you become Death.

Win Conditions:
You must kill the Town
You must kill the Mafia
You must kill the Coven
You must kill Serial Killers
You must kill Arsonists
You must kill Werewolves
You must kill Vampires
You win with Witches
You win with Survivors
You may spare anyone else.

Special Attributes:
Unique Role
Attack: None
Defense: Basic

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Spy, Blackmailer, Jailor, Doom Prophet or Guardian Angel.
Consigliere - Your target is obsessed with prophecies of doom. They must be a Doom Prophet.

Additional Information:

Cannot be the target of a Guardian Angel.

The untransformed version of this role could possibly also be named "Angel of Death".

---Death Transformation---

Role Name: Death, Horseman of the Apocalypse

Role Alignment: Neutral Chaos

Abilities:

  • You may choose to attack a player each night.
  • You may reveal yourself as Death during the day.
Attributes:

  • On the day you reveal yourself as Death, your vote counts as 8 votes.
  • You can only reveal yourself as Death once.
Goal: Kill all who would oppose you.

Special Attributes:
Unique Role
Attack: Unstoppable
Defense: Invincible
Roleblock Immunity
Control Immunity

Investigator Results:
Sheriff - Your target is not suspicious.
Investigator - Your target could be a Spy, Blackmailer, Jailor, Doom Prophet or Guardian Angel.
Consigliere - Your target is Death, Horseman of the Apocalypse.
Last edited by Brilliand on Tue May 11, 2021 1:47 am, edited 2 times in total.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby BlastingOff » Tue Oct 30, 2018 12:28 am

The 8 votes thingy is way too op, this practically gives it an automatic win, considering it can just put on stand anyone before anyone else can react.

Example:

Player 1 (Death), Player 2, Player 3, Player 4, Player 5, Player 6

Player 1 votes up Player 2 and since his vote is 8, he single-handly lynches him
Player 1 the next night kills Player 3 and on the next day votes up Player 4 and so on

I suggest reducing the power of its votes so it has a reason to not insta reveal and autowin the game.

EDIT: I missed some word, is this 1 time use only? if so, maybe the nerf won't be needed that much but still
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Tue Oct 30, 2018 12:40 am

BlastingOff wrote:The 8 votes thingy is way too op, this practically gives it an automatic win, considering it can just put on stand anyone before anyone else can react.

Example:

Player 1 (Death), Player 2, Player 3, Player 4, Player 5, Player 6

Player 1 votes up Player 2 and since his vote is 8, he single-handly lynches him
Player 1 the next night kills Player 3 and on the next day votes up Player 4 and so on

I suggest reducing the power of its votes so it has a reason to not insta reveal and autowin the game.

EDIT: I missed some word, is this 1 time use only? if so, maybe the nerf won't be needed that much but still


Yep, it's 1 time use only. It will boost Death to victory in a 3v1 situation, but it won't be enough with a larger town... and he won't want to use it when it won't be enough.

I originally wrote it as "bonus votes equal to the number of dead players", but with half the town dead, just writing it as "8" is simpler.

With well-placed Doom pairings, Death *might* be able to guarantee a win from the moment of transformation if the 7th player death is a lynch. (Kill part of one pair at night, lynch part of one pair the next day, kill part of one pair the following night... it's now a 1v1.) So, maybe a nerf is needed... but since Death is the final Horseman, I'd rather nerf him by making him easy to catch than by making him less scary.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Thu Nov 01, 2018 4:19 am

For the sake of flavor, and to make its one-time-use nature more apparent, here's a rewrite of the "reveal as Death" ability:

Once per game, you may call the spirits of the dead to lynch a player of your choosing. During the voting phase, all dead players will vote that player to the stand, and vote guilty.


That's a buff, in the sense that Death doesn't have to make his identity known to use it; as compensation, perhaps this "dead lynch" shouldn't use up the town's one lynch for the day. This also makes the role more complicated to implement, though, which isn't good.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Fri May 07, 2021 5:20 pm

Changelog:
  • Removed the 8 votes ability entirely
  • Replaced the special Death-themed goal with the regular Neutral Killing goal (so being the target of a GA is OK now)
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby runningwiththepower » Tue May 11, 2021 1:20 am

I said this in the Discord, but I think it should be 8 Players, not 7 for it to transform :P
(since 8 is a majority of a standard 15 person Town-----actually, just make it "once a simple majority of Players have died, it transforms"---that way it doesnt have to deal with weird numbers in Custom games lol)

Also, I liked the Votes idea---just 8 votes was Way too many (tho i understand ur logic of "Well 7 people died, they gained their votes" (this could be a cool but separate Role Idea IMO)).

I think have 3 or 5 votes once they have Transformed is a good bet. I would err with 3 personally, to really hone in on this idea of it as an "Anti-Mayor" :D
i like it though ! <3
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Tue May 11, 2021 1:47 am

runningwiththepower wrote:I said this in the Discord, but I think it should be 8 Players, not 7 for it to transform :P
(since 8 is a majority of a standard 15 person Town-----actually, just make it "once a simple majority of Players have died, it transforms"---that way it doesnt have to deal with weird numbers in Custom games lol)


Sure. I chose 7 because that would leave an even number of players alive for the Doom Prophet's pairing ability to work efficiently, but it doesn't matter really. You make a good point about smaller Custom games; I'll change it.

runningwiththepower wrote:Also, I liked the Votes idea---just 8 votes was Way too many (tho i understand ur logic of "Well 7 people died, they gained their votes" (this could be a cool but separate Role Idea IMO)).

I think have 3 or 5 votes once they have Transformed is a good bet. I would err with 3 personally, to really hone in on this idea of it as an "Anti-Mayor" :D
i like it though ! <3


The votes thing is kind of all-or-nothing. If he has enough votes to vote people up by himself, then he may as well have an infinite number of votes; if he doesn't have that many votes, then he doesn't dare reveal.

----

Changelog:
  • Changed the transformation requirement from "7 players dead" to "a majority of players dead"
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby alex1234321 » Tue May 11, 2021 6:46 am

I like this role. It seems like it would be fun to play as. From a balance perspective, it gets a clean 1 KPN since it takes two nights to get two kills (one to set up the link and one for either Death or someone else to kill the linked players). Right now the transformation condition seems a little boring, but there's nothing wrong with it that I can see in terms of balance. What do you think about making it transform once all players except one are linked to someone else? That would give Death a clean 2 KPN and would be faster than Arsonist douses since it can link players twice as quickly.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Tue May 11, 2021 8:35 am

alex1234321 wrote:Right now the transformation condition seems a little boring, but there's nothing wrong with it that I can see in terms of balance. What do you think about making it transform once all players except one are linked to someone else? That would give Death a clean 2 KPN and would be faster than Arsonist douses since it can link players twice as quickly.


That's not a bad idea. It loses something in that it isn't a very Death-themed transform condition, it loses some of the fun potential for Death to transform early sometimes, and it loses the possibility of Death getting only one kill on some nights, so I'm not particularly eager to switch it in.

Another option would be to have Death transform "when a marked player dies". This would make more sense if the marks were undetectable, so as to reveal Death's existence at the same time as he transforms. That would probably make the transformation too quick on average, though.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby sunbird1002 » Sun May 23, 2021 6:02 pm

I remember this, lol. You actually posted on my role a whole two years back trying to plug this one. Funny times.

This suits a NC idea. Not much to say, because NCs are supposed to powerful and game changing. I do want to ask what happens if one is lynched. Does the other get dealt a unstoppable attack on the next night? No reason to dislike it, though it can just be an NK in its own right.
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Re: Doom Prophet / Death, Horseman of the Apocalypse

Postby Brilliand » Mon May 24, 2021 12:43 pm

sunbird1002 wrote:I do want to ask what happens if one is lynched. Does the other get dealt a unstoppable attack on the next night?


Yes, exactly the same as in the Lovers gamemode.
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